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{{Monster Infobox
{{Monster Infobox
|title=Balhib
|title=Balhib
|image=[[File:DQV_Balhib.png|350px|center]]
|image=[[File:DQV_DS Balhib.png|375px]]
|caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
|kanji=
|kanji=ゴールデンゴーレム
|romanji=
|romanji={{tt|Gōruden gōremu|Golden golem}}
|firstappear=''[[Dragon Quest V]]''
|old=GoldGolem
|firstappear={{Dragon Quest V}}
}}
}}
The '''balhib''' (originally '''Gold Golem''' / '''GoldGolem''' due to display constraints; not to be confused with the [[golem]]  [[gold golem|palette swap]], and '''Golden Golem''' in fan-translations) is a recurring monster in the ''[[Dragon Quest series]]''. Introduced in ''[[Dragon Quest V]]'', it is a winged, centaur-like monster armed with an axe and brilliant, gold skin.
The '''Balhib''' is a monster in the series.


==Characteristics==
==Characteristics==
Balhibs are centaur-like, having an upper torso emerging from where the neck of a quadrupedal beast would start. They have six limbs: two arms with metal wristbands and four legs armed with talons. They are winged and have a single thick tail, have purple facial hair and a flowing mane, and wield a large axe.
Balhibs are winged, centaur-like monsters with golden skin and a reptilian lower half that terminates in a long tail, wielding a battle axe in both hands. Their upper body is that of a muscular older man with a tall pair of horns, a wild mane of long purple hair, and a bushy mustache and eyebrows. As indicated by their original names, they are [[Material family|made of gold]] and will drop a very large sum when defeated. In some games, they are considered demons.


They are usually portrayed as powerful monsters, having many strengths granted to them. As indicated by their original names, they are apparently made of gold and will drop a very large amount of it when defeated.
==Appearances==
==={{DQ5}}===
{{DQ5Enemy
|name=Balhib
|kanji=ゴールデンゴーレム
|romanji=Gōruden gōremu
|bestiaryNumber=#153
|sprite=[[File:Balhib DQV SNES.png]]
|hp=280
|mp=23
|attack=175
|defense=130
|agility=125
|exp=130
|gold=1,023
|tameRate=N/A
|spells=[[Kaswoosh]]
|skills=Flails its weapon about fiercely (125% damage)
|item=[[Hela's hammer]]{{fraction|1|64}}
|locations=[[Talon Tower]]<br>[[Nadiria]]<br>[[Mt. Zugzwang]]
|evasion={{fraction|0|64}}
|frizz-resist=20%
|sizz-resist=20%
|fire-breath-resist=20%
|bang-resist=20%
|crack-resist=20%
|cool-breath-resist=20%
|woosh-resist=67%
|zap-resist=20%
|whack-resist=100%
|kamikazee-resist=67%
|poof-resist=0%
|snooze-resist=20%
|fuddle-resist=100%
|dazzle-resist=67%
|fizzle-resist=0%
|drain-resist=0%
|sap-resist=20%
|poison-resist=67%
|stun-resist=100%
|ps2-sprites=[[File:Balhib DQV PS2.png]]
|ds-mobile-sprites=[[File:Balhib DQV DS.png]]
}}
 
==={{DQ10}}===
Balhib can be encountered as bosses during certain quests starting in Version 1.3.
 
