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{{Monster Infobox
{{Monster Infobox
|title=Balhib
|title=Balhib
|image=[[File:DQV_DS Balhib.png|300px|center]]
|image=[[File:DQV_DS Balhib.png|375px]]
|caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
|kanji=ゴールデンゴーレム
|kanji=ゴールデンゴーレム
|romanji={{tt|Gōruden gōremu|Golden golem}}
|romanji={{tt|Gōruden gōremu|Golden golem}}
|old=GoldGolem
|old=GoldGolem
|firstappear={{DQ5}}
|firstappear={{Dragon Quest V}}
|monster1=[[Bilhaw]]<br>[[Emerald demon]]<br>[[Harmachis]]
}}
}}
The '''Balhib''' is a recurring {{MFamilies}} in the {{DQSeries}}.
The '''Balhib''' is a monster in the series.
 
Introduced in {{Dragon Quest V}}, it is a winged, centaur-like monster armed with an axe and brilliant, golden skin.


==Characteristics==
==Characteristics==
Balhibs are absurd parodies of the classic centaur, having a reptilian lower half that terminates in a long tail and a back covered by two bat wings. Their upper body is that of a muscular older man with a tall pair of horns, a wild mane of long purple hair, and a bushy mustache and eyebrows. They are usually portrayed as powerful {{MFamilies}}s, having many strengths granted to them. As indicated by their original names, they are apparently [[Material family|made of gold]] and will drop a very large sum when defeated.
Balhibs are winged, centaur-like monsters with golden skin and a reptilian lower half that terminates in a long tail, wielding a battle axe in both hands. Their upper body is that of a muscular older man with a tall pair of horns, a wild mane of long purple hair, and a bushy mustache and eyebrows. As indicated by their original names, they are [[Material family|made of gold]] and will drop a very large sum when defeated. In some games, they are considered demons.


==Appearances==
==Appearances==
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|agility=125
|agility=125
|exp=130
|exp=130
|gold=1023
|gold=1,023
|tameRate=N/A
|tameRate=N/A
|spells=[[Kaswoosh]]
|spells=[[Kaswoosh]]
|skills=Flails weapon(125% damage)
|skills=Flails its weapon about fiercely (125% damage)
|item=[[Hela's hammer]]{{fraction|1|64}}
|item=[[Hela's hammer]]{{fraction|1|64}}
|locations=[[Talon Tower]]<br>[[Nadiria]]<br>[[Mt. Zugzwang]]
|locations=[[Talon Tower]]<br>[[Nadiria]]<br>[[Mt. Zugzwang]]
|evasion=0/64
|evasion={{fraction|0|64}}
|frizz-resist=20%
|frizz-resist=20%
|sizz-resist=20%
|sizz-resist=20%
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|poison-resist=67%
|poison-resist=67%
|stun-resist=100%
|stun-resist=100%
|ps2-sprites=[[File:Balhib DQV PS2.png]]
|ps2-sprites=[[File:Balhib DQV PS2.png|150px]]
|ds-mobile-sprites=[[File:Balhib DQV DS.png]]
|ds-mobile-sprites=[[File:Balhib DQV DS.png]]
}}
}}
Introduced as a monster found around the end of the game in places such as [[Talon Tower]] and [[Nadiria]]. They have a large amount of {{HP}}, can deliver strong physical attacks, and cast [[Kaswoosh]] on the player's {{Party 5}}. The amount of [[gold]] they drop is usually worth the risk of fighting them, though.
{{Clear}}


==={{DQ10}}===
==={{DQ10}}===
Balhibs only appear as a boss in this entry, being faced from 1.3 onwards.
Balhib can be encountered as bosses during certain quests starting in Version 1.3.


