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[[File:Paladin.png|thumb|234px]]The '''Paladin''' is a character class in the ''[[Dragon Quest (series)|Dragon Quest Series]]''.
{{VocationInfo
|Image = [[File:DQIX Paladin Female.png|280px]]
|Caption = Art for a female paladin in Dragon Quest IX.
|Japanese = パラディン (''Paradin'')
|Origin = [[Dragon Quest VI]]
|Games = [[Dragon Quest VI]]<br>[[Dragon Quest VII]]<br>[[Dragon Quest VII Reimagined]]<br>[[Dragon Quest IX]]<br>[[Dragon Quest X]]<br>[[Dragon Quest of the Stars]]<br>[[Dragon Quest Walk]]
}}
 
The '''Paladin''' (パラディン, ''Paradin'') is a defensively-oriented vocation in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Originally, the vocation was depicted as more of a "Holy Karate-ka" rather than the more common, heavily armored knight seen in other media. Starting with ''IX'', the vocation has shifted to better reflect the popular perception.


==Description==
==Description==
The Paladin has strong Strength, Speed and Wisdom. To open this class, a character must have mastered a number of skills from both the [[Priest]] and [[Fighter]] skill sets. In [[Dragon Quest VII]], the paladin has a low chance of killing the enemy instantly, regardless of remaining HP. This chance rises when the higher rank the paladin is.
The Paladin increases Strength, Agility and Wisdom in ''VI'' and ''VII'', and possess a low chance of killing the enemy instantly by striking a soft spot. This chance rises when the higher rank the paladin is, and varies between two titles. In ''IX'', the Paladin loses its Agility and ability to instantly slay monsters in exchange for a much more durable body, focusing the vocation's skills and spells entirely on defending the party.
 
Regardless of the game being played, the Paladin is dedicated to taking hits for weakened party members and bearing the brunt of enemy assault. Though this puts them at great risk of being killed in a single turn, doing so keeps the pressure off the rest of the party and allows the healer to focus on maintaining only one ally instead of three for a time.
 
==Appearences==
==={{DQ6}}===
A character needs to master both the [[Martial Artist]] and [[Priest]] vocations to become a Paladin.


==Dragon Quest VII==
{| class="wikitable"
===Stat Changes===
|-
! Rank !! Slay Rate
|-
| 1 || 1/256
|-
| 2 || 1/64
|-
| 3 || 1/48
|-
| 4 || 1/32
|-
| 5 || 1/32
|-
| 6 || 1/16
|-
| 7 || 1/16
|-
| 8 || 1/8
|}
 
====Stat Changes====
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
Line 11: Line 45:
|-
|-
|Battles to Master
|Battles to Master
|240
|260
|-
|Strength
| +15%
|-
|Agility
| +15%
|-
|Resilience
|Null
|-
|Wisdom
| +15%
|-
|Style
|Null
|-
|Max HP
|Null
|-
|Max MP
|Null
|-
|Trait
| Chance to instantly kill enemies with melee attacks
|-
|'''Mastery Bonus'''
| +20 Max HP
|}
 
====Abilities====
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|-
|1
|Bronze Knight
|[[Selflessness]]
|1
|One Ally
|Step in to take a blow for a party member in peril.
|0
|-
|2
|Iron Knight
|[[Thin Air]]
|25
|All enemies
|Conjures a vacuum-vortex that tears enemies to shreds.
|0
|-
|3
|Steel Knight
|[[Double Up]]
|50
|One enemy
|Ditches defence to increase attack an impressive amount.
|0
|-
|4
|Silver Knight
|[[Kaswoosh]]
|80
|One group
|Slices through a group of enemies with a ferocious whirlwind.
|8
|-
|5
|Gold Knight
|[[Magic Barrier]]
|115
|Party
|Forms a protective barrier that reduces the efficacy of enemy spells.
|3
|-
|6
|Crystal Knight
|[[Forbearance]]
|155
|Party
|Stand steadfast in order to protect allies from attack.
|0
|-
|7
|Royal Knight
|[[Kerplunk]]
|200
|Party
|Sacrifice caster's life to resurrect all other party members.
|'''All'''
|-
|8
|Holy Knight
|[[Pearly Gates]]
|260
|All enemies
|Opens heaven's door to unleash divine judgement on a group of enemies.
|20
|}
 
==={{DQ7}}===
[[File:DQVII 3DS Paladin.png|right|border|210px]]
As before, characters become Paladins by mastering the Priest and Martial Artist vocations, and can go on to become [[Champion]]s when combined with [[Gladiator]]s.
 
