Anathematise

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Anathematise is a spell that lower's a monster's resistance to all types of magic, increasing the damage of attack spells and increacing the success chance of status ailments as well as instant death.

Appearances[edit | edit source]

Dragon Quest VIII: Journey of the Cursed King[edit | edit source]

Angelo learns this spell after investing 27 points into his "Charisma" skill, and will increase damage by 25% for 4 MP. The spell has a 50% chance to succeed, and not a single enemy has a resistance to it. That being said, the spell is still not advised for metal slime hunting.

Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]

Divine Intervention is learned by sages at level 13. It costs 4 MP to cast, and as the spell equivalent of Spooky Aura it uses the same resistance check when success probability is calculated. If the caster's magical might is lower of equal to 50 the spell has a 50% accuracy, and one the threshold is breached the spell will reach 75% accuracy at 799 magical might.

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Serena learns anathematise at Level 19 and Rab at 23. It costs 4 MP to cast, and will lower a monster's spell resistance by 25%. The spell has a base accuracy of 50%, and will reach 75% if the lass' and lord's Magical Might is 799. Because Serena never develops that stat naturally, equipment boosts and several Seeds of thereapeusis to get the most out of this ability.

Etymology[edit | edit source]

Anathematise is the British English spelling of anathematize, which describes the act of placing an anathema upon a person. Anathema itself is a vigorous denouncement or curse pronounced by ecclesiastical authority, which is typically accompanied by excommunication from a group.