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[[Image:Baramosgonus-n.gif]]
{{Monster Infobox
|title=Bones of Baramos
|image=[[File:DQMTW3D Bones of Baramos.png]]
|caption=Art by [[Akira Toriyama]]
|kanji=バラモスゾンビ
|romanji=Baramosu zonbi
|old=Baramos Gonus (''III'' NES)<br>BaraGonus (''III'' GBC)
|firstappear={{DQ3}}
|monster1=[[Baramos]]<br>[[Baramonster]]<br>[[Dragon zombie]]<br>[[Drakenstein]]<br>[[Skelegon]]<br>[[Soul of Baramos]]}}
 
The '''Bones of Baramos''' is a recurring {{MFamilies}} that was first introduced in {{Dragon Quest III}}.
 
A literal shell of his former self, [[Baramos]]'s rotten corpse is reanimated by [[Zoma]]'s sorcery to delay the {{Hero 3}} and {{Party 3}}'s advance. It has gone on to appear as both a boss and a recruitable monster in other games.
 
==Characteristics==
In its original appearance and most games, the Bones of Baramos is merely a different colour scheme of [[Skelegon]].
Although their designs differ in two principal reasons: the colour of the bones and the colour of the eyes.
The colour of the bones is a deep shade of purple (since purple is the color of death in Japan) and the colour of the pupils of the eyes are white, instead of blue.
 
However, in ''Emblem of Roto'', {{DQM3D}}, and in ''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]'' his design is completely different: instead of merely being the skeleton of [[Baramos]], it is now an actual zombie, reflecting the monster's Japanese name. This is proven by the fact that some flesh is still held into the bones and because this zombie still wears the cape that [[Baramos]] wore in life. The skin shown is a sickly shade of green, really zombie-like, the bones are still purple, but the eyes are a solid blue. The cape's colors are more darker and the cape itself has been torn in different sections.
 
''[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]'' features a completely different design, instead simply being another palette swap of Baramos himself with a purple body and robes in a different shade of purple.
 
==Appearences==
==={{DQ3}}===
{{DQ3Enemy
|name=Bones of Baramos
|kanji=バラモスゾンビ
|romanji=Baramosu zonbi
|bestiaryNumber=#132
|sprite=[[File:Bones of baramos nes.png|125px]]
|lvl=63
|hp=900 ({{NES}}) <br> 3,000 (Remakes)
|mp=0
|exp=14,300
|gold=115
|attack=360
|defense=0
|agility=0
|spells=None
|skills=Acts twice per turn. (33%)<br>Recovers 50 {{HP}} per turn.
|item=[[Sword of ruin]]{{fraction|1|256}}
|locations=[[Zoma's Citadel]]
|evasion={{fraction|0|64}}
|fire-resist=0%
|crack-resist=0%
|woosh-resist=0%
|zap-resist=0%
|whack-resist=100%
|kamikazee-resist=100%
|poof-resist=100%
|dazzle-resist=70%
|snooze-resist=100%
|drain-magic-resist=100%
|fizzle-resist=100%
|fuddle-resist=100%
|sap-resist=100%
|deceleratle-resist=100%
|snes-sprites=[[File:Bones of baramos snes.png]]
|gbc-sprites=[[File:Bones of Baramos III gbc.png]]
|switch-sprites=[[File:Bones of Baramous III switch.png|125px]]
}}
 
==={{DQ3HD}}===
{{DQ3HD2DEnemy
|name=Bones of Baramos
|kanji=バラモスゾンビ
|romanji=Baramosu zonbi
|bestiaryNumber=#160
|family=None
|description=Now bereft of the spirit of an insufferable scourge, this sorry skeleton has no will of its own, moving instead to the whims of dark forces. Best lay it to rest for good
|sprite=[[File:Bones of baramos DQ III HD sprite.png]]
|hp=2960
|mp=97
|exp=114,400
|gold=0
|attack=545
|defense=392
|agility=171
|spells=None
|skills=Acts 2~3 times per turn<br>[[Attack Attacker]]<br>[[Double Up]]<br>Recovers 290~399 HP per turn
|item=[[Dark robe]]{{fraction|1|128}}
|locations=[[Zoma's Citadel]]
|evasion=0/64
|fire-resist=-125%
|explosion-resist=-125%
|ice-resist=0%
|wind-resist=0%
|strike-resist=0%
|lightning-resist=-150%
|drain-magic-resist=0%
|whack-resist=100%
|kamikazee-resist=100%
|poof-resist=100%
|dazzle-resist=0%
|fizzle-resist=100%
|fuddle-resist=100%
|paralysis-resist=100%
|snooze-resist=100%
|stumble-resist=0%
|stun-resist=100%
|deceleratle-resist=0%
|sap-resist=0%
}}
====Draconian difficulty strategy====
Once again, this boss got a massive buff in the HD-2D Remake. 2~3 actions a turn, '''~300 HP''' regeneration, and [[Attack Attacker]] and [[Double Up]] too, which will delete even the bulkiest character in one hit despite having multiple layers of defense through of [[Kabuff]].
 
