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[[File: | {{VocationInfo | ||
|Image = [[File:DQIX Armamentalist Female.png|350px]] | |||
<center>''An adept who combines the abilities of a warrior with a mage's magical prowess.'' --Description from ''Dragon Quest VII'' </ | |Caption = Art for a female armamentalist in Dragon Quest IX. | ||
|Japanese = 魔法戦士 (''Mahou Senshi'') | |||
|Origin = [[Dragon Quest VI]] | |||
|Games = [[Dragon Quest VI]]<br>[[Dragon Quest VII]]<br>[[Dragon Quest VII Reimagined]]<br>[[Dragon Quest IX]]<br>[[Dragon Quest X]]<br>[[Dragon Quest of the Stars]]<br>[[Dragon Quest Walk]]<br>[[Dragon Quest Champions]]<br>[[Dragon Quest Smash/Grow]] | |||
}} | |||
<div align=center>''An adept who combines the abilities of a warrior with a mage's magical prowess.'' --Description from ''Dragon Quest VII'' </div> | |||
The '''Armamentalist''' (魔法戦士, ''Mahou Senshi'', lit. Magic Warrior), also known as the ''Magic Knight'', is a class in the {{DQSeries}}. Combining the attributes of Warriors and Magi, they have shifted from single-target specialists to capable crowd-controllers since their debut, and have gained a Musketeer motif in official illustrations. | The '''Armamentalist''' (魔法戦士, ''Mahou Senshi'', lit. Magic Warrior), also known as the ''Magic Knight'', is a class in the {{DQSeries}}. Combining the attributes of Warriors and Magi, they have shifted from single-target specialists to capable crowd-controllers since their debut, and have gained a Musketeer motif in official illustrations. | ||
=={{DQ6}}== | ==Appearances== | ||
==={{DQ6}}=== | |||
Armamentalists gain strong spells and skills at the expense of most stats. A character needs to master both the [[Warrior]] and [[Mage]] vocations to become a Armamentalist. They are the only advanced vocation to feature no additional traits or special effects. | Armamentalists gain strong spells and skills at the expense of most stats. A character needs to master both the [[Warrior]] and [[Mage]] vocations to become a Armamentalist. They are the only advanced vocation to feature no additional traits or special effects. | ||
===Stat Changes=== | ====Stat Changes==== | ||
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="25%" valign="top" style="background:#4682B4"|''' | |width="25%" valign="top" style="background:#4682B4; color: #ffffff"|'''Statistics''' | ||
|width="25%" valign="top" style="background:#4682B4"|''' | |width="25%" valign="top" style="background:#4682B4; color: #ffffff"|'''Change''' | ||
|- | |- | ||
|Battles to Master | |Battles to Master | ||
| Line 44: | Line 50: | ||
|} | |} | ||
===Abilities=== | ====Abilities==== | ||
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color: #ffffff"|'''Level''' | ||
|width="20%" valign="top" style="background:#4682B4"|''' | |width="20%" valign="top" style="background:#4682B4; color: #ffffff"|'''Title''' | ||
|width="10%" valign="top" style="background:#4682B4"|''' | |width="10%" valign="top" style="background:#4682B4; color: #ffffff"|'''Learns''' | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color: #ffffff"|'''Battles Needed''' | ||
|width="15%" valign="top" style="background:#4682B4"|''' | |width="15%" valign="top" style="background:#4682B4; color: #ffffff"|'''Target''' | ||
|width="50%" valign="top" style="background:#4682B4"|''' | |width="50%" valign="top" style="background:#4682B4; color: #ffffff"|'''Info''' | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color: #ffffff"|'''MP''' | ||
|- | |- | ||
|1 | |1 | ||
| Line 112: | Line 118: | ||
|8 | |8 | ||
|Lightwielder | |Lightwielder | ||
|[[ | |[[Kafrizzle]] | ||
|240 | |240 | ||
|One enemy | |One enemy | ||
| Line 119: | Line 125: | ||
|} | |} | ||
=={{DQ7}}== | ==={{DQ7}}=== | ||
[[File:DQVII 3DS Armamentalist.png|right| | [[File:DQVII 3DS Auster Armamentalist.png|right|225px]] | ||
In the PS1 version, the class was known as the [[Ranger]]. They are still the reliable magic knight it was in ''VI'', and requires the same prerequisites. In the 3DS version, Armamentalist outfits are similar to stereotypical musketeers, wearing tunics, leather boots, and large plumed hats like those seen in ''Dragon Quest IX''. | In the original PS1 version, the class was known as the [[Ranger]]. They are still the reliable magic knight it was in ''VI'', and requires the same prerequisites. In the 3DS version, Armamentalist outfits are similar to stereotypical musketeers, wearing tunics, leather boots, and large plumed hats like those seen in ''Dragon Quest IX''. | ||
===Stat Changes=== | ====Stat Changes==== | ||
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="25%" valign="top" style="background:#4682B4"|''' | |width="25%" valign="top" style="background:#4682B4; color: #ffffff"|'''Statistics''' | ||
