Armamentalist: Difference between revisions

From Dragon Quest Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
 
(26 intermediate revisions by 14 users not shown)
Line 1: Line 1:
[[File:DQX Armamentalist.png‎|right|thumb|Armamentalists in Dragon Quest X]]
{{VocationInfo
|Image = [[File:DQIX Armamentalist Female.png|350px]]
|Caption = Art for a female armamentalist in Dragon Quest IX.
|Japanese = 魔法戦士 (''Mahou Senshi'')
|Origin = [[Dragon Quest VI]]
|Games = [[Dragon Quest VI]]<br>[[Dragon Quest VII]]<br>[[Dragon Quest VII Reimagined]]<br>[[Dragon Quest IX]]<br>[[Dragon Quest X]]<br>[[Dragon Quest of the Stars]]<br>[[Dragon Quest Walk]]<br>[[Dragon Quest Champions]]<br>[[Dragon Quest Smash/Grow]]
}}
<div align=center>''An adept who combines the abilities of a warrior with a mage's magical prowess.'' --Description from ''Dragon Quest VII'' </div>


<center><small>'''Not to be confused with the [[Ranger]] vocation seen in the PSX localization of Dragon Quest VII.'''</small></center>
The '''Armamentalist''' (魔法戦士, ''Mahou Senshi'', lit. Magic Warrior), also known as the ''Magic Knight'', is a class in the {{DQSeries}}. Combining the attributes of Warriors and Magi, they have shifted from single-target specialists to capable crowd-controllers since their debut, and have gained a Musketeer motif in official illustrations.


<center>''An adept who combines the abilities of a warrior with a mage's magical prowess.'' --Description from ''Dragon Quest VII'' </center>
==Appearances==
 
==={{DQ6}}===
The '''Armamentalist''' (魔法戦士, ''Mahou Senshi'', lit. Magic Warrior), also known as the ''Magic Knight'', is a class in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Combining the attributes of Warriors and Magi, they have shifted from single-target specialists to capable crowd-controllers since their debut, and have gained a Musketeer motif in official illustrations.
 
==''[[Dragon Quest VI]]''==
Armamentalists gain strong spells and skills at the expense of most stats. A character needs to master both the [[Warrior]] and [[Mage]] vocations to become a Armamentalist. They are the only advanced vocation to feature no additional traits or special effects.
Armamentalists gain strong spells and skills at the expense of most stats. A character needs to master both the [[Warrior]] and [[Mage]] vocations to become a Armamentalist. They are the only advanced vocation to feature no additional traits or special effects.


===Stat Changes===
====Stat Changes====
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
|width="25%" valign="top" style="background:#4682B4; color: #ffffff"|'''Statistics'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>'''
|width="25%" valign="top" style="background:#4682B4; color: #ffffff"|'''Change'''
|-
|-
|Battles to Master
|Battles to Master
Line 24: Line 28:
| -10%
| -10%
|-
|-
|Defence
|Resilience
| -15%
| -15%
|-
|Wisdom
|Null
|-
|Style
|Null
|-
|-
|Max HP
|Max HP
Line 40: Line 50:
|}
|}


===Abilities===
====Abilities====
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4; color: #ffffff"|'''Level'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="20%" valign="top" style="background:#4682B4; color: #ffffff"|'''Title'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="10%" valign="top" style="background:#4682B4; color: #ffffff"|'''Learns'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>'''
|width="5%" valign="top" style="background:#4682B4; color: #ffffff"|'''Battles Needed'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="15%" valign="top" style="background:#4682B4; color: #ffffff"|'''Target'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="50%" valign="top" style="background:#4682B4; color: #ffffff"|'''Info'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="5%" valign="top" style="background:#4682B4; color: #ffffff"|'''MP'''
|-
|-
|1
|1
Line 108: Line 118:
|8
|8
|Lightwielder
|Lightwielder
|[[Kafrizz]]le
|[[Kafrizzle]]
|240
|240
|One enemy
|One enemy
Line 115: Line 125:
|}
|}


==''[[Dragon Quest VII]]''==
==={{DQ7}}===
[[File:DQVII 3DS Armamentalist.png|right|border]]
[[File:DQVII 3DS Auster Armamentalist.png|right|225px]]
In the PS1 version, the class was known as the [[Ranger]]. They are still the reliable magic knight it was in ''VI'', and requires the same prerequisites.
In the original PS1 version, the class was known as the [[Ranger]]. They are still the reliable magic knight it was in ''VI'', and requires the same prerequisites. In the 3DS version, Armamentalist outfits are similar to stereotypical musketeers, wearing tunics, leather boots, and large plumed hats like those seen in ''Dragon Quest IX''.


