Anathematise: Difference between revisions

Created page with "{{Spell Infobox |title = Anathematise |image = |japanese = ディバインスペル |romaji = Dibainsuperu |old = |type = Debilitating }} ==Appearances== ==={{DQ11}}=== ..."
 
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|image =   
|image =   
|japanese = ディバインスペル
|japanese = ディバインスペル
|romaji = Dibainsuperu
|romaji = Dibain Superu
|old =  
|translation = Divine Spell
|type = Debilitating  
|type = Debilitating  
|old= Divine Internation
}}
}}
'''Anathematise''' is a spell that lower's a monster's resistance to all types of magic, increasing the damage of attack spells and increacing the success chance of status ailments as well as instant death.
==Appearances==
==Appearances==
==={{DQ11}}===
==={{DQ8}}===
[[Serena (XI)|Serena]] learns anathematise at level 19. It costs 4 MP to cast, and will lower a momnster's spell resistance by 25%. The spell has a base accuracy of 50%, and will reach 75% if the lass' magical might is 799. Because Serena never develops that stat naturally, equipment boosts and several [[Seed of therapeusis|seeds of thereapeusis]] to get the most out of this ability.
Known as '''Divine Intervention''' in this game, it is learned by [[Angelo]] after investing 27 points into his "Charisma" skill, and will increase damage by 25% for 4 MP. The spell has a 50% chance to succeed, and not a single enemy has a resistance to it. That being said, the spell is still not advised for metal slime hunting.


==Localization differences==
==={{DQ9}}===
In the Japanese version of ''XI'' anathematise is actually [[Divine Intervention]], as the localized term shares the same attributes as the spell did in previous games. The ability known as divine intervention in the international version is named ''Goddess' Blessings'' (女神の祝福) in the original Japanese.
Divine Intervention is learned by [[sage]]s at level 13. It costs 4 MP to cast, and as the spell equivalent of Spooky Aura it uses the same resistance check when success probability is calculated. If the caster's magical might is lower of equal to 50 the spell has a 50% accuracy, and one the threshold is breached the spell will reach 75% accuracy at 799 magical might.


It is unknown why the spell was given a new name for the English release, but it is possible that the divine intervention term was deemed more appropriate for a "hail Mary" ability that can turn the tide of battle when needed most.
==={{DQ11}}===
{{Serena 11}} learns anathematise at Level 19 and [[Rab]] at 23. It costs 4 {{MP}} to cast, and will lower a monster's spell resistance by 25%. The spell has a base accuracy of 50%, and will reach 75% if the lass' and lord's {{Magical Might}} is 799. Because {{Serena 11}} never develops that stat naturally, equipment boosts and several [[Seed of wisdom|Seeds of thereapeusis]] to get the most out of this ability.


==Etymology==
==Etymology==
Anathematise is the British English spelling of ''anathematize'', which describes the act of placing an anathema upon a person. Anathema itself is a vigorous denouncement or curse pronounced by ecclesiastical authority, which is typically accompanied by excommunication from a group.
Anathematise is the British English spelling of ''anathematize'', which describes the act of placing an anathema upon a person. Anathema itself is a vigorous denouncement or curse pronounced by ecclesiastical authority, which is typically accompanied by excommunication from a group.
{{DQSpells}}
{{DQSpells}}
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest XI spells]]