Defender: Difference between revisions

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'''Defender''' is a skill introduced in {{DQMJ}}.
{{Spell Infobox
|title = Defender
|image =
|japanese = ぼうぎょ
|romaji = {{tt|Bōgyo|Defence/protection}}
|old =
|type = Talent
}}


'''Defender''' is a recurring talent in the ''Dragon Quest Monsters'' series introduced in {{DQMJ}}. It teaches various defensive skills to the user.
==Appearances==
==={{DQMJ}}===
==={{DQMJ}}===
Defender is learned by the [[Crabid]], [[Jum]] and [[Komodo]]. It grants the following abilities:
Defender is learned by the [[Crabid]], [[Jum]] and [[Komodo]]. It grants the following abilities:
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|[[Sap]] Guard || 100
|[[Sap]] Guard || 100
|}
|}
==={{DQM3}}===
Defender can be learned by [[Komodo]]s, [[Leery lout]]s, [[Shell slime]]s, [[Armoured wartoise]]s, [[Bagworm]]s, [[Crabid]]s, and [[Tortoceratops]]es.
{| cellpadding="0" cellspacing="0" class="listTable sortable"
! Ability !! Skill Points !! Description
|-
|[[Buff]] || 3 ||Greatly increases the defence of a single ally for 4 to 7 turns.
|-
|[[Heal]] || 10 ||Restores 28 or more HP to a single ally.
|-
|[[Attack Attacker]] || 20 ||Damages a single enemy and occasionally lowers its attack for 2 to 5 turns.
|-
|[[Dazzleflash]] || 30 ||Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns.
|-
|[[Kabuff]] || 50 ||Increases the defence of all allies for 4 to 7 turns.
|-
|[[Intense Defence]] || 70 ||Assumes an impenetrable defensive stance that reduces most damage received by {{fraction|9|10}}. Can only be used once per battle.
|-
|[[Midheal]] || 85 ||Restores 76 or more HP to a single ally.
|-
|[[Selflessness]] || 100 ||Received all incoming attacks in place of allies for 1 round, but suffers greater damage in doing so.
|-
|}
{{clear}}
[[Category:Dragon Quest Monsters: Joker skill sets]]
[[Category:Dragon Quest Monsters: Joker 2 skill sets]]
[[Category:Dragon Quest Monsters: The Dark Prince talent sets]]