===Stat Changes===
====Stat Changes====
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
|width="25%" valign="top" style="background:#4682B4; color: #ffffff"|'''Statistics'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>'''
|width="25%" valign="top" style="background:#4682B4; color: #ffffff"|'''Change'''
|-
|-
|Battles to Master
|Battles to Master
Line 152: Line 162:
|}
|}


===PS1 Abilities===
[[File:DQVII Armamentalist.png|right|150px]]
 
====PSX Abilities====
''While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.''
{|width="83%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="83%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4; color: #ffffff"|'''Level'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="20%" valign="top" style="background:#4682B4; color: #ffffff"|'''Title'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="10%" valign="top" style="background:#4682B4; color: #ffffff"|'''Learns'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>'''
|width="5%" valign="top" style="background:#4682B4; color: #ffffff"|'''Battles Needed'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="15%" valign="top" style="background:#4682B4; color: #ffffff"|'''Target'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="50%" valign="top" style="background:#4682B4; color: #ffffff"|'''Info'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="5%" valign="top" style="background:#4682B4; color: #ffffff"|'''MP'''
|-
|-
|1
|1
|Bouncer
|Bouncer
|[[Bounce]]
|[[Bounce]]<br>''(Bounce)''
|1
|1
|Self
|Self
Line 172: Line 185:
|2
|2
|Wanderer
|Wanderer
|[[Flame Slash]]
|[[Flame Slash]]<br>''(FireSlash)''
|12
|12
|One Enemy
|One Enemy
Line 180: Line 193:
|3
|3
|Scout
|Scout
|[[Lightning Slash]]
|[[Lightning Slash]]<br>''(BoltSlash)''
|24
|24
|One Enemy
|One Enemy
Line 188: Line 201:
|4
|4
|Battler
|Battler
|[[Oomph]]
|[[Oomphle|Oomph]]<br>''(TwinHits)''
|50
|50
|One Ally
|One Ally
Line 196: Line 209:
|5
|5
|Enchanter
|Enchanter
|[[Kacrackle Slash]]
|[[Kacrackle Slash]]<br>''(IceSlash)''
|80
|80
|One Enemy
|One Enemy
Line 203: Line 216:
|-
|-
|6
|6
|Blade Mage
|BladeMage
|[[Bazoom]]
|[[Bazoom]]<br>''(Disperse)''
|130
|130
|One Enemy
|One Enemy
Line 212: Line 225:
|7
|7
|Conqueror
|Conqueror
|[[Kasizzle]]
|[[Kasizz|Kasizzle]]<br>''(Firebolt)''
|170
|170
|One Group
|One Group
Line 220: Line 233:
|8
|8
|Faust
|Faust
|[[Kafrizzle]]
|[[Kafrizz|Kafrizzle]]<br>''(Blazemost)''
|220
|220
|One Enemy
|One Enemy
Line 227: Line 240:
|}
|}


===3DS Abilities===
====3DS Abilities====
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4; color: #ffffff"|'''Level'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="20%" valign="top" style="background:#4682B4; color: #ffffff"|'''Title'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="10%" valign="top" style="background:#4682B4; color: #ffffff"|'''Learns'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>'''
|width="5%" valign="top" style="background:#4682B4; color: #ffffff"|'''Battles Needed'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="15%" valign="top" style="background:#4682B4; color: #ffffff"|'''Target'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="50%" valign="top" style="background:#4682B4; color: #ffffff"|'''Info'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="5%" valign="top" style="background:#4682B4; color: #ffffff"|'''MP'''
|-
|-
|rowspan=2|1
|rowspan=2|1
Line 266: Line 279:
|rowspan=2|Stormbringer
|rowspan=2|Stormbringer
|[[Kabuff]]
|[[Kabuff]]
|rowspan=2|10
|rowspan=2|10 (20)
|All Allies
|All Allies
|Raises the defence of all party members.
|Raises the defence of all party members.
Line 279: Line 292:
|rowspan=2|Spellbinder
|rowspan=2|Spellbinder
|[[Oomph]]
|[[Oomph]]
|rowspan=2|12
|rowspan=2|12 (32)
|One Ally
|One Ally
|Doubles a single party member's attack power.
|Doubles a single party member's attack power.
Line 292: Line 305:
|rowspan=2|Frostburner
|rowspan=2|Frostburner
|[[Zap]]
|[[Zap]]
|rowspan=2|24
|rowspan=2|24 (56)
|All Enemies
|All Enemies
|Calls down lightning to strike all enemies.
|Calls down lightning to strike all enemies.
Line 305: Line 318:
|rowspan=2|Novablaster
|rowspan=2|Novablaster
|[[Kasnooze]]
|[[Kasnooze]]
|rowspan=2|30
|rowspan=2|30 (86)
|One Group
|One Group
|Sends a group of enemies into a deep, deep sleep.
|Sends a group of enemies into a deep, deep sleep.
Line 318: Line 331:
|rowspan=2|Earthscorcher
|rowspan=2|Earthscorcher
|[[Kafrizzle]]
|[[Kafrizzle]]
|rowspan=2|37
|rowspan=2|37 (123)
|One Enemy
|One Enemy
|Engulfs a single enemy in an enormous fireball.
|Engulfs a single enemy in an enormous fireball.
Line 331: Line 344:
|Forcewielder
|Forcewielder
|[[Miracle Slash]]
|[[Miracle Slash]]
|50
|50 (173)
|One Enemy
|One Enemy
|A sword strike that also serves to heal the user's wounds.
|A sword strike that also serves to heal the user's wounds.
|3
|3
|}
|}
===[[Dragon Quest VII Reimagined]]===
Armamentalist is an intermediate vocation that requires [[Warrior]] and [[Mage]]. It offers a few supportive spells like [[Oomph]], [[Magic Barrier]], and [[Bounce]]; and a variet of magic-infused physical skills like [[Flame Slash]], [[Gust Slash]], or [[Flamesplitter]]; and even some spells like [[Kasizz]], [[Kacrack]], and [[Kasizzle]]. They can also reduce the enemy's elemental resistance with [[Double Jeopardy]].