{| class="wikitable"
|-
! Rank !! Slay Rate
|-
| 1 || 0/256
|-
| 2 || 0/256
|-
| 3 || 1/32
|-
| 4 || 1/32
|-
| 5 || 1/32
|-
| 6 || 1/32
|-
| 7 || 1/32
|-
| 8 || 1/16
|}
 
====Stat Changes====
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>'''
|-
|rowspan=2|Battles to Master
|240 (PS1)
|-
|201 (3DS)
|-
|-
|Strength
|Strength
| +10 Percent
| +10%
|-
|-
|Agility
|Agility
| +15 Percent
| +15%
|-
|-
|Guard
|Resilience
| Null
| Null
|-
|-
|Intelligence
|Wisdom
| +15 Percent
| +15%
|-
|-
|Appearance
|Style
| Null
| Null
|-
|-
Line 38: Line 210:
|}
|}


===Abilities===
====PSX Abilities====
{|width="150%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
''While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.''
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
Line 50: Line 223:
|1
|1
|Page
|Page
|Scapegoat
|[[Selflessness]]<br>''(ScapeGoat)''
|1
|1
|Self
|Self
Line 58: Line 231:
|2
|2
|Squire
|Squire
|Vacuum
|[[Thin Air]]<br>''(Vacuum)''
|20
|20
|All Enemies
|All Enemies
Line 66: Line 239:
|3
|3
|Knight
|Knight
|Berserker
|[[Double Up]]<br>''(Berserker)''
|40
|40
|One Enemy
|One Enemy
Line 74: Line 247:
|4
|4
|Zealot
|Zealot
|Infermost
|[[Kaswoosh]]<br>''(Infermost)''
|80
|80
|One Group
|One Group
Line 82: Line 255:
|5
|5
|Crusader
|Crusader
|Magic Wall
|[[Magic Barrier]]<br>''(MagicWall)''
|120
|120
|All Allies
|All Allies
Line 90: Line 263:
|6
|6
|Templar
|Templar
|Guardian
|[[Forbearance]]<br>''(Guardian)''
|150
|150
|Self
|Self
Line 98: Line 271:
|7
|7
|Holy Knight
|Holy Knight
|Farewell
|[[Kerplunk]]<br>''(Farewell)''
|180
|180
|Self
|Self
Line 106: Line 279:
|8
|8
|Martyr
|Martyr
|Multicut
|[[Pearly Gates]]<br>''(MultiCut)''
|240
|240
|One Group
|One Group
|Causes ~200HP in wind damage to one group of enemies, does extra damage to undead monsters
|Causes ~200HP in wind damage to one group of enemies, does 30% extra damage to undead monsters
|20
|20
|}
|}


===Usefulness===
====3DS Abilities====
The Paladin's innate ability to instantly kill one enemy is unreliable. It comes very randomly and doesn't work on bosses. As for the skills, Farewell isn't a useful skill except as a last resort. Guardian and Scapegoat are sometimes useful except when it comes to attacks that hit the entire party. For example, if a party member uses Guardian and a monster cast Explodet, the party member that used Guardian will be hit four times by the spell, most likely killing them on the spot. Vacuum is a very useful skill as, like Wind Beast, it grows stronger with higher levels. Multicut is also useful but due to the fact that it only hits one group and it cost 20 MP to cast, you are better off using Vacuum.
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|-
|rowspan=2|1
|rowspan=2|Bronze Knight
|[[Selflessness]]
|rowspan=2|1
|One ally
|Shields a chosen ally for one turn.
|0
|-
|[[Stomp]]
|All enemies
|Damage all enemies with [[Woosh]] damage, has a {{fraction|1|3}} chance to fail.
|0
|-
|2
|Iron Knight
|[[Thin Air]]
|19
|All enemies
|Damage all enemies with [[Woosh]] damage for ((Lvl*2)+30), capping at 165.
|0
|-
|rowspan=2|3
|rowspan=2|Steel Knight
|[[Kasap]]
|rowspan=2|39
|One group
|Reduces defence of a group of enemies.
|4
|-
|[[Double Up]]
|One enemy
|Ditches users defence to increase attack, lasts one turn.
|0
|-
|rowspan=2|4
|rowspan=2|Silver Knight
|[[Kaswoosh]]
|rowspan=2|63
|One group
|Summon a twister that damages an enemy group.
|8
|-
|[[Multiheal]]
|Party
|Restore at least 100HP to all party members.
|10
|-
|rowspan=2|5
|rowspan=2|Gold Knight
|[[Magic Barrier]]
|rowspan=2|91
|Party
|Raises the magic resistance of the whole party.
|3
|-
|[[Forbearance]]
|Party
|The user guards all allies from enemy attacks, even attacks that hit multiple party members.
|0
|-
|rowspan=2|6
|rowspan=2|Crystal Knight
|[[Oomph]]
|rowspan=2|115
|One ally
|Temporarily double an ally's attack.
|6
|-
|[[Kazing]]
|One ally
|Resurrect a chosen fallen ally to full health.
|15
|-
|rowspan=2|7
|rowspan=2|Royal Knight
|[[Kerplunk]]
|rowspan=2|151
|Party
|Sacrifices user to resurrect party.
|All MP
|-
|[[Disruptive Wave]]
|All enemies
|Remove all buffs and debuffs from the enemies.
|0
|-
|8
|Holy Knight
|[[Pearly Gates]]
|201
|One group
|Deals between 180~210 damage
|20
|}
 
