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The '''Monster Master''' (known as '''Beastmaster''' in fan translations) is a character class in ''[[Dragon Quest VI]]''. In the original version, having a Beastmaster in the party increases the chances that a monster will join you upon its defeat, however this function was dropped in the DS remake. Monster Master is one of the prerequisites for the [[Ranger]] vocation (along with [[Merchant]] and [[Thief]]).
<div style="text-align: center; font-size:85%;">Not to be confused with the [[Monster Wrangler]] vocation, which allows players to [[Monster recruitment|recruit monsters]].</div>
{{VocationInfo
|Image = [[File:DQotS Monster Master.png|300px]]
|Caption = Monster Masters as they appear in Dragon Quest of the Stars.
|Japanese = 魔物マスター (''Mamono Masutā'')
|Origin = [[Dragon Quest VI]] (DS Remake)
|Games = [[Dragon Quest VI]] (Remakes only)<br>[[Dragon Quest of the Stars]]<br>[[Dragon Quest Walk]]
}}
The '''Monster Master''' (魔物マスター ''Mamono Masutā'') is a [[vocation]] first introduced in the remake of ''[[Dragon Quest VI]]''. This vocation can sometimes put monsters to sleep or cause them to flee.


==Monster master, wrangler and masher==
There is some confusion regarding the monster-focused vocations: Dragon Quest VI for the Super Famicom had the まもの使い (''Mamono Tsukai'') vocation, then the seventh game has  魔物ハンター (''Mamono Hantā''), it was changed to 魔物マスター (''Mamono Masutā'') in the [[Nintendo DS]] remake of DQVI and it's subsequent ports, the まもの使い (''Mamono Tsukai'') vocation returned in the tenth game,  then まものマスター (''Mamono Masutā'') was used in both ''Stars'' and ''Walk'', then まもの使い (''Mamono Tsukai'') was used again in DQIII HD-2D and DQX Offline.


===Stat Changes===
In the English side there has been consistency in the translations for the main series since Square Enix started using the Dragon Quest naming conventions: まもの使い is Monster Wrangler, 魔物ハンター is Monster Masher, and 魔物マスター is Monster Master. (Monster Masher used to be known as "Tamer" on the PS1 translation of Dragon Warrior VII).
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
 
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
Due to all these vocations being monster-focused, most people tend to mix them up, despite them being different: Monster Wranglers can scout monsters, while Monster Masters cannot, despite both of them using similar fighting styles and skills. Monster Masher, while similar, tames monsters and sends them to the [[Monster Meadows]].
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>'''
 
|-
In [[Dragon Quest Tact]], [[Terry|young Terry]] introduces himself as being a "Monster ''Scout''", and the {{Hero 5}} of the fifth game has the title of "Legendary Monster ''Wrangler''". Later on, the game introduced a unit based on the female Monster Wrangler from Dragon Quest III HD-2D Remake.
|Battles to Master
 
|165
==Appearances==
|-
==={{DQ6}}===
|Strength
The Monster Master suffers considerable reductions to their strength (-15%), resilience (-20%), HP (-20%), and MP (-30%), befitting a starting vocation characters are not meant to spend too much time in. Various [[Breath attack|breath skills]] are learned through the profession, in addition to the [[Puff!]] spell upon mastery. Monster masters have a small chance to put monsters to sleep at the start of the battle.
| -15%
 
|-
Monster Master is one of the prerequisites for the [[Ranger]] vocation (along with [[Merchant]] and [[Thief]]).
|Defence
 
| -20%
In the original version of ''VI'', the Monster Master vocation didn't exist yet. Instead, the [[Monster Wrangler]] vocation filled its gap. Having a wrangler in the party activated the chance that a monster [[Monster recruitment|would join you upon its defeat]], however this function was dropped in the [[Nintendo DS]] remake in lieu of Slime Buddies.
|-
|Max HP
| -20%
|-
|Max MP
| -30%
|-
|Trait
| Sometimes attacks while asleep
|}


