Dancing flame: Difference between revisions

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{{Monster Infobox
{{Monster Infobox
|title=Dancing flame
|title=Dancing flame
|image=[[Image:DQII_Dancing_Flame.png|225px|center]]
|image=[[Image:DQVIII Dancing Flame.png|250px|center]]
|caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
|kanji=フレイム
|kanji={{tt|フレイム|Flame}}
|romanji=Fureimu
|romanji=Fureimu
|old=Flame
|old=Flame
|firstappear=''[[Dragon Quest II]]''
|firstappear={{Dragon Quest II}}
}}
|monster1=[[Buntzenberner]]<br>[[Dancing Flame in Memoriam]]<br>[[Flameman]] (infamous monster)<br>[[Frostburn]]<br>[[Green glow]]<br>[[Mawkeeper]]<br>[[Old flame]]<br>[[Torchman]] (infamous monster)}}
The '''Dancing flame''' is a recurring monster in the ''[[Dragon Quest series|Dragon Quest]]'' series. Introduced in ''[[Dragon Quest II]]'', it is a human-shaped being of fire sporting a smoldering smile.
 
The '''dancing flame''' is a recurring monster in the {{DQSeries}}. Introduced in {{DQ2}}, it is a ghost born of smoldering fury in the form of fire.


==Characteristics==
==Characteristics==
Dancing flames are somewhat humanoid in shape, having two arms, two legs, and a round body with a slight lump at the top to help put a head to their phantasmal face. In some titles they are depicted as having blue fire filling the insides of their yellow-red fire bodies, indicating that their centers are much hotter than the rest of their body.
Dancing [[Elemental family|flames]] are somewhat humanoid in shape, having two arms, two legs, and a round body with a slight lump at the top to help put a head to their phantasmal face. In some titles, they are depicted as having blue fire filling the insides of their yellow-red fire bodies, indicating that their centers are much hotter than the rest of their body.


Seeing as how they appear to be fire itself, dancing flames are usually shown to be masters of fire attacks both magic and skill based. Their fiery bodies also give a kick to their physical attacks, and provides them with full inferno immunity in all appearances.
Seeing as how they appear to be fire itself, dancing flames are usually shown to be masters of fire attacks, both magic and skill based. Their fiery bodies also give a kick to their physical attacks, and provides them with full inferno immunity in all appearances. A dancing flame that burns for at least 1,000 years without being extinguished is said to evolve into an [[old flame]].


==Appearances==
==Appearances==
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{{DQ2Enemy
{{DQ2Enemy
|name=Dancing Flame
|name=Dancing Flame
|kanji=  
|kanji=フレイム
|romanji=
|romanji=Fureimu
|nes-sprite=[[File:Dancingflame DQII NES.gif]]
|nes-sprite=[[File:Dancingflame DQII NES.gif]]
|nes-hp=55
|nes-hp=55
Line 29: Line 30:
|nes-defense=32
|nes-defense=32
|nes-agility=78
|nes-agility=78
|nes-spells=Fire Breath<br/>Call ally
|nes-spells=Breathes fire (17~33 damage)<br/>Call for backup (Dancing flame)
|nes-locations=[[Cave to Rendarak]]
|nes-locations=[[Cave to Rendarak]]<br>[[Hall of Hargon]]
|nes-item=[[Magic armor]] ({{fraction|1|32}})
|nes-item=[[Magic armour]] ({{fraction|1|32}})
|nes-evasion={{fraction|1|64}}
|nes-evasion={{fraction|1|64}}
|nes-fire-resist={{fraction|7|7}}
|nes-fire-resist={{fraction|7|7}}
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|nes-fizzle-resist={{fraction|7|7}}
|nes-fizzle-resist={{fraction|7|7}}
|nes-kasap-resist={{fraction|2|7}}
|nes-kasap-resist={{fraction|2|7}}
|remake-sprites=[[File:DQ2-SNES-DANCING-FLAME.png]] [[File:DQ2-GBC-DANCING-FLAME.png]]
|remake-sprites=[[File:DQ2-SNES-DANCING-FLAME.png]] [[File:DQ2-GBC-DANCING-FLAME.png]][[Image:Dancing Flame DQII iOS.png|48px]][[Image:Dancing Flame Erdrick Trilogy Switch.png|48px]]
|remake-hp=65
|remake-hp=65
|remake-mp=0
|remake-mp=0
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|remake-defense=54
|remake-defense=54
|remake-agility=68
|remake-agility=68
|remake-spells=Fire Breath<br/>Call ally
|remake-spells=[[Fire Breath]]<br>[[Flame Breath]]<br>Call for backup (Dancing flame)
|remake-locations=[[Cave to Rendarak]]
|remake-locations=[[Cave to Rendarak]]<br>[[Hall of Hargon]]
|remake-item=[[Magic armor]] ({{fraction|1|32}})
|remake-item=[[Magic armour]] ({{fraction|1|32}})
|remake-evasion={{fraction|1|64}}
|remake-evasion={{fraction|1|64}}
|remake-fire-resist={{fraction|7|7}}
|remake-fire-resist={{fraction|7|7}}
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}}
}}


