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The '''Monster Master''' (魔物使い ''Mamono Tsukai'') is a recurring [[vocation]] first introduced in ''[[Dragon Quest VI]]''. The vocation allows players to walk on the wild side with the finer details varying between titles, but it has also consistently focused on taming and [[Monster recruitment|making allies of monsters defeated in battle]].
<div style="text-align: center; font-size:85%;">Not to be confused with the [[Monster Wrangler]] vocation, which allows players to [[Monster recruitment|recruit monsters]].</div>
{{VocationInfo
|Image = [[File:DQotS Monster Master.png|300px]]
|Caption = Monster Masters as they appear in Dragon Quest of the Stars.
|Japanese = 魔物マスター (''Mamono Masutā'')
|Origin = [[Dragon Quest VI]] (DS Remake)
|Games = [[Dragon Quest VI]] (Remakes only)<br>[[Dragon Quest of the Stars]]<br>[[Dragon Quest Walk]]
}}
The '''Monster Master''' (魔物マスター ''Mamono Masutā'') is a [[vocation]] first introduced in the remake of ''[[Dragon Quest VI]]''. This vocation can sometimes put monsters to sleep or cause them to flee.


==Localization history==
==Monster master, wrangler and masher==
The profession is notable for frequently having its name changed even in the Japanese originals: it was changed to 魔物マスター (''Mamono Masutā'') in the [[Nintendo DS]] remake and it's subsequent ports, became 魔物ハンター (''Mamono Hantā'') in the seventh game, まもの使い (''Mamono Tsukai'') in the tenth game,  まものマスター (''Mamono Masutā'') in both ''Stars'' and ''Walk''. In all ''Monsters'' titles the vocation is called the モンスターマスター (''Monsutā Masutā''). Not counting the alternate kanji and katakana spellings, this leaves the vocation with three distinct Japanese names.
There is some confusion regarding the monster-focused vocations: Dragon Quest VI for the Super Famicom had the まもの使い (''Mamono Tsukai'') vocation, then the seventh game has  魔物ハンター (''Mamono Hantā''), it was changed to 魔物マスター (''Mamono Masutā'') in the [[Nintendo DS]] remake of DQVI and it's subsequent ports, the まもの使い (''Mamono Tsukai'') vocation returned in the tenth game,  then まものマスター (''Mamono Masutā'') was used in both ''Stars'' and ''Walk'', then まもの使い (''Mamono Tsukai'') was used again in DQIII HD-2D and DQX Offline.


In English the name was changed to Monster ''Masher'' for the seventh game to match the alteration in the original script but has since returned to being referred to as the Monster Master in peripheral media and spinoff titles, with two exceptions in {{DQTact}}. In the ''Terry's Wonderland'' event in ''Tact'' [[Terry|young Terry]] introduces himself as being a Monster ''Scout'' and the {{Hero 5}} of the fifth game has the title of Legendary Monster ''Wrangler'' in ''Tact''.
In the English side there has been consistency in the translations for the main series since Square Enix started using the Dragon Quest naming conventions: まもの使い is Monster Wrangler, 魔物ハンター is Monster Masher, and 魔物マスター is Monster Master. (Monster Masher used to be known as "Tamer" on the PS1 translation of Dragon Warrior VII).
 
Due to all these vocations being monster-focused, most people tend to mix them up, despite them being different: Monster Wranglers can scout monsters, while Monster Masters cannot, despite both of them using similar fighting styles and skills. Monster Masher, while similar, tames monsters and sends them to the [[Monster Meadows]].
 
In [[Dragon Quest Tact]], [[Terry|young Terry]] introduces himself as being a "Monster ''Scout''", and the {{Hero 5}} of the fifth game has the title of "Legendary Monster ''Wrangler''". Later on, the game introduced a unit based on the female Monster Wrangler from Dragon Quest III HD-2D Remake.


