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'''Weight''' is a measurement of a character or monster's heaviness. In some spinoff games, it is mostly used to place restrictions on the player's party if the sum of all members' weight exceeds a certain amount. However, in ''[[Dragon Quest X]]'', weight affects how much a character can push an enemy in order to hinder their progress or to prevent a character from being moved by an enemy's attacks. =={{DQ10}}== A character's weight is the sum of their own weight and their equipment's weight.<ref>[http://kenpharmacist.com/archives/19409386.html Japanese Dragon Quest X player's blog entry about the Weight stat]</ref>Hammers are the heaviest one-handed weapons and spears are the heaviest two-handed weapons. Heavy armour and greatshields add the most weight to a character. Weight is one of the most important attributes for a [[Paladin]] as they can prevent certain bosses from performing attacks by being heavier than them. It can be temporarily increased with spells and abilities. In the earliest stages of the game, a character's weight was also determined by their race, with [[Ogre (race)|Ogre]]s weighing the most and [[Poppet]]s weighing the least. However, starting with Version 3.2 of the game, this difference between races was removed. There is no negative side effect to a character's weight. =={{DQTact}}== A unit's weight is determined by their rank, with F-rank monsters weighing the least at only 5 each and S-ranks weighing the most, particularly characters of the [[Hero family]] and Demon Lords belonging to the [[??? family]]. Typically, it is used to place restrictions on the [[Monster Arena]] in order to balance out player teams by limiting the total weight that a team can add up to. There are certain quests that will grant extra rewards if the player is able to complete the stage under certain weight limits.
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