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[[ | {{VocationInfo | ||
The '''Sailor''' ( | |Image = [[File:DQVII Sailor.png|200px]] | ||
|Caption = The {{Hero 7}} as a Sailor in Dragon Quest VII (3DS remake). | |||
|Japanese = 船乗り (''Funanori'') | |||
|Origin = [[Dragon Quest VII]] | |||
|Games = [[Dragon Quest VII]]<br>[[Dragon Quest VII Reimagined]] | |||
}} | |||
{{for|about=the monster talent also called mariner|see=Mariner (Talent)}} | |||
<div align=center>''A seasoned seafarer whose abilities come into their own in watery surroundings.'' --Description from ''Dragon Quest VII''</div> | |||
The '''Sailor''' (船乗り, ''Funanori''), previously localized as ''Mariner'', is a vocation that is exclusive to the game {{DQ7}}. | |||
==Description== | ==Description== | ||
The sailor is an experienced and hardy warrior of the sea. | The sailor is an experienced and hardy warrior of the sea. They will learn some travel spells that will be useful on the high seas such as Swoosh to propel ships on their own, Eye for Distance to spot any land, and Net Loss to haul in a big catch. In battle, the sailor can utilize learn sea-based techniques. They will also be resistant to sea-based skills like Tsunami. After mastering this class, the Sailor can become a [[Pirate]], provided that they have also mastered the [[Thief]] class. | ||
==Appearances== | |||
==Stat Changes== | ==={{DQ7}}=== | ||
====Stat Changes==== | |||
[[File:DQVII 3DS Maribel Sailor.png|right|170px]] | |||
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="25%" valign="top" style="background:#4682B4"|''' | |width="25%" valign="top" style="background:#4682B4; color:#ffffff"|'''Statistics''' | ||
|width="25%" valign="top" style="background:#4682B4"|''' | |width="25%" valign="top" style="background:#4682B4; color:#ffffff"|'''Change''' | ||
|- | |- | ||
|Battles to Master | |Battles to Master | ||
|135 | |135 (PS1)/83 (3DS) | ||
|- | |- | ||
|Strength | |Strength | ||
| Line 17: | Line 28: | ||
|- | |- | ||
|Agility | |Agility | ||
| +5 | | +5% | ||
|- | |- | ||
| | |Resilience | ||
| +10 | | +10% | ||
|- | |- | ||
| | |Wisdom | ||
| -10 | | -10% | ||
|- | |- | ||
| | |Style | ||
| Null | | Null | ||
|- | |- | ||
|Max HP | |Max HP | ||
| +15 | | +15% | ||
|- | |- | ||
|Max MP | |Max MP | ||
| -20% | | -20% | ||
|} | |} | ||
*Sailors will become slightly resistant to [[ | *Sailors will become slightly resistant to [[Jolly Rager]] and [[Maelstrom]] as they increase in rank. | ||
==Abilities== | {| class="wikitable" | ||
|- | |||
! Rank !! Resistance Rate | |||
|- | |||
| 1 || 100% | |||
|- | |||
| 2 || 100% | |||
|- | |||
| 3 || 100% | |||
|- | |||
| 4 || 100% | |||
|- | |||
| 5 || 100% | |||
|- | |||
| 6 || 100% | |||
|- | |||
| 7 || 205/256 | |||
|- | |||
| 8 || 205/256 | |||
|} | |||
====PSX Abilities==== | |||
''While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.'' | |||
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level''' | ||
|width="20%" valign="top" style="background:#4682B4"|''' | |width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Title''' | ||
|width="10%" valign="top" style="background:#4682B4"|''' | |width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns''' | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Battles Needed''' | ||