===''[[Dragon Quest VIII]]''===
==={{DQ8}}===
{{DQ8Enemy
{{DQ8Enemy
|name=Dancing flame
|name=Dancing flame
|kanji=  
|kanji=フレイム
|romanji=
|romanji=Fureimu
|sprite=[[Image:DQVIII PS2 Dancing flame.png]]
|sprite=[[File:HQDQ8-147.gif|200px]]
|hp=90
|hp=90
|mp=0
|mp=0
Line 72: Line 73:
|defense=92
|defense=92
|agility=78
|agility=78
|bestiaryNumber=147
|bestiaryNumber=#147
|family=[[Elemental family|Elemental]]
|family=[[Elemental family|Elemental]]
|description=The physical manifestation of the flames of a subterranean volcano. Fond of using their scorching breath to give adventurers a warm reception!
|description=The physical manifestation of the flames of a subterranean volcano. Fond of using their scorching breath to give adventurers a warm reception!
|spells=None
|spells=None
|skills=[[Flame Breath]]<br>[[Inferno]]
|skills=[[Flame Breath]]<br>[[Inferno]]
|locations=[[Desert]]
|locations=[[Desert (Dragon Quest VIII)|Desert]]
|items=[[Bandit's grass skirt]]{{fraction|1|32}}<br>[[Spicy cheese]]{{fraction|1|64}}
|items=[[Bandit's grass skirt]]{{fraction|1|32}}<br>{{Spicy cheese}}{{fraction|1|64}}
|evasion={{fraction|1|64}}
|evasion={{fraction|1|64}}
|attack-resist=30%
|attack-resist=30%
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}}
}}


===''[[Dragon Quest Monsters: Caravan Heart]]''===
==={{DQ10}}===
[[File:Dancingflame DQMCH GBA.png]]
{{Stub}}
===''[[Dragon Quest Monsters: Joker]]''===
 
[[File:Dancingflame DQMJ DS.png]]
==={{DQMCH}}===
Dancing flames appear as rank F members of the material family. They can be found inside the bowl-shaped area of Xeroph Isle during the daytime. At night, their spots are assumed by [[frostburn]]s.
The Flame is a two-star member of the [[Elemental family]] with a weight of 3. It can be found in the [[Cave to Rendarak]]. It naturally learns [[Fire Breath]], [[Frizz||Blaze]] and [[Fuddle Dance|Panic Dance]]. Its in-game description reads "It was given life by flames. It must eat burning things to live."
 
==={{DQMJ}}===
{{DQMJmonster
|name = Dancing flame
|kanji=フレイム
|romanji=Fureimu
|bestiary=#020
|image =  [[File:DQMJ Dancing flame icon.png]]
|family = [[Material family|Material]]
|rank = F
|hp=880
|mp=610
|strength=860
|defence=920
|agility=820
|wisdom=780
|description = ''These fiery creatures are actually passionate lovers as well as fighters.''
|weapons = Swords, Hammers, Whips, Staves
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Frizzmeister]]
|resistances = Healed by Frizz, Vulnerable to Crack, Healed by Fire Breath
|skill = [[Fire Fighter]]
|location = [[Xeroph Isle]]
|breeding chart = [[Bag o' laughs]] x [[Firespirit]]
}}
{{clear}}
 
==={{DQMJ2}}===
{{DQMJ2monster
|name = Dancing flame
|kanji=フレイム
|romanji=Fureimu
|bestiary=#053
|image =  [[File:DQMJ2 Dancing flame icon.png]]
|family = [[Material family|Material]]
|rank = E
|size = S
|hp=480
|mp=350
|strength=470
|defence=500
|agility=450
|wisdom=430
|weapons = Swords, Whips, Hammers, Staves
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Frizzmeister]],  [[List of Traits in Dragon Quest Monsters: Joker|Crafty Frizzer]]
|resistances = Vulnerable to [[Crack]], Healed by [[Frizz]] and [[Fire Breath]]
|skill = [[Fire Fighter]]
|location = [[Cragravation]], [[Necropolis]] (night)
|breeding chart = [[Frostburn]] x [[Firespirit]] or [[Spitnik]]
}}
{{clear}}
 