==={{DQ11}}===
==={{DQ11}}===
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|gold=523
|gold=523
|spells=[[Kaswoosh]]
|spells=[[Kaswoosh]]
|skills=[[Defend|Parry]]<br>Brings its weapon crashing down. (125% damage)<br>Swings its weapon with reckless abandon (Three random attacks on {{Party 11}} members at 60% damage each).
|skills=Deflects attacks<br>Brings its weapon crashing down (125% damage)<br>Swings its weapon with reckless abandon (Three random attacks on party members at 60% damage each).
|items=[[Drasilian sovereign]]{{fraction|1|64}}<br>[[Gold bar]]{{fraction|1|128}}
|items=[[Drasilian sovereign]]{{fraction|1|64}}<br>[[Gold bar]]{{fraction|1|128}}
|locations=[[The Hotto Steppe|The Hotto Steppe - Southern Whale Way Station]] (second act)<br>[[Fortress of Fear]] (second act)<br>[[Ruby Path of Doom]] ({{3DS}} and {{Definitive Edition}} only)
|locations=[[The Hotto Steppe - Southern Whale Way Station]] (second act)<br>[[Fortress of Fear]] (second act)<br>Summoned by Jasper Unbound<br>[[Ruby Path of Doom]] (2D mode of 3DS and ''Definitive Edition'' only)
|evasion=N/a
|fire-resist=0%
|fire-resist=0%
|ice-resist=0%
|ice-resist=0%
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|elemental-resist=0%
|elemental-resist=0%
}}
}}
 
====Malicious====
{{DQ11Enemy
{{DQ11Enemy
|name=Malicious balhib
|name=Malicious balhib
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|gold=823
|gold=823
|spells=[[Kaswoosh]]
|spells=[[Kaswoosh]]
|skills=[[Defend|Parry]]<br>Brings its weapon crashing down. (125% damage)<br>Swings its weapon with reckless abandon (Three random attacks on {{Party 11}} members at 60% damage each).
|skills=Deflects attacks<br>Brings its weapon crashing down (125% damage)<br>Swings its weapon with reckless abandon (Three random attacks on party members at 60% damage each)
|items=[[Drasilian sovereign]]{{fraction|1|32}}<br>[[Gold bar]]{{fraction|1|128}}
|items=[[Drasilian sovereign]]{{fraction|1|32}}<br>[[Gold bar]]{{fraction|1|128}}
|locations=[[Gallopolis]] Region (third act)<br>[[Mount Pang-Lai]] (third act)
|locations=[[Gallopolis Region]] (third act)<br>[[Mount Pang-Lai]] (third act)
|evasion=N/a
|fire-resist=0%
|fire-resist=0%
|ice-resist=0%
|ice-resist=0%
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|elemental-resist=0%
|elemental-resist=0%
}}
}}
Appearing as a normal enemy properly in the main series for the first time since {{V}}, they are encountered near the end of the main game and can be summoned by [[Jasper]] in his Unbound form as a mockery of his [[Hendrik|former friend]]. Later in the post game, they are brainwashed by the [[Calasmos|Dark One]] after his revival, but otherwise act the same as in the main game.