====Usefulness====
The Paladin's innate ability to instantly kill one enemy is low even at rank 8, and will not work on bosses. As for the skills, Kerplunk isn't a useful skill except as a last resort. Forbearance and Selflessness are extremely useful, but extra care must be used when facing enemies that utilize multi-target skills and spells, as the Paladin will take up to '''four times''' the damage. Thin Air is a very useful skill as, like Wind Sickles, it grows stronger with higher levels. Pearly Gates is also useful but due to the fact that it only hits one group and it cost 20 MP to cast, you are better off using Thin Air.
 
In regards to career advancement, the Paladin can combine the mastered [[Gladiator]] class to become a [[Godhand]] and have access to some of the best offensive skills in the game.
 
===[[Dragon Quest VII Reimagined]]===
Paladin is unlocked by matering the [[Martial Artist]] and [[Priest]] vocations.
 
Paladins excel at defending and healing their allies with skills and spells like [[Kabuff]], [[Multiheal]], or [[Forbearance]]; though they can also do some damage to all enemies with powerful skills like [[Thin Air]] and [[Pearly Gates]].
 
Mastering Paladin and Gladiator allows brave adventurers to become [[Champion|Champions]]. Mastering Paladin and two other intermediate vocations allow a character to become a [[Hero (vocation)|Hero]].
 
<div style="display:flex; flex-wrap:wrap; gap:10px; align-items: flex-start; justify-content: flex-start;">
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;"
|+ Proficiency
|-
! Level !! Type !! Name
|-
| 1 || [[File:DQVIIR Buff Skill.png|32px]] || [[Kabuff]]
|-
| 1 || [[File:DQVIIR Damage Skill.png|32px]] || [[Wind Sickles]]
|-
| 2 || [[File:DQVIIR Heal Skill.png|32px]] || [[Midheal]]
|-
| 2 || [[File:DQVIIR Heal Skill.png|32px]] || [[Squelch]]
|-
| 3 || [[File:DQVIIR Buff Skill.png|32px]] || [[Forbearance]]
|-
| 4 || [[File:DQVIIR Buff Skill.png|32px]] || [[Immense Defence]]
|-
| 4 || [[File:DQVIIR Buff Skill.png|32px]] || [[Miracle Shield]]
|-
| 5 || [[File:DQVIIR Damage Skill.png|32px]] || [[Thin Air]]
|-
| 6 || [[File:DQVIIR Heal Skill.png|32px]] || [[Multiheal]]
|-
| 6 || [[File:DQVIIR Heal Skill.png|32px]] || [[Zing]]
|-
| 7 || [[File:DQVIIR Buff Skill.png|32px]] || [[Defending Champion]]
|-
| 7 || [[File:DQVIIR Heal Skill.png|32px]] || [[Kerplunk]]
|-
| 8 || [[File:DQVIIR Damage Skill.png|32px]] || [[Pearly Gates]]
|-
! colspan=3| [[Let loose]] skill
|-
| colspan=3| [[File:DQVIIR Paladin Icon.png|32px]] '''[[Knight Watch]]''': Adopts a knightly stance that reduces damage taken while increasing the likelihood of blocking attacks to its absolute maximum.
|}
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;"
|+ Attribute Adjustments
|-
! Maximum HP !! Maximum MP !! Attack !! Defence !! Magical Might !! Charm
|-
| [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || -
|-
! Magical Mending !! Strength !! Deftness !! Resilience !! Agility
|-
| [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]]
|}
</div>
 