===Abilities===
====Abilities====
{|width="150%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
Line 42: Line 42:
|
|
|
|
|
| -
|-
|-
|2
|2
|Animal Tamer
|Beast Master
|[[Sweet Breath]]
|[[Sweet Breath]]
|18
|18
|All enemies
|Enemy group
|Puts all enemies to sleep
|A fragrant sigh that lulls a group of enemies to sleep.
|
|0
|-
|-
|3
|3
|Zombie Tamer
|Zombie Master
|[[Poison Breath]]
|[[Poison Breath]]
|33
|33
|All enemies
|One group
|Poisons all enemies
|Poisons a group of enemies.
|
|0
|-
|-
|4
|4
|Metal Master
|Nature Master
|[[Dark Lick]]
|[[Tongue Bashing]]
|58
|58
|???
|One enemy
|Reduces defense of enemies
|A punishing lick to reduce the enemy's defence.
|
|0
|-
|-
|5
|5
Line 73: Line 73:
|77
|77
|All enemies
|All enemies
|Emits a cold breath
|A chilly breath attack.
|
|0
|-
|-
|6
|6
|Troll Master
|Troll Master
|[[Fire Breath]]
|[[Flame Breath]]
|93
|93
|All enemies
|All enemies
|Emits a fiery breath
|A fiercely fiery breath attack.
|
|0
|-
|-
|7
|7
|Killer Tamer
|Material Master
|[[Burning Breath]]
|[[Burning Breath]]
|125
|125
|
|One group
|Paralyzes enemies
|Paralyses the enemy with a torrid sigh.
|
|0
|-
|-
|8
|8
|Dragon Tamer
|Dragon Master
|[[Puff!]]
|[[Puff!]]
|165
|165
|Self
|Self
|Transforms into a dragon
|Transform into a fire-breathing dragon.
|18
|18
|}
|}
{{stub}}
==Trivia==
*The name "Monster Master" is a title used for both [[Hero (Dragon Quest VI)|the Hero]] in ''[[Dragon Quest V]]'' and [[Psaro (Character)|Psaro]] in ''[[Dragon Quest IV]]''.


===''[[Dragon Quest VII Reimagined]]''===
In the Reimagined version, Monster Master replaces Monster Masher, as the [[Monster Meadows]] are not present in this version of the game, and thus monsters cannot be tamed and sent there.
Monster Masters can summon friendly monsters of four families (slime, zombie, beast, and dragon) to aid them during battle for one turn. They can also cast spells from the [[Zam]] line and use spells and skills such as [[Dazzle]] and [[Sow Chaos]] to cause some ailments to their enemies.
To unlock this vocation, a character must master the [[Thief]] and [[Shepherd]] vocations. Mastering Monster Master and two other intermediate vocations can help a character unlock the [[Hero (vocation)|Hero]] vocation.
<div style="display:flex; flex-wrap:wrap; gap:10px; align-items: flex-start; justify-content: flex-start;">
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;"
|+ Proficiency
|-
! Level !! Type !! Name
|-
| 1 || [[File:DQVIIR Damage Skill.png|32px]] || [[Summon Slime]]
|-
| 1 || [[File:DQVIIR Debuff Skill.png|32px]] || [[Animal Magnetism]]
|-
| 2 || [[File:DQVIIR Damage Skill.png|32px]] || [[Zam]]
|-
| 2 || [[File:DQVIIR Debuff Skill.png|32px]] || [[Dazzle]]
|-
| 3 || [[File:DQVIIR Damage Skill.png|32px]] || [[Summon Zombie]]
|-
| 4 || [[File:DQVIIR Damage Skill.png|32px]] || [[Zammle]]
|-
| 5 || [[File:DQVIIR Debuff Skill.png|32px]] || [[Sow Chaos]]
|-
| 6 || [[File:DQVIIR Damage Skill.png|32px]] || [[Summon Beast]]
|-
| 7 || [[File:DQVIIR Damage Skill.png|32px]] || [[Kazam]]
|-
| 8 || [[File:DQVIIR Damage Skill.png|32px]] || [[Summon Dragon]]
|-
! colspan=3| [[Let loose]] skill
|-
| colspan=3| [[File:DQVIIR Monster Master Icon.png|32px]] '''Positive Reinforcement''': Makes it more likely that a powerful monster will answer the call when performing a summon.
|}
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;"
|+ Attribute Adjustments
|-
! Maximum HP !! Maximum MP !! Attack !! Defence !! Magical Might !! Charm
|-
| - || - || [[File:DQVIIR Stats Up Icon.png|20px]] || - || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]]
|-
! Magical Mending !! Strength !! Deftness !! Resilience !! Agility
|-
| [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || - || [[File:DQVIIR Stats Down Icon.png|20px]]
|}
</div>
===''[[Dragon Quest Monsters (series)|Monsters series]]''===
Generally speaking, the protagonist of every game in the ''Monsters'' sub series was referred to as a Monster Master until the younger [[Terry]] made an appearance in {{DQTact}}, where he dubbed himself as a Monster Scout. With the release of {{DQM3}}, the term has been retired in the spinoff series for Monster Wrangler.
Certain titles will place more emphasis on this profession than others, such as treating it as a societal class in it's own right.
===''[[Dragon Quest of the Stars]]''===
The Monster Master utilizes breath attacks and enjoys excellent HP growth, but has mediocre growth in all other stats. It was a prerequisite to unlock the [[Druid]] vocation.
===''[[Dragon Quest Walk]]''===
[[Image:DQ Walk Monster Masters.jpg|right|200px]]
Monster Masters were added in a March 2022 update as part of the game's 2.5 year anniversary. Unlike the other advanced vocations, a character is able to become a Monster Master after befriending more than 35 types of monsters. Their weapons of choice are [[Wand]]s, [[Spear]]s, [[Claw Weapon Family|Claws]], and [[Whip]]s.
{{clear}}
==See also==
*[[Monster Masher]]
*[[Monster Wrangler]]
==Gallery==
<gallery>
Monster_Master_DQVI_official_guide_book_profile.jpg|[[Milly]] detailing the capabilities of the vocation in the official guidebook for ''VI''
Monster master v-jump VI.jpg|Milly taming a [[metal slime]] in the V-Jump guide for ''VI'', an impossibility in every version of the game
Dragon_Quest_IX_male_monster_master_concept_art.jpg|Concept art of the M.M. for ''IX''. The vocation was scrapped in development and repurposed for ''X''
DWM_Game_manual_monster_master.png| The "Monster Master" terminology used in Dragon Warrior Monsters
Stars Young Terry Monster Scout.jpg|Terry referring to himself as a scout in ''Tact''
DQotS Monster Master.png|In ''[[Dragon Quest of the Stars|Stars]]''
</gallery>