==={{DQM}}===
==={{DQM}}===
{{DQMEnemy
{{DQMEnemy
|name=GoldGolem
|name=GoldGolem
|kanji= ゴールデンゴーレム
|kanji=ゴールデンゴーレム
|romanji=Gōruden gōremu
|romanji=Gōruden gōremu
|sprite=[[File:Balhib dqm1.png]]
|sprite=[[File:Balhib dqm1.png]]
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{{DQMJ2monster
{{DQMJ2monster
|name = Balhib
|name = Balhib
|image =
|image = [[File:Balhib joker 2.png]]
|family = {{Material}}
|family = {{Material}}
|rank = A
|rank = A
|size = S
|size = S
|weapons = {{Sword}}s, {{Axe}}s, {{Spear}}s, {{Staves}}
|weapons = {{Sword}}s, {{Axe}}s, {{Spear}}s, [[Wand Weapon Family|Staves]]
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Gold Getter]], [[List of Traits in Dragon Quest Monsters: Joker|Crafty Devil]]
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Gold Getter]], [[List of Traits in Dragon Quest Monsters: Joker|Crafty Devil]]
|resistances = Immune to [[Woosh]], [[Drain Magic]], and [[Dim]]
|resistances = Immune to [[Woosh]], [[Drain Magic]], and [[Dim]]
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|name=Balhib
|name=Balhib
|kanji=ゴールデンゴーレム  
|kanji=ゴールデンゴーレム  
|romanji=ゴールデンゴーレム
|romanji=Gōruden gōremu
|icon=[[File:Balhib DQM3 portrait.png|100px]]
|icon=[[File:Balhib DQM3 portrait.png|100px|Balhib]]
|family=[[File:DQM3 material family icon.png|link=Material family]]
|family=[[File:DQM3 material family icon.png|link=Material family]]
|hp=<big><big>1,350</big></big>
|hp=<big><big>1,350</big></big>
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|bestiary=#339
|bestiary=#339
|rank=<big><big>'''B'''</big></big>
|rank=<big><big>'''B'''</big></big>
|in-game-description=Golden golems brought to life by a magician. They wield giant axes with ease, unleashing deadly attacks and also excelling at using themselves defensively. Half-man, half-beast, but all danger
|in-game-description=Golden golems brought to life by a magician. They wield giant axes with ease, unleashing deadly attacks and also excelling at using themselves defensively. Half-man, half-beast, but all danger.
|talents=[[Just Ruler]] (lv. 1)
|talents=[[Just Ruler]] (lv. 1)
|traits=[[Metal Medley]] (lv. 1)<br>[[Bossesbane]] (lv. 20)<br>[[Dodge Denier]] (lv. 40)
|traits=[[Metal Medley]] (lv. 1)<br>[[Bossesbane]] (lv. 20)<br>[[Dodge Denier]] (lv. 40)
|ltraits=[[Tactical Genius]] (lv. 1)<br>[[Sleep Twitch]] (lv. 1)<br>[[Defensive Impulse]] (lv. 60)
|ltraits=[[Tactical Genius]] (lv. 1)<br>[[Cragmeister]] (lv. 1)<br>[[Crafty Devil]] (lv. 60)
|habitat=This {{MFamilies}} has no natural habitat
|habitat=This monster has no natural habitat
|items=N/A
|items=N/A
|synthesis=[[File:Coralossus DQM3 portrait.png|64px|link=Coralossus]] X [[File:Stone golem DQM3 portrait.png|64px|link=Stone golem]] X [[File:Firn fiend DQM3 portrait.png|64px|link=Firn fiend]] X [[File:Magmalice DQM3 portrait.png|64px|link=Magmalice]] = [[File:Balhib DQM3 portrait.png|64px]]<br>(Two generation synthesis)
|synthesis=[[File:Coralossus DQM3 portrait.png|64px|link=Coralossus]] X [[File:Stone golem DQM3 portrait.png|64px|link=Stone golem]] X [[File:Firn fiend DQM3 portrait.png|64px|link=Firn fiend]] X [[File:Magmalice DQM3 portrait.png|64px|link=Magmalice]] = [[File:Balhib DQM3 portrait.png|64px]]<br>(Two generation synthesis)
|fusions=
|fusions=[[File:Balhib DQM3 portrait.png|64px|Balhib]] X [[File:Metal king slime DQM3 portrait.png|64px|link=Metal king slime]] = [[File:Gem slime DQM3 portrait.jpeg|64px|link=Gem slime]]<br>[[File:Balhib DQM3 portrait.png|64px|Balhib]] X [[File:Metal dragon DQM3 portrait.png|64px|link=Metal dragon]] = [[File:Mechan-o'-Wyrm DQM3 portrait.png|64px|link=Mechan-o'-wyrm]]
|fire-resist=0%
|fire-resist=0%
|water-resist=0%
|water-resist=0%
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|instant-death-resist=0%
|instant-death-resist=0%
}}
}}
==={{DQMSL}}===
{{Stub}}
==={{DQStars}}===
{{Stub}}