==''[[Dragon Quest IX]]''==
Mastering this vocation and two other intermediate vocations unlocks the [[Hero (vocation)|Hero]] vocation.
<div style="display:flex; flex-wrap:wrap; gap:10px; align-items: flex-start; justify-content: flex-start;">
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;"
|+ Proficiency
|-
! Level !! Type !! Name
|-
| 1 || [[File:DQVIIR Damage Skill.png|32px]] || [[Flame Slash]]
|-
| 1 || [[File:DQVIIR Damage Skill.png|32px]] || [[Gust Slash]]
|-
| 2 || [[File:DQVIIR Damage Skill.png|32px]] || [[Kasizz]]
|-
| 2 || [[File:DQVIIR Buff Skill.png|32px]] || [[Oomph]]
|-
| 3 || [[File:DQVIIR Damage Skill.png|32px]] || [[Miracle Slash]]
|-
| 3 || [[File:DQVIIR Buff Skill.png|32px]] || [[Magic Barrier]]
|-
| 4 || [[File:DQVIIR Damage Skill.png|32px]] || [[Double Jeopardy]]
|-
| 5 || [[File:DQVIIR Damage Skill.png|32px]] || [[Kacrack]]
|-
| 5 || [[File:DQVIIR Buff Skill.png|32px]] || [[Bounce]]
|-
| 6 || [[File:DQVIIR Damage Skill.png|32px]] || [[Flamesplitter]]
|-
| 7 || [[File:DQVIIR Damage Skill.png|32px]] || [[Kasizzle]]
|-
| 8 || [[File:DQVIIR Damage Skill.png|32px]] || [[Crushed Ice]]
|-
! colspan=3| [[Let loose]] skill
|-
| colspan=3| [[File:DQVIIR Armamentalist Icon.png|32px]] '''Elementary''': Makes use of a mastery of the elements to significantly increase elemental attack power and elemental resistance.
|}
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;"
|+ Attribute Adjustments
|-
! Maximum HP !! Maximum MP !! Attack !! Defence !! Magical Might !! Charm
|-
| - || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || -
|-
! Magical Mending !! Strength !! Deftness !! Resilience !! Agility
|-
| [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]]
|}
</div>
 
==={{DQ9}}===
[[File:DQIX Armamentalist Male.png‎|right|border|200px]][[File:DQIX Armamentalist Female.png‎|right|border|250px]]
[[File:DQIX Armamentalist Male.png‎|right|border|200px]][[File:DQIX Armamentalist Female.png‎|right|border|250px]]
An armamentalist is a powerful proponent of the formidable Fource, they can can wield {{9i|staff}} wands, {{9i|bow}} bows and {{9i|sword}} swords while also weakening enemies with a variety of status effects. However, they are not very good at directly damaging enemies and have subpar defenses.  Their [[Coup-de-Grace]] is "Voice of Experience," which increases the EXP payout after battle by a random rate.
An armamentalist is a powerful proponent of the formidable Fource, they can can wield {{DQIX Icon/staff}} wands, {{DQIX Icon/bow}} bows and {{DQIX Icon/sword}} swords while also weakening enemies with a variety of status effects. However, they are not very good at directly damaging enemies and have subpar defenses.  Their [[Coup-de-Grace]] is "Voice of Experience," which increases the EXP payout after battle by a random rate.


The Armamentalist's class-unique skill is Fource. The Fource skill tree provides many bonuses to health, defense, strength, and attack. You will also unlock different Fources, (i.e., Fire Fource, Funeral Fource, etc) that allow the Armamentalist to imbue other party members with elemental attributes, raising their elemental defense as well as allowing them to deal damage based on the corresponding element of the used. Multiple fource's can be used on a character at the same time (or on all of the party if you finished the lvl 40 class quest and keep the rewarded scroll in the Armamentalist's inventory).
The Armamentalist's class-unique skill is Fource. The Fource skill tree provides many bonuses to health, defense, strength, and attack. You will also unlock different Fources, (i.e., Fire Fource, Funeral Fource, etc) that allow the Armamentalist to imbue other party members with elemental attributes, raising their elemental defense as well as allowing them to deal damage based on the corresponding element of the used. Multiple fource's can be used on a character at the same time (or on all of the party if you finished the lvl 40 class quest and keep the rewarded scroll in the Armamentalist's inventory).


===Unlock===
====Unlock====
Unlockable by completing the following quest quest 109 "Elementary Training" at [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]].
Unlockable by completing Quest #109 - "Elementary Training" at [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]].