{{clear}}
{{DQVIClasses}}
{{DQVIClasses}}
[[Category:Classes]]
{{DQVIIRClasses}}
[[Category:Dragon Quest VI classes]]{{Wikia}}
{{DQotSClasses}}
[[Category:Dragon Quest VI vocations]]
[[Category:Dragon Quest VII Reimagined vocations]]
[[Category:Dragon Quest of the Stars vocations]]
[[Category:Dragon Quest Walk vocations]]
[[fr:Maître-monstres]]

Latest revision as of 15:21, 24 February 2026

Not to be confused with the Monster Wrangler vocation, which allows players to recruit monsters.
Vocation
Monster Master

Monster Masters as they appear in Dragon Quest of the Stars.
Japanese name: 魔物マスター (Mamono Masutā)
Introduced in: Dragon Quest VI (DS Remake)
Appears in: Dragon Quest VI (Remakes only)
Dragon Quest of the Stars
Dragon Quest Walk

The Monster Master (魔物マスター Mamono Masutā) is a vocation first introduced in the remake of Dragon Quest VI. This vocation can sometimes put monsters to sleep or cause them to flee.

Monster master, wrangler and masher[edit | edit source]

There is some confusion regarding the monster-focused vocations: Dragon Quest VI for the Super Famicom had the まもの使い (Mamono Tsukai) vocation, then the seventh game has 魔物ハンター (Mamono Hantā), it was changed to 魔物マスター (Mamono Masutā) in the Nintendo DS remake of DQVI and it's subsequent ports, the まもの使い (Mamono Tsukai) vocation returned in the tenth game, then まものマスター (Mamono Masutā) was used in both Stars and Walk, then まもの使い (Mamono Tsukai) was used again in DQIII HD-2D and DQX Offline.

In the English side there has been consistency in the translations for the main series since Square Enix started using the Dragon Quest naming conventions: まもの使い is Monster Wrangler, 魔物ハンター is Monster Masher, and 魔物マスター is Monster Master. (Monster Masher used to be known as "Tamer" on the PS1 translation of Dragon Warrior VII).