|width="15%" valign="top" style="background:#4682B4"|''' | |width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target''' | ||
|width="50%" valign="top" style="background:#4682B4"|''' | |width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info''' | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''MP''' | ||
|- | |- | ||
|1 | |1 | ||
|Beginner | |Beginner | ||
| | | | ||
|0 | |0 | ||
| | | | ||
| Line 55: | Line 88: | ||
|2 | |2 | ||
|Novice | |Novice | ||
|[[ | |[[Net Loss]]<br>''(Fishnet)'' | ||
|14 | |14 | ||
|One Enemy | |One Enemy | ||
| Line 63: | Line 96: | ||
|3 | |3 | ||
|Deckhand | |Deckhand | ||
|[[Body Slam]] | |[[Body Slam]]<br>''(Ramming)'' | ||
|25 | |25 | ||
|One Enemy | |One Enemy | ||
| Line 71: | Line 104: | ||
|4 | |4 | ||
|Seafarer | |Seafarer | ||
|[[ | |[[BirdEye]] | ||
|43 | |43 | ||
|Field | |Field | ||
| Line 79: | Line 112: | ||
|5 | |5 | ||
|Navigator | |Navigator | ||
| | | | ||
|60 | |60 | ||
| | | | ||
| Line 87: | Line 120: | ||
|6 | |6 | ||
|Helmsman | |Helmsman | ||
|[[Tingle]] | |[[Tingle]]<br>''(NumbOff)'' | ||
|75 | |75 | ||
|All Allies | |All Allies | ||
| Line 95: | Line 128: | ||
|7 | |7 | ||
|Captain | |Captain | ||
|[[Swoosh]] | |[[Swoosh]]<br>''(Infermore)'' | ||
|95 | |95 | ||
|One Group | |One Group | ||
|Causes | |Causes 25~55 HP in Wind Damage | ||
|4 | |4 | ||
|- | |- | ||
|8 | |8 | ||
|Admiral | |Admiral | ||
|[[ | |[[Tidal Wave]]<br>''(Tsunami)'' | ||
|135 | |135 | ||
|All Enemies | |All Enemies | ||
|If successful, causes ~ | |If successful, causes 30~40 HP in Wind Damage | ||
|0 | |0 | ||
|} | |} | ||
==Hybrid Abilities== | =====Hybrid Abilities===== | ||
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="20%" valign="top" style="background:#4682B4"|''' | |width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Hybrid''' | ||
|width="10%" valign="top" style="background:#4682B4"|''' | |width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns''' | ||
|width="15%" valign="top" style="background:#4682B4"|''' | |width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target''' | ||
|width="50%" valign="top" style="background:#4682B4"|''' | |width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info''' | ||
|width="5%" valign="top" style="background:#4682B4"|''' | |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''MP''' | ||
|- | |- | ||
|[[ | |[[Troubadour]]<br>''(Bard)'' | ||
|[[ | |[[Zzz Shanty]]<br>''(WaveSong)'' | ||
|One Group | |One Group | ||
|Causes one group to fall asleep | |Causes one group to fall asleep | ||
| Line 125: | Line 158: | ||
|- | |- | ||
|[[Priest]] | |[[Priest]] | ||
|[[ | |[[Lifeboat]]<br>''(HolyAura)'' | ||
|All Allies | |All Allies | ||
|Prevents allies from being damaged. However, they can't attack | |Prevents allies from being damaged. However, they can't attack | ||
| Line 131: | Line 164: | ||
|- | |- | ||
|[[Dancer]] | |[[Dancer]] | ||
|[[ | |[[Hornpipe]]<br>''(ShipDance)'' | ||
|One Enemy | |One Enemy | ||
|If successful, prevents one enemy from acting the next turn | |If successful, prevents one enemy from acting the next turn | ||
| Line 137: | Line 170: | ||
|- | |- | ||
|[[Martial artist]] | |[[Martial artist]] | ||
|[[ | |[[Mean Sweep]]<br>''(BigTrip)'' | ||
|One Enemy | |One Enemy | ||