===Stats===
====Stats====
{| style="width:65%; height:100px; text-align:center" border="1"  
{| cellspacing="0" cellpadding="2" border="1"
|-<---!Headings are up first.!---> style="font-weight:bold; background:#A3AB47"
!style="background:#4682B4; color: white;"|Attribute
| Attribute || Starting Stats || Maximum Stats
!style="background:#4682B4; color: white;"|Starting stats
|- style="font-weight:normal"
!style="background:#4682B4; color:white;"|Maximum stats
|-
| Level || 1 || 99
| Level || 1 || 99
|-
|-
Line 372: Line 436:
|}
|}


===Fource===
====Fource====
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color:white;"|Accolade
!style="background:#4682B4; color:white;"|Accolade
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|Description
!style="background:#4682B4; color:white;"|Required points
!style="background:#4682B4; color:white;"|Required points
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|Effects
|-
|-
|Pyro Private||4||[[Fire Fource]]|| Adds fire element to target
|Pyro Private||[[Fire Fource]]|| Adds fire element to attack ||4
|-
|-
|Corporeal Corporal||10|| Strength +10|| Increases attack  
|Corporeal Corporal|| Strength +10|| Increases attack ||10
|-
|-
|Snow Sergent||16||[[Frost Fource]]|| Adds ice element to attack
|Snow Sergent||[[Frost Fource]]|| Adds ice element to attack||16
|-
|-
|Lofty Lieutenant||22||Resilience +20|| Increases resilience
|Lofty Lieutenant||Resilience +20|| Increases resilience||22
|-
|-
|Cloudburst Captain||32||[[Gale Fource]]|| Adds wind and lightning elements to target
|Cloudburst Captain||[[Gale Fource]]|| Adds wind and lightning elements to target ||32
|-
|-
|Magisterial Major||42||Charm +10|| Increases charm
|Magisterial Major||Charm +10|| Increases charm||42
|-
|-
|Crepuscular Colonel||55||[[Funereal Fource]]|| Adds earth and darkness elements to target
|Crepuscular Colonel||[[Funereal Fource]]|| Adds earth and darkness elements to target||55
|-
|-
|Boreal Brigadier||68||Magical Might +30|| Increases spell accuracy
|Boreal Brigadier||Magical Might +30|| Increases spell accuracy{{tt|*|Magical might controls both attack spell power and ailment spell accuracy, but the Armamentalist only benefits from the accuracy boost}} ||68
|-
|-
|Geo General||82||[[Life Fource]]|| Adds Light element to attack
|Geo General||[[Life Fource]]|| Adds Light element to attack||82
|-
|-
|Star Marshal||100||Maximum HP +30|| Increases max HP  
|Star Marshal||Maximum HP +30|| Increases max HP ||100
|-
|-
|}
|}


 
====Spells====
===Spells===
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|MP
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|MP
!style="background:#4682B4; color: white;"|Target
!style="background:#4682B4; color: white;"|Description
!style="background:#4682B4; color: white;"|Description
|-
|-
|[[Dazzle]]||2||5||Envelops a group of enemies in illusions.
|[[Dazzle]]||5||2||Group||Envelops a group of enemies in illusions
|-
|-
|[[Sap]]||5||4||Reduces the defence of a single enemy.
|[[Sap]]||4||5||One enemy||Reduces the defence of a single enemy
|-
|-
|[[Snooze]]||8||3||Puts a group of enemies to sleep.
|[[Snooze]]||3||8||Group||Puts a group of enemies to sleep
|-
|-
|[[Decelerate]]||10||3||Reduces the agility of a single enemy.
|[[Decelerate]]||3||10||One enemy||Reduces the agility of a single enemy
|-
|-
|[[Acceleratle]]||12||4||Raises the agility of all party members.
|[[Acceleratle]]||4||12||Party||Raises the agility of all party members
|-
|-
|[[Fizzle]]||14||3||Prevents a group of enemies from using magic.
|[[Fizzle]]||3||14||Group||Prevents a group of enemies from using magic
|-
|-
|[[Kasap]]||16||8||Reduces the defence of a group of enemies.
|[[Kasap]]||8||16||Group||Reduces the defence of a group of enemies
|-
|-
|[[Fuddle]]||20||5||Sends a group of enemies into confusion.
|[[Fuddle]]||5||20||Group||Sends a group of enemies into confusion
|-
|-
|[[Deceleratle]]||24||5||Reduces the agility of a group of enemies.
|[[Deceleratle]]||5||24||Group||Reduces the agility of a group of enemies
|-
|-
|[[Kasnooze]]||28||8||Sends all enemies into a deep sleep.
|[[Kasnooze]]||8||28||All enemies||Sends all enemies into a deep sleep
|-
|-
|[[Kafuddle]]||31||10||Sends all enemies into a state of confusion.
|[[Kafuddle]]||10||31||All enemies||Sends all enemies into a state of confusion
|-
|-
|[[Oomph]]||39||8||Increases the attack of a single party member.
|[[Oomph]]||8||39||One ally||Increases the attack of a single party member
|}
|}