 
==={{DQ9}}===
[[File:DQIX Paladin Male.png‎|right|border|195px]][[File:DQIX Paladin Female.png‎|right|border|240px]]
The Paladin vocation is late in the game after completing Quest 106. Paladins have the unique skillset "Virtue", and can also use skill points to learn [[Hammer]], [[Spear]], [[Wand]], and [[Shield]] skills. Their [[Coup de Grâce]] is "Knight's Watch," which prevents all damage and enrages all enemies.
 
Many players consider the vocation to be a [[Rubiss|Goddess-send]] when facing Legacy Bosses, as the beasts can very easily obliterate an unguarded party even at high levels. Due to elemental resisting equipment now working off of percentages rather than static numbers, it is slightly easier to keep a Paladin alive when he or she bears the brunt of a multi-striking ability.
 
====Stats====
{| style="width:65%; height:100px; text-align:center" border="1"
|-<---!Headings are up first.!---> style="font-weight:bold; background:#A3AB47"
| Attribute || Starting Stats || Maximum Stats
|- style="font-weight:normal"
| Level || 1 || 99
|-
| HP || 36 || 600
|-
| MP || 11 || 175
|-
| Strength || 21 || 354
|-
| Agility || 4 || 73
|-
| Resilience || 22 || 360
|-
| Magical Might || 0 || 0
|-
| Magical Mending || 10 || 164
|-
| Deftness || 1 || 9
|-
| Charm || 7 || 116
|}
 
====[[Virtue]]====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color:white;"|Accolade
!style="background:#4682B4; color:white;"|Required points
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|Effects
|-
|Slight Knight||4||[[Pincushion]]||Defends and adds recoil damage to attacker
|-
|Alright Knight||10||Natural Resilience +10||Permanently adds 10 to resilience
|-
|Polite Knight||16||[[H-Pathy]]||Transfers HP to party member
|-
|Light Knight||22||Natural Magical Mending +30||Permanently adds 30 to magical mending
|-
|Bright Knight||32||[[M-Pathy]]||Transfers MP to party member
|-
|White Knight||42||Natural Resilience +30||Permanently adds 30 to resilience
|-
|Right Knight||55||[[Selflessness]]||Shields any party member in critical condition
|-
|Upright Knight||68||Natural Resilience +60||Permanently adds 60 to resilience
|-
|Outright Knight||82||[[Forbearance]]||Shields all party members
|-
|Out of Sight Knight||100||Natural Max HP +80||Permanently adds 80 to max HP
|}
 
====Spells====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|MP
!style="background:#4682B4; color: white;"|Description
|-
|[[Buff]]||2||3||Raises the defence of a single party member.
|-
|[[Heal]]||7||2||Restores at least 30 HP to a single ally.
|-
|[[Spell Checker]]||10||3||Protects a single ally from attack spells
|-
|[[Midheal]]||20||4||Restores at least 75 HP to a single ally.
|-
|[[Kabuff]]||26||6||Raises the defence of all party members.
|-
|[[Magic Barrier]]||28||6||Protects the whole party from attack spells.
|-
|[[Kamikazee]]||33||1||
|-
|[[Kerplunk]]||46||All||Caster dies, but all other party members return to life or full health.
|}
 
====Revocation Award====
*[[Order of Chivalry]]
 
==''[[Dragon Quest of the Stars]]''==
Paladin is a specialist vocation which requires leveling up Warrior and Martial Artist to level 50. Paladins have great HP and defence, and can protect their allies. Their Bonding Buddy skill is similar to [[Selflessness]].


In regards to evolution, the Paladin can combine the mastered [[Dragoon]] class to become a [[Godhand]] and have access to some of the best skills in the game.
Leveling up a Paladin to level 99 is one of the requisites to unlock the [[Guardian (vocation)|Guardian]] vocation.