Bones of Baramos is [[Snooze]]-immune. Instead, your only real option is to kill it before it kills you, as long-term survival simply doesn't exist with how much Double Up does even though Kabuff stacks. Still, it's usually worth it to get 3~4 Kabuffs up, as they will let your party survive 1-2 more extra hits. If you have means to get extra evasion, use them. The boss' defense isn't 0 anymore; [[Sap]] works and is fairly reliable, so use it if relying on physical damage. Otherwise, spam as much [[Kazap]] and [[Kafrizz]] as you possibly can and hope the boss misses his attacks and doesn't use Double Up.
 
==={{DQ10}}===
Bones of Baramos began appearing in Version 1.5.4 of the game as a rare boss in the [[Magical Labyrinth]], as well as one of the so-called "Three Legendary Demons" along with the [[Soul of Baramos]] and [[King Hydra]].
 
==={{DQM3D}}===
{{Stub}}
 
==={{DQM2R}}===
{{Stub}}
 
==={{DQMJ3}}===
{{Stub}}
 
==={{DQM3}}===
{{DQM3Enemy
|name=Bones of Baramos
|kanji=バラモスゾンビ
|romanji=Baramosu zonbi
|icon=[[File:Bones of baramos DQM3 portrait.png|100px|Bones of Baramos]]
|family=[[File:DQM3 undead family icon.png|link=Undead family]]
|hp=1,450
|mp=320
|attack=560
|defense=390
|wisdom=310
|agility=480
|bestiary=#496
|rank='''S'''
|in-game-description=The reanimated bones of an [[Baramos|archfiend]] with ambitions to rule the world once thwarted by a [[Hero (Dragon Quest III)|great hero]]. Now bereft of his brain, all he can do is run rampant with rage.
|talents=[[Bad Breather]] (lv. 1)
|traits=[[Paralysing Touch]] (lv. 1)<br>[[Intimidating]] (lv. 20)<br>[[Dodge Denier]] (lv. 40)
|ltraits=[[Tactical Genius]] (lv. 1)<br>[[Tit for Tat]] (lv. 1)<br>[[Insta-Oomph]] (lv. 60)
|habitat=This monster has no natural habitat
|items=N/A
|synthesis=[[File:Skelegon DQM3 portrait.png|64px|link=Skelegon]] X [[File:Baramos DQM3 portrait.png|64px|link=Baramos]] = [[File:Bones of baramos DQM3 portrait.png|64px|Bones of Baramos]]
|fusions=[[File:Bones of baramos DQM3 portrait.png|64px|Bones of Baramos]] X [[File:Calasmos DQM3 portrait.png|64px|link=Calasmos]] X [[File:King hydra DQM3 portrait.png|64px|link=King Hydra]] X [[File:Malroth DQM3 portrait.png|64px|link=Malroth]] = [[File:Zoma DQM3 portrait.png|64px|link=Zoma]]<br>(Two-generation synthesis)
|fire-resist=-25%
|water-resist=0%
|wind-resist=25%
|earth-resist=50%
|explosion-resist=0%
|ice-resist=50%
|electricity-resist=0%
|light-resist=0%
|dark-resist=50%
|debilitation-resist=0%
|bedazzlement-resist=-25%
|antimagic-resist=0%
|mp-absorption-resist=50%
|confusion-resist=0%
|sleep-resist=25%
|paralysis-resist=50%
|stun-resist=0%
|poison-resist=50%
|instant-death-resist=0%
}}
 
==={{DQMSL}}===
This game featured both the {{MFamilies}}'s original design and the design introduced in ''Terry's Wonderland 3D'' as a separate {{MFamilies}}, the latter being known as "Corpse of Enmity Bones of Baramos" (怨恨の骸バラモスゾンビ, ''Enkon no Mukuro Baramosu Zonbi'') in order to differentiate the two. Both were SS-rank {{MFamilies}}s of the [[Undead family]].
 