==={{DQ11}}===
{{DQ11Enemy
|name=Balhib
|kanji=ゴールデンゴーレム
|romanji=Gōruden gōremu
|bestiaryNumber=#333
|family={{Demon}} & {{Floating}}
|description=Great, golden statues magically filled with life force. Once they have identified an enemy, they will not rest until it has been utterly annihilated.
|sprite=[[Image:Balhib XI sprite.png]]
|hp=566
|mp=20
|attack=303
|defense=245
|agility=146
|exp=1,457
|gold=523
|spells=[[Kaswoosh]]
|skills=Deflects attacks<br>Brings its weapon crashing down (125% damage)<br>Swings its weapon with reckless abandon (Three random attacks on party members at 60% damage each).
|items=[[Drasilian sovereign]]{{fraction|1|64}}<br>[[Gold bar]]{{fraction|1|128}}
|locations=[[The Hotto Steppe - Southern Whale Way Station]] (second act)<br>[[Fortress of Fear]] (second act)<br>Summoned by Jasper Unbound<br>[[Ruby Path of Doom]] (2D mode of 3DS and ''Definitive Edition'' only)
|fire-resist=0%
|ice-resist=0%
|wind-resist=25%
|rock-resist=0%
|light-resist=25%
|dark-resist=25%
|zap-resist=0%
|drain-resist=0%
|whack-resist=100%
|poof-resist=50%
|poison-resist=0%
|paralysis-resist=50%
|fuddle-resist=50%
|snooze-resist=50%
|dazzle-resist=50%
|sap-resist=0%
|blunt-resist=0%
|deceleratle-resist=0%
|spooky-aura-anthamatize-resist=0%
|fizzle-resist=75%
|stun-resist=99%
|stumble-resist=100%
|charm-resist=50%
|beguile-resist=50%
|double-down-resist=0%
|elemental-resist=0%
}}
====Malicious====
{{DQ11Enemy
|name=Malicious balhib
|kanji=ゴールデンゴーレム・邪
|romanji={{tt|Gōruden gōremu・ja|Golden golem・evil}}
|bestiaryNumber=#529
|family={{Demon}} & {{Floating}}
|description=Balhibs who have morphed into a truly malevolent form under the malign influence of infinite evil.
|sprite=[[Image:Balhib XI sprite.png]]
|hp=650
|mp=40
|attack=342
|defense=283
|agility=166
|exp=3,085
|gold=823
|spells=[[Kaswoosh]]
|skills=Deflects attacks<br>Brings its weapon crashing down (125% damage)<br>Swings its weapon with reckless abandon (Three random attacks on party members at 60% damage each)
|items=[[Drasilian sovereign]]{{fraction|1|32}}<br>[[Gold bar]]{{fraction|1|128}}
|locations=[[Gallopolis Region]] (third act)<br>[[Mount Pang-Lai]] (third act)
|fire-resist=0%
|ice-resist=0%
|wind-resist=25%
|rock-resist=0%
|light-resist=25%
|dark-resist=25%
|zap-resist=0%
|drain-resist=0%
|whack-resist=100%
|poof-resist=50%
|poison-resist=0%
|paralysis-resist=50%
|fuddle-resist=50%
|snooze-resist=50%
|dazzle-resist=50%
|sap-resist=0%
|blunt-resist=0%
|deceleratle-resist=0%
|spooky-aura-anthamatize-resist=0%
|fizzle-resist=75%
|stun-resist=99%
|stumble-resist=100%
|charm-resist=50%
|beguile-resist=50%
|double-down-resist=0%
|elemental-resist=0%
}}
 
==={{DQM}}===
{{DQMEnemy
|name=GoldGolem
|kanji=ゴールデンゴーレム
|romanji=Gōruden gōremu
|sprite=[[File:Balhib dqm1.png]]
|level=75
|hp=3/5
|mp=2/5
|attack=3/5
|defense=5/5
|wisdom=5/5
|agility=5/5
|family= {{Material}}
|in-game-description=Made out of an elastic & durable metal.
|abilities=[[TatsuCall]], [[Wave of Relief|Surge]], [[Big Banga|BigBang]]
|habitat=Only obtainable through breeding
|breeding=[[Firn fiend|IceMan]] x [[Magmalice|LavaMan]]
|frizz-resist=Strong
|sizz-resist=Strong
|fire-breath-resist=Strong
|bang-resist=Strong
|crack-resist=Strong
|ice-breath-resist=Strong
|woosh-resist=Strong
|rock-resist=Weak
|zap-resist=Weak
|water-resist=Strong
|gigaslash-resist=Weak
|magic-burst-resist=Weak
|drain-resist=Immune
|whack-resist=Immune
|kamikazee-resist=Immune
|poison-resist=Immune
|paralysis-resist=Immune
|fuddle-resist=Immune
|snooze-resist=Immune
|dazzle-resist=Immune
|sap-resist=Strong
|decelerate-resist=Strong
|fizzle-resist=Immune
|stun-resist=Strong
|ban-dance-resist=Strong
|gobstopper-resist=Strong
|curse-resist=Immune
}}
 