===Revocation Award===
====Revocation Award====
*[[Combat Action Medal]]
*[[Combat Action Medal]]
===''[[Dragon Quest X]]''===
'''<big>NOTE:</big>The parenthetical translations of the Japanese names are merely placeholders for convenience and are not to be taken as official Square Enix terms'''
====Fource====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color:white;"|Japanese name
!style="background:#4682B4; color:white;"|English name
!style="background:#4682B4; color: white;"|Description
!style="background:#4682B4; color: white;"|MP
!style="background:#4682B4; color: white;"|Required<br>points
|-
|ファイアフォース
|[[Fire Fource]]
|Adds the fire element to normal attacks for 2 minutes<br>Monsters neither weak nor resistant to fire take +10% damage
|2
|4
|-
|全職業でちから+10
|Natural strength +10
|Permanently increases deftness by 10 in all vocations
|N/A
|10
|-
|アイスフォース
|[[Frost Fource]]
|Adds the ice element to normal attacks for 2 minutes<br>Monsters neither weak nor resistant to ice take +10% damage
|2
|16
|-
|全職業で最大MP+10
|Natural MP +10
|Permanently increases max MP by 10 in all vocations
|N/A
|22
|-
|ストームフォース
|[[Gale Fource]]
|Adds the wind & lightning element to normal attacks for 2 minutes<br>If a monster is weak to one element but not the other then the weakness is prioritized<br>Monsters neither weak nor resistant to either element take +10% damage
|2
|32
|-
|全職業でみのまもり+5
|Natural resilience +5
|Permanently increases resilience by 10 in all vocations
|N/A
|42
|-
|ダークフォース
|[[Funereal Fource]]
|Adds the darkness & earth element to normal attacks for 2 minutes<br>If a monster is weak to one element but not the other then the weakness is prioritized<br>Monsters neither weak nor resistant to either element take +10% damage
|2
|55
|-
|MPパサー
|[[M-Pathy]]
|All allies in range receive 100 MP
|10
|68
|-
|全職業で最大HP+10
|Natural HP +10
|Permanently increases max HP by 10 in all vocations
|N/A
|82
|-
|ライトフォース
|[[Life Fource]]
|Adds the light element to normal attacks for 2 minutes<br>Monsters neither weak nor resistant to light take +10% damage
|2
|100
|-
|フォース範囲化<br>(Fource range)
|N/A
|Expands fource skills to affect all allies in range
|N/A
|110
|-
|最大MP+30
|Natural MP +30
|Permanently increases max MP by 30 when character is an Armamentalist
|N/A
|120
|-
|フォースブレイク<br>(Fource break)
|N/A
|Double damage to one foe, reduces elemental resistances<br>Reduction rate is either 50% or 100%, equal chance for both
|4
|130
|-
|攻撃時たまにMP回復<br>(Attack while recovering MP)
|N/A
|Occasionally recovers MP by 5% of damage dealt
|N/A
|140
|-
|マダンテ
|[[Magic Burst]]
|Spend all MP to deal light damage to all enemies in range, 4 damage per MP<br>Recovers 2% of max MP every 5 seconds for 2 minutes
|All
|150
|-
|クロックチャージ<br>(Clock charge)
|N/A
|Reduces interval time between actions
|6
|180
|-
|敵の弱点属性がわかる<br>(Decipher weaknesses)
|N/A
|Reveals enemy weaknesses when using the Tactics menu
|N/A
|200
|-
|よろいが装備できる<br>(Equip armor)
|N/A
|Allows the use of heavy armor available to warriors, paladins, etc
|N/A
|200
|}
====Spells====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|MP
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|Target
!style="background:#4682B4; color: white;"|Description
|-
|[[Absorb magic]]
|2
|5
|Self
|Siphons MP of enemy spells targeting self
|-
|[[Evac]]
|3
|7
|Party
|Teleports out of dungeons
|-
|[[Oomph]]
|2
|14
|One ally
|Raises attack by 20% for 2 minutes
|-
|[[Acceleratle]]
|4
|21
|Party
|Reduces the party's action interval for 2 minutes
|-
|[[Drain magic]]
|0
|30
|One enemy
|Drains up to 100 MP from an enemy, based on magical might
|-
|[[Oomphle]]
|4
|43
|One ally
|Raises attack by 40% for 2 minutes
|-
|}
===''[[Dragon Quest Walk]]''===
[[File:DQ Walk Armanetalists.jpg|right|200px]]
Armamentalists were added to the game in a March 2020 update. A character can become an armamentalist by reaching level 50 with the warrior and mage vocations and their weapon choices are [[Sword]]s, [[Knives]], [[Wand]]s, and [[Whips]].
{{Clear}}
==Notable Armamentalists==
*The [[Prince of Cannock]]'s vocation is listed as an Armamentalist in the smartphone and Nintendo Switch versions of ''Dragon Quest II''. It is also his starting vocation in ''[[Theatrhythm Dragon Quest]]''.
*Alexander, one of the [[Seven Sages]] from ''[[Dragon Quest VIII]]'', is described as a talented magical swordsman. In the Japanese version of the game, his title shares the same name as the vocation.
*Alistair, a descendant of the sage Alexander and [[Jessica]]'s older brother, inherited some of his ancestor's skill in swordsmanship and magic.