 
==={{DQM3D}}===
{{Stub}}
 
==={{DQM23D}}===
{{Stub}}
 
==={{DQMJ3}}===
{{Stub}}
 
==={{DQM3}}===
{{DQM3Enemy
|name=Dancing flame
|kanji= フレイム
|romanji=Fureimu
|icon=[[File:Dancing flame DQM3 portrait.png|100px]]
|family=[[File:DQM3 material family icon.png|link=Material family]]
|hp=<big><big>1,330</big></big>
|mp=<big><big>410</big></big>
|attack=<big><big>560</big></big>
|defense=<big><big>550</big></big>
|wisdom=<big><big>500</big></big>
|agility=<big><big>500</big></big>
|bestiary=#323
|rank=<big><big>'''D'''</big></big>
|in-game-description=Monsters born of human souls set ablaze through sheer fury. They have moves as fierce, fiery, and frenzied as you might expect
|talents=[[Blazer]] (lv. 1)
|traits=[[Frizzmeister]] (lv. 1)<br>[[Insta-Ping]] (lv. 20)<br>[[Sleep Twitch]] (lv. 40)
|ltraits=[[Tactical Commander]] (lv. 1)<br>[[Ultra Crafty Frizzer]] (lv. 1)<br>[[Strong Starter]] (lv. 60)
|habitat=[[Circle of Temper]] - Upper Echelon ([[File:DQM3 spring icon.png|20px]])<br>[[Dragonspate]]
|items=[[Medicinal herb]] (Common)<br>[[Asbestos armband]] (Rare)
|synthesis=[[File:Nardragon DQM3 portrait.png|64px|link=Nardragon]] X [[File:Killing machine DQM3 portrait.png|64px|link=Killing machine]]
|fusions=
|fire-resist=125%
|water-resist=-25%
|wind-resist=-25%
|earth-resist=0%
|explosion-resist=0%
|ice-resist=25%
|electricity-resist=50%
|light-resist=0%
|dark-resist=0%
|debilitation-resist=0%
|bedazzlement-resist=0%
|antimagic-resist=0%
|mp-absorption-resist=50%
|confusion-resist=50%
|sleep-resist=-25%
|paralysis-resist=0%
|stun-resist=25%
|poison-resist=50%
|instant-death-resist=0%
}}
 
==={{DQMSL}}===
{{Stub}}


===''[[Dragon Quest Monsters: Joker 2]]''===
==={{DQMP}}===
The dancing flame is a Rank E [[Material family|material]] monster in ''Dragon Quest Monsters: Joker 2''.
{{Stub}}


===''[[Dragon Quest Heroes: Rocket Slime]]''===
==={{DQHRS}}===
Dancing flames are among the [[Platiosi]] that are part of the Plob and appear specifically in Flucifer's Necropolis, though they can show up in tank battles elsewhere. They attack using a prolonged wave of fire breath, an attack that works very well at wrecking the insides of a tank. Despite being made mostly of fire, Rocket, the player's character, has no difficulty in carrying them around. A dancing flame defeated by being thrown into water will always yield a Lucky Bag containing either a Chili Pepper or Fire Water, at least until the player has sent home the maximum of sixteen Lucky Bags.
Dancing flames are among the [[Platiosi]] that are part of the Plob and appear specifically in Flucifer's Necropolis, though they can show up in tank battles elsewhere. They attack using a prolonged wave of fire breath, an attack that works very well at wrecking the insides of a tank. Despite being made mostly of fire, Rocket, the player's character, has no difficulty in carrying them around. A dancing flame defeated by being thrown into water will always yield a Lucky Bag containing either a Chili Pepper or Fire Water, at least until the player has sent home the maximum of sixteen Lucky Bags.
==={{DQH2}}===
{{DQH2Enemy
|name=Dancing flame
|kanji=フレイム
|romaji={{tt|Fureimu|Flame}}
|listNumber=#015
|fieldNotes=Some say these fiery phantasms are the souls of the damned, burning with hatred for humankind. They try to put a brave face on their unhappy fate, and get very upset if anyone suggests their smiles are just for show.
|image=[[File:Dancing flame DQH2.png|100px]]
|exp=27
|gold=30<span style="font-variant: small-caps;">g</span>
|markedVersion=Yes
|item=[[Warmaline]], [[Wrecklace]]
|locations=[[The Grand Dunes]], [[The Battle of Dunisia]]
}}