|Damages the enemy and prevents them from acting the next turn | |Damages the enemy and prevents them from acting the next turn | ||
| Line 143: | Line 176: | ||
|- | |- | ||
|[[Mage]] | |[[Mage]] | ||
|[[Lightning]] | |[[Lightning]]<br>''(Lightning)'' | ||
|All Enemies | |All Enemies | ||
|Causes ~40 HP in Electric Damage | |Causes ~40 HP in Electric Damage | ||
| Line 149: | Line 182: | ||
|- | |- | ||
|[[Warrior]] | |[[Warrior]] | ||
|[[Wing Clipper]] | |[[Wing-Clipper]]<br>''(BirdSlash)'' | ||
|One Enemy | |One Enemy | ||
|Causes 25% percent extra damage to Floating enemies, regular damage to all others | |Causes 25% percent extra damage to Floating enemies, regular damage to all others | ||
| Line 155: | Line 188: | ||
|} | |} | ||
==Usefulness== | ====3DS Abilities==== | ||
The Sailor learns Tingle, which is somewhat useful when the player reaches [[ | {|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level''' | |||
|width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Title''' | |||
|width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns''' | |||
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Battles Needed''' | |||
|width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target''' | |||
|width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info''' | |||
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''MP''' | |||
|- | |||
|1 | |||
|Swabbie | |||
|[[Net Loss]] | |||
|1 | |||
|One Enemy | |||
|Snares an enemy in a fisherman's net, making them miss a turn. | |||
|0 | |||
|- | |||
|2 | |||
|Cabin Boy | |||
|[[Body Slam]] | |||
|5 | |||
|One Enemy | |||
|A body blow that deals damage to both slammer and slamee. | |||
|0 | |||
|- | |||
|rowspan=2|3 | |||
|rowspan=2|Rigger | |||
|[[Tingle]] | |||
|rowspan=2|7 | |||
|All Allies | |||
|Cures all party members of paralysis, sleep and other ailments. | |||
|2 | |||
|- | |||
|[[Hornpipe]] | |||
|One Group | |||
|A merry jig so infectious, it'll cause jiving enemies to miss a turn. | |||
|0 | |||
|- | |||
|4 | |||
|Mate | |||
|[[Mean Sweep]] | |||
|9 | |||
|One Enemy | |||
|Adds insult to injury by knocking a damaged enemy off their feet. | |||
|0 | |||
|- | |||
|5 | |||
|Bosun | |||
|[[Zzz Shanty]] | |||
|10 | |||
|One group | |||
|A sleep-inducing song that will set a group of enemies snoring. | |||
|0 | |||
|- | |||
|6 | |||
|First Mate | |||
|[[Stone's Throw]] | |||
|10 | |||
|One Group | |||
|Hurls rocks at a single group of enemies. | |||
|0 | |||
|- | |||
|7 | |||
|Ship's Captain | |||
|[[Swoosh]] | |||
|12 | |||
|One Group | |||
|A whirlwind that wallops a group of enemies. | |||
|4 | |||
|- | |||
|8 | |||
|Commodore | |||
|[[Lightning]] | |||
|30 | |||
|All Enemies | |||
|Calls down lightning to strike all enemies. | |||
|0 | |||
|} | |||
====Usefulness==== | |||
The Sailor learns Tingle, which is somewhat useful when the player reaches [[Wetlock]]. Lightning is also useful for clearing small fry. However, if the player should want a Sailor, make sure to master the Thief class as well to unlock the much more useful Pirate vocation. | |||
===[[Dragon Quest VII Reimagined]]=== | |||
Sailor is a basic vocation focused on damaging groups of enemies with ocean-themed spells and skills like [[Coral Grief]] and [[Lightning]]. They also get access to physical skills like [[Body Slam]], [[Helm Splitter]] or [[Stomp]]. | |||