|width="25%" valign="top" style="background:#4682B4"|''' | |width="25%" valign="top" style="background:#4682B4; color: #ffffff"|'''Change''' | ||
|- | |- | ||
|Battles to Master | |Battles to Master | ||
| Line 156: | Line 162: | ||
|} | |} | ||
=== | [[File:DQVII Armamentalist.png|right|150px]] | ||
====PSX Abilities==== | |||
''While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.'' | |||
{|width="83%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="83%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color: #ffffff"|'''Level''' | ||
|width="20%" valign="top" style="background:#4682B4"|''' | |width="20%" valign="top" style="background:#4682B4; color: #ffffff"|'''Title''' | ||
|width="10%" valign="top" style="background:#4682B4"|''' | |width="10%" valign="top" style="background:#4682B4; color: #ffffff"|'''Learns''' | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color: #ffffff"|'''Battles Needed''' | ||
|width="15%" valign="top" style="background:#4682B4"|''' | |width="15%" valign="top" style="background:#4682B4; color: #ffffff"|'''Target''' | ||
|width="50%" valign="top" style="background:#4682B4"|''' | |width="50%" valign="top" style="background:#4682B4; color: #ffffff"|'''Info''' | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color: #ffffff"|'''MP''' | ||
|- | |- | ||
|1 | |1 | ||
|Bouncer | |Bouncer | ||
|[[Bounce]] | |[[Bounce]]<br>''(Bounce)'' | ||
|1 | |1 | ||
|Self | |Self | ||
| Line 176: | Line 185: | ||
|2 | |2 | ||
|Wanderer | |Wanderer | ||
|[[Flame Slash | |[[Flame Slash]]<br>''(FireSlash)'' | ||
|12 | |12 | ||
|One Enemy | |One Enemy | ||
| Line 184: | Line 193: | ||
|3 | |3 | ||
|Scout | |Scout | ||
|[[Lightning Slash | |[[Lightning Slash]]<br>''(BoltSlash)'' | ||
|24 | |24 | ||
|One Enemy | |One Enemy | ||
| Line 192: | Line 201: | ||
|4 | |4 | ||
|Battler | |Battler | ||
|[[Oomph | |[[Oomphle|Oomph]]<br>''(TwinHits)'' | ||
|50 | |50 | ||
|One Ally | |One Ally | ||
| Line 200: | Line 209: | ||
|5 | |5 | ||
|Enchanter | |Enchanter | ||
|[[Kacrackle Slash | |[[Kacrackle Slash]]<br>''(IceSlash)'' | ||
|80 | |80 | ||
|One Enemy | |One Enemy | ||
| Line 208: | Line 217: | ||
|6 | |6 | ||
|BladeMage | |BladeMage | ||
|[[Bazoom | |[[Bazoom]]<br>''(Disperse)'' | ||
|130 | |130 | ||
|One Enemy | |One Enemy | ||
| Line 216: | Line 225: | ||
|7 | |7 | ||
|Conqueror | |Conqueror | ||
|[[Kasizzle | |[[Kasizz|Kasizzle]]<br>''(Firebolt)'' | ||
|170 | |170 | ||
|One Group | |One Group | ||
| Line 224: | Line 233: | ||
|8 | |8 | ||
|Faust | |Faust | ||
|[[Kafrizzle | |[[Kafrizz|Kafrizzle]]<br>''(Blazemost)'' | ||
|220 | |220 | ||
|One Enemy | |One Enemy | ||
| Line 231: | Line 240: | ||
|} | |} | ||
===3DS Abilities=== | ====3DS Abilities==== | ||
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color: #ffffff"|'''Level''' | ||
|width="20%" valign="top" style="background:#4682B4"|''' | |width="20%" valign="top" style="background:#4682B4; color: #ffffff"|'''Title''' | ||
|width="10%" valign="top" style="background:#4682B4"|''' | |width="10%" valign="top" style="background:#4682B4; color: #ffffff"|'''Learns''' | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color: #ffffff"|'''Battles Needed''' | ||
|width="15%" valign="top" style="background:#4682B4"|''' | |width="15%" valign="top" style="background:#4682B4; color: #ffffff"|'''Target''' | ||
|width="50%" valign="top" style="background:#4682B4"|''' | |width="50%" valign="top" style="background:#4682B4; color: #ffffff"|'''Info''' | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color: #ffffff"|'''MP''' | ||
|- | |- | ||
|rowspan=2|1 | |rowspan=2|1 | ||
| Line 270: | Line 279: | ||
|rowspan=2|Stormbringer | |rowspan=2|Stormbringer | ||
|[[Kabuff]] | |[[Kabuff]] | ||
|rowspan=2|10 | |rowspan=2|10 (20) | ||
|All Allies | |All Allies | ||
|Raises the defence of all party members. | |Raises the defence of all party members. | ||
| Line 283: | Line 292: | ||
|rowspan=2|Spellbinder | |rowspan=2|Spellbinder | ||
|[[Oomph]] | |[[Oomph]] | ||
|rowspan=2|12 | |rowspan=2|12 (32) | ||
|One Ally | |One Ally | ||
|Doubles a single party member's attack power. | |Doubles a single party member's attack power. | ||
| Line 296: | Line 305: | ||
|rowspan=2|Frostburner | |rowspan=2|Frostburner | ||
|[[Zap]] | |[[Zap]] | ||
|rowspan=2|24 | |rowspan=2|24 (56) | ||
|All Enemies | |All Enemies | ||
|Calls down lightning to strike all enemies. | |Calls down lightning to strike all enemies. | ||
| Line 309: | Line 318: | ||
|rowspan=2|Novablaster | |rowspan=2|Novablaster | ||
|[[Kasnooze]] | |[[Kasnooze]] | ||
|rowspan=2|30 | |rowspan=2|30 (86) | ||
|One Group | |One Group | ||
|Sends a group of enemies into a deep, deep sleep. | |Sends a group of enemies into a deep, deep sleep. | ||
| Line 322: | Line 331: | ||
|rowspan=2|Earthscorcher | |rowspan=2|Earthscorcher | ||
|[[Kafrizzle]] | |[[Kafrizzle]] | ||
|rowspan=2|37 | |rowspan=2|37 (123) | ||