The term [[Monster Wrangler]] has seemingly replaced this vocation in the current localization standard, being first used in the aformentioned ''Tact'' event before being given much wider exposure in {{DQM3}} in 2023 and {{DQ3HD}} in 2024.
==Appearances==
==Appearances==
=={{DQ5}}==
==={{DQ6}}===
While the Hero of ''Dragon Quest V'' has attributes and spells more akin to a physically stronger [[Priest]], he is referred to in peripheral media as the legendary monster tamer and is the first protagonist in the series' history to be able to recruit monsters.
The Monster Master suffers considerable reductions to their strength (-15%), resilience (-20%), HP (-20%), and MP (-30%), befitting a starting vocation characters are not meant to spend too much time in. Various [[Breath attack|breath skills]] are learned through the profession, in addition to the [[Puff!]] spell upon mastery. Monster masters have a small chance to put monsters to sleep at the start of the battle.


=={{DQ6}}==
Monster Master is one of the prerequisites for the [[Ranger]] vocation (along with [[Merchant]] and [[Thief]]).
The M.M. suffers considerable reductions to their strength, resilience, HP, and MP in all versions of ''VI'', befitting a starting vocation characters are not meant to spend too much time in. Various [[Breath attack|breath skills]] are learned through the profession, in addition to the [[Puff!]] spell upon mastery.


In the original version of ''VI'', having a master in the party activates the chance that a monster [[Monster recruitment|will join you upon its defeat]], however this function was dropped in the [[Nintendo DS]] remake in lieu of Slime Buddies. Monster Master is one of the prerequisites for the [[Ranger]] vocation (along with [[Merchant]] and [[Thief]]).
In the original version of ''VI'', the Monster Master vocation didn't exist yet. Instead, the [[Monster Wrangler]] vocation filled its gap. Having a wrangler in the party activated the chance that a monster [[Monster recruitment|would join you upon its defeat]], however this function was dropped in the [[Nintendo DS]] remake in lieu of Slime Buddies.  
====Stat Changes====
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>'''
|-
|Battles to Master
|165
|-
|Strength
| -15%
|-
|Agility
|Null
|-
|Resilience
| -20%
|-
|Wisdom
|Null
|-
|Style
|Null
|-
|Max HP
| -20%
|-
|Max MP
| -30%
|-
|Trait
| Low chance for a randomly selected enemy to be asleep during the first round
|}


====Abilities====
====Abilities====
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|}
|}


====Monster Recruitment====
===''[[Dragon Quest VII Reimagined]]''===
{| class="wikitable"
In the Reimagined version, Monster Master replaces Monster Masher, as the [[Monster Meadows]] are not present in this version of the game, and thus monsters cannot be tamed and sent there.
 
Monster Masters can summon friendly monsters of four families (slime, zombie, beast, and dragon) to aid them during battle for one turn. They can also cast spells from the [[Zam]] line and use spells and skills such as [[Dazzle]] and [[Sow Chaos]] to cause some ailments to their enemies.
 
To unlock this vocation, a character must master the [[Thief]] and [[Shepherd]] vocations. Mastering Monster Master and two other intermediate vocations can help a character unlock the [[Hero (vocation)|Hero]] vocation.
 