==={{DQStars}}===
Bones of Baramos appears as a minor boss in the {{Dragon Quest III}} story events, as well as in Guided by [[Rubiss]] Light. In both cases it appears in the boss rush prior to facing [[Zoma]].
 
==={{DQTact}}===
Bones of Baramos is a S-rank monster of the [[Undead family]] and first appeared as a boss during the original ''Dragon Quest III'' event, eventually appearing on its own banner during the second part of the Silver Week event alongside [[Skeleton swordsman (recurring)|Skeleton swordsman]]. Bones of Baramos can be faced in Chapter 5, Episode 3: [[Baramos]]? of the ''Dragon Quest III'' event quests. As of the most recent update in the Japanese version, it can be scouted from any banner, including the Regular SP Scout.
{{DQTactEnemy
|name=Bones of Baramos
|kanji=バラモスゾンビ
|romanji=Baramosuzonbi
|sprite=[[Image:DQT Bones of Baramos.png|300px]]
|family=Undead
|rank=S
|role=Attack
|lvl=140
|hp=1,327
|mp=419
|move=2
|attack=592
|defense=452
|agility=510
|wisdom=220
|weight=50
|bskill1=[[Slowing Slug]]
|bskill2=[[Genocide Breath]]{{tt|*|Level 32}}
|bskill3=[[Dastardly Talons]]{{tt|*|Level 52}}
|askill1=Resentful Will/Stats Up
|askill2=Bang Res +25/Stats Up
|askill3=Dastardly Talons Potency +5%/Stats Up<br>'''Corpse Tenacity''': Heals HP at start of turn 2 action.
|askill4=Zap]] Res +25/Stats Up
|askill5=Dastardly Talons Potency +5%/Stats Up<br>'''Undying Corpse''': Heals HP at start of turn 3 action.
|lperk1=Lowers enemy DEF by 20% in a 5x5 square around it.
|bperk1=ATK +15<br>Max HP +30
|bperk2='''Deepening Hate''': Raises ATK for 3 turns at action start until turn 3.
|bperk3=Dastardly Talons Potency +2%
|aperk1='''Resentful Will''': Raises Move and Physical Res for 3 turns at action start until turn 3.
|frizz-resist=Very Weak
|sizz-resist=Very Weak
|crack-resist=Normal
|woosh-resist=Normal
|bang-resist=Half Res
|zap-resist=Half Res
|zam-resist=Normal
|snooze-resist=Normal
|poison-resist=Normal
|physical-seal-resist=Half Res
|spell-seal-resist=Normal
|martial-seal-resist=Normal
|breath-seal-resist=Super Weak
|hobble-resist=Normal
|stun-resist=Immune
|blind-resist=Super Weak
|curse-resist=Normal
|paralysis-resist=Half Res
|confusion-resist=Normal
|charm-resist=Normal
}}
 
==Trivia==
*Due to being a pallet swap in his original design, the zombified [[Baramos]] is shown to have wings when his original artwork and sprites do not convey or allude to these limbs at all.
 
==Gallery==
<center><gallery>
File:Bones of baramos DQ III HD sprite sheet.png|HD sprite sheet
File:DQX Baramos Zombie.jpg|Bones of Baramos in {{X}}.
File:Baramos Zombie.png|Bones of Baramos in {{Monsters: 3D}}.
File:DQM2-3D Bones of Baramos Icon.jpg|Icon in {{Monsters 2: 3D}}.
File:DQMSL Enkon no Mukuro Baramos Zombie.jpg|Corpse of Enmity Bones of Baramos in {{Super Light}}.
File:DQ Stars Android Bones of Baramos.jpg|Appearance in {{DQStars}}.
File:DQR Bones of Baramos.jpg|{{Rivals}} official art.
File:DQR Bones of Baramos.png
File:DQT GaikotsuKenshi BaramosZombie.jpg|The [[Skeleton swordsman (recurring)|Skeleton swordsman]] and Bones of Baramos in {{Tact}}.
File:DQT Baramos Zombie.jpg|{{Tact}} official art.
File:Stars Bones of Baramos.png|[[Dragon Quest of the Stars|Stars]] portrait.
</gallery></center>
 
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III bosses]]{{Wikia}}
[[Category:Dragon Quest III bosses]]
[[Category:Dragon Quest III HD-2D Remake enemies]]
[[Category:Dragon Quest III HD-2D Remake bosses]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D enemies]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key enemies]]
[[Category:Dragon Quest Monsters: Joker 3 enemies]]
[[Category:Dragon Quest Monsters: The Dark Prince enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest Rivals enemies]]
[[Category:Dragon Quest Walk enemies]]
[[Category:Dragon Quest Walk bosses]]
[[Category:Dragon Quest Tact bosses]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshi Keshi enemies]]
 
[[fr:Os de Baramos]]

Latest revision as of 08:06, 21 July 2026

The Bones of Baramos is a recurring monster that was first introduced in Dragon Quest III.

