Ultra marine: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Shy-Guy2002 (talk | contribs) |
||
| (6 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
{{Monster Infobox | {{Monster Infobox | ||
|title=Ultra marine | |title=Ultra marine | ||
|image=[[File:Ultra marine artwork.png]] | |image=[[File:Ultra marine artwork.png|300px]] | ||
|caption=Art by [[Akira Toriyama]] | |caption=Art by [[Akira Toriyama]] | ||
|kanji={{tt|ナイトファイラス|Knight fires}} | |kanji={{tt|ナイトファイラス|Knight fires}} | ||
| Line 7: | Line 7: | ||
|old=None | |old=None | ||
|firstappear={{DQTreasures}} | |firstappear={{DQTreasures}} | ||
|monster1=[[Abject terror]]<br>[[Bathysfear]]<br>[[Darkest despair]]<br>[[Daviyaga]]<br>[[Dhuran]]<br>[[Indignus]]<br>[[Loss leader]]<br>[[Master commander]]<br>[[Nokturnus]]<br>[[Red giant]] | |||
}} | }} | ||
'''Ultra marines''' are icy-blue pallet-swaps of the [[Loss leader]]s. | '''Ultra marines''' are icy-blue pallet-swaps of the [[Loss leader]]s. | ||
| Line 15: | Line 16: | ||
|name=Ultra marine | |name=Ultra marine | ||
|sprite=[[File:Ultra marine DQTR portrait.jpg|100px]] | |sprite=[[File:Ultra marine DQTR portrait.jpg|100px]] | ||
|forte= | |forte=Scan | ||
|treasure=3 | |treasure=3 | ||
|safekeeping=95% | |safekeeping=95% | ||
|bestiaryNumber=#68 | |bestiaryNumber=#68 | ||
|family={{Demon}} | |family={{Demon}} | ||
|trivia= | |trivia=N/A | ||
|food=[[Beefy brisket]] | |food=[[File:Beefy brisket DQTR icon.png|link=Beefy brisket|50px]][[File:Beefier brisket DQTR icon.png|link=Beefier brisket|70px]][[File:Detax draught dqtr icon.png|link=Detox draught|50px]][[File:Double detox draught dqtr icon.png|link=Double detox draught|70px]] | ||
|habitats=[[The Hinterquarters]], see below | |habitats=[[The Hinterquarters]], see below | ||
|items=[[Princely powder]] | |items=[[File:Princely powder dqtr icon.png|link=Princely powder|50px]][[File:Magic beast horn dqtr icon.png|link=Magic beast horn|50px]] | ||
|hp1=65 | |hp1=65 | ||
|mp1=10 | |mp1=10 | ||
| Line 36: | Line 37: | ||
|deftness2=375 | |deftness2=375 | ||
|magic2=367 | |magic2=367 | ||
|ability1=[[ | |ability1=[[Electroslash]] | ||
|ability2=[[ | |ability2=[[Fullheal]] | ||
|ability3=[[ | |ability3=[[Merciless Blade]] | ||
|ability4=[[ | |ability4=[[Sacred Slash]] | ||
|ability5=[[ | |ability5=[[Total War Cry]] | ||
|ability6=[[ | |ability6=[[Unrelenting Force]] | ||
|daname=[[Dark Machinations]] | |daname=[[Dark Machinations]] | ||
|target=Area | |target=Area | ||
| Line 69: | Line 70: | ||
}} | }} | ||
The ultra marine appears in the same place as the loss leader in the Hinterquarters are the gem variant. Players can trigger the monster to appear at will by launching [[Erik]] or [[Mia]] up to a specific ledge with the loss leader in view and then rotating the camera until the ultra marine appears instead. | The ultra marine appears in the same place as the loss leader in the Hinterquarters are the gem variant. Players can trigger the monster to appear at will by launching [[Erik]] or [[Mia]] up to a specific ledge with the loss leader in view and then rotating the camera until the ultra marine appears instead. | ||
==Etymology== | ==Etymology== | ||
| Line 77: | Line 79: | ||
File:DQTR ultra marine spawn trick.jpg|The ledge where either child must stand to rotate the camera and trigger the marine to appear | File:DQTR ultra marine spawn trick.jpg|The ledge where either child must stand to rotate the camera and trigger the marine to appear | ||
</gallery> | </gallery> | ||
[[Category:Dragon Quest Treasures enemies]] | [[Category:Dragon Quest Treasures enemies]] | ||
Latest revision as of 17:41, 9 September 2026
| Dragon Quest monster | |
|---|---|
| Ultra marine | |
Art by Akira Toriyama | |
| Japanese | ナイトファイラス |
| Romaji | Naito fuairasu |
| First appearance | Dragon Quest Treasures |
| Old localisation | None |
| Variants | Abject terror Bathysfear Darkest despair Daviyaga Dhuran Indignus Loss leader Master commander Nokturnus Red giant |
Ultra marines are icy-blue pallet-swaps of the Loss leaders.
Appearances[edit | edit source]
Dragon Quest Treasures[edit | edit source]
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The ultra marine appears in the same place as the loss leader in the Hinterquarters are the gem variant. Players can trigger the monster to appear at will by launching Erik or Mia up to a specific ledge with the loss leader in view and then rotating the camera until the ultra marine appears instead.
Etymology[edit | edit source]
- Ultra marine is the term for the powdered form of lapis lazuli
Gallery[edit | edit source]
-
The ledge where either child must stand to rotate the camera and trigger the marine to appear