<div style="display:flex; flex-wrap:wrap; gap:10px; align-items: flex-start; justify-content: flex-start;">
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;"
|+ Proficiency
|-
! Level !! Type !! Name
|-
|-
! Rank !! Recruitable Monsters
| 1 || [[File:DQVIIR Damage Skill.png|32px]] || [[Summon Slime]]
|-
|-
| 1 || [[Slime (Recruit)|Slime]] (1/2), [[Feralball (Recruit)|Feralball]] (1/8), [[Lips (Recruit)|Lips]] (1/64)
| 1 || [[File:DQVIIR Debuff Skill.png|32px]] || [[Animal Magnetism]]
|-
|-
| 2 || [[Mud mannequin (Recruit)|Mud Mannequin]] (1/64), [[Walking corpse (Recruit)|Walking Corpse]] (1/32), [[Healslime (Recruit)|Healslime]] (1/16), [[Slime knight (Recruit)|Slimeknight]] (1/4)
| 2 || [[File:DQVIIR Damage Skill.png|32px]] || [[Zam]]
|-
|-
| 3 || [[Lesser Demon (Recruit)|Lesser demon]] (1/4), [[Sluggernaut (Recruit)|Sluggernaut]](1/4), [[Gustbluster (Recruit)|Gustbluster]] (1/64)
| 2 || [[File:DQVIIR Debuff Skill.png|32px]] || [[Dazzle]]
|-
|-
| 4 || [[Rockbomb (Recruit)|Rockbomb]] (1/32), [[Dreamaera (Recruit)|Dreamaera]] (1/32), [[Battering ram (Recruit)|Battering ram]] (1/16)
| 3 || [[File:DQVIIR Damage Skill.png|32px]] || [[Summon Zombie]]
|-
|-
| 5 || [[King slime (Recruit)|King slime]] (1/64), [[Boss troll (Recruit)|Boss troll]] (1/16)
| 4 || [[File:DQVIIR Damage Skill.png|32px]] || [[Zammle]]
|-
|-
| 6 || [[Liquid metal slime (Recruit)|Liquid metal slime]] (1/256)
| 5 || [[File:DQVIIR Debuff Skill.png|32px]] || [[Sow Chaos]]
|-
|-
| 7 || [[Overkilling machine (Recruit)|Overkilling machine]] (1/64)
| 6 || [[File:DQVIIR Damage Skill.png|32px]] || [[Summon Beast]]
|-
|-
| 8 || [[High djinks (Recruit)|High djinks]] (1/256)
| 7 || [[File:DQVIIR Damage Skill.png|32px]] || [[Kazam]]
|-
| 8 || [[File:DQVIIR Damage Skill.png|32px]] || [[Summon Dragon]]
|-
! colspan=3| [[Let loose]] skill
|-
| colspan=3| [[File:DQVIIR Monster Master Icon.png|32px]] '''Positive Reinforcement''': Makes it more likely that a powerful monster will answer the call when performing a summon.
|}
|}
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;"
|+ Attribute Adjustments
|-
! Maximum HP !! Maximum MP !! Attack !! Defence !! Magical Might !! Charm
|-
| - || - || [[File:DQVIIR Stats Up Icon.png|20px]] || - || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]]
|-
! Magical Mending !! Strength !! Deftness !! Resilience !! Agility
|-
| [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || - || [[File:DQVIIR Stats Down Icon.png|20px]]
|}
</div>


==={{DQ9}}===
The monster master was originally planned to be a playable vocation in ''IX'', but this was scrapped at some point in development. The conceptual art depicts a boy wearing an outfit consisting entirely of animal hides and holding a gnarled staff.


===''[[Dragon Quest Monsters (series)|Monsters series]]''===
===''[[Dragon Quest Monsters (series)|Monsters series]]''===
Generally speaking the protagonist of every game in the ''Monsters'' sub series was referred to as a Monster Master until the younger [[Terry]] made an appearance in {{DQTact}}, where he dubbed himself as a Monster Scout. With the release of {{DQM3}}, the term has been retired in the spinoff series for Monster Wrangler.
Generally speaking, the protagonist of every game in the ''Monsters'' sub series was referred to as a Monster Master until the younger [[Terry]] made an appearance in {{DQTact}}, where he dubbed himself as a Monster Scout. With the release of {{DQM3}}, the term has been retired in the spinoff series for Monster Wrangler.
Certain titles will place more emphasis on this profession than others, such as treating it as a societal class in it's own right.
Certain titles will place more emphasis on this profession than others, such as treating it as a societal class in it's own right.


===''[[Dragon Quest of the Stars]]''===
===''[[Dragon Quest of the Stars]]''===
The Monster Master utilizes breath attacks and enjoys excellent HP growth, but has mediocre growth in all other stats.
The Monster Master utilizes breath attacks and enjoys excellent HP growth, but has mediocre growth in all other stats. It was a prerequisite to unlock the [[Druid]] vocation.


===''[[Dragon Quest Walk]]''===
===''[[Dragon Quest Walk]]''===
Line 160: Line 164:


{{clear}}
{{clear}}
===''[[Dragon Quest Monsters+]]''===
The basis of the manga is the exploration of what it really means to be a master of monsters, focusing on the bonds a tamer makes with their companions and how this strengthens the beasts will to fight. The vocation is treated as a proper societal class with its own distinct role and expectations within a community.