==Dragon Quest IX==
===''[[Dragon Quest Walk]]''===
* The Paladin is an unlockable vocation of [[Dragon Quest IX]] upon completing the following quest:
Paladins were added to the game in a May 2020 update. It requires that a character reach level 50 with the warrior and priest vocations before they can walk the path of knighthood. Paladins are capable of equipping [[Sword]]s, [[Axe]]s, [[Staff|Staves]], and [[Spear]]s.
{{DQIXQuest|106}}
{{Clear}}
==Notable Paladins==
* [[Hendrik]]


* The Paladin can wield Hammers, Wands, Spears, and Shields.
==Gallery==
* From Paladin Cristoff. The Paladin is a good follow up for your Preist or Warrior.
<gallery>
* From Paladin Cristoff. The Paladin is centered around Spears/Lances as shown by The Paladin NPC, Brunhild
Paladin_DQVI_official_guide_book_profile.jpg|[[Carver]] as a paladin in the official guide for ''VI''...
* From Paladin Cristoff. One Paladin and One Gladiator plus a Mage and Priest equals good Party
Paladin v-jump VI.jpg|...and in the V-Jump guide
DQVII 3DS Paladin.png|Auster as a Paladin
DQVII Maribel Paladin.png|Maribel as a Paladin
X human paladin default.png|The default human woman art of the vocation in ''X''
DQX Paladin class.png‎|Paladins in ''Dragon Quest X''
DQotS Paladin.png|In ''Stars''
Dragon Quest Walk Paladins.jpg|Paladins as seen in ''Walk''
</gallery>


{{clear}}


{{DQVIClasses}}
{{DQVIClasses}}
{{DQVIIClasses}}
{{DQVIIClasses}}
{{DQVIIRClasses}}
{{DQIXClasses}}
{{DQIXClasses}}
[[Category:Classes]]
{{DQXClasses}}
[[Category:Dragon Quest VI classes]]
{{DQotSClasses}}
[[Category:Dragon Quest VII classes]]
[[Category:Dragon Quest VI vocations]]
[[Category:Dragon Quest IX classes]]
[[Category:Dragon Quest VII vocations]]
[[Category:Dragon Quest VII Reimagined vocations]]
[[Category:Dragon Quest IX vocations]]
[[Category:Dragon Quest X vocations]]
[[Category:Dragon Quest of the Stars vocations]]
[[Category:Dragon Quest Walk vocations]]

Latest revision as of 15:31, 24 February 2026

Vocation
Paladin

Art for a female paladin in Dragon Quest IX.
Japanese name: パラディン (Paradin)
Introduced in: Dragon Quest VI
Appears in: Dragon Quest VI
Dragon Quest VII
Dragon Quest VII Reimagined
Dragon Quest IX
Dragon Quest X
Dragon Quest of the Stars
Dragon Quest Walk


The Paladin (パラディン, Paradin) is a defensively-oriented vocation in the Dragon Quest series. Originally, the vocation was depicted as more of a "Holy Karate-ka" rather than the more common, heavily armored knight seen in other media. Starting with IX, the vocation has shifted to better reflect the popular perception.

Description[edit | edit source]

The Paladin increases Strength, Agility and Wisdom in VI and VII, and possess a low chance of killing the enemy instantly by striking a soft spot. This chance rises when the higher rank the paladin is, and varies between two titles. In IX, the Paladin loses its Agility and ability to instantly slay monsters in exchange for a much more durable body, focusing the vocation's skills and spells entirely on defending the party.

Regardless of the game being played, the Paladin is dedicated to taking hits for weakened party members and bearing the brunt of enemy assault. Though this puts them at great risk of being killed in a single turn, doing so keeps the pressure off the rest of the party and allows the healer to focus on maintaining only one ally instead of three for a time.

Appearences[edit | edit source]

Dragon Quest VI: Realms of Revelation[edit | edit source]

A character needs to master both the Martial Artist and Priest vocations to become a Paladin.

