Anathematise: Difference between revisions
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|image = | |image = | ||
|japanese = ディバインスペル | |japanese = ディバインスペル | ||
|romaji = | |romaji = Dibain Superu | ||
| | |translation = Divine Spell | ||
|type = Debilitating | |type = Debilitating | ||
|old= Divine Internation | |||
}} | }} | ||
'''Anathematise''' is a spell that lower's a monster's resistance to all types of magic, increasing the damage of attack spells and increacing the success chance of status ailments as well as instant death. | '''Anathematise''' is a spell that lower's a monster's resistance to all types of magic, increasing the damage of attack spells and increacing the success chance of status ailments as well as instant death. | ||
==Appearances== | |||
==={{DQ8}}=== | |||
Known as '''Divine Intervention''' in this game, it is learned by [[Angelo]] after investing 27 points into his "Charisma" skill, and will increase damage by 25% for 4 MP. The spell has a 50% chance to succeed, and not a single enemy has a resistance to it. That being said, the spell is still not advised for metal slime hunting. | |||
==={{DQ9}}=== | |||
Divine Intervention is learned by [[sage]]s at level 13. It costs 4 MP to cast, and as the spell equivalent of Spooky Aura it uses the same resistance check when success probability is calculated. If the caster's magical might is lower of equal to 50 the spell has a 50% accuracy, and one the threshold is breached the spell will reach 75% accuracy at 799 magical might. | |||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
{{Serena 11}} learns anathematise at Level 19 and [[Rab]] at 23. It costs 4 {{MP}} to cast, and will lower a monster's spell resistance by 25%. The spell has a base accuracy of 50%, and will reach 75% if the lass' and lord's {{Magical Might}} is 799. Because {{Serena 11}} never develops that stat naturally, equipment boosts and several [[Seed of wisdom|Seeds of thereapeusis]] to get the most out of this ability. | {{Serena 11}} learns anathematise at Level 19 and [[Rab]] at 23. It costs 4 {{MP}} to cast, and will lower a monster's spell resistance by 25%. The spell has a base accuracy of 50%, and will reach 75% if the lass' and lord's {{Magical Might}} is 799. Because {{Serena 11}} never develops that stat naturally, equipment boosts and several [[Seed of wisdom|Seeds of thereapeusis]] to get the most out of this ability. | ||
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{{DQSpells}} | {{DQSpells}} | ||
[[Category:Dragon Quest VIII spells]] | |||
[[Category:Dragon Quest IX spells]] | |||
[[Category:Dragon Quest XI spells]] | [[Category:Dragon Quest XI spells]] | ||