==={{DQTact}}===
==={{DQTact}}===
Balhib appears as an A-rank {{MFamilies}} of the [[Material family|Inorganic family]] as part of the limited {{Dragon Quest V}}, appearing alongside Grandmaster [[Nimzo]] on his banner. It can participate in [[Slon the Rook]]'s Battle Road as a party member.
Balhib appears as an A-rank monster of the [[Material family|Inorganic family]] as part of the original ''Dragon Quest V'' event, appearing alongside [[Nimzo|Grandmaster Nimzo]] on his banner. It can participate in [[Slon the Rook]]'s Battle Road as a party member. As of the latest update in the Japanese version, it can be scouted from any banner, including the Regular SP Scout.  
{{DQTactEnemy
{{DQTactEnemy
|name=Balhib
|name=Balhib
|kanji=ゴールデンゴーレム
|kanji=ゴールデンゴーレム
|romanji=Gōruden gōremu
|romanji=Gōruden gōremu
|sprite=[[Image:DQT Balhib.png|325px]]
|sprite=[[Image:DQT Balhib.png|350x350px]]
|family=[[Image:Tact Icon Material.png|48px]]<br>{{Inorganic}}
|family=Material
|rank=[[Image:DQTact Rank Icon A.png|48px]]
|rank=A
|role=[[Image:DQTact AttackType.png|48px]]<br>{{Attack}}
|role=Attack
|lvl=120
|lvl=130
|hp=705
|hp=753
|mp=226
|mp=242
|move=4
|move=4
|attack=513
|attack=548
|defense=396
|defense=422
|agility=317
|agility=340
|wisdom=186
|wisdom=200
|weight=35
|weight=35
|bskill1=[[Dazzling Slash]]
|bskill1=[[Dazzling Slash]]
|bskill2=[[Tempest Slash]]{{tt|*|Level 22}}
|bskill2=[[Tempest Slash]]{{tt|*|Level 22}}
|bskill3=[[Dazzling Multislash]]{{tt|*|Level 44}}
|bskill3=[[Dazzling Multislash]]{{tt|*|Level 44}}
|askill1=Rare [[Buff]]/Stats Up
|askill1=Rare Buff/Stats Up
|askill2=[[Sizz]] Res +25/Stats Up
|askill2=Sizz Res +25/Stats Up
|askill3=[[Dazzling Multislash]] Potency +5%/Stats Up
|askill3=Dazzling Multislash Potency +5%/Stats Up
|askill4=[[Crack]] Res +25/Stats Up
|askill4=Crack Res +25/Stats Up
|askill5=[[Dazzling Multislash]] Potency +5%/Stats Up
|askill5=Dazzling Multislash Potency +5%/Stats Up
|lperk1=Raises physical potency of inorganic allies, including itself, by 10% in a 5x5 square around it.
|lperk1=Raises physical potency of inorganic allies, including itself, by 10% in a 5x5 square around it.
|bperk1={{ATK}} +10
|bperk1=ATK +10
|bperk2={{DEF}} +15
|bperk2=DEF +15
|bperk3=[[Dazzling Multislash]] Potency +2%
|bperk3=Dazzling Multislash Potency +2%
|aperk1='''Rare Buff''': Rarely greatly raises {{DEF}} for 4 turns at action start.
|aperk1='''Rare Buff''': Rarely greatly [[Buff|raises DEF]] for 4 turns at action start.
|frizz-resist=Normal
|frizz-resist=Normal
|sizz-resist=Half Res
|sizz-resist=Half Res
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}}
}}


==Etymology==
The word ''balhib'' is a term used by medieval Egyptians to refer to the Great Sphinx of Giza, a statue depicting a sphinx, which is a mythological creature that had the head of a man and the body of a lion.


==Similar species==
==In Other Languages==
*[[Bilhaw]]
{{OtherLanguages
*[[Emerald demon]] ({{Dragon Quest X}})
|es=Arpío|es-meaning=Masculine form of "arpía", the Spanish term for a harpy, a creature from Greek mythology with the body of a bird of prey and the head of a woman.
*[[Harmachis]]
|fr=Phix|fr-meaning=Derived from Φίξ, the Aeolic Greek term for a sphinx.
|de=Hau-Hott|de-meaning=
|it=Centopetra|it-meaning=From the Italian ''{{tt|centauro|centaur}}'' and the Latin ''{{tt|petra|stone, rock}}''.
|zh-tw={{tt|黃金巨像|Huángjīn jùxiàng}}|zh-tw-meaning=Traditional Chinese for "golden colossus".
}}
 
==Trivia==
* The word ''balhib'' is a term used by medieval Egyptians to refer to the Great Sphinx of Giza, a statue depicting a sphinx, which is a mythological creature that had the head of a man and the body of a lion.