==Trivia==
==Trivia==
* Faust, one of the ranks from the PS1 version of ''Dragon Quest VII'', is a character from German folklore who attained great power after making a pact with a demon.
*Faust, one of the ranks from the PS1 version of ''Dragon Quest VII'', is a character from German folklore who attained great power after making a pact with a demon.


==Gallery==
<gallery align=center>
Armamentalist DQVI official guide book profile.jpg|Vocation details in the official guidebook to ''VI''
Armamentalist v-jump VI.jpg|Vocation details in the V-Jump guide to ''VI''
DQ VII PS1 Gabo Classes.jpg|Ruff demonstrating how to become an Armamentalist in the PS1 version.
DQIX Armamentalist Male.png|Art for Dragon Quest IX.
DQIX Armamentalist Female.png|Art for Dragon Quest IX.
X human armamentalist default.png|A woman armamentalist in ''X''
DQX Armamentalist.png|A female [[Dwarf]], male [[Elf]], and female [[Wetling]] as armamentalists in Dragon Quest X.
</gallery>
{{DQVIClasses}}
{{DQVIIClasses}}
{{DQVIIClasses}}
{{DQVIClasses}}
{{DQVIIRClasses}}
{{DQIXClasses}}
{{DQIXClasses}}
[[Category:Classes]]
{{DQXClasses}}
[[Category:Dragon Quest VI classes]]
{{DQotSClasses}}
[[Category:Dragon Quest VII classes]]
[[Category:Dragon Quest VI vocations]]
[[Category:Dragon Quest IX classes]]
[[Category:Dragon Quest VII vocations]]
[[Category:Dragon Quest X classes]]
[[Category:Dragon Quest VII Reimagined vocations]]
[[Category:Dragon Quest IX vocations]]
[[Category:Dragon Quest X vocations]]
[[Category:Dragon Quest Walk vocations]]
[[Category:Theatrhythm Dragon Quest vocations]]
[[Category:Dragon Quest of the Stars vocations]]
[[fr:Armagicien]]

Latest revision as of 18:25, 9 March 2026

Vocation
Armamentalist

Art for a female armamentalist in Dragon Quest IX.
Japanese name: 魔法戦士 (Mahou Senshi)
Introduced in: Dragon Quest VI
Appears in: Dragon Quest VI
Dragon Quest VII
Dragon Quest VII Reimagined
Dragon Quest IX
Dragon Quest X
Dragon Quest of the Stars
Dragon Quest Walk
Dragon Quest Champions
Dragon Quest Smash/Grow
An adept who combines the abilities of a warrior with a mage's magical prowess. --Description from Dragon Quest VII

The Armamentalist (魔法戦士, Mahou Senshi, lit. Magic Warrior), also known as the Magic Knight, is a class in the Dragon Quest series. Combining the attributes of Warriors and Magi, they have shifted from single-target specialists to capable crowd-controllers since their debut, and have gained a Musketeer motif in official illustrations.

Appearances[edit | edit source]

Dragon Quest VI: Realms of Revelation[edit | edit source]

Armamentalists gain strong spells and skills at the expense of most stats. A character needs to master both the Warrior and Mage vocations to become a Armamentalist. They are the only advanced vocation to feature no additional traits or special effects.

Stat Changes[edit | edit source]

Statistics Change
Battles to Master 240
Strength +5%
Agility -10%
Resilience -15%
Wisdom Null
Style Null
Max HP -10%
Max MP +10%
Trait N/A
Mastery Bonus +20 Max MP

Abilities[edit | edit source]

Level Title Learns Battles Needed Target Info MP
1 Firestarter Flame Slash 1 One enemy Attacks enemy with fire slash 0
2 Powerbearer Oomph 15 One ally Doubles the attack power of a single party member. 6
3 Stormbringer Lightning Slash 35 One enemy Attacks enemy with lightning slash 0
4 Spellbinder Bound 65 Self Forms a protective barrier that reflects a single spell. 4
5 Frostburner Kacrackle Slash 100 One enemy An attack that channels the power of a terrible ice storm. 0
6 Novablaster Bazoom 140 One enemy Sends foes flying to a faraway location. 8
7 Earthscorcher Magma Blast 190 All enemies Scorches all enemies with a sudden eruption of lava. 0
8 Lightwielder Kafrizzle 240 One enemy Incinerates a single enemy with an enormous fireball. 10

Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]

In the original PS1 version, the class was known as the Ranger. They are still the reliable magic knight it was in VI, and requires the same prerequisites. In the 3DS version, Armamentalist outfits are similar to stereotypical musketeers, wearing tunics, leather boots, and large plumed hats like those seen in Dragon Quest IX.

Stat Changes[edit | edit source]

Statistics Change
Battles to Master 220 (PS1) / 173 (3DS)
Strength +5%
Agility -10%
Resilience -15%
Wisdom Null
Style Null
Max HP -10%
Max MP +10%
Mastery Bonus +20 Bonus to MP

PSX Abilities[edit | edit source]

While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.