==={{DQM2}}===
{{DQM2Enemy
|name=GoldGolem
|kanji= ゴールデンゴーレム
|romanji=Gōruden gōremu
|sprite=[[File:Goldgolem.png]]
|level=75
|hp=7/10
|mp=6/10
|attack=7/10
|defense=8/10
|wisdom=7/10
|agility=6/10
|family= {{Material}}
|in-game-description=
|abilities=[[Big Banga|BigBang]], [[Qave of Relief|Surge]], [[TatsuCall]]
|habitat=
|breeding=[[Firn fiend|IceMan]] x [[Magmalice|LavaMan]]<br>[[Magmalice|LavaMan]] x [[Boss troll|BossTroll]]
|frizz-resist=Strong
|sizz-resist=Strong
|fire-breath-resist=Strong
|bang-resist=Strong
|crack-resist=Strong
|ice-breath-resist=Strong
|woosh-resist=Strong
|rock-resist=Weak
|zap-resist=Weak
|water-resist=Strong
|gigaslash-resist=Weak
|magic-burst-resist=Weak
|drain-resist=Immune
|whack-resist=Immune
|kamikazee-resist=Immune
|poison-resist=Immune
|paralysis-resist=Immune
|fuddle-resist=Immune
|snooze-resist=Immune
|dazzle-resist=Immune
|sap-resist=Strong
|decelerate-resist=Strong
|fizzle-resist=Immune
|stun-resist=Strong
|ban-dance-resist=Strong
|gobstopper-resist=Strong
|curse-resist=Immune
}}


==Appearances==
==={{DQMJ2}}===
===''[[Dragon Quest V]]''===
{{DQMJ2monster
{{Enemy
|name = Balhib
|name = Balhib
|game = Dragon Quest V
|image =
|console = DS
|family = {{Material}}
|image=[[File:Balhib DQV DS.png]]
|rank = A
|hp = 280
|size = S
|mp = 23
|weapons = {{Sword}}s, {{Axe}}s, {{Spear}}s, [[Wand Weapon Family|Staves]]
|attack = 175
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Gold Getter]], [[List of Traits in Dragon Quest Monsters: Joker|Crafty Devil]]
|defense = 130
|resistances = Immune to [[Woosh]], [[Drain Magic]], and [[Dim]]
|agility = 125
|skill = [[Cursader]]
|experience = 130
|location = -
|gold = 1023
|breeding chart = [[Gold golem (Recurring)|Gold golem]] x [[Firn fiend]] x [[Golem]] x [[Magmalice]]
|droppedItem = [[Hela hammer]]
|skills =
|spells = [[Kaswoosh]]
|bestiaryNumber=153
|captureRate=
|locations=[[Talon Tower]]<br>[[Nadiria]]<br>[[Mt. Zugzwang]]
}}
}}
{{clear}}


