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{{Spell Infobox |title = Defender |image = |japanese = γΌγγγ |romaji = {{tt|BΕgyo|Defence/protection}} |old = |type = Talent }} '''Defender''' is a recurring talent in the ''Dragon Quest Monsters'' series introduced in {{DQMJ}}. It teaches various defensive skills to the user. ==Appearances== ==={{DQMJ}}=== Defender is learned by the [[Crabid]], [[Jum]] and [[Komodo]]. It grants the following abilities: {| cellpadding="0" cellspacing="0" class="listTable sortable" ! Ability !! Skill Points |- |[[Buff]]||5 |- |[[Heal]]||11 |- |[[Dazzleflash]]||17 |- |[[Kabuff]]||27 |- |[[Defending Champion]]||42 |- |[[Midheal]]||57 |- |[[Weakening Wallop]]||77 |- |[[Sap]] Guard||100 |} ==={{DQMJ2}}=== Defender's abilities are very similar to the previous game, but the point requirements have been changed and one new skill has been added. It now grants the following abilities: {| cellpadding="0" cellspacing="0" class="listTable sortable" ! Ability !! Skill Points |- |[[Buff]]||5 |- |[[Heal]]||11 |- |[[Dazzleflash]]||17 |- |[[Kabuff]]||27 |- |[[Defending Champion]]||40 |- |[[Midheal]]||53 |- |[[Weakening Wallop]]||66 |- |[[Selflessness]] || 80 |- |[[Sap]] Guard || 100 |} ==={{DQM3}}=== Defender can be learned by [[Komodo]]s, [[Leery lout]]s, [[Shell slime]]s, [[Armoured wartoise]]s, [[Bagworm]]s, [[Crabid]]s, and [[Tortoceratops]]es. {| cellpadding="0" cellspacing="0" class="listTable sortable" ! Ability !! Skill Points !! Description |- |[[Buff]] || 3 ||Greatly increases the defence of a single ally for 4 to 7 turns. |- |[[Heal]] || 10 ||Restores 28 or more HP to a single ally. |- |[[Attack Attacker]] || 20 ||Damages a single enemy and occasionally lowers its attack for 2 to 5 turns. |- |[[Dazzleflash]] || 30 ||Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns. |- |[[Kabuff]] || 50 ||Increases the defence of all allies for 4 to 7 turns. |- |[[Intense Defence]] || 70 ||Assumes an impenetrable defensive stance that reduces most damage received by {{fraction|9|10}}. Can only be used once per battle. |- |[[Midheal]] || 85 ||Restores 76 or more HP to a single ally. |- |[[Selflessness]] || 100 ||Received all incoming attacks in place of allies for 1 round, but suffers greater damage in doing so. |- |} {{clear}} [[Category:Dragon Quest Monsters: Joker skill sets]] [[Category:Dragon Quest Monsters: Joker 2 skill sets]] [[Category:Dragon Quest Monsters: The Dark Prince talent sets]]
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