Level Title Learns Battles Needed Target Info MP
1 Bouncer Bounce
(Bounce)
1 Self Causes all spells to reflect back to the caster for a couple of turns 4
2 Wanderer Flame Slash
(FireSlash)
12 One Enemy Attack will cause fire damage 0
3 Scout Lightning Slash
(BoltSlash)
24 One Enemy Attack will cause electric damage 0
4 Battler Oomph
(TwinHits)
50 One Ally Physical damage is doubled for a couple of turns 6
5 Enchanter Kacrackle Slash
(IceSlash)
80 One Enemy Attack will cause ice damage 0
6 BladeMage Bazoom
(Disperse)
130 One Enemy Removes one enemy from battle 8
7 Conqueror Kasizzle
(Firebolt)
170 One Group Causes ~100HP in flame damage 10
8 Faust Kafrizzle
(Blazemost)
220 One Enemy Causes ~190 in fire damage 10

3DS Abilities[edit | edit source]

Level Title Learns Battles Needed Target Info MP
1 Firestarter Bounce 1 One Ally Builds a barrier that reflects all spells. 4
Midheal One Ally Restores at least 75 HP to a single ally. 4
2 Powerbearer Flame Slash 10 One Enemy An attack that channels the potent power of a raging inferno. 0
Swoosh One Group A whirlwind that wallops a group of enemies. 4
3 Stormbringer Kabuff 10 (20) All Allies Raises the defence of all party members. 3
Insulatle All Allies Protects the party from fire and ice attacks. 3
4 Spellbinder Oomph 12 (32) One Ally Doubles a single party member's attack power. 6
Lightning Slash One Enemy An attack that channels the potent power of lightning. 0
5 Frostburner Zap 24 (56) All Enemies Calls down lightning to strike all enemies. 6
Kacrackle Slash One Enemy An attack that channels the potent power of a terrible ice storm. 0
6 Novablaster Kasnooze 30 (86) One Group Sends a group of enemies into a deep, deep sleep. 5
Bazoom One Enemy Sends a foe flying to a faraway location. 8
7 Earthscorcher Kafrizzle 37 (123) One Enemy Engulfs a single enemy in an enormous fireball. 10
Kasizzle One Group Sears a group of enemies with scorching hellfire. 10
8 Forcewielder Miracle Slash 50 (173) One Enemy A sword strike that also serves to heal the user's wounds. 3

Dragon Quest VII Reimagined[edit | edit source]

Armamentalist is an intermediate vocation that requires Warrior and Mage. It offers a few supportive spells like Oomph, Magic Barrier, and Bounce; and a variet of magic-infused physical skills like Flame Slash, Gust Slash, or Flamesplitter; and even some spells like Kasizz, Kacrack, and Kasizzle. They can also reduce the enemy's elemental resistance with Double Jeopardy.

Mastering this vocation and two other intermediate vocations unlocks the Hero vocation.

Proficiency
Level Type Name
1 Flame Slash
1 Gust Slash
2 Kasizz
2 Oomph
3 Miracle Slash
3 Magic Barrier
4 Double Jeopardy
5 Kacrack
5 Bounce
6 Flamesplitter
7 Kasizzle
8 Crushed Ice
Let loose skill
Elementary: Makes use of a mastery of the elements to significantly increase elemental attack power and elemental resistance.
Attribute Adjustments
Maximum HP Maximum MP Attack Defence Magical Might Charm
- -
Magical Mending Strength Deftness Resilience Agility

Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]

An armamentalist is a powerful proponent of the formidable Fource, they can can wield Wand wands, Bow bows and Sword swords while also weakening enemies with a variety of status effects. However, they are not very good at directly damaging enemies and have subpar defenses. Their Coup-de-Grace is "Voice of Experience," which increases the EXP payout after battle by a random rate.

The Armamentalist's class-unique skill is Fource. The Fource skill tree provides many bonuses to health, defense, strength, and attack. You will also unlock different Fources, (i.e., Fire Fource, Funeral Fource, etc) that allow the Armamentalist to imbue other party members with elemental attributes, raising their elemental defense as well as allowing them to deal damage based on the corresponding element of the used. Multiple fource's can be used on a character at the same time (or on all of the party if you finished the lvl 40 class quest and keep the rewarded scroll in the Armamentalist's inventory).

Unlock[edit | edit source]

Unlockable by completing Quest #109 - "Elementary Training" at Alltrades Abbey.

Stats[edit | edit source]

Attribute Starting stats Maximum stats
Level 1 99
HP 32 540
MP 14 226
Strength 21 351
Agility 10 124
Resilience 15 243
Magical Might 17 282
Magical Mending 0 0
Deftness 7 110
Charm 11 185

Fource[edit | edit source]

Accolade Name Description Required points
Pyro Private Fire Fource Adds fire element to attack 4
Corporeal Corporal Strength +10 Increases attack 10
Snow Sergent Frost Fource Adds ice element to attack 16
Lofty Lieutenant Resilience +20 Increases resilience 22
Cloudburst Captain Gale Fource Adds wind and lightning elements to target 32
Magisterial Major Charm +10 Increases charm 42
Crepuscular Colonel Funereal Fource Adds earth and darkness elements to target 55
Boreal Brigadier Magical Might +30 Increases spell accuracy* 68
Geo General Life Fource Adds Light element to attack 82
Star Marshal Maximum HP +30 Increases max HP 100