==See also==
==See also==
*[[Monster recruitment]]
*[[Item Master]]
*[[Monster Masher]]
*[[Monster Masher]]
*[[Monster Wrangler]]
*[[Monster Wrangler]]
Line 172: Line 171:
==Gallery==
==Gallery==
<gallery>
<gallery>
File:Monster_Master_DQVI_official_guide_book_profile.jpg|[[Milly]] detailing the capabilities of the vocation in the official guidebook for ''VI''
Monster_Master_DQVI_official_guide_book_profile.jpg|[[Milly]] detailing the capabilities of the vocation in the official guidebook for ''VI''
File:Monster master v-jump VI.jpg|Milly taming a [[metal slime]] in the V-Jump guide for ''VI'', an impossibility in every version of the game
Monster master v-jump VI.jpg|Milly taming a [[metal slime]] in the V-Jump guide for ''VI'', an impossibility in every version of the game
Dragon_Quest_IX_male_monster_master_concept_art.jpg|Concept art of the M.M. for ''IX''. The vocation was scrapped in development and repurposed for ''X''
Dragon_Quest_IX_male_monster_master_concept_art.jpg|Concept art of the M.M. for ''IX''. The vocation was scrapped in development and repurposed for ''X''
File:Stars Young Terry Monster Scout.jpg|Terry referring to himself as a scout in ''Tact''
DWM_Game_manual_monster_master.png| The "Monster Master" terminology used in Dragon Warrior Monsters
Stars Young Terry Monster Scout.jpg|Terry referring to himself as a scout in ''Tact''
DQotS Monster Master.png|In ''[[Dragon Quest of the Stars|Stars]]''
</gallery>
</gallery>


{{clear}}
{{clear}}
{{DQVIClasses}}
{{DQVIClasses}}
{{DQVIIRClasses}}
{{DQotSClasses}}
{{DQotSClasses}}
[[Category:Dragon Quest VI vocations]]
[[Category:Dragon Quest VI vocations]]
[[Category:Dragon Quest VII Reimagined vocations]]
[[Category:Dragon Quest of the Stars vocations]]
[[Category:Dragon Quest of the Stars vocations]]
[[Category:Dragon Quest Walk vocations]]
[[Category:Dragon Quest Walk vocations]]
 
[[fr:Maître-monstres]]
[[fr:Rosseur de monstres]]

Latest revision as of 15:21, 24 February 2026

Not to be confused with the Monster Wrangler vocation, which allows players to recruit monsters.
Vocation
Monster Master

Monster Masters as they appear in Dragon Quest of the Stars.
Japanese name: 魔物マスター (Mamono Masutā)
Introduced in: Dragon Quest VI (DS Remake)
Appears in: Dragon Quest VI (Remakes only)
Dragon Quest of the Stars
Dragon Quest Walk

The Monster Master (魔物マスター Mamono Masutā) is a vocation first introduced in the remake of Dragon Quest VI. This vocation can sometimes put monsters to sleep or cause them to flee.

Monster master, wrangler and masher[edit | edit source]

There is some confusion regarding the monster-focused vocations: Dragon Quest VI for the Super Famicom had the まもの使い (Mamono Tsukai) vocation, then the seventh game has 魔物ハンター (Mamono Hantā), it was changed to 魔物マスター (Mamono Masutā) in the Nintendo DS remake of DQVI and it's subsequent ports, the まもの使い (Mamono Tsukai) vocation returned in the tenth game, then まものマスター (Mamono Masutā) was used in both Stars and Walk, then まもの使い (Mamono Tsukai) was used again in DQIII HD-2D and DQX Offline.

In the English side there has been consistency in the translations for the main series since Square Enix started using the Dragon Quest naming conventions: まもの使い is Monster Wrangler, 魔物ハンター is Monster Masher, and 魔物マスター is Monster Master. (Monster Masher used to be known as "Tamer" on the PS1 translation of Dragon Warrior VII).