Introduced as a monster found around the end of the game in places such as Talon Tower and Nadiria. They have a large amount of HP, can deliver strong physical attacks, and cast Kaswoosh on the player's party. The amount of gold they drop is usually worth the risk of fighting them, though.
==={{DQM3}}===
{{Clear}}
{{DQM3Enemy
|name=Balhib
|kanji=ゴールデンゴーレム
|romanji=Gōruden gōremu
|icon=[[File:Balhib DQM3 portrait.png|100px|Balhib]]
|family=[[File:DQM3 material family icon.png|link=Material family]]
|hp=<big><big>1,350</big></big>
|mp=<big><big>280</big></big>
|attack=<big><big>590</big></big>
|defense=<big><big>680</big></big>
|wisdom=<big><big>440</big></big>
|agility=<big><big>460</big></big>
|bestiary=#339
|rank=<big><big>'''B'''</big></big>
|in-game-description=Golden golems brought to life by a magician. They wield giant axes with ease, unleashing deadly attacks and also excelling at using themselves defensively. Half-man, half-beast, but all danger.
|talents=[[Just Ruler]] (lv. 1)
|traits=[[Metal Medley]] (lv. 1)<br>[[Bossesbane]] (lv. 20)<br>[[Dodge Denier]] (lv. 40)
|ltraits=[[Tactical Genius]] (lv. 1)<br>[[Cragmeister]] (lv. 1)<br>[[Crafty Devil]] (lv. 60)
|habitat=This monster has no natural habitat
|items=N/A
|synthesis=[[File:Coralossus DQM3 portrait.png|64px|link=Coralossus]] X [[File:Stone golem DQM3 portrait.png|64px|link=Stone golem]] X [[File:Firn fiend DQM3 portrait.png|64px|link=Firn fiend]] X [[File:Magmalice DQM3 portrait.png|64px|link=Magmalice]] = [[File:Balhib DQM3 portrait.png|64px]]<br>(Two generation synthesis)
|fusions=[[File:Balhib DQM3 portrait.png|64px|Balhib]] X [[File:Metal king slime DQM3 portrait.png|64px|link=Metal king slime]] = [[File:Gem slime DQM3 portrait.jpeg|64px|link=Gem slime]]<br>[[File:Balhib DQM3 portrait.png|64px|Balhib]] X [[File:Metal dragon DQM3 portrait.png|64px|link=Metal dragon]] = [[File:Mechan-o'-Wyrm DQM3 portrait.png|64px|link=Mechan-o'-wyrm]]
|fire-resist=0%
|water-resist=0%
|wind-resist=-25%
|earth-resist=25%
|explosion-resist=0%
|ice-resist=50%
|electricity-resist=50%
|light-resist=0%
|dark-resist=0%
|debilitation-resist=0%
|bedazzlement-resist=0%
|antimagic-resist=50%
|mp-absorption-resist=50%
|confusion-resist=50%
|sleep-resist=-25%
|paralysis-resist=0%
|stun-resist=25%
|poison-resist=50%
|instant-death-resist=0%
}}


===''[[Dragon Quest Monsters]]''===
==={{DQTact}}===
Balhib appears as an A-rank monster of the [[Material family|Inorganic family]] as part of the original ''Dragon Quest V'' event, appearing alongside [[Nimzo|Grandmaster Nimzo]] on his banner. It can participate in [[Slon the Rook]]'s Battle Road as a party member. As of the latest update in the Japanese version, it can be scouted from any banner, including the Regular SP Scout.
{{DQTactEnemy
|name=Balhib
|kanji=ゴールデンゴーレム
|romanji=Gōruden gōremu
|sprite=[[Image:DQT Balhib.png|350px]]
|family=[[Image:Tact Icon Material.png|48px]]<br>Inorganic
|rank=[[Image:DQTact Rank Icon A.png|48px]]
|role=[[Image:DQTact AttackType.png|48px]]<br>Attack
|lvl=130
|hp=753
|mp=242
|move=4
|attack=548
|defense=422
|agility=340
|wisdom=200
|weight=35
|bskill1=[[Dazzling Slash]]
|bskill2=[[Tempest Slash]]{{tt|*|Level 22}}
|bskill3=[[Dazzling Multislash]]{{tt|*|Level 44}}
|askill1=Rare Buff/Stats Up
|askill2=Sizz Res +25/Stats Up
|askill3=Dazzling Multislash Potency +5%/Stats Up
|askill4=Crack Res +25/Stats Up
|askill5=Dazzling Multislash Potency +5%/Stats Up
|lperk1=Raises physical potency of inorganic allies, including itself, by 10% in a 5x5 square around it.
|bperk1=ATK +10
|bperk2=DEF +15
|bperk3=Dazzling Multislash Potency +2%
|aperk1='''Rare Buff''': Rarely greatly [[Buff|raises DEF]] for 4 turns at action start.
|frizz-resist=Normal
|sizz-resist=Half Res
|crack-resist=Half Res
|woosh-resist=Very Weak
|bang-resist=Normal
|zap-resist=Normal
|zam-resist=Very Weak
|snooze-resist=Normal
|poison-resist=Immune
|physical-seal-resist=Normal
|spell-seal-resist=Normal
|martial-seal-resist=Normal
|breath-seal-resist=Normal
|hobble-resist=Super Weak
|stun-resist=Normal
|blind-resist=Normal
|curse-resist=Normal
|paralysis-resist=Half Res
|confusion-resist=Super Weak
|charm-resist=Normal
}}