Spells[edit | edit source]

Name MP Level Target Description
Dazzle 5 2 Group Envelops a group of enemies in illusions
Sap 4 5 One enemy Reduces the defence of a single enemy
Snooze 3 8 Group Puts a group of enemies to sleep
Decelerate 3 10 One enemy Reduces the agility of a single enemy
Acceleratle 4 12 Party Raises the agility of all party members
Fizzle 3 14 Group Prevents a group of enemies from using magic
Kasap 8 16 Group Reduces the defence of a group of enemies
Fuddle 5 20 Group Sends a group of enemies into confusion
Deceleratle 5 24 Group Reduces the agility of a group of enemies
Kasnooze 8 28 All enemies Sends all enemies into a deep sleep
Kafuddle 10 31 All enemies Sends all enemies into a state of confusion
Oomph 8 39 One ally Increases the attack of a single party member

Revocation Award[edit | edit source]

Dragon Quest X[edit | edit source]

NOTE:The parenthetical translations of the Japanese names are merely placeholders for convenience and are not to be taken as official Square Enix terms

Fource[edit | edit source]

Japanese name English name Description MP Required
points
ファイアフォース Fire Fource Adds the fire element to normal attacks for 2 minutes
Monsters neither weak nor resistant to fire take +10% damage
2 4
全職業でちから+10 Natural strength +10 Permanently increases deftness by 10 in all vocations N/A 10
アイスフォース Frost Fource Adds the ice element to normal attacks for 2 minutes
Monsters neither weak nor resistant to ice take +10% damage
2 16
全職業で最大MP+10 Natural MP +10 Permanently increases max MP by 10 in all vocations N/A 22
ストームフォース Gale Fource Adds the wind & lightning element to normal attacks for 2 minutes
If a monster is weak to one element but not the other then the weakness is prioritized
Monsters neither weak nor resistant to either element take +10% damage
2 32
全職業でみのまもり+5 Natural resilience +5 Permanently increases resilience by 10 in all vocations N/A 42
ダークフォース Funereal Fource Adds the darkness & earth element to normal attacks for 2 minutes
If a monster is weak to one element but not the other then the weakness is prioritized
Monsters neither weak nor resistant to either element take +10% damage
2 55
MPパサー M-Pathy All allies in range receive 100 MP 10 68
全職業で最大HP+10 Natural HP +10 Permanently increases max HP by 10 in all vocations N/A 82
ライトフォース Life Fource Adds the light element to normal attacks for 2 minutes
Monsters neither weak nor resistant to light take +10% damage
2 100
フォース範囲化
(Fource range)
N/A Expands fource skills to affect all allies in range N/A 110
最大MP+30 Natural MP +30 Permanently increases max MP by 30 when character is an Armamentalist N/A 120
フォースブレイク
(Fource break)
N/A Double damage to one foe, reduces elemental resistances
Reduction rate is either 50% or 100%, equal chance for both
4 130
攻撃時たまにMP回復
(Attack while recovering MP)
N/A Occasionally recovers MP by 5% of damage dealt N/A 140
マダンテ Magic Burst Spend all MP to deal light damage to all enemies in range, 4 damage per MP
Recovers 2% of max MP every 5 seconds for 2 minutes
All 150
クロックチャージ
(Clock charge)
N/A Reduces interval time between actions 6 180
敵の弱点属性がわかる
(Decipher weaknesses)
N/A Reveals enemy weaknesses when using the Tactics menu N/A 200
よろいが装備できる
(Equip armor)
N/A Allows the use of heavy armor available to warriors, paladins, etc N/A 200

Spells[edit | edit source]

Name MP Level Target Description
Absorb magic 2 5 Self Siphons MP of enemy spells targeting self
Evac 3 7 Party Teleports out of dungeons
Oomph 2 14 One ally Raises attack by 20% for 2 minutes
Acceleratle 4 21 Party Reduces the party's action interval for 2 minutes
Drain magic 0 30 One enemy Drains up to 100 MP from an enemy, based on magical might
Oomphle 4 43 One ally Raises attack by 40% for 2 minutes


Dragon Quest Walk[edit | edit source]

Armamentalists were added to the game in a March 2020 update. A character can become an armamentalist by reaching level 50 with the warrior and mage vocations and their weapon choices are Swords, Knives, Wands, and Whips.

Notable Armamentalists[edit | edit source]

  • The Prince of Cannock's vocation is listed as an Armamentalist in the smartphone and Nintendo Switch versions of Dragon Quest II. It is also his starting vocation in Theatrhythm Dragon Quest.
  • Alexander, one of the Seven Sages from Dragon Quest VIII, is described as a talented magical swordsman. In the Japanese version of the game, his title shares the same name as the vocation.
  • Alistair, a descendant of the sage Alexander and Jessica's older brother, inherited some of his ancestor's skill in swordsmanship and magic.

Trivia[edit | edit source]

  • Faust, one of the ranks from the PS1 version of Dragon Quest VII, is a character from German folklore who attained great power after making a pact with a demon.

Gallery[edit | edit source]