|One Enemy | |One Enemy | ||
|Engulfs a single enemy in an enormous fireball. | |Engulfs a single enemy in an enormous fireball. | ||
| Line 335: | Line 344: | ||
|Forcewielder | |Forcewielder | ||
|[[Miracle Slash]] | |[[Miracle Slash]] | ||
|50 | |50 (173) | ||
|One Enemy | |One Enemy | ||
|A sword strike that also serves to heal the user's wounds. | |A sword strike that also serves to heal the user's wounds. | ||
|3 | |3 | ||
|} | |} | ||
===[[Dragon Quest VII Reimagined]]=== | |||
Armamentalist is an intermediate vocation that requires [[Warrior]] and [[Mage]]. It offers a few supportive spells like [[Oomph]], [[Magic Barrier]], and [[Bounce]]; and a variet of magic-infused physical skills like [[Flame Slash]], [[Gust Slash]], or [[Flamesplitter]]; and even some spells like [[Kasizz]], [[Kacrack]], and [[Kasizzle]]. They can also reduce the enemy's elemental resistance with [[Double Jeopardy]]. | |||
=={{DQ9}}== | Mastering this vocation and two other intermediate vocations unlocks the [[Hero (vocation)|Hero]] vocation. | ||
<div style="display:flex; flex-wrap:wrap; gap:10px; align-items: flex-start; justify-content: flex-start;"> | |||
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;" | |||
|+ Proficiency | |||
|- | |||
! Level !! Type !! Name | |||
|- | |||
| 1 || [[File:DQVIIR Damage Skill.png|32px]] || [[Flame Slash]] | |||
|- | |||
| 1 || [[File:DQVIIR Damage Skill.png|32px]] || [[Gust Slash]] | |||
|- | |||
| 2 || [[File:DQVIIR Damage Skill.png|32px]] || [[Kasizz]] | |||
|- | |||
| 2 || [[File:DQVIIR Buff Skill.png|32px]] || [[Oomph]] | |||
|- | |||
| 3 || [[File:DQVIIR Damage Skill.png|32px]] || [[Miracle Slash]] | |||
|- | |||
| 3 || [[File:DQVIIR Buff Skill.png|32px]] || [[Magic Barrier]] | |||
|- | |||
| 4 || [[File:DQVIIR Damage Skill.png|32px]] || [[Double Jeopardy]] | |||
|- | |||
| 5 || [[File:DQVIIR Damage Skill.png|32px]] || [[Kacrack]] | |||
|- | |||
| 5 || [[File:DQVIIR Buff Skill.png|32px]] || [[Bounce]] | |||
|- | |||
| 6 || [[File:DQVIIR Damage Skill.png|32px]] || [[Flamesplitter]] | |||
|- | |||
| 7 || [[File:DQVIIR Damage Skill.png|32px]] || [[Kasizzle]] | |||
|- | |||
| 8 || [[File:DQVIIR Damage Skill.png|32px]] || [[Crushed Ice]] | |||
|- | |||
! colspan=3| [[Let loose]] skill | |||
|- | |||
| colspan=3| [[File:DQVIIR Armamentalist Icon.png|32px]] '''Elementary''': Makes use of a mastery of the elements to significantly increase elemental attack power and elemental resistance. | |||
|} | |||
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;" | |||
|+ Attribute Adjustments | |||
|- | |||
! Maximum HP !! Maximum MP !! Attack !! Defence !! Magical Might !! Charm | |||
|- | |||
| - || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || - | |||
|- | |||
! Magical Mending !! Strength !! Deftness !! Resilience !! Agility | |||
|- | |||
| [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] | |||
|} | |||
</div> | |||
==={{DQ9}}=== | |||
[[File:DQIX Armamentalist Male.png|right|border|200px]][[File:DQIX Armamentalist Female.png|right|border|250px]] | [[File:DQIX Armamentalist Male.png|right|border|200px]][[File:DQIX Armamentalist Female.png|right|border|250px]] | ||
An armamentalist is a powerful proponent of the formidable Fource, they can can wield {{ | An armamentalist is a powerful proponent of the formidable Fource, they can can wield {{DQIX Icon/staff}} wands, {{DQIX Icon/bow}} bows and {{DQIX Icon/sword}} swords while also weakening enemies with a variety of status effects. However, they are not very good at directly damaging enemies and have subpar defenses. Their [[Coup-de-Grace]] is "Voice of Experience," which increases the EXP payout after battle by a random rate. | ||
The Armamentalist's class-unique skill is Fource. The Fource skill tree provides many bonuses to health, defense, strength, and attack. You will also unlock different Fources, (i.e., Fire Fource, Funeral Fource, etc) that allow the Armamentalist to imbue other party members with elemental attributes, raising their elemental defense as well as allowing them to deal damage based on the corresponding element of the used. Multiple fource's can be used on a character at the same time (or on all of the party if you finished the lvl 40 class quest and keep the rewarded scroll in the Armamentalist's inventory). | The Armamentalist's class-unique skill is Fource. The Fource skill tree provides many bonuses to health, defense, strength, and attack. You will also unlock different Fources, (i.e., Fire Fource, Funeral Fource, etc) that allow the Armamentalist to imbue other party members with elemental attributes, raising their elemental defense as well as allowing them to deal damage based on the corresponding element of the used. Multiple fource's can be used on a character at the same time (or on all of the party if you finished the lvl 40 class quest and keep the rewarded scroll in the Armamentalist's inventory). | ||
