The lost soul is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest IV. It is a cobalt coloured variant of the firespirit. Rather than being an elemental manifestation of fire come to life, it is the lingering anguish of the forgotten given form.
Lost souls are wisps composed of blue flames that have a sorrowful visage. They have a tendency to self-destruct at the drop of a hat in an attempt to take their enemies to the grave with them. Depending on the game, the lost soul has been a member of the undead family or the elemental family.
Lost soul (さまようたましい Samayou tamashī)
Original (NES)
- Sprite
- Bestiary No.
- #060
- Spell(s)
- None
- Sprites
- Notable Changes
- None
Lost soul (さまようたましい Samayou tamashī)
Lost soul (さまようたましい Samayou tamashī)
- Model
- Bestiary no.
- #038
- In-game description
Self-destructive miseries of the monster realm who shy away from reality, only to implode self-importantly.
These wandering wretches would readily renounce their roaming and undo their disrepute. They long to happen upon happiness.
- Spell(s)
- None
- Skill(s)
- Can't make up its mind (wastes turn)
Self-destruct (10~17 damage to entire party)
- Fire resistance *
- 0%
- Ice resistance *
- 0%
- Wind resistance *
- 0%
- Blast/Lightning resistance *
- 0%
- Earth resistance *
- 0%
- Dark resistance *
- 0%
- Light resistance *
- -100%
Lost souls appeared from the beginning of the game, retaining their familiar ability to self-destruct to damage anyone in the surrounding area or will waste their turns when they can't make up their minds. They have also gained the ability to place curses on opponents, as well.
Lost soul (さまようたましい Samayou tamashī)
| List No. |
#027 |
| Field Notes |
Apparitions of adventurers who lost their lives, racked with regret that they failed to complete their quests. They crave human contact, but aren't welcome anywhere, and have to make do with close-quarters combat instead. |
| Location(s) |
The Lumberlands |
| Item(s) Dropped |
Bendy branch, Narspicious |
Lost soul appears as a C-rank monster of the Undead family as part of the Dragon Quest VIII event. It can be recruited from the Isolated Plateau stage from Journey of the Cursed King at any difficulty, eventually becoming recruitable in Part 3 of the main storyline from Chapter 8, Episode 1: Jewel's Notice. The lost soul can participate in the Trap box's Battle Road as a party member.
Lost soul (さまようたましい Samayou tamashī)
Stats
| First |
Second |
Third |
| Zam-type Martial Potency +5% / Stats Up |
Woosh Res +25 / Stats Up |
Paralyse Potency +5% / Stats Up |
| Fourth |
Fifth |
| Zap Res +25 / Stats Up |
Paralyse Potency +5% / Stats Up |
| First |
Second |
Third |
| Max HP +10 |
Paralyse Potency +2% |
N/a |
| First |
| Zam-type Martial Potency +5: Raises Zam-type martial potency by 5%. |
| Frizz Resistance * |
Sizz Resistance * |
Crack Resistance * |
Woosh Resistance * |
| Normal |
Very Weak |
Very Weak |
Half Res |
| Bang Resistance * |
Zap Resistance * |
Zam Resistance * |
Snooze Resistance |
| Normal |
Half Res |
Normal |
Normal |
| Poison Resistance |
Physical Lock Resistance |
Spell Lock Resistance |
Martial Lock Resistance |
| Half Res |
Normal |
Super Weak |
Half Res |
| Breath Lock Resistance |
Hobble Resistance * |
Stun Resistance * |
Dazzle Resistance |
| Normal |
Normal |
Normal |
Normal |
| Curse Resistance |
Paralysis Resistance |
Confusion Resistance |
Charm Resistance |
|
| Normal |
Immune |
Normal |
Super Weak |
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The Lost soul and other
monsters that can be encountered in the Journey of the Cursed King in
Tact.