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Balhib Super Famicom.png|{{Super Famicom}} artwork.
Balhib Super Famicom.png|Super Famicom artwork.
DQXI Balhib.jpg|{{XI}} polygon model.
DQXI Balhib.jpg|''XI'' polygon model.
DQXI Malicious Balhib.jpg|A Malicious balhib.
DQXI Malicious Balhib.jpg|A Malicious balhib.
Balhib psx.gif|''DQM I&II'' sprite
Balhib psx.gif|{{1·2}} sprite.
Balhib joker 2.png|{{Joker 2}} model.
Balhib joker 2.png|{{Joker 2}} model.
DQMBR Balhib.png|''Battle Road Victory'' cut-in.
DQMBR Balhib.png|''Battle Road Victory'' cut-in.
DQMBRV Balhib1.png|
DQMBRV Balhib1.png|
DQMSL Golden Golem.jpg|Appearance in ''Super Light''.
DQotS Balhib.jpg|{{Stars}} model.
DQotS Balhib.jpg|{{Stars}} model.
DQT Balhib Nimzo.jpg|Balhib and Grandmaster [[Nimzo]] in {{Tact}}.
DQT Balhib Nimzo.jpg|Balhib and Grandmaster [[Nimzo]] in ''Tact''
DQTCG Balhib.jpg|''DQ'' Trading Card.
DQTCG Balhib.jpg|''DQ'' Trading Card.
DQSB Balhib.jpg|''Scan Battlers'' card.
DQSB Balhib.jpg|''Scan Battlers'' card.
</gallery></center>
</gallery></center>


[[Category:Egyptian mythology]]
[[Category:Demons]]
[[Category:Floating enemies]]
[[Category:Material family]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest X enemies]]
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[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key enemies]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key enemies]]
[[Category:Dragon Quest Monsters: The Dark Prince enemies]]
[[Category:Dragon Quest Monsters: The Dark Prince enemies]]
[[Category:Dragon Quest Monsters: The Withered World enemies]]
[[Category:Dragon Quest: Monster Battle Road II Legend enemies]]
[[Category:Dragon Quest Monster Battle Road Victory enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest Walk enemies]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Scan Battlers enemies]]


[[es:Arpío]]
[[fr:Phix]]
[[fr:Phix]]

Latest revision as of 10:27, 24 August 2026

The Balhib is a monster in the series.

Characteristics[edit | edit source]

Balhibs are winged, centaur-like monsters with golden skin and a reptilian lower half that terminates in a long tail, wielding a battle axe in both hands. Their upper body is that of a muscular older man with a tall pair of horns, a wild mane of long purple hair, and a bushy mustache and eyebrows. As indicated by their original names, they are made of gold and will drop a very large sum when defeated. In some games, they are considered demons.

Appearances[edit | edit source]

Dragon Quest V: Hand of the Heavenly Bride[edit | edit source]

Balhib (ゴールデンゴーレム, Gōruden gōremu )
Big Book of Beasts No. : #153
Dragon Quest V: Hand of the Heavenly Bride
Sprites Attributes
SFC PS2 DS & Mobile HP MP EXP Gold Attack Defence Agility Evasion Recruit Rate
280 23 130 1,023 175 130 125 064 N/A
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Zap Whack Kamikazee
20% 20% 20% 20% 20% 20% 67% 20% 100% 67%
Drain Magic Poison Stun Poof Dazzle Sleep Fizzle Confusion Sap
0% 67% 100% 0% 67% 20% 0% 100% 20%
Additional information
Spells Skills Locations Dropped item
Kaswoosh Flails its weapon about fiercely (125% damage) Talon Tower
Nadiria
Mt. Zugzwang
Hela's hammer164
Notable changes in the remakes None


Dragon Quest X [edit | edit source]

Balhib can be encountered as bosses during certain quests starting in Version 1.3.

