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[[File:Builder 2 riding a great sabrecub.jpg|Right|thumb|400px|The [[Builder (Dragon Quest Builders 2)|Builder]] being taken for a ride by a great sabrecub, [[Malroth]] and dog in pursuit.]]
[[File:Builder 2 riding a great sabrecub.jpg|Right|thumb|400px|The [[Builder (Dragon Quest Builders 2)|Builder]] being taken for a ride by a great sabrecub, [[Malroth]] and dog in pursuit.]]
Animal transport is a feature introduced to the series in the first 3D title, {{DQ8}}.
'''Horse and monster riding''' is a feature that allows the player to ride on a monster or an animal. This mechanic is introduced to the series in the first 3D title: {{DQ8}}.


== Overview ==
Traveling via horseback or by being carried by a {{MFamilies}} allows the player to traverse terrain much more quickly than on foot, but typically does not grant access to new areas of the world map that [[List of vehicles in the Dragon Quest series|standard vehicles]] do.
Traveling via horseback or by being carried by a {{MFamilies}} allows the player to traverse terrain much more quickly than on foot, but typically does not grant access to new areas of the world map that [[List of vehicles in the Dragon Quest series|standard vehicles]] do.


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==Appearances==
==Appearances==
==={{DQ8}}===
==={{DQ8}}===
The {{Hero 8}} can ride on the back of a mighty [[Great sabrecat]] on all major continents whenever he rings [[Baumren's bell]]. The chime is the reward for completing the [[Chateau Felix]] sidequest, and the only places a sabrecat cannot be summoned are [[Empycchu]] and the {{Dark Ruins}}. due to both being plot-restricted islands.
The {{Hero 8}} can ride on the back of a mighty [[great sabrecat]] on all major continents whenever he rings [[Baumren's bell]]. The chime is the reward for completing the [[Chateau Felix]] sidequest, and the only places a sabrecat cannot be summoned are [[Empycchu]] and the {{Dark Ruins}}. due to both being plot-restricted islands.
 
In the {{3DS}} version, there are two versions of Baumren's bell named [[Darksteel bell]] and [[White gold bell]] that summons a variant of a Great sabrecat unique to the latter two bells that have the same effect and restrictions of Baumren's bell. The main difference is that once those two bells have been rung once, they break and disappear from the party's inventory after getting off from the special version of the Great sabrecat.


==={{DQ11}}===
==={{DQ11}}===
Horseback riding is a main feature of the game, with a steed being summoned from any horse bell the {{Luminary}} rings. A horse can gallop at a steady pace or sprint at full speed, bowling over small-to-medium sized {{MFamilies}}s that would be repelled by the [[Holy Protection]] spell and vials of [[Holy water]]. Additionally, the city of [[Gallopolis]] holds an annual equestrian competition that the player may compete in to win prizes. In the [[Nintendo Switch]] version of the game, running over a {{MFamiles}} gives the party 30% of the experience they would have gained had they defeated the monster normally. [[Gold]] coins and treasure cannot be obtained through this method, however.
Horseback riding is unlocked near the very beginning of the game. The {{Luminary}} is gifted a grey stallion before he leaves [[Cobblestone]] for the first time and the player is able to control it shortly afterwards. This horse, being Cobblestone's finest steed, can be summoned from a ring of a horse bell found near most [[Camping|campsites]]. After the events of [[Gallopolis]], [[Sylvando]] gifts the Luminary the horse hailer Important Item, allowing him to summon his horse whenever he sees fit (as long as it is outside a dungeon or a settlement; in other words, most of the overworld).
 
Not too long after the {{Party 11}} arrives at Gallopolis, the Luminary takes [[Prince Faris]]' place in the Sand National, an annual [[Horse racing|equestrian competition]]. Afterwards, the Luminary is able to compete in various other optional, non-story-related competitions to win prizes.
 
A horse can gallop at a steady pace or sprint at full speed (when the respective trigger/key for different platforms are held down). When sprinting, the horse is able to bowl over small-to-medium-sized {{MFamilies}}s that are weaker than the party (which can be repelled by the [[Holy Protection]] spell and vials of [[Holy water]]). During [[horse racing]], sprinting is handicapped by a stamina bar. In the ''[[Dragon Quest XI S|Definitive Edition]]'' version of the game, running over a monster gives the party 30% of the experience they would have gained had they defeated the monster normally. [[Gold]] coins and treasure (item drops) cannot be obtained through this method.
 
There are a [[List of mountable monsters in Dragon Quest XI|variety of monsters]] that will give the party a lift once they've been defeated (normally). They can be identified outside of battle as a monster with sparkles around them and this mechanic is introduced during the events of [[The Kingsbarrow]]. Each monster has a different ability that can be used to solve puzzles or reach new areas, and each pallet swap of a monster performs the same functions.