===Unlock=== | ====Unlock==== | ||
Unlockable by completing Quest #109 - "Elementary Training" at [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]]. | Unlockable by completing Quest #109 - "Elementary Training" at [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]]. | ||
===Stats=== | ====Stats==== | ||
{| | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#4682B4; color: white;"|Attribute | |||
!style="background:#4682B4; color: white;"|Starting stats | |||
!style="background:#4682B4; color:white;"|Maximum stats | |||
|- | |||
| Level || 1 || 99 | | Level || 1 || 99 | ||
|- | |- | ||
| Line 376: | Line 436: | ||
|} | |} | ||
===Fource=== | ====Fource==== | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#4682B4; color:white;"|Accolade | !style="background:#4682B4; color:white;"|Accolade | ||
!style="background:#4682B4; color: white;"|Name | |||
!style="background:#4682B4; color: white;"|Description | |||
!style="background:#4682B4; color:white;"|Required points | !style="background:#4682B4; color:white;"|Required points | ||
|- | |- | ||
|Pyro Private | |Pyro Private||[[Fire Fource]]|| Adds fire element to attack ||4 | ||
|- | |- | ||
|Corporeal Corporal | |Corporeal Corporal|| Strength +10|| Increases attack ||10 | ||
|- | |- | ||
|Snow Sergent | |Snow Sergent||[[Frost Fource]]|| Adds ice element to attack||16 | ||
|- | |- | ||
|Lofty Lieutenant | |Lofty Lieutenant||Resilience +20|| Increases resilience||22 | ||
|- | |- | ||
|Cloudburst Captain | |Cloudburst Captain||[[Gale Fource]]|| Adds wind and lightning elements to target ||32 | ||
|- | |- | ||
|Magisterial Major | |Magisterial Major||Charm +10|| Increases charm||42 | ||
|- | |- | ||
|Crepuscular Colonel | |Crepuscular Colonel||[[Funereal Fource]]|| Adds earth and darkness elements to target||55 | ||
|- | |- | ||
|Boreal Brigadier | |Boreal Brigadier||Magical Might +30|| Increases spell accuracy{{tt|*|Magical might controls both attack spell power and ailment spell accuracy, but the Armamentalist only benefits from the accuracy boost}} ||68 | ||
|- | |- | ||
|Geo General | |Geo General||[[Life Fource]]|| Adds Light element to attack||82 | ||
|- | |- | ||
|Star Marshal | |Star Marshal||Maximum HP +30|| Increases max HP ||100 | ||
|- | |- | ||
|} | |} | ||
===Spells=== | ====Spells==== | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#4682B4; color: white;"|Name | !style="background:#4682B4; color: white;"|Name | ||
!style="background:#4682B4; color: white;"|MP | |||
!style="background:#4682B4; color: white;"|Level | !style="background:#4682B4; color: white;"|Level | ||
!style="background:#4682B4; color: white;"| | !style="background:#4682B4; color: white;"|Target | ||
!style="background:#4682B4; color: white;"|Description | !style="background:#4682B4; color: white;"|Description | ||
|- | |- | ||
|[[Dazzle]]||2|| | |[[Dazzle]]||5||2||Group||Envelops a group of enemies in illusions | ||
|- | |- | ||
|[[Sap]]||5|| | |[[Sap]]||4||5||One enemy||Reduces the defence of a single enemy | ||
|- | |- | ||
|[[Snooze]]||8|| | |[[Snooze]]||3||8||Group||Puts a group of enemies to sleep | ||
|- | |- | ||
|[[Decelerate]]||10|| | |[[Decelerate]]||3||10||One enemy||Reduces the agility of a single enemy | ||
|- | |- | ||
|[[Acceleratle]]||12|| | |[[Acceleratle]]||4||12||Party||Raises the agility of all party members | ||
|- | |- | ||
|[[Fizzle]]||14|| | |[[Fizzle]]||3||14||Group||Prevents a group of enemies from using magic | ||
|- | |- | ||
|[[Kasap]]||16|| | |[[Kasap]]||8||16||Group||Reduces the defence of a group of enemies | ||
|- | |- | ||
|[[Fuddle]]||20|| | |[[Fuddle]]||5||20||Group||Sends a group of enemies into confusion | ||
|- | |- | ||
|[[Deceleratle]]||24|| | |[[Deceleratle]]||5||24||Group||Reduces the agility of a group of enemies | ||
|- | |- | ||
|[[Kasnooze]]||28|| | |[[Kasnooze]]||8||28||All enemies||Sends all enemies into a deep sleep | ||
|- | |- | ||
|[[Kafuddle]]||31|| | |[[Kafuddle]]||10||31||All enemies||Sends all enemies into a state of confusion | ||
|- | |- | ||
|[[Oomph]]||39|| | |[[Oomph]]||8||39||One ally||Increases the attack of a single party member | ||
|} | |} | ||
===Revocation Award=== | ====Revocation Award==== | ||
*[[Combat Action Medal]] | *[[Combat Action Medal]] | ||
===''[[Dragon Quest X]]''=== | |||
'''<big>NOTE:</big>The parenthetical translations of the Japanese names are merely placeholders for convenience and are not to be taken as official Square Enix terms''' | |||
====Fource==== | |||
{| cellspacing="0" cellpadding="2" border="1" | |||
!style="background:#4682B4; color:white;"|Japanese name | |||
!style="background:#4682B4; color:white;"|English name | |||
!style="background:#4682B4; color: white;"|Description | |||