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Balhib (ゴールデンゴーレム, Gōruden gōremu )
Defeated Monster List No. : #333
Dragon Quest XI: Echoes of an Elusive Age
Image Attributes
Family HP MP EXP Gold Attack Defence Agility
Demon & Floating 566 20 1,457 523 303 245 146
Resistances
Fire Ice Wind Lightning Earth Dark Light MP Theft Insta-Death
0% 0% 25% 0% 0% 25% 25% 0% 100%
Poof Dazzle Fizzle Confusion Paralysis Poison Sleep Blunt Deceleratle
50% 50% 75% 50% 50% 0% 50% 0% 0%
Sap Spooky Aura Stumble Stun Charm Beguilement Double Down Elem Res Down
0% 0% 100% 99% 50% 50% 0% 0%
Additional information
Spells Skills Locations Dropped item
Kaswoosh Deflects attacks
Brings its weapon crashing down (125% damage)
Swings its weapon with reckless abandon (Three random attacks on party members at 60% damage each).
The Hotto Steppe - Southern Whale Way Station (second act)
Fortress of Fear (second act)
Summoned by Jasper Unbound
Ruby Path of Doom (2D mode of 3DS and Definitive Edition only)
Drasilian sovereign164
Gold bar1128
Description Great, golden statues magically filled with life force. Once they have identified an enemy, they will not rest until it has been utterly annihilated.

Malicious[edit | edit source]

Malicious balhib (ゴールデンゴーレム・邪, Gōruden gōremu・ja )
Defeated Monster List No. : #529
Dragon Quest XI: Echoes of an Elusive Age
Image Attributes
Family HP MP EXP Gold Attack Defence Agility
Demon & Floating 650 40 3,085 823 342 283 166
Resistances
Fire Ice Wind Lightning Earth Dark Light MP Theft Insta-Death
0% 0% 25% 0% 0% 25% 25% 0% 100%
Poof Dazzle Fizzle Confusion Paralysis Poison Sleep Blunt Deceleratle
50% 50% 75% 50% 50% 0% 50% 0% 0%
Sap Spooky Aura Stumble Stun Charm Beguilement Double Down Elem Res Down
0% 0% 100% 99% 50% 50% 0% 0%
Additional information
Spells Skills Locations Dropped item
Kaswoosh Deflects attacks
Brings its weapon crashing down (125% damage)
Swings its weapon with reckless abandon (Three random attacks on party members at 60% damage each)
Gallopolis Region (third act)
Mount Pang-Lai (third act)
Drasilian sovereign132
Gold bar1128
Description Balhibs who have morphed into a truly malevolent form under the malign influence of infinite evil.


Dragon Quest Monsters[edit | edit source]

GoldGolem (ゴールデンゴーレム, Gōruden gōremu )
Sprite Attributes
GBC PSX Family Level cap* HP Growth MP Growth Attack Growth Defence Growth Agility Growth Wisdom Growth
? Material 75 3/5 2/5 3/5 5/5 5/5 5/5
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rock* Zap*
Strong Strong Strong Strong Strong Strong Strong Weak Weak
Gigaslash Magic Burst Drain Magic * Whack* Kamikazee* Poison* Paralysis* Fuddle* Snooze*
Weak Weak Immune Immune Immune Immune Immune Immune Immune
Dazzle* Fizzle Ban Dance Gobstopper Stun* Sap* Decelerate* Curse
Immune Immune Strong Strong Strong Strong Strong Immune
Additional information
Description Made out of an elastic & durable metal.
Skills TatsuCall, Surge, BigBang
Location Only obtainable through breeding
Breeding Chart IceMan x LavaMan

Dragon Quest Monsters 2[edit | edit source]

GoldGolem (ゴールデンゴーレム, Gōruden gōremu )
Sprite Attributes
GBC PSX Family Level cap* HP Growth MP Growth Attack Growth Defence Growth Agility Growth Wisdom Growth
? Material 75 7/10 6/10 7/10 8/10 6/10 7/10
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rock* Water*
Strong Strong Strong Strong Strong Strong Strong Weak Strong
Zap* Gigaslash Magic Burst Drain Magic * Whack* Kamikazee* Poison* Paralysis* Fuddle*
Weak Weak Weak Immune Immune Immune Immune Immune Immune
Snooze* Dazzle* Fizzle Ban Dance Gobstopper Stun* Sap* Decelerate* Curse
Immune Immune Immune Strong Strong Strong Strong Strong Immune
Additional information
Description
Skills BigBang, Surge, TatsuCall
Location
Breeding Chart IceMan x LavaMan
LavaMan x BossTroll