A literal shell of his former self, Baramos's rotten corpse is reanimated by Zoma's sorcery to delay the Hero and party's advance. It has gone on to appear as both a boss and a recruitable monster in other games.

Characteristics[edit | edit source]

In its original appearance and most games, the Bones of Baramos is merely a different colour scheme of Skelegon. Although their designs differ in two principal reasons: the colour of the bones and the colour of the eyes. The colour of the bones is a deep shade of purple (since purple is the color of death in Japan) and the colour of the pupils of the eyes are white, instead of blue.

However, in Emblem of Roto, Dragon Quest Monsters: Terry's Wonderland 3D, and in Iru and Luca's Marvelous Mysterious Key his design is completely different: instead of merely being the skeleton of Baramos, it is now an actual zombie, reflecting the monster's Japanese name. This is proven by the fact that some flesh is still held into the bones and because this zombie still wears the cape that Baramos wore in life. The skin shown is a sickly shade of green, really zombie-like, the bones are still purple, but the eyes are a solid blue. The cape's colors are more darker and the cape itself has been torn in different sections.

Monster Battle Road Victory features a completely different design, instead simply being another palette swap of Baramos himself with a purple body and robes in a different shade of purple.

Appearences[edit | edit source]

Dragon Quest III: The Seeds of Salvation[edit | edit source]

Bones of Baramos (バラモスゾンビ Baramosu zonbi)
Bestiary Number: #132
Dragon Quest III: The Seeds of Salvation
Sprites Attributes
NES SFC GBC Switch Level HP MP EXP Gold Attack Defence Agility Evasion
63 900 (NES)
3,000 (Remakes)
0 14,300 115 360 0 0 064
Resistances
Fire Crack Woosh Zap Whack Kamikazee Poof Dazzle Snooze Drain Magic Fizzle Fuddle Sap Deceleratle
0% 0% 0% 0% 100% 100% 100% 70% 100% 100% 100% 100% 100% 100%
Additional information
Spells Skills Locations Item Drop
None Acts twice per turn. (33%)
Recovers 50 HP per turn.
Zoma's Citadel Sword of ruin1256


Dragon Quest III HD-2D Remake[edit | edit source]

Bones of Baramos (バラモスゾンビ, Baramosu zonbi )
Defeated Monster List number: #160
Dragon Quest III HD-2D Remake
Attributes
Sprite Family HP MP EXP Gold Attack Defence Agility Evasion
None 2960 97 114,400 0 545 392 171 0/64
Resistances
Fire Explosion Ice Wind Strike Lightning Drain Magic Whack Kamikazee Poof
-125% -125% 0% 0% 0% -150% 0% 100% 100% 100%
Dazzle Fizzle Fuddle Paralysis Snooze Stumble Stun Deceleratle Blunt Sap
0% 100% 100% 100% 100% 0% 100% 0% ? 0%
Additional information
Spells Skills Locations Item Drop
None Acts 2~3 times per turn
Attack Attacker
Double Up
Recovers 290~399 HP per turn
Zoma's Citadel Dark robe1128
Description Now bereft of the spirit of an insufferable scourge, this sorry skeleton has no will of its own, moving instead to the whims of dark forces. Best lay it to rest for good

Draconian difficulty strategy[edit | edit source]

Once again, this boss got a massive buff in the HD-2D Remake. 2~3 actions a turn, ~300 HP regeneration, and Attack Attacker and Double Up too, which will delete even the bulkiest character in one hit despite having multiple layers of defense through of Kabuff.

Bones of Baramos is Snooze-immune. Instead, your only real option is to kill it before it kills you, as long-term survival simply doesn't exist with how much Double Up does even though Kabuff stacks. Still, it's usually worth it to get 3~4 Kabuffs up, as they will let your party survive 1-2 more extra hits. If you have means to get extra evasion, use them. The boss' defense isn't 0 anymore; Sap works and is fairly reliable, so use it if relying on physical damage. Otherwise, spam as much Kazap and Kafrizz as you possibly can and hope the boss misses his attacks and doesn't use Double Up.