!style="background:#4682B4; color: white;"|MP | |||
!style="background:#4682B4; color: white;"|Required<br>points | |||
|- | |||
|ファイアフォース | |||
|[[Fire Fource]] | |||
|Adds the fire element to normal attacks for 2 minutes<br>Monsters neither weak nor resistant to fire take +10% damage | |||
|2 | |||
|4 | |||
|- | |||
|全職業でちから+10 | |||
|Natural strength +10 | |||
|Permanently increases deftness by 10 in all vocations | |||
|N/A | |||
|10 | |||
|- | |||
|アイスフォース | |||
|[[Frost Fource]] | |||
|Adds the ice element to normal attacks for 2 minutes<br>Monsters neither weak nor resistant to ice take +10% damage | |||
|2 | |||
|16 | |||
|- | |||
|全職業で最大MP+10 | |||
|Natural MP +10 | |||
|Permanently increases max MP by 10 in all vocations | |||
|N/A | |||
|22 | |||
|- | |||
|ストームフォース | |||
|[[Gale Fource]] | |||
|Adds the wind & lightning element to normal attacks for 2 minutes<br>If a monster is weak to one element but not the other then the weakness is prioritized<br>Monsters neither weak nor resistant to either element take +10% damage | |||
|2 | |||
|32 | |||
|- | |||
|全職業でみのまもり+5 | |||
|Natural resilience +5 | |||
|Permanently increases resilience by 10 in all vocations | |||
|N/A | |||
|42 | |||
|- | |||
|ダークフォース | |||
|[[Funereal Fource]] | |||
|Adds the darkness & earth element to normal attacks for 2 minutes<br>If a monster is weak to one element but not the other then the weakness is prioritized<br>Monsters neither weak nor resistant to either element take +10% damage | |||
|2 | |||
|55 | |||
|- | |||
|MPパサー | |||
|[[M-Pathy]] | |||
|All allies in range receive 100 MP | |||
|10 | |||
|68 | |||
|- | |||
|全職業で最大HP+10 | |||
|Natural HP +10 | |||
|Permanently increases max HP by 10 in all vocations | |||
|N/A | |||
|82 | |||
|- | |||
|ライトフォース | |||
|[[Life Fource]] | |||
|Adds the light element to normal attacks for 2 minutes<br>Monsters neither weak nor resistant to light take +10% damage | |||
|2 | |||
|100 | |||
|- | |||
|フォース範囲化<br>(Fource range) | |||
|N/A | |||
|Expands fource skills to affect all allies in range | |||
|N/A | |||
|110 | |||
|- | |||
|最大MP+30 | |||
|Natural MP +30 | |||
|Permanently increases max MP by 30 when character is an Armamentalist | |||
|N/A | |||
|120 | |||
|- | |||
|フォースブレイク<br>(Fource break) | |||
|N/A | |||
|Double damage to one foe, reduces elemental resistances<br>Reduction rate is either 50% or 100%, equal chance for both | |||
|4 | |||
|130 | |||
|- | |||
|攻撃時たまにMP回復<br>(Attack while recovering MP) | |||
|N/A | |||
|Occasionally recovers MP by 5% of damage dealt | |||
|N/A | |||
|140 | |||
|- | |||
|マダンテ | |||
|[[Magic Burst]] | |||
|Spend all MP to deal light damage to all enemies in range, 4 damage per MP<br>Recovers 2% of max MP every 5 seconds for 2 minutes | |||
|All | |||
|150 | |||
|- | |||
|クロックチャージ<br>(Clock charge) | |||
|N/A | |||
|Reduces interval time between actions | |||
|6 | |||
|180 | |||
|- | |||
|敵の弱点属性がわかる<br>(Decipher weaknesses) | |||
|N/A | |||
|Reveals enemy weaknesses when using the Tactics menu | |||
|N/A | |||
|200 | |||
|- | |||
|よろいが装備できる<br>(Equip armor) | |||
|N/A | |||
|Allows the use of heavy armor available to warriors, paladins, etc | |||
|N/A | |||
|200 | |||
|} | |||
====Spells==== | |||
{| cellspacing="0" cellpadding="2" border="1" | |||
!style="background:#4682B4; color: white;"|Name | |||
!style="background:#4682B4; color: white;"|MP | |||
!style="background:#4682B4; color: white;"|Level | |||
!style="background:#4682B4; color: white;"|Target | |||
!style="background:#4682B4; color: white;"|Description | |||
|- | |||
|[[Absorb magic]] | |||
|2 | |||
|5 | |||
|Self | |||
|Siphons MP of enemy spells targeting self | |||
|- | |||
|[[Evac]] | |||
|3 | |||
|7 | |||
|Party | |||
|Teleports out of dungeons | |||
|- | |||
|[[Oomph]] | |||
|2 | |||
|14 | |||
|One ally | |||
|Raises attack by 20% for 2 minutes | |||
|- | |||
|[[Acceleratle]] | |||
|4 | |||
|21 | |||
|Party | |||
|Reduces the party's action interval for 2 minutes | |||
|- | |||
|[[Drain magic]] | |||
|0 | |||
|30 | |||
|One enemy | |||
|Drains up to 100 MP from an enemy, based on magical might | |||
|- | |||
|[[Oomphle]] | |||
|4 | |||
|43 | |||
|One ally | |||
|Raises attack by 40% for 2 minutes | |||
|- | |||
|} | |||
===''[[Dragon Quest Walk]]''=== | |||
[[File:DQ Walk Armanetalists.jpg|right|200px]] | |||
Armamentalists were added to the game in a March 2020 update. A character can become an armamentalist by reaching level 50 with the warrior and mage vocations and their weapon choices are [[Sword]]s, [[Knives]], [[Wand]]s, and [[Whips]]. | |||
{{Clear}} | |||
==Notable Armamentalists== | |||
*The [[Prince of Cannock]]'s vocation is listed as an Armamentalist in the smartphone and Nintendo Switch versions of ''Dragon Quest II''. It is also his starting vocation in ''[[Theatrhythm Dragon Quest]]''. | |||