Due to all these vocations being monster-focused, most people tend to mix them up, despite them being different: Monster Wranglers can scout monsters, while Monster Masters cannot, despite both of them using similar fighting styles and skills. Monster Masher, while similar, tames monsters and sends them to the Monster Meadows.

In Dragon Quest Tact, young Terry introduces himself as being a "Monster Scout", and the Hero of the fifth game has the title of "Legendary Monster Wrangler". Later on, the game introduced a unit based on the female Monster Wrangler from Dragon Quest III HD-2D Remake.

Appearances[edit | edit source]

Dragon Quest VI: Realms of Revelation[edit | edit source]

The Monster Master suffers considerable reductions to their strength (-15%), resilience (-20%), HP (-20%), and MP (-30%), befitting a starting vocation characters are not meant to spend too much time in. Various breath skills are learned through the profession, in addition to the Puff! spell upon mastery. Monster masters have a small chance to put monsters to sleep at the start of the battle.

Monster Master is one of the prerequisites for the Ranger vocation (along with Merchant and Thief).

In the original version of VI, the Monster Master vocation didn't exist yet. Instead, the Monster Wrangler vocation filled its gap. Having a wrangler in the party activated the chance that a monster would join you upon its defeat, however this function was dropped in the Nintendo DS remake in lieu of Slime Buddies.

Abilities[edit | edit source]

Level Title Learns Battles Needed Target Info MP
1 Slime Master N/A 1 -
2 Beast Master Sweet Breath 18 Enemy group A fragrant sigh that lulls a group of enemies to sleep. 0
3 Zombie Master Poison Breath 33 One group Poisons a group of enemies. 0
4 Nature Master Tongue Bashing 58 One enemy A punishing lick to reduce the enemy's defence. 0
5 Demon Master Cool Breath 77 All enemies A chilly breath attack. 0
6 Troll Master Flame Breath 93 All enemies A fiercely fiery breath attack. 0
7 Material Master Burning Breath 125 One group Paralyses the enemy with a torrid sigh. 0
8 Dragon Master Puff! 165 Self Transform into a fire-breathing dragon. 18

Dragon Quest VII Reimagined[edit | edit source]

In the Reimagined version, Monster Master replaces Monster Masher, as the Monster Meadows are not present in this version of the game, and thus monsters cannot be tamed and sent there.

Monster Masters can summon friendly monsters of four families (slime, zombie, beast, and dragon) to aid them during battle for one turn. They can also cast spells from the Zam line and use spells and skills such as Dazzle and Sow Chaos to cause some ailments to their enemies.

To unlock this vocation, a character must master the Thief and Shepherd vocations. Mastering Monster Master and two other intermediate vocations can help a character unlock the Hero vocation.

Proficiency
Level Type Name
1 Summon Slime
1 Animal Magnetism
2 Zam
2 Dazzle
3 Summon Zombie
4 Zammle
5 Sow Chaos
6 Summon Beast
7 Kazam
8 Summon Dragon
Let loose skill
Positive Reinforcement: Makes it more likely that a powerful monster will answer the call when performing a summon.
Attribute Adjustments
Maximum HP Maximum MP Attack Defence Magical Might Charm
- - -
Magical Mending Strength Deftness Resilience Agility
-


Monsters series[edit | edit source]

Generally speaking, the protagonist of every game in the Monsters sub series was referred to as a Monster Master until the younger Terry made an appearance in Dragon Quest Tact, where he dubbed himself as a Monster Scout. With the release of Dragon Quest Monsters: The Dark Prince, the term has been retired in the spinoff series for Monster Wrangler. Certain titles will place more emphasis on this profession than others, such as treating it as a societal class in it's own right.

Dragon Quest of the Stars[edit | edit source]

The Monster Master utilizes breath attacks and enjoys excellent HP growth, but has mediocre growth in all other stats. It was a prerequisite to unlock the Druid vocation.

Dragon Quest Walk[edit | edit source]

Monster Masters were added in a March 2022 update as part of the game's 2.5 year anniversary. Unlike the other advanced vocations, a character is able to become a Monster Master after befriending more than 35 types of monsters. Their weapons of choice are Wands, Spears, Claws, and Whips.

See also[edit | edit source]

Gallery[edit | edit source]