==={{DQB}}===
==={{DQB}}===
{{DQBEnemy
{{DQBEnemy
|name=Dancing flame
|name=Dancing flame
|kanji=
|kanji=フレイム
|romanji=
|romanji={{tt|Fureimu|Flame}}
|sprite=[[Image:DQB_Dancing_Flame.png|200px]]
|sprite=[[Image:DQB_Dancing_Flame.png|200px]]
|chapter-3-hp=1
|chapter-3-hp=1
Line 133: Line 256:
Being Elementals, dancing flames are immune to all types of physical damage and must be slain with either a [[Crack shot]] or an ethereal weapon.
Being Elementals, dancing flames are immune to all types of physical damage and must be slain with either a [[Crack shot]] or an ethereal weapon.


==Related Monsters==
==={{DQStars}}===
*[[Frostburn]]
{{Stub}}
*[[Hopping hellfire]]
 
*[[Scorching man]]
==={{DQRivals}}===
{{Stub}}
 
==={{DQWalk}}===
{{Stub}}
 
==={{DQTact}}===
Dancing flame appears as a D-rank monster of the [[Inorganic family]]. It will join the party in Chapter 13, Episode 5: Burning Thoughts and it stars in its own Battle Road. It can be fully awakened by repeating the same level or Chapter 13, Episode 7: Mind the Heat! Part 1. The dancing flame can also participate in the Battle Roads of the [[Wax murderer]], [[Gremlin]], Blossom [[Orochi]], [[Heligator]],  [[Thunderbird]], [[Chocobo]], and [[Old flame]] as a party member.
{{DQTactEnemy
|name=Dancing flame
|kanji=フレイム
|romanji=Fureimu
|sprite=[[Image:DQT Dancing Flame.png|275px]]
|family=Material
|rank=D
|role=Attack
|lvl=100
|hp=656
|mp=140
|move=2-3
|attack=346
|defense=165
|agility=177
|wisdom=121
|weight=15
|bskill1=[[Singe]]
|bskill2=[[Sizzling Slash]]{{tt|*|Level 16}}
|bskill3='''Talent Blossoming''': [[Molten Slash]]
|askill1=ATK +5 / Stats Up
|askill2=Woosh Res +25 / Stats Up
|askill3=Sizzling Slash Potency +5% / Stats Up<br>Molten Slash Potency +5%
|askill4=Frizz Res +25 / Stats Up
|askill5=Sizzling Slash Potency +5% / Stats Up<br>Molten Slash Potency +5%
|lperk1=N/a
|bperk1=Sizzling Slash Potency +2%
|bperk2=N/a
|bperk3=N/a
|aperk1='''ATK +5''': Raises ATK by 5.
|frizz-resist=Half Res
|sizz-resist=Normal
|crack-resist=Very Weak
|woosh-resist=Half Res
|bang-resist=Very Weak
|zap-resist=Normal
|zam-resist=Normal
|snooze-resist=Normal
|poison-resist=Half Res
|physical-seal-resist=Normal
|spell-seal-resist=Super Weak
|martial-seal-resist=Half Res
|breath-seal-resist=Normal
|hobble-resist=Normal
|stun-resist=Normal
|blind-resist=Normal
|curse-resist=Normal
|paralysis-resist=Immune
|confusion-resist=Normal
|charm-resist=Super Weak
}}


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Image:Dancing Flame concept.png|Early concept art.
Dancing Flame concept.png|Famicom art
Image:Slime MoriMori DQ Dancing Flame.png|''Slime MoriMori Dragon Quest''.
DQX Flame.jpg|A dancing flame in ''X''.
Dancingflame DQMCH GBA.png|''Caravan Heart'' sprite
Slime MoriMori DQ Dancing Flame.png|''Slime MoriMori Dragon Quest''.
DQotS Dancing Flame.jpg|''Stars'' model.
DQR Flame.png|''Rivals'' card.
</gallery></center>
</gallery></center>