*Alexander, one of the [[Seven Sages]] from ''[[Dragon Quest VIII]]'', is described as a talented magical swordsman. In the Japanese version of the game, his title shares the same name as the vocation. | |||
*Alistair, a descendant of the sage Alexander and [[Jessica]]'s older brother, inherited some of his ancestor's skill in swordsmanship and magic. | |||
==Trivia== | ==Trivia== | ||
* Faust, one of the ranks from the PS1 version of ''Dragon Quest VII'', is a character from German folklore who attained great power after making a pact with a demon. | *Faust, one of the ranks from the PS1 version of ''Dragon Quest VII'', is a character from German folklore who attained great power after making a pact with a demon. | ||
==Gallery== | |||
<gallery align=center> | |||
Armamentalist DQVI official guide book profile.jpg|Vocation details in the official guidebook to ''VI'' | |||
Armamentalist v-jump VI.jpg|Vocation details in the V-Jump guide to ''VI'' | |||
DQ VII PS1 Gabo Classes.jpg|Ruff demonstrating how to become an Armamentalist in the PS1 version. | |||
DQIX Armamentalist Male.png|Art for Dragon Quest IX. | |||
DQIX Armamentalist Female.png|Art for Dragon Quest IX. | |||
X human armamentalist default.png|A woman armamentalist in ''X'' | |||
DQX Armamentalist.png|A female [[Dwarf]], male [[Elf]], and female [[Wetling]] as armamentalists in Dragon Quest X. | |||
</gallery> | |||
{{DQVIClasses}} | {{DQVIClasses}} | ||
{{DQVIIClasses}} | {{DQVIIClasses}} | ||
{{DQVIIRClasses}} | |||
{{DQIXClasses}} | {{DQIXClasses}} | ||
{{DQXClasses}} | {{DQXClasses}} | ||
{{DQotSClasses}} | |||
[[Category:Dragon Quest VI vocations]] | [[Category:Dragon Quest VI vocations]] | ||
[[Category:Dragon Quest VII vocations]] | [[Category:Dragon Quest VII vocations]] | ||
[[Category:Dragon Quest VII Reimagined vocations]] | |||
[[Category:Dragon Quest IX vocations]] | [[Category:Dragon Quest IX vocations]] | ||
[[Category:Dragon Quest X vocations]] | [[Category:Dragon Quest X vocations]] | ||
[[Category:Dragon Quest Walk vocations]] | |||
[[Category:Theatrhythm Dragon Quest vocations]] | |||
[[Category:Dragon Quest of the Stars vocations]] | |||
[[fr:Armagicien]] | |||
Latest revision as of 18:25, 9 March 2026
| Vocation | |
| Armamentalist | |
Art for a female armamentalist in Dragon Quest IX. | |
| Japanese name: | 魔法戦士 (Mahou Senshi) |
|---|---|
| Introduced in: | Dragon Quest VI |
| Appears in: | Dragon Quest VI Dragon Quest VII Dragon Quest VII Reimagined Dragon Quest IX Dragon Quest X Dragon Quest of the Stars Dragon Quest Walk Dragon Quest Champions Dragon Quest Smash/Grow |
The Armamentalist (魔法戦士, Mahou Senshi, lit. Magic Warrior), also known as the Magic Knight, is a class in the Dragon Quest series. Combining the attributes of Warriors and Magi, they have shifted from single-target specialists to capable crowd-controllers since their debut, and have gained a Musketeer motif in official illustrations.
Appearances[edit | edit source]
Dragon Quest VI: Realms of Revelation[edit | edit source]
Armamentalists gain strong spells and skills at the expense of most stats. A character needs to master both the Warrior and Mage vocations to become a Armamentalist. They are the only advanced vocation to feature no additional traits or special effects.
Stat Changes[edit | edit source]
| Statistics | Change |
| Battles to Master | 240 |
| Strength | +5% |
| Agility | -10% |
| Resilience | -15% |
| Wisdom | Null |
| Style | Null |
| Max HP | -10% |
| Max MP | +10% |
| Trait | N/A |
| Mastery Bonus | +20 Max MP |
Abilities[edit | edit source]
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Firestarter | Flame Slash | 1 | One enemy | Attacks enemy with fire slash | 0 |
| 2 | Powerbearer | Oomph | 15 | One ally | Doubles the attack power of a single party member. | 6 |
| 3 | Stormbringer | Lightning Slash | 35 | One enemy | Attacks enemy with lightning slash | 0 |
| 4 | Spellbinder | Bound | 65 | Self | Forms a protective barrier that reflects a single spell. | 4 |
| 5 | Frostburner | Kacrackle Slash | 100 | One enemy | An attack that channels the power of a terrible ice storm. | 0 |
| 6 | Novablaster | Bazoom | 140 | One enemy | Sends foes flying to a faraway location. | 8 |
| 7 | Earthscorcher | Magma Blast | 190 | All enemies | Scorches all enemies with a sudden eruption of lava. | 0 |
| 8 | Lightwielder | Kafrizzle | 240 | One enemy | Incinerates a single enemy with an enormous fireball. | 10 |
Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]

In the original PS1 version, the class was known as the Ranger. They are still the reliable magic knight it was in VI, and requires the same prerequisites. In the 3DS version, Armamentalist outfits are similar to stereotypical musketeers, wearing tunics, leather boots, and large plumed hats like those seen in Dragon Quest IX.