Rank Slay Rate
1 1/256
2 1/64
3 1/48
4 1/32
5 1/32
6 1/16
7 1/16
8 1/8

Stat Changes[edit | edit source]

Statistics Change
Battles to Master 260
Strength +15%
Agility +15%
Resilience Null
Wisdom +15%
Style Null
Max HP Null
Max MP Null
Trait Chance to instantly kill enemies with melee attacks
Mastery Bonus +20 Max HP

Abilities[edit | edit source]

Level Title Learns Battles Needed Target Info MP
1 Bronze Knight Selflessness 1 One Ally Step in to take a blow for a party member in peril. 0
2 Iron Knight Thin Air 25 All enemies Conjures a vacuum-vortex that tears enemies to shreds. 0
3 Steel Knight Double Up 50 One enemy Ditches defence to increase attack an impressive amount. 0
4 Silver Knight Kaswoosh 80 One group Slices through a group of enemies with a ferocious whirlwind. 8
5 Gold Knight Magic Barrier 115 Party Forms a protective barrier that reduces the efficacy of enemy spells. 3
6 Crystal Knight Forbearance 155 Party Stand steadfast in order to protect allies from attack. 0
7 Royal Knight Kerplunk 200 Party Sacrifice caster's life to resurrect all other party members. All
8 Holy Knight Pearly Gates 260 All enemies Opens heaven's door to unleash divine judgement on a group of enemies. 20

Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]

As before, characters become Paladins by mastering the Priest and Martial Artist vocations, and can go on to become Champions when combined with Gladiators.

Rank Slay Rate
1 0/256
2 0/256
3 1/32
4 1/32
5 1/32
6 1/32
7 1/32
8 1/16

Stat Changes[edit | edit source]

Statistics Change
Battles to Master 240 (PS1)
201 (3DS)
Strength +10%
Agility +15%
Resilience Null
Wisdom +15%
Style Null
Max HP Null
Max MP Null
Mastery Bonus +20 Bonus to HP

PSX Abilities[edit | edit source]

While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.

Level Title Learns Battles Needed Target Info MP
1 Page Selflessness
(ScapeGoat)
1 Self User will intercept all attacks directed to one ally for one turn 0
2 Squire Thin Air
(Vacuum)
20 All Enemies Causes wind damage to all enemies. Its power grows as the user gains levels 0
3 Knight Double Up
(Berserker)
40 One Enemy Instantly does a critical hit but lowers the user's defense to zero for the remainder of the turn 0
4 Zealot Kaswoosh
(Infermost)
80 One Group Causes ~150HP in wind damage to one group of enemies 8
5 Crusader Magic Barrier
(MagicWall)
120 All Allies Reduces magic damage to all allies 3
6 Templar Forbearance
(Guardian)
150 Self Intercepts all attacks to all allies for one turn 0
7 Holy Knight Kerplunk
(Farewell)
180 Self All allies are healed but the caster is killed All
8 Martyr Pearly Gates
(MultiCut)
240 One Group Causes ~200HP in wind damage to one group of enemies, does 30% extra damage to undead monsters 20

3DS Abilities[edit | edit source]

Level Title Learns Battles Needed Target Info MP
1 Bronze Knight Selflessness 1 One ally Shields a chosen ally for one turn. 0
Stomp All enemies Damage all enemies with Woosh damage, has a 13 chance to fail. 0
2 Iron Knight Thin Air 19 All enemies Damage all enemies with Woosh damage for ((Lvl*2)+30), capping at 165. 0
3 Steel Knight Kasap 39 One group Reduces defence of a group of enemies. 4
Double Up One enemy Ditches users defence to increase attack, lasts one turn. 0
4 Silver Knight Kaswoosh 63 One group Summon a twister that damages an enemy group. 8
Multiheal Party Restore at least 100HP to all party members. 10
5 Gold Knight Magic Barrier 91 Party Raises the magic resistance of the whole party. 3
Forbearance Party The user guards all allies from enemy attacks, even attacks that hit multiple party members. 0
6 Crystal Knight Oomph 115 One ally Temporarily double an ally's attack. 6
Kazing One ally Resurrect a chosen fallen ally to full health. 15
7 Royal Knight Kerplunk 151 Party Sacrifices user to resurrect party. All MP
Disruptive Wave All enemies Remove all buffs and debuffs from the enemies. 0
8 Holy Knight Pearly Gates 201 One group Deals between 180~210 damage 20

Usefulness[edit | edit source]

The Paladin's innate ability to instantly kill one enemy is low even at rank 8, and will not work on bosses. As for the skills, Kerplunk isn't a useful skill except as a last resort. Forbearance and Selflessness are extremely useful, but extra care must be used when facing enemies that utilize multi-target skills and spells, as the Paladin will take up to four times the damage. Thin Air is a very useful skill as, like Wind Sickles, it grows stronger with higher levels. Pearly Gates is also useful but due to the fact that it only hits one group and it cost 20 MP to cast, you are better off using Thin Air.