Dragon Quest Monsters: Joker 2[edit | edit source]

Balhib
Dragon Quest Monsters: Joker 2
Sprite Attributes
Family Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
Material A S ? ? ? ? ? ?
Traits Skills Resistances
Gold Getter, Crafty Devil Cursader Immune to Woosh, Drain Magic, and Dim
Additional information
Weapons Swords, Axes, Spears, Staves
Location -
Breeding chart Gold golem x Firn fiend x Golem x Magmalice

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Balhib (ゴールデンゴーレム, Gōruden gōremu )
Monsterpedia No.: #339
Dragon Quest Monsters: The Dark Prince
Icon Attributes
Balhib Family Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
B 1,350 280 590 680 460 440
Talents Traits Large-size exclusive traits Dropped items
Just Ruler (lv. 1) Metal Medley (lv. 1)
Bossesbane (lv. 20)
Dodge Denier (lv. 40)
Tactical Genius (lv. 1)
Cragmeister (lv. 1)
Crafty Devil (lv. 60)
N/A
Resistances
Fire * Water * Explosion * Wind * Earth * Ice * Electricity * Light * Dark * Antimagic *
0% 0% 0% -25% 25% 50% 50% 0% 0% 50%
Bedazzlement * Confusion * Debilitation * MP Absorption * Paralysis * Poison * Sleep * Stun * Instant Death *
0% 50% 0% 50% 0% 50% -25% 25% 0%
Additional information
Description Golden golems brought to life by a magician. They wield giant axes with ease, unleashing deadly attacks and also excelling at using themselves defensively. Half-man, half-beast, but all danger.
Location This monster has no natural habitat
Synthesis
Breeding chart
X X X =
(Two generation synthesis)
Notable fusions
Balhib X =
Balhib X =


Dragon Quest Tact[edit | edit source]

Balhib appears as an A-rank monster of the Inorganic family as part of the original Dragon Quest V event, appearing alongside Grandmaster Nimzo on his banner. It can participate in Slon the Rook's Battle Road as a party member. As of the latest update in the Japanese version, it can be scouted from any banner, including the Regular SP Scout.

Balhib (ゴールデンゴーレム Gōruden gōremu)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
Attack 130 753 242 4
Attack Defence Agility Wisdom Weight
548 422 340 200 35
Resistances
Frizz Sizz Crack Woosh Bang
Normal Half Res Half Res Very Weak Normal
Zap Zam Snooze Poison Physical Lock
Normal Very Weak Normal Immune Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Normal Normal Super Weak Normal
Dazzle Curse Paralysis Confusion Charm
Normal Normal Half Res Super Weak Normal
Skills
Basic skills Awakening skills
Dazzling Slash
Tempest Slash*
Dazzling Multislash*
Rare Buff/Stats Up
Sizz Res +25/Stats Up
Dazzling Multislash Potency +5%/Stats Up
Crack Res +25/Stats Up
Dazzling Multislash Potency +5%/Stats Up
Perks
Basic perks ATK +10
DEF +15
Dazzling Multislash Potency +2%
Leader perk Raises physical potency of inorganic allies, including itself, by 10% in a 5x5 square around it.
Awakening perk Rare Buff: Rarely greatly raises DEF for 4 turns at action start.


In Other Languages[edit | edit source]

Language Translation Meaning
EspañolArpíoMasculine form of "arpía", the Spanish term for a harpy, a creature from Greek mythology with the body of a bird of prey and the head of a woman.
FrançaisPhixDerived from Φίξ, the Aeolic Greek term for a sphinx.
DeutschHau-Hott
ItalianoCentopetraFrom the Italian centauro and the Latin petra.
中文 (繁體)黃金巨像Traditional Chinese for "golden colossus".

Trivia[edit | edit source]

  • The word balhib is a term used by medieval Egyptians to refer to the Great Sphinx of Giza, a statue depicting a sphinx, which is a mythological creature that had the head of a man and the body of a lion.

Gallery[edit | edit source]