Mastering it alongside [[Thief]] unlocks the [[Pirate]] vocation. | |||
<div style="display:flex; flex-wrap:wrap; gap:10px; align-items: flex-start; justify-content: flex-start;"> | |||
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;" | |||
|+ Proficiency | |||
|- | |||
! Level !! Type !! Name | |||
|- | |||
| 1 || [[File:DQVIIR Damage Skill.png|32px]] || [[Mean Sweep]] | |||
|- | |||
| 2 || [[File:DQVIIR Heal Skill.png|32px]] || [[Tingle]] | |||
|- | |||
| 3 || [[File:DQVIIR Damage Skill.png|32px]] || [[Body Slam]] | |||
|- | |||
| 4 || [[File:DQVIIR Damage Skill.png|32px]] || [[Coral Grief]] | |||
|- | |||
| 5 || [[File:DQVIIR Damage Skill.png|32px]] || [[Helm Splitter]] | |||
|- | |||
| 6 || [[File:DQVIIR Damage Skill.png|32px]] || [[Stomp]] | |||
|- | |||
| 7 || [[File:DQVIIR Damage Skill.png|32px]] || [[Kamikazee]] | |||
|- | |||
| 8 || [[File:DQVIIR Damage Skill.png|32px]] || [[Lightning]] | |||
|- | |||
! colspan=3| [[Let loose]] skill | |||
|- | |||
| colspan=3| [[File:DQVIIR Sailor Icon.png|32px]] '''[[Gritty Ditty]]''': Significantly increases all allies' attack power and agility. | |||
|} | |||
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;" | |||
|+ Attribute Adjustments | |||
|- | |||
! Maximum HP !! Maximum MP !! Attack !! Defence !! Magical Might !! Charm | |||
|- | |||
| [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || - || [[File:DQVIIR Stats Down Icon.png|20px]] | |||
|- | |||
! Magical Mending !! Strength !! Deftness !! Resilience !! Agility | |||
|- | |||
| [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || - | |||
|} | |||
</div> | |||
[[fr:Matelot]] | |||
{{DQVIIClasses}} | {{DQVIIClasses}} | ||
[[Category: | {{DQVIIRClasses}} | ||
[[Category:Dragon Quest VII | [[Category:Dragon Quest VII vocations]] | ||
[[Category:Dragon Quest VII Reimagined vocations]] | |||
Latest revision as of 18:58, 15 May 2026
| Vocation | |
| Sailor | |
The Hero as a Sailor in Dragon Quest VII (3DS remake). | |
| Japanese name: | 船乗り (Funanori) |
|---|---|
| Introduced in: | Dragon Quest VII |
| Appears in: | Dragon Quest VII Dragon Quest VII Reimagined |
The Sailor (船乗り, Funanori), previously localized as Mariner, is a vocation that is exclusive to the game Dragon Quest VII: Fragments of the Forgotten Past.
Description[edit | edit source]
The sailor is an experienced and hardy warrior of the sea. They will learn some travel spells that will be useful on the high seas such as Swoosh to propel ships on their own, Eye for Distance to spot any land, and Net Loss to haul in a big catch. In battle, the sailor can utilize learn sea-based techniques. They will also be resistant to sea-based skills like Tsunami. After mastering this class, the Sailor can become a Pirate, provided that they have also mastered the Thief class.
Appearances[edit | edit source]
Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]
Stat Changes[edit | edit source]

| Statistics | Change |
| Battles to Master | 135 (PS1)/83 (3DS) |
| Strength | Null |
| Agility | +5% |
| Resilience | +10% |
| Wisdom | -10% |
| Style | Null |
| Max HP | +15% |
| Max MP | -20% |
- Sailors will become slightly resistant to Jolly Rager and Maelstrom as they increase in rank.