There is a variety of {{MFamiles}}s that will give the party a lift once they've been defeated as well, and each one has a different ability that can be used to solve puzzles or reach new areas. In addition to those listed below, each pallet swap of a {{MFamiles}} will perform the same functions.
==={{DQMJ3}}===
*[[Eggsoskeleton]], allows the {{Luminary}} to leap to new heights. Found in several areas, the [[King's Barrow]] being the first the player can reach.
The [[Monster Wrangler]] is able to ride certain monsters for faster travel and to reach certain areas he cannot approach on foot. In this game the monster families share a predator and prey relationship, meaning that the prey species of the player's mount will flee when approached regardless of the level difference.
*[[Skullrider]]'s skeletal steed, which can climb marked surfaces like a spider. Found in the [[Cryptic Crypt]].
*[[Midnight Horknight]], which can hover in the air and coast over water. Found in [[Laguna di Gondolia]].
*[[Face invader]], which can charge at full speed to break down glaciers. Found in the frozen wastes of [[The Snærfelt]].
*[[Dragon rider]] mount, which has fuller flight capabilities than other {{MFamiles}}s. Found in [[Mount Pang Lai]].
*[[Headless Horseman]]'s spectral steed, which functions the same as a normal horse. Found throughout the second act.
The [[Nintendo Switch]] Version includes the following additional {{MFamiles}}s:
*[[Slime knight]], which can scatter low level {{MFamiles}}s for a hassle-free ride. Found around the [[Costa Valor]].
*[[Iron maiden]], which dash to avoid {{MFamiles}}s. Found at the [[Costa Valor]].
*[[Golem]], which can scare off small and medium {{MFamiles}}s and also break down barriers. Found in [[The Champs Sauvage]].
*[[Spitzfire]], which require the Luminary to wear the [[Wolf Dragon Armour]] before they will allow him on their backs. These beasts can fly like the dragon rider's can, but will also scare off any {{MFamiles}} regardless of its size. Found all around [[Gallopolis]].


==={{DQB2}}===
==={{DQB2}}===
Several [[Monster recruitment|tamable monsters]] can be used for mounts, such as the [[Great sabrecub]], and many have additional abilities such as double-jumping or being able to ascend to a great height for the [[Builder (Dragon Quest Builders 2)|Builder]] to then glide from with the [[Windbreaker]] cape.
Several [[List of recruitable monsters in Dragon Quest Builders 2|tamable monsters]] can be used for mounts, and have additional abilities that are useful for exploration or building.


{{Series_mechanics}}
{{Series_mechanics}}


[[Category:Recurring elements|{{PAGENAME}}]]
[[Category:Recurring elements|{{PAGENAME}}]]

Latest revision as of 07:32, 2 April 2026

The Builder being taken for a ride by a great sabrecub, Malroth and dog in pursuit.

Horse and monster riding is a feature that allows the player to ride on a monster or an animal. This mechanic is introduced to the series in the first 3D title: Dragon Quest VIII: Journey of the Cursed King.

Overview[edit | edit source]

Traveling via horseback or by being carried by a monster allows the player to traverse terrain much more quickly than on foot, but typically does not grant access to new areas of the world map that standard vehicles do.

Characters such as Ramia and Cetacea, while technically being animals, allow the player to reach nearly all areas in a given game and have influence on the plot's development as well.

Appearances[edit | edit source]

Dragon Quest VIII: Journey of the Cursed King[edit | edit source]

The Hero can ride on the back of a mighty great sabrecat on all major continents whenever he rings Baumren's bell. The chime is the reward for completing the Chateau Felix sidequest, and the only places a sabrecat cannot be summoned are Empycchu and the Dark Ruins. due to both being plot-restricted islands.

In the 3DS version, there are two versions of Baumren's bell named Darksteel bell and White gold bell that summons a variant of a Great sabrecat unique to the latter two bells that have the same effect and restrictions of Baumren's bell. The main difference is that once those two bells have been rung once, they break and disappear from the party's inventory after getting off from the special version of the Great sabrecat.

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Horseback riding is unlocked near the very beginning of the game. The Luminary is gifted a grey stallion before he leaves Cobblestone for the first time and the player is able to control it shortly afterwards. This horse, being Cobblestone's finest steed, can be summoned from a ring of a horse bell found near most campsites. After the events of Gallopolis, Sylvando gifts the Luminary the horse hailer Important Item, allowing him to summon his horse whenever he sees fit (as long as it is outside a dungeon or a settlement; in other words, most of the overworld).

Not too long after the party arrives at Gallopolis, the Luminary takes Prince Faris' place in the Sand National, an annual equestrian competition. Afterwards, the Luminary is able to compete in various other optional, non-story-related competitions to win prizes.

A horse can gallop at a steady pace or sprint at full speed (when the respective trigger/key for different platforms are held down). When sprinting, the horse is able to bowl over small-to-medium-sized monsters that are weaker than the party (which can be repelled by the Holy Protection spell and vials of Holy water). During horse racing, sprinting is handicapped by a stamina bar. In the Definitive Edition version of the game, running over a monster gives the party 30% of the experience they would have gained had they defeated the monster normally. Gold coins and treasure (item drops) cannot be obtained through this method.

There are a variety of monsters that will give the party a lift once they've been defeated (normally). They can be identified outside of battle as a monster with sparkles around them and this mechanic is introduced during the events of The Kingsbarrow. Each monster has a different ability that can be used to solve puzzles or reach new areas, and each pallet swap of a monster performs the same functions.

Dragon Quest Monsters: Joker 3[edit | edit source]

The Monster Wrangler is able to ride certain monsters for faster travel and to reach certain areas he cannot approach on foot. In this game the monster families share a predator and prey relationship, meaning that the prey species of the player's mount will flee when approached regardless of the level difference.

Dragon Quest Builders 2[edit | edit source]

Several tamable monsters can be used for mounts, and have additional abilities that are useful for exploration or building.