Weight

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Weight is a measurement of a character or monster's heaviness. In some spinoff games, it is mostly used to place restrictions on the player's party if the sum of all members' weight exceeds a certain amount. However, in Dragon Quest X, weight affects how much a character can push an enemy in order to hinder their progress or to prevent a character from being moved by an enemy's attacks.

Dragon Quest X [edit | edit source]

A character's weight is the sum of their own weight and their equipment's weight.[1]Hammers are the heaviest one-handed weapons and spears are the heaviest two-handed weapons. Heavy armour and greatshields add the most weight to a character. Weight is one of the most important attributes for a Paladin as they can prevent certain bosses from performing attacks by being heavier than them. It can be temporarily increased with spells and abilities.

In the earliest stages of the game, a character's weight was also determined by their race, with Ogres weighing the most and Poppets weighing the least. However, starting with Version 3.2 of the game, this difference between races was removed. There is no negative side effect to a character's weight.

Dragon Quest Tact[edit | edit source]

A unit's weight is determined by their rank, with F-rank monsters weighing the least at only 5 each and S-ranks weighing the most, particularly characters of the Hero family and Demon Lords belonging to the ??? family. Typically, it is used to place restrictions on the Monster Arena in order to balance out player teams by limiting the total weight that a team can add up to. There are certain quests that will grant extra rewards if the player is able to complete the stage under certain weight limits.