===''[[Dragon Quest Monsters 2]]''===
==In Other Languages==
{{OtherLanguages
|es=Arpío|es-meaning=Masculine form of "arpía", the Spanish term for a harpy, a creature from Greek mythology with the body of a bird of prey and the head of a woman.
|fr=Phix|fr-meaning=Derived from Φίξ, the Aeolic Greek term for a sphinx.
|de=Hau-Hott|de-meaning=
|it=Centopetra|it-meaning=From the Italian ''{{tt|centauro|centaur}}'' and the Latin ''{{tt|petra|stone, rock}}''.
|zh-tw={{tt|黃金巨像|Huángjīn jùxiàng}}|zh-tw-meaning=Traditional Chinese for "golden colossus".
}}


===''[[Dragon Quest Monsters: Joker 2]]''===
==Trivia==
The Balhib is a Rank A monster in ''Dragon Quest Monsters: Joker 2''. One can be synthesized by mixing four monsters: a [[Magmalice|magmalice]], a [[Firn fiend|firn fiend]], a [[Golem|golem]] and a [[Gold golem|gold golem]].
* The word ''balhib'' is a term used by medieval Egyptians to refer to the Great Sphinx of Giza, a statue depicting a sphinx, which is a mythological creature that had the head of a man and the body of a lion.


==Related Monsters==
==Related monsters==
*[[Bilhaw]]
*[[Bilhaw]]
*[[Emerald demon]]
*[[Harmachis]]


==Gallery==
==Gallery==
<gallery>
<center><gallery>
Image:Goldengolem.gif
Balhib Super Famicom.png|{{Super Famicom}} artwork.
Image:Gold_golem.png1
DQXI Balhib.jpg|{{XI}} polygon model.
Image:Goldgolem.png
DQXI Malicious Balhib.jpg|A Malicious balhib.
</gallery>
Balhib psx.gif|{{1·2}} sprite.
Balhib joker 2.png|{{Joker 2}} model.
DQMBR Balhib.png|''Battle Road Victory'' cut-in.
DQMBRV Balhib1.png|
DQMSL Golden Golem.jpg|Appearance in ''Super Light''.
DQotS Balhib.jpg|{{Stars}} model.
DQT Balhib Nimzo.jpg|Balhib and Grandmaster [[Nimzo]] in {{Tact}}.
DQTCG Balhib.jpg|''DQ'' Trading Card.
DQSB Balhib.jpg|''Scan Battlers'' card.
</gallery></center>
 
[[Category:Demons]]
[[Category:Egyptian mythology]]
[[Category:Floating enemies]]
[[Category:Material family]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]{{Wikia}}
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D enemies]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key enemies]]
[[Category:Dragon Quest Monsters: The Dark Prince enemies]]
[[Category:Dragon Quest: Monster Battle Road II Legend enemies]]
[[Category:Dragon Quest Monster Battle Road Victory enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest Walk enemies]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Scan Battlers enemies]]
 
[[es:Arpío]]
[[fr:Phix]]

Latest revision as of 00:37, 17 December 2025

The Balhib is a monster in the series.