| Rank | Resistance Rate |
|---|---|
| 1 | 100% |
| 2 | 100% |
| 3 | 100% |
| 4 | 100% |
| 5 | 100% |
| 6 | 100% |
| 7 | 205/256 |
| 8 | 205/256 |
PSX Abilities[edit | edit source]
While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Beginner | 0 | ||||
| 2 | Novice | Net Loss (Fishnet) |
14 | One Enemy | If successful, prevents enemy from acting the next turn | 0 |
| 3 | Deckhand | Body Slam (Ramming) |
25 | One Enemy | Reduces user and enemy to 20% HP if successful | 0 |
| 4 | Seafarer | BirdEye | 43 | Field | When cast, finds the nearest town | 0 |
| 5 | Navigator | 60 | ||||
| 6 | Helmsman | Tingle (NumbOff) |
75 | All Allies | When cast, removes paralysis from allies | 2 |
| 7 | Captain | Swoosh (Infermore) |
95 | One Group | Causes 25~55 HP in Wind Damage | 4 |
| 8 | Admiral | Tidal Wave (Tsunami) |
135 | All Enemies | If successful, causes 30~40 HP in Wind Damage | 0 |
Hybrid Abilities[edit | edit source]
| Hybrid | Learns | Target | Info | MP |
| Troubadour (Bard) |
Zzz Shanty (WaveSong) |
One Group | Causes one group to fall asleep | 0 |
| Priest | Lifeboat (HolyAura) |
All Allies | Prevents allies from being damaged. However, they can't attack | 10 |
| Dancer | Hornpipe (ShipDance) |
One Enemy | If successful, prevents one enemy from acting the next turn | 0 |
| Martial artist | Mean Sweep (BigTrip) |
One Enemy | Damages the enemy and prevents them from acting the next turn | 0 |
| Mage | Lightning (Lightning) |
All Enemies | Causes ~40 HP in Electric Damage | 0 |
| Warrior | Wing-Clipper (BirdSlash) |
One Enemy | Causes 25% percent extra damage to Floating enemies, regular damage to all others | 0 |
3DS Abilities[edit | edit source]
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Swabbie | Net Loss | 1 | One Enemy | Snares an enemy in a fisherman's net, making them miss a turn. | 0 |
| 2 | Cabin Boy | Body Slam | 5 | One Enemy | A body blow that deals damage to both slammer and slamee. | 0 |
| 3 | Rigger | Tingle | 7 | All Allies | Cures all party members of paralysis, sleep and other ailments. | 2 |
| Hornpipe | One Group | A merry jig so infectious, it'll cause jiving enemies to miss a turn. | 0 | |||
| 4 | Mate | Mean Sweep | 9 | One Enemy | Adds insult to injury by knocking a damaged enemy off their feet. | 0 |
| 5 | Bosun | Zzz Shanty | 10 | One group | A sleep-inducing song that will set a group of enemies snoring. | 0 |
| 6 | First Mate | Stone's Throw | 10 | One Group | Hurls rocks at a single group of enemies. | 0 |
| 7 | Ship's Captain | Swoosh | 12 | One Group | A whirlwind that wallops a group of enemies. | 4 |
| 8 | Commodore | Lightning | 30 | All Enemies | Calls down lightning to strike all enemies. | 0 |
Usefulness[edit | edit source]
The Sailor learns Tingle, which is somewhat useful when the player reaches Wetlock. Lightning is also useful for clearing small fry. However, if the player should want a Sailor, make sure to master the Thief class as well to unlock the much more useful Pirate vocation.
Dragon Quest VII Reimagined[edit | edit source]
Sailor is a basic vocation focused on damaging groups of enemies with ocean-themed spells and skills like Coral Grief and Lightning. They also get access to physical skills like Body Slam, Helm Splitter or Stomp.
Mastering it alongside Thief unlocks the Pirate vocation.
| Level | Type | Name |
|---|---|---|
| 1 | Mean Sweep | |
| 2 | Tingle | |
| 3 | Body Slam | |
| 4 | Coral Grief | |
| 5 | Helm Splitter | |
| 6 | Stomp | |
| 7 | Kamikazee | |
| 8 | Lightning | |
| Let loose skill | ||
| Maximum HP | Maximum MP | Attack | Defence | Magical Might | Charm |
|---|---|---|---|---|---|
| - | |||||
| Magical Mending | Strength | Deftness | Resilience | Agility | |
| - |