Stat Changes[edit | edit source]
| Statistics | Change |
| Battles to Master | 220 (PS1) / 173 (3DS) |
| Strength | +5% |
| Agility | -10% |
| Resilience | -15% |
| Wisdom | Null |
| Style | Null |
| Max HP | -10% |
| Max MP | +10% |
| Mastery Bonus | +20 Bonus to MP |

PSX Abilities[edit | edit source]
While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Bouncer | Bounce (Bounce) |
1 | Self | Causes all spells to reflect back to the caster for a couple of turns | 4 |
| 2 | Wanderer | Flame Slash (FireSlash) |
12 | One Enemy | Attack will cause fire damage | 0 |
| 3 | Scout | Lightning Slash (BoltSlash) |
24 | One Enemy | Attack will cause electric damage | 0 |
| 4 | Battler | Oomph (TwinHits) |
50 | One Ally | Physical damage is doubled for a couple of turns | 6 |
| 5 | Enchanter | Kacrackle Slash (IceSlash) |
80 | One Enemy | Attack will cause ice damage | 0 |
| 6 | BladeMage | Bazoom (Disperse) |
130 | One Enemy | Removes one enemy from battle | 8 |
| 7 | Conqueror | Kasizzle (Firebolt) |
170 | One Group | Causes ~100HP in flame damage | 10 |
| 8 | Faust | Kafrizzle (Blazemost) |
220 | One Enemy | Causes ~190 in fire damage | 10 |
3DS Abilities[edit | edit source]
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Firestarter | Bounce | 1 | One Ally | Builds a barrier that reflects all spells. | 4 |
| Midheal | One Ally | Restores at least 75 HP to a single ally. | 4 | |||
| 2 | Powerbearer | Flame Slash | 10 | One Enemy | An attack that channels the potent power of a raging inferno. | 0 |
| Swoosh | One Group | A whirlwind that wallops a group of enemies. | 4 | |||
| 3 | Stormbringer | Kabuff | 10 (20) | All Allies | Raises the defence of all party members. | 3 |
| Insulatle | All Allies | Protects the party from fire and ice attacks. | 3 | |||
| 4 | Spellbinder | Oomph | 12 (32) | One Ally | Doubles a single party member's attack power. | 6 |
| Lightning Slash | One Enemy | An attack that channels the potent power of lightning. | 0 | |||
| 5 | Frostburner | Zap | 24 (56) | All Enemies | Calls down lightning to strike all enemies. | 6 |
| Kacrackle Slash | One Enemy | An attack that channels the potent power of a terrible ice storm. | 0 | |||
| 6 | Novablaster | Kasnooze | 30 (86) | One Group | Sends a group of enemies into a deep, deep sleep. | 5 |
| Bazoom | One Enemy | Sends a foe flying to a faraway location. | 8 | |||
| 7 | Earthscorcher | Kafrizzle | 37 (123) | One Enemy | Engulfs a single enemy in an enormous fireball. | 10 |
| Kasizzle | One Group | Sears a group of enemies with scorching hellfire. | 10 | |||
| 8 | Forcewielder | Miracle Slash | 50 (173) | One Enemy | A sword strike that also serves to heal the user's wounds. | 3 |
Dragon Quest VII Reimagined[edit | edit source]
Armamentalist is an intermediate vocation that requires Warrior and Mage. It offers a few supportive spells like Oomph, Magic Barrier, and Bounce; and a variet of magic-infused physical skills like Flame Slash, Gust Slash, or Flamesplitter; and even some spells like Kasizz, Kacrack, and Kasizzle. They can also reduce the enemy's elemental resistance with Double Jeopardy.
Mastering this vocation and two other intermediate vocations unlocks the Hero vocation.
| Level | Type | Name |
|---|---|---|
| 1 | Flame Slash | |
| 1 | Gust Slash | |
| 2 | Kasizz | |
| 2 | Oomph | |
| 3 | Miracle Slash | |
| 3 | Magic Barrier | |
| 4 | Double Jeopardy | |
| 5 | Kacrack | |
| 5 | Bounce | |
| 6 | Flamesplitter | |
| 7 | Kasizzle | |
| 8 | Crushed Ice | |
| Let loose skill | ||
| Maximum HP | Maximum MP | Attack | Defence | Magical Might | Charm |
|---|---|---|---|---|---|
| - | - | ||||
| Magical Mending | Strength | Deftness | Resilience | Agility | |
Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]


An armamentalist is a powerful proponent of the formidable Fource, they can can wield
wands,
bows and
swords while also weakening enemies with a variety of status effects. However, they are not very good at directly damaging enemies and have subpar defenses. Their Coup-de-Grace is "Voice of Experience," which increases the EXP payout after battle by a random rate.
The Armamentalist's class-unique skill is Fource. The Fource skill tree provides many bonuses to health, defense, strength, and attack. You will also unlock different Fources, (i.e., Fire Fource, Funeral Fource, etc) that allow the Armamentalist to imbue other party members with elemental attributes, raising their elemental defense as well as allowing them to deal damage based on the corresponding element of the used. Multiple fource's can be used on a character at the same time (or on all of the party if you finished the lvl 40 class quest and keep the rewarded scroll in the Armamentalist's inventory).
Unlock[edit | edit source]
Unlockable by completing Quest #109 - "Elementary Training" at Alltrades Abbey.