In regards to career advancement, the Paladin can combine the mastered Gladiator class to become a Godhand and have access to some of the best offensive skills in the game.

Dragon Quest VII Reimagined[edit | edit source]

Paladin is unlocked by matering the Martial Artist and Priest vocations.

Paladins excel at defending and healing their allies with skills and spells like Kabuff, Multiheal, or Forbearance; though they can also do some damage to all enemies with powerful skills like Thin Air and Pearly Gates.

Mastering Paladin and Gladiator allows brave adventurers to become Champions. Mastering Paladin and two other intermediate vocations allow a character to become a Hero.

Proficiency
Level Type Name
1 Kabuff
1 Wind Sickles
2 Midheal
2 Squelch
3 Forbearance
4 Immense Defence
4 Miracle Shield
5 Thin Air
6 Multiheal
6 Zing
7 Defending Champion
7 Kerplunk
8 Pearly Gates
Let loose skill
Knight Watch: Adopts a knightly stance that reduces damage taken while increasing the likelihood of blocking attacks to its absolute maximum.
Attribute Adjustments
Maximum HP Maximum MP Attack Defence Magical Might Charm
-
Magical Mending Strength Deftness Resilience Agility


Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]

The Paladin vocation is late in the game after completing Quest 106. Paladins have the unique skillset "Virtue", and can also use skill points to learn Hammer, Spear, Wand, and Shield skills. Their Coup de Grâce is "Knight's Watch," which prevents all damage and enrages all enemies.

Many players consider the vocation to be a Goddess-send when facing Legacy Bosses, as the beasts can very easily obliterate an unguarded party even at high levels. Due to elemental resisting equipment now working off of percentages rather than static numbers, it is slightly easier to keep a Paladin alive when he or she bears the brunt of a multi-striking ability.

Stats[edit | edit source]

Attribute Starting Stats Maximum Stats
Level 1 99
HP 36 600
MP 11 175
Strength 21 354
Agility 4 73
Resilience 22 360
Magical Might 0 0
Magical Mending 10 164
Deftness 1 9
Charm 7 116

Virtue[edit | edit source]

Accolade Required points Name Effects
Slight Knight 4 Pincushion Defends and adds recoil damage to attacker
Alright Knight 10 Natural Resilience +10 Permanently adds 10 to resilience
Polite Knight 16 H-Pathy Transfers HP to party member
Light Knight 22 Natural Magical Mending +30 Permanently adds 30 to magical mending
Bright Knight 32 M-Pathy Transfers MP to party member
White Knight 42 Natural Resilience +30 Permanently adds 30 to resilience
Right Knight 55 Selflessness Shields any party member in critical condition
Upright Knight 68 Natural Resilience +60 Permanently adds 60 to resilience
Outright Knight 82 Forbearance Shields all party members
Out of Sight Knight 100 Natural Max HP +80 Permanently adds 80 to max HP

Spells[edit | edit source]

Name Level MP Description
Buff 2 3 Raises the defence of a single party member.
Heal 7 2 Restores at least 30 HP to a single ally.
Spell Checker 10 3 Protects a single ally from attack spells
Midheal 20 4 Restores at least 75 HP to a single ally.
Kabuff 26 6 Raises the defence of all party members.
Magic Barrier 28 6 Protects the whole party from attack spells.
Kamikazee 33 1
Kerplunk 46 All Caster dies, but all other party members return to life or full health.

Revocation Award[edit | edit source]

Dragon Quest of the Stars[edit | edit source]

Paladin is a specialist vocation which requires leveling up Warrior and Martial Artist to level 50. Paladins have great HP and defence, and can protect their allies. Their Bonding Buddy skill is similar to Selflessness.

Leveling up a Paladin to level 99 is one of the requisites to unlock the Guardian vocation.

Dragon Quest Walk[edit | edit source]

Paladins were added to the game in a May 2020 update. It requires that a character reach level 50 with the warrior and priest vocations before they can walk the path of knighthood. Paladins are capable of equipping Swords, Axes, Staves, and Spears.

Notable Paladins[edit | edit source]

Gallery[edit | edit source]