[[Category:Dragon Quest Swords enemies]]
[[Category:Elementals]]
[[Category:Material family]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest II enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest: The Adventure of Dai monsters]]
[[Category:Torneko: The Last Hope enemies]]
[[Category:Young Yangus and the Mysterious Dungeon enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D enemies]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key enemies]]
[[Category:Dragon Quest Monsters: Joker 3 enemies]]
[[Category:Dragon Quest Monsters: The Dark Prince enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Heroes II enemies]]
[[Category:Dragon Quest Builders enemies]]
[[Category:Dragon Quest Builders enemies]]
[[Category:Dragon Quest Builders 2 enemies]]
[[Category:Dragon Quest: Monster Parade enemies]]
[[Category:Dragon Quest: Scan Battlers enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest Rivals enemies]]
[[Category:Dragon Quest Walk enemies]]
[[Category:Dragon Quest Tact monsters]]
[[Category:A Hero's Bonds enemies]]
[[es:Ignillama]]
[[fr:Brûleflamme]]

Latest revision as of 10:42, 11 September 2026

The dancing flame is a recurring monster in the Dragon Quest series. Introduced in Dragon Quest II: Luminaries of the Legendary Line, it is a ghost born of smoldering fury in the form of fire.

Characteristics[edit | edit source]

Dancing flames are somewhat humanoid in shape, having two arms, two legs, and a round body with a slight lump at the top to help put a head to their phantasmal face. In some titles, they are depicted as having blue fire filling the insides of their yellow-red fire bodies, indicating that their centers are much hotter than the rest of their body.

Seeing as how they appear to be fire itself, dancing flames are usually shown to be masters of fire attacks, both magic and skill based. Their fiery bodies also give a kick to their physical attacks, and provides them with full inferno immunity in all appearances. A dancing flame that burns for at least 1,000 years without being extinguished is said to evolve into an old flame.

Appearances[edit | edit source]

Dragon Quest II: Luminaries of the Legendary Line[edit | edit source]


Dragon Quest VIII: Journey of the Cursed King[edit | edit source]

Dancing flame (フレイム, Fureimu )
Defeated Monster List No. : #147
Dragon Quest VIII: Journey of the Cursed King
Image Attributes
Family HP MP EXP Gold Attack Defence Agility Evasion
Elemental 90 0 143 14 112 92 78 164
Resistances
Attack Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack
30% 100% 100% 100% 50% 0% 0% 0% 0% 50% 50%
Army Poison Stun Paralysis Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
0% 100% 50% 100% 100% 100% 100% 100% 50% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Flame Breath
Inferno
Desert Bandit's grass skirt132
Spicy cheese164
Description The physical manifestation of the flames of a subterranean volcano. Fond of using their scorching breath to give adventurers a warm reception!
Notable changes in the remake


Dragon Quest X [edit | edit source]

Dragon Quest Monsters: Caravan Heart[edit | edit source]

The Flame is a two-star member of the Elemental family with a weight of 3. It can be found in the Cave to Rendarak. It naturally learns Fire Breath, |Blaze and Panic Dance. Its in-game description reads "It was given life by flames. It must eat burning things to live."

Dragon Quest Monsters: Joker[edit | edit source]

[[File:DQMJ Icon Material.png|link=Material family|20x20px|class=pixels]] Dancing flame (フレイム, Fureimu )
Bestiary number: #020
Dragon Quest Monsters: Joker
Sprite Attributes
Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
F 880 610 860 920 820 780
Traits Skills Resistances
Frizzmeister Fire Fighter Healed by Frizz, Vulnerable to Crack, Healed by Fire Breath
Additional information
Description These fiery creatures are actually passionate lovers as well as fighters.
Weapons Swords, Hammers, Whips, Staves
Location Xeroph Isle
Breeding chart Bag o' laughs x Firespirit

Dragon Quest Monsters: Joker 2[edit | edit source]

[[File:DQMJ2 Icon Material.png|link=Material family|14px|class=pixels]] Dancing flame (フレイム, Fureimu )
Bestiary number: #053
Dragon Quest Monsters: Joker 2
Sprite Attributes
Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
E S 480 350 470 500 450 430
Traits Skills Resistances
Frizzmeister, Crafty Frizzer Fire Fighter Vulnerable to Crack, Healed by Frizz and Fire Breath
Additional information
Weapons Swords, Whips, Hammers, Staves
Location Cragravation, Necropolis (night)
Breeding chart Frostburn x Firespirit or Spitnik


Dragon Quest Monsters: Terry's Wonderland 3D[edit | edit source]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit | edit source]

Dragon Quest Monsters: Joker 3[edit | edit source]