Stats[edit | edit source]
| Attribute | Starting stats | Maximum stats |
|---|---|---|
| Level | 1 | 99 |
| HP | 32 | 540 |
| MP | 14 | 226 |
| Strength | 21 | 351 |
| Agility | 10 | 124 |
| Resilience | 15 | 243 |
| Magical Might | 17 | 282 |
| Magical Mending | 0 | 0 |
| Deftness | 7 | 110 |
| Charm | 11 | 185 |
Fource[edit | edit source]
| Accolade | Name | Description | Required points |
|---|---|---|---|
| Pyro Private | Fire Fource | Adds fire element to attack | 4 |
| Corporeal Corporal | Strength +10 | Increases attack | 10 |
| Snow Sergent | Frost Fource | Adds ice element to attack | 16 |
| Lofty Lieutenant | Resilience +20 | Increases resilience | 22 |
| Cloudburst Captain | Gale Fource | Adds wind and lightning elements to target | 32 |
| Magisterial Major | Charm +10 | Increases charm | 42 |
| Crepuscular Colonel | Funereal Fource | Adds earth and darkness elements to target | 55 |
| Boreal Brigadier | Magical Might +30 | Increases spell accuracy* | 68 |
| Geo General | Life Fource | Adds Light element to attack | 82 |
| Star Marshal | Maximum HP +30 | Increases max HP | 100 |
Spells[edit | edit source]
| Name | MP | Level | Target | Description |
|---|---|---|---|---|
| Dazzle | 5 | 2 | Group | Envelops a group of enemies in illusions |
| Sap | 4 | 5 | One enemy | Reduces the defence of a single enemy |
| Snooze | 3 | 8 | Group | Puts a group of enemies to sleep |
| Decelerate | 3 | 10 | One enemy | Reduces the agility of a single enemy |
| Acceleratle | 4 | 12 | Party | Raises the agility of all party members |
| Fizzle | 3 | 14 | Group | Prevents a group of enemies from using magic |
| Kasap | 8 | 16 | Group | Reduces the defence of a group of enemies |
| Fuddle | 5 | 20 | Group | Sends a group of enemies into confusion |
| Deceleratle | 5 | 24 | Group | Reduces the agility of a group of enemies |
| Kasnooze | 8 | 28 | All enemies | Sends all enemies into a deep sleep |
| Kafuddle | 10 | 31 | All enemies | Sends all enemies into a state of confusion |
| Oomph | 8 | 39 | One ally | Increases the attack of a single party member |
Revocation Award[edit | edit source]
Dragon Quest X[edit | edit source]
NOTE:The parenthetical translations of the Japanese names are merely placeholders for convenience and are not to be taken as official Square Enix terms
Fource[edit | edit source]
| Japanese name | English name | Description | MP | Required points |
|---|---|---|---|---|
| ファイアフォース | Fire Fource | Adds the fire element to normal attacks for 2 minutes Monsters neither weak nor resistant to fire take +10% damage |
2 | 4 |
| 全職業でちから+10 | Natural strength +10 | Permanently increases deftness by 10 in all vocations | N/A | 10 |
| アイスフォース | Frost Fource | Adds the ice element to normal attacks for 2 minutes Monsters neither weak nor resistant to ice take +10% damage |
2 | 16 |
| 全職業で最大MP+10 | Natural MP +10 | Permanently increases max MP by 10 in all vocations | N/A | 22 |
| ストームフォース | Gale Fource | Adds the wind & lightning element to normal attacks for 2 minutes If a monster is weak to one element but not the other then the weakness is prioritized Monsters neither weak nor resistant to either element take +10% damage |
2 | 32 |
| 全職業でみのまもり+5 | Natural resilience +5 | Permanently increases resilience by 10 in all vocations | N/A | 42 |
| ダークフォース | Funereal Fource | Adds the darkness & earth element to normal attacks for 2 minutes If a monster is weak to one element but not the other then the weakness is prioritized Monsters neither weak nor resistant to either element take +10% damage |
2 | 55 |
| MPパサー | M-Pathy | All allies in range receive 100 MP | 10 | 68 |
| 全職業で最大HP+10 | Natural HP +10 | Permanently increases max HP by 10 in all vocations | N/A | 82 |
| ライトフォース | Life Fource | Adds the light element to normal attacks for 2 minutes Monsters neither weak nor resistant to light take +10% damage |
2 | 100 |
| フォース範囲化 (Fource range) |
N/A | Expands fource skills to affect all allies in range | N/A | 110 |
| 最大MP+30 | Natural MP +30 | Permanently increases max MP by 30 when character is an Armamentalist | N/A | 120 |
| フォースブレイク (Fource break) |
N/A | Double damage to one foe, reduces elemental resistances Reduction rate is either 50% or 100%, equal chance for both |
4 | 130 |
| 攻撃時たまにMP回復 (Attack while recovering MP) |
N/A | Occasionally recovers MP by 5% of damage dealt | N/A | 140 |
| マダンテ | Magic Burst | Spend all MP to deal light damage to all enemies in range, 4 damage per MP Recovers 2% of max MP every 5 seconds for 2 minutes |
All | 150 |
| クロックチャージ (Clock charge) |
N/A | Reduces interval time between actions | 6 | 180 |
| 敵の弱点属性がわかる (Decipher weaknesses) |
N/A | Reveals enemy weaknesses when using the Tactics menu | N/A | 200 |
| よろいが装備できる (Equip armor) |
N/A | Allows the use of heavy armor available to warriors, paladins, etc | N/A | 200 |
Spells[edit | edit source]
| Name | MP | Level | Target | Description |
|---|---|---|---|---|
| Absorb magic | 2 | 5 | Self | Siphons MP of enemy spells targeting self |
| Evac | 3 | 7 | Party | Teleports out of dungeons |
| Oomph | 2 | 14 | One ally | Raises attack by 20% for 2 minutes |
| Acceleratle | 4 | 21 | Party | Reduces the party's action interval for 2 minutes |
| Drain magic | 0 | 30 | One enemy | Drains up to 100 MP from an enemy, based on magical might |
| Oomphle | 4 | 43 | One ally | Raises attack by 40% for 2 minutes |
Dragon Quest Walk[edit | edit source]

Armamentalists were added to the game in a March 2020 update. A character can become an armamentalist by reaching level 50 with the warrior and mage vocations and their weapon choices are Swords, Knives, Wands, and Whips.
Notable Armamentalists[edit | edit source]
- The Prince of Cannock's vocation is listed as an Armamentalist in the smartphone and Nintendo Switch versions of Dragon Quest II. It is also his starting vocation in Theatrhythm Dragon Quest.
- Alexander, one of the Seven Sages from Dragon Quest VIII, is described as a talented magical swordsman. In the Japanese version of the game, his title shares the same name as the vocation.
- Alistair, a descendant of the sage Alexander and Jessica's older brother, inherited some of his ancestor's skill in swordsmanship and magic.
Trivia[edit | edit source]
- Faust, one of the ranks from the PS1 version of Dragon Quest VII, is a character from German folklore who attained great power after making a pact with a demon.
Gallery[edit | edit source]
-
Vocation details in the official guidebook to VI
-
Vocation details in the V-Jump guide to VI
-
Ruff demonstrating how to become an Armamentalist in the PS1 version.
-
Art for Dragon Quest IX.
-
Art for Dragon Quest IX.
-
A woman armamentalist in X