Dragon Quest X [edit | edit source]

Bones of Baramos began appearing in Version 1.5.4 of the game as a rare boss in the Magical Labyrinth, as well as one of the so-called "Three Legendary Demons" along with the Soul of Baramos and King Hydra.

Dragon Quest Monsters: Terry's Wonderland 3D[edit | edit source]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit | edit source]

Dragon Quest Monsters: Joker 3[edit | edit source]

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Bones of Baramos (バラモスゾンビ, Baramosu zonbi )
Monsterpedia No.: #496
Dragon Quest Monsters: The Dark Prince
Icon Attributes
Bones of Baramos Family Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
S 1,450 320 560 390 480 310
Talents Traits Large-size exclusive traits Dropped items
Bad Breather (lv. 1) Paralysing Touch (lv. 1)
Intimidating (lv. 20)
Dodge Denier (lv. 40)
Tactical Genius (lv. 1)
Tit for Tat (lv. 1)
Insta-Oomph (lv. 60)
N/A
Resistances
Fire * Water * Explosion * Wind * Earth * Ice * Electricity * Light * Dark * Antimagic *
-25% 0% 0% 25% 50% 50% 0% 0% 50% 0%
Bedazzlement * Confusion * Debilitation * MP Absorption * Paralysis * Poison * Sleep * Stun * Instant Death *
-25% 0% 0% 50% 50% 50% 25% 0% 0%
Additional information
Description The reanimated bones of an archfiend with ambitions to rule the world once thwarted by a great hero. Now bereft of his brain, all he can do is run rampant with rage.
Location This monster has no natural habitat
Synthesis
Breeding chart
X = Bones of Baramos
Notable fusions
Bones of Baramos X X X =
(Two-generation synthesis)


Dragon Quest Monsters: Super Light[edit | edit source]

This game featured both the monster's original design and the design introduced in Terry's Wonderland 3D as a separate monster, the latter being known as "Corpse of Enmity Bones of Baramos" (怨恨の骸バラモスゾンビ, Enkon no Mukuro Baramosu Zonbi) in order to differentiate the two. Both were SS-rank monsters of the Undead family.

Dragon Quest of the Stars[edit | edit source]

Bones of Baramos appears as a minor boss in the Dragon Quest III story events, as well as in Guided by Rubiss Light. In both cases it appears in the boss rush prior to facing Zoma.

Dragon Quest Tact[edit | edit source]

Bones of Baramos is a S-rank monster of the Undead family and first appeared as a boss during the original Dragon Quest III event, eventually appearing on its own banner during the second part of the Silver Week event alongside Skeleton swordsman. Bones of Baramos can be faced in Chapter 5, Episode 3: Baramos? of the Dragon Quest III event quests. As of the most recent update in the Japanese version, it can be scouted from any banner, including the Regular SP Scout.

Bones of Baramos (バラモスゾンビ Baramosuzonbi)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
Attack 140 1,327 419 2
Attack Defence Agility Wisdom Weight
592 452 510 220 50
Resistances
Frizz Sizz Crack Woosh Bang
Very Weak Very Weak Normal Normal Half Res
Zap Zam Snooze Poison Physical Lock
Half Res Normal Normal Normal Half Res
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Normal Super Weak Normal Immune
Dazzle Curse Paralysis Confusion Charm
Super Weak Normal Half Res Normal Normal
Skills
Basic skills Awakening skills
Slowing Slug
Genocide Breath*
Dastardly Talons*
Resentful Will/Stats Up
Bang Res +25/Stats Up
Dastardly Talons Potency +5%/Stats Up
Corpse Tenacity: Heals HP at start of turn 2 action.
Zap]] Res +25/Stats Up
Dastardly Talons Potency +5%/Stats Up
Undying Corpse: Heals HP at start of turn 3 action.
Perks
Basic perks ATK +15
Max HP +30
Deepening Hate: Raises ATK for 3 turns at action start until turn 3.
Dastardly Talons Potency +2%
Leader perk Lowers enemy DEF by 20% in a 5x5 square around it.
Awakening perk Resentful Will: Raises Move and Physical Res for 3 turns at action start until turn 3.


Trivia[edit | edit source]

  • Due to being a pallet swap in his original design, the zombified Baramos is shown to have wings when his original artwork and sprites do not convey or allude to these limbs at all.

Gallery[edit | edit source]