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Dancing flame (フレイム, Fureimu )
Monsterpedia No.: #323
Dragon Quest Monsters: The Dark Prince
Icon Attributes
Family Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
D 1,330 410 560 550 500 500
Talents Traits Large-size exclusive traits Dropped items
Blazer (lv. 1) Frizzmeister (lv. 1)
Insta-Ping (lv. 20)
Sleep Twitch (lv. 40)
Tactical Commander (lv. 1)
Ultra Crafty Frizzer (lv. 1)
Strong Starter (lv. 60)
Medicinal herb (Common)
Asbestos armband (Rare)
Resistances
Fire * Water * Explosion * Wind * Earth * Ice * Electricity * Light * Dark * Antimagic *
125% -25% 0% -25% 0% 25% 50% 0% 0% 0%
Bedazzlement * Confusion * Debilitation * MP Absorption * Paralysis * Poison * Sleep * Stun * Instant Death *
0% 50% 0% 50% 0% 50% -25% 25% 0%
Additional information
Description Monsters born of human souls set ablaze through sheer fury. They have moves as fierce, fiery, and frenzied as you might expect
Location Circle of Temper - Upper Echelon ()
Dragonspate
Synthesis
Breeding chart
X
Notable fusions


Dragon Quest Monsters: Super Light[edit | edit source]

Dragon Quest: Monster Parade[edit | edit source]

Dragon Quest Heroes: Rocket Slime[edit | edit source]

Dancing flames are among the Platiosi that are part of the Plob and appear specifically in Flucifer's Necropolis, though they can show up in tank battles elsewhere. They attack using a prolonged wave of fire breath, an attack that works very well at wrecking the insides of a tank. Despite being made mostly of fire, Rocket, the player's character, has no difficulty in carrying them around. A dancing flame defeated by being thrown into water will always yield a Lucky Bag containing either a Chili Pepper or Fire Water, at least until the player has sent home the maximum of sixteen Lucky Bags.

Dragon Quest Heroes II[edit | edit source]

Dancing flame (フレイム Fureimu)
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model Experience Gold Marked Version?
27 30g Yes
List No. #015
Field Notes Some say these fiery phantasms are the souls of the damned, burning with hatred for humankind. They try to put a brave face on their unhappy fate, and get very upset if anyone suggests their smiles are just for show.
Location(s) The Grand Dunes, The Battle of Dunisia
Item(s) Dropped Warmaline, Wrecklace

Dragon Quest Builders[edit | edit source]

Dancing flame (フレイム Fureimu)
Dragon Quest Builders
Image
Chapter 3 Attributes
HP Attack Defence Dropped items Locations
1 14 0 Flame orb (★★★) Kol volcanic region


Being Elementals, dancing flames are immune to all types of physical damage and must be slain with either a Crack shot or an ethereal weapon.

Dragon Quest of the Stars[edit | edit source]

Dragon Quest Rivals[edit | edit source]

Dragon Quest Walk[edit | edit source]

Dragon Quest Tact[edit | edit source]

Dancing flame appears as a D-rank monster of the Inorganic family. It will join the party in Chapter 13, Episode 5: Burning Thoughts and it stars in its own Battle Road. It can be fully awakened by repeating the same level or Chapter 13, Episode 7: Mind the Heat! Part 1. The dancing flame can also participate in the Battle Roads of the Wax murderer, Gremlin, Blossom Orochi, Heligator, Thunderbird, Chocobo, and Old flame as a party member.

Dancing flame (フレイム Fureimu)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
Attack 100 656 140 2-3
Attack Defence Agility Wisdom Weight
346 165 177 121 15
Resistances
Frizz Sizz Crack Woosh Bang
Half Res Normal Very Weak Half Res Very Weak
Zap Zam Snooze Poison Physical Lock
Normal Normal Normal Half Res Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Super Weak Half Res Normal Normal Normal
Dazzle Curse Paralysis Confusion Charm
Normal Normal Immune Normal Super Weak
Skills
Basic skills Awakening skills
Singe
Sizzling Slash*
Talent Blossoming: Molten Slash
ATK +5 / Stats Up
Woosh Res +25 / Stats Up
Sizzling Slash Potency +5% / Stats Up
Molten Slash Potency +5%
Frizz Res +25 / Stats Up
Sizzling Slash Potency +5% / Stats Up
Molten Slash Potency +5%
Perks
Basic perks Sizzling Slash Potency +2%
N/a
N/a
Leader perk N/a
Awakening perk ATK +5: Raises ATK by 5.


Gallery[edit | edit source]