Seaslime

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The Seaslime is a monster in the series.

Characteristics[edit | edit source]

Seaslimes are blue slimes that carry around a spiked seashell for protection and are typically encountered on coastal regions and at sea. Though not as common as their land-faring cousins, the seaslimes are infamous for boasting high defence and elemental resistances, as well as turning tail when battles look bleak. They also have a tendency to retreat into their shells to protect themselves. In the Nintendo DS remake of Dragon Quest VI, a seaslime named Shelley can join the Hero and party as a slime buddy.

Appearances[edit | edit source]

Dragon Quest III: The Seeds of Salvation[edit | edit source]

Seaslime (マリンスライム Marin suraimu)
Dragon Quest III: The Seeds of Salvation
Original (NES)
Sprite
Bestiary No.
#064
Level
18
Gold
45
HP
38
MP
4
Attack
47
Defense
100
Agility
28
Evasion
064
Spell(s)
Kabuff
Skill(s)
Flee
Location(s)
Ocean
Lozamii Region
Manoza Region
Sea of Alefgard
Item Dropped
Chimaera wing164
Fire resistance *
25%
Crack resistance *
70%
Woosh resistance *
0%
Zap resistance *
0%
Drain Magic resistance
25%
Whack resistance *
25%
Kamikazee resistance
0%
Poof resistance
100%
Dazzle resistance
25%
Fizzle resistance
25%
Fuddle resistance
25%
Snooze resistance
25%
Deceleratle resistance *
25%
Sap resistance *
25%
Remakes sprites
SFC
GBC

Dragon Quest III HD-2D Remake[edit | edit source]

Seaslime (マリンスライム Marin suraimu)
Dragon Quest III HD-2D Remake
Sprite
Bestiary No.
#048
Family
None
Gold
15
HP
51
MP
18
Attack
91
Defence*
240
Agility
59
Evasion
064
In-game description

Lovers of sand, sea and sunslime, they spend their days on the beach, ever on the lookout for a snazzy new shell to grow into.

Spell(s)
Kabuff
Skill(s)
Soothing Song
Flee
Location(s)
Ocean
Shrine of the Dwarf Region
Manoza Region
Pirates' Den Region
Castle of the Dragon Queen Region
Sea of Alefgard
Tantegel Region
Item Dropped
Seed of magic164
Fire resistance *
25%
Explosion resistance *
25%
Ice resistance *
75%
Wind resistance *
25%
Strike resistance *
25%
Lightning resistance *
-25%
Drain Magic resistance
0%
Whack resistance *
0%
Kamikazee resistance
0%
Poof resistance *
0%
Dazzle resistance
0%
Fizzle resistance
0%
Fuddle resistance *
0%
Paralysis resistance *
0%
Snooze resistance *
0%
Stumble resistance *
0%
Stun resistance *
0%
Deceleratle resistance
0%
Sap resistance *
0%

Dragon Quest VI: Realms of Revelation[edit | edit source]

Seaslime (マリンスライム Marin suraimu)
Dragon Quest VI: Realms of Revelation
Original (SFC)
Sprite
Bestiary No.
#179
Recruit Rate
100%
Experience *
144
Gold
84
HP *
72
MP
2
Attack
80
Defence
135
Agility
51
Evasion
064
Spell(s)
Kabuff
Skill(s)
Defend
Flee
Location(s)
Ocean
Item(s) dropped
Shellmet164
Frizz resistance *
25%
Sizz resistance *
25%
Fire Breath resistance *
25%
Bang resistance *
25%
Crack resistance *
25%
Ice Breath resistance *
25%
Woosh resistance *
25%
Strike/Rock resistance *
25%
Zap resistance *
0%
Drain Magic resistance *
15%
Whack resistance *
15%
Poof resistance *
80%
Ban Dance resistance
100%
Dazzle resistance *
0%
Fizzle resistance
15%
Fuddle resistance *
15%
Paralysis resistance *
80%
Poison resistance *
0%
Snooze resistance *
0%
Stun resistance *
0%
Sap resistance *
15%
Army resistance *
0%
Remakes (DS, Mobile)
Sprites
Notable Changes
None

Dragon Quest X [edit | edit source]

Seaslime appeared from the beginning of the game. In this game, they are part of the Aquatic family rather than slimes. Like always, they flee when threatened and are able to cast Kabuff. When they become enraged, they hunker down inside their shells to protect themselves and can cast Crackle.