Due to all these vocations being monster-focused, most people tend to mix them up, despite them being different: Monster Wranglers can scout monsters, while Monster Masters cannot, despite both of them using similar fighting styles and skills. Monster Masher, while similar, tames monsters and sends them to the Monster Meadows.

In Dragon Quest Tact, young Terry introduces himself as being a "Monster Scout", and the Hero of the fifth game has the title of "Legendary Monster Wrangler". Later on, the game introduced a unit based on the female Monster Wrangler from Dragon Quest III HD-2D Remake.

Appearances[edit | edit source]

Dragon Quest VI: Realms of Revelation[edit | edit source]

The Monster Master suffers considerable reductions to their strength (-15%), resilience (-20%), HP (-20%), and MP (-30%), befitting a starting vocation characters are not meant to spend too much time in. Various breath skills are learned through the profession, in addition to the Puff! spell upon mastery. Monster masters have a small chance to put monsters to sleep at the start of the battle.

Monster Master is one of the prerequisites for the Ranger vocation (along with Merchant and Thief).

In the original version of VI, the Monster Master vocation didn't exist yet. Instead, the Monster Wrangler vocation filled its gap. Having a wrangler in the party activated the chance that a monster would join you upon its defeat, however this function was dropped in the Nintendo DS remake in lieu of Slime Buddies.

Abilities[edit | edit source]

Level Title Learns Battles Needed Target Info MP
1 Slime Master N/A 1 -
2 Beast Master Sweet Breath 18 Enemy group A fragrant sigh that lulls a group of enemies to sleep. 0
3 Zombie Master Poison Breath 33 One group Poisons a group of enemies. 0
4 Nature Master Tongue Bashing 58 One enemy A punishing lick to reduce the enemy's defence. 0
5 Demon Master Cool Breath 77 All enemies A chilly breath attack. 0
6 Troll Master Flame Breath 93 All enemies A fiercely fiery breath attack. 0
7 Material Master Burning Breath 125 One group Paralyses the enemy with a torrid sigh. 0
8 Dragon Master Puff! 165 Self Transform into a fire-breathing dragon. 18

Dragon Quest VII Reimagined[edit | edit source]

In the Reimagined version, Monster Master replaces Monster Masher, as the Monster Meadows are not present in this version of the game, and thus monsters cannot be tamed and sent there.

Monster Masters can summon friendly monsters of four families (slime, zombie, beast, and dragon) to aid them during battle for one turn. They can also cast spells from the Zam line and use spells and skills such as Dazzle and Sow Chaos to cause some ailments to their enemies.

To unlock this vocation, a character must master the Thief and Shepherd vocations. Mastering Monster Master and two other intermediate vocations can help a character unlock the Hero vocation.

Proficiency
Level Type Name
1 Summon Slime
1 Animal Magnetism
2 Zam
2 Dazzle
3 Summon Zombie
4 Zammle
5 Sow Chaos
6 Summon Beast
7 Kazam
8 Summon Dragon
Let loose skill
Positive Reinforcement: Makes it more likely that a powerful monster will answer the call when performing a summon.
Attribute Adjustments
Maximum HP Maximum MP Attack Defence Magical Might Charm
- - -
Magical Mending Strength Deftness Resilience Agility
-


Monsters series[edit | edit source]

Generally speaking, the protagonist of every game in the Monsters sub series was referred to as a Monster Master until the younger Terry made an appearance in Dragon Quest Tact, where he dubbed himself as a Monster Scout. With the release of Dragon Quest Monsters: The Dark Prince, the term has been retired in the spinoff series for Monster Wrangler. Certain titles will place more emphasis on this profession than others, such as treating it as a societal class in it's own right.

Dragon Quest of the Stars[edit | edit source]

The Monster Master utilizes breath attacks and enjoys excellent HP growth, but has mediocre growth in all other stats. It was a prerequisite to unlock the Druid vocation.

Dragon Quest Walk[edit | edit source]

Monster Masters were added in a March 2022 update as part of the game's 2.5 year anniversary. Unlike the other advanced vocations, a character is able to become a Monster Master after befriending more than 35 types of monsters. Their weapons of choice are Wands, Spears, Claws, and Whips.

See also[edit | edit source]

Gallery[edit | edit source]