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Seaslime (マリンスライム Marin suraimu )
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Bestiary no.
#121
Family
Slime
Gold
37
HP
64
MP
10
Attack
80
Defence
143
Agility
35
In-game description

Maritime slimes perfectly suited for the beach. As they grow bigger, they upgrade their shells for increasingly roomier models.

Spell(s)
Kabuff
Skill(s)
Hunkers down inside its shell (reduces all damage taken to 1 or 0 for one turn)
Flees
Location(s)
Open Sea - South (act one)
Grotta della Fonte (act two)
Item(s) Dropped
Crimson coral116
Slime earrings1128
Fire resistance *
50%
Ice resistance *
50%
Wind resistance *
50%
Earth resistance *
-25%
Light resistance *
0%
Dark resistance *
0%
Zap resistance *
-25%
Drain Magic resistance
0%
Whack resistance *
0%
Poof resistance
100%
Dazzle resistance *
0%
Fizzle resistance *
0%
Fuddle resistance *
0%
Paralysis resistance *
0%
Poison resistance *
0%
Sleep resistance *
0%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
0%
Stun resistance *
0%
Charm resistance *
0%
Beguile resistance *
0%
Double Down resistance *
0%
Elemental resistance *
0%

Malicious[edit | edit source]

Malicious seaslime (マリンスライム・邪 Marin suraimu・ja )
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Bestiary no.
#478
Family
Slime
Experience
1,260
Gold
304
HP
281
MP
20
Attack
214
Defence
408
Agility
98
In-game description

Seaslimes who have morphed into a truly malevolent form under the malign influence of infinite evil.

Spell(s)
Kabuff
Skill(s)
Hunkers down inside its shell (reduces all damage taken to 1 or 0 for one turn)
Flees
Location(s)
Insula Orientalis (postgame)
Open Sea - South (postgame)
Item(s) Dropped
Crimson coral116
Slime earrings1128
Fire resistance *
50%
Ice resistance *
50%
Wind resistance *
50%
Earth resistance *
-25%
Light resistance *
0%
Dark resistance *
0%
Zap resistance *
-25%
Drain Magic resistance
0%
Whack resistance *
0%
Poof resistance
100%
Dazzle resistance *
0%
Fizzle resistance *
25%
Fuddle resistance *
0%
Paralysis resistance *
0%
Poison resistance *
0%
Sleep resistance *
0%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
0%
Stun resistance *
99%
Charm resistance *
0%
Beguile resistance *
0%
Double Down resistance *
0%
Elemental resistance *
0%

Dragon Quest Tact[edit | edit source]

Seaslime appears as a C-rank monster of the Slime family as part of the Dragon Quest III event. It can be recruited from Chapter 2, Episode 1: A Ship Voyage and Chapter 3, Episode 1: Another Ship Voyage of the event quests at any difficulty, as well as Chapter 16, Episode 6: Sightseeing at Port Town of the main storyline. The seaslime can participate in the Armful, King kelp, and Blindfolded hammerhood's Battle Roads as a party member.

Seaslime (マリンスライム Marin suraimu)
Dragon Quest Tact
Stats


Family Rank Role

Slime

Magic
Max Level HP MP Move
105 382 262 2
Attack Defense Agility Wisdom Weight
206 385 160 238 20
Basic Skills
First Second Third
Crack Kabuff* N/a
Awakening Skills
First Second Third
Crack-type Spell Potency +5% / Stats Up Crack Res +25 / Stats Up Crack Potency +5% / Stats Up
Fourth Fifth
Bang Res +25 / Stats Up Crack Potency +5% / Stats Up
Leader Perks
First
N/a
Basic Perks
First Second Third
WIS +3 Crack Potency +2% N/a
Perk Details
First
Crack-type Spell Potency +5%: Increases Crack-type spell potency by 5%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Normal Half Res Very Weak
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Half Res Very Weak Normal Super Weak
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Normal Super Weak Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Normal Immune
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Half Res Normal Normal Half Res

In Other Languages[edit | edit source]

Language Translation Meaning
EspañolLimarinoFrom the Spanish limo and marino.
FrançaisGluant marinFrench for "marine slime".
DeutschSeeschleimGerman for "seaslime".
ItalianoSlime marinoItalian for "marine slime".
中文海生史莱姆Simplified Chinese for "marine slime".

Notable seaslimes[edit | edit source]

Gallery[edit | edit source]

Related monsters[edit | edit source]