Characteristics[edit | edit source]

Balhibs are winged, centaur-like monsters with golden skin and a reptilian lower half that terminates in a long tail, wielding a battle axe in both hands. Their upper body is that of a muscular older man with a tall pair of horns, a wild mane of long purple hair, and a bushy mustache and eyebrows. As indicated by their original names, they are made of gold and will drop a very large sum when defeated. In some games, they are considered demons.

Appearances[edit | edit source]

Dragon Quest V: Hand of the Heavenly Bride[edit | edit source]

Balhib (ゴールデンゴーレム Gōruden gōremu)
Dragon Quest V: Hand of the Heavenly Bride
Sprite
Bestiary No.
#153
Recruit Rate
N/A
Gold
1,023
HP
280
MP
23
Attack
175
Defence
130
Agility
125
Evasion
064
Spell(s)
Kaswoosh
Skill(s)
Flails its weapon about fiercely (125% damage)
Item dropped
Hela's hammer164
Frizz resistance *
20%
Sizz resistance *
20%
Fire Breath resistance *
20%
Bang resistance *
20%
Crack resistance *
20%
Ice Breath resistance *
20%
Woosh resistance *
67%
Zap resistance *
20%
Drain Magic resistance *
0%
Whack resistance *
100%
Kamikazee resistance *
67%
Poof resistance
0%
Dazzle resistance *
67%
Fizzle resistance
0%
Fuddle resistance
100%
Poison resistance *
67%
Snooze resistance *
20%
Stun resistance *
100%
Sap resistance *
20%
PS2 model
DS & Mobile sprite

Dragon Quest X [edit | edit source]

Balhib can be encountered as bosses during certain quests starting in Version 1.3.

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Balhib (ゴールデンゴーレム Gōruden gōremu )
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Bestiary no.
#333
Family
Demon & Floating
Experience
1,457
Gold
523
HP
566
MP
20
Attack
303
Defence
245
Agility
146
In-game description

Great, golden statues magically filled with life force. Once they have identified an enemy, they will not rest until it has been utterly annihilated.

Spell(s)
Kaswoosh
Skill(s)
Deflects attacks
Brings its weapon crashing down (125% damage)
Swings its weapon with reckless abandon (Three random attacks on party members at 60% damage each).
Location(s)
The Hotto Steppe - Southern Whale Way Station (second act)
Fortress of Fear (second act)
Summoned by Jasper Unbound
Ruby Path of Doom (2D mode of 3DS and Definitive Edition only)
Item(s) Dropped
Drasilian sovereign164
Gold bar1128
Fire resistance *
0%
Ice resistance *
0%
Wind resistance *
25%
Earth resistance *
0%
Light resistance *
25%
Dark resistance *
25%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
100%
Poof resistance
50%
Dazzle resistance *
50%
Fizzle resistance *
75%
Fuddle resistance *
50%
Paralysis resistance *
50%
Poison resistance *
0%
Sleep resistance *
50%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
100%
Stun resistance *
99%
Charm resistance *
50%
Beguile resistance *
50%
Double Down resistance *
0%
Elemental resistance *
0%

Malicious[edit | edit source]

Malicious balhib (ゴールデンゴーレム・邪 Gōruden gōremu・ja )
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Bestiary no.
#529
Family
Demon & Floating
Experience
3,085
Gold
823
HP
650
MP
40
Attack
342
Defence
283
Agility
166
In-game description

Balhibs who have morphed into a truly malevolent form under the malign influence of infinite evil.

Spell(s)
Kaswoosh
Skill(s)
Deflects attacks
Brings its weapon crashing down (125% damage)
Swings its weapon with reckless abandon (Three random attacks on party members at 60% damage each)
Location(s)
Gallopolis Region (third act)
Mount Pang-Lai (third act)
Item(s) Dropped
Drasilian sovereign132
Gold bar1128
Fire resistance *
0%
Ice resistance *
0%
Wind resistance *
25%
Earth resistance *
0%
Light resistance *
25%
Dark resistance *
25%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
100%
Poof resistance
50%
Dazzle resistance *
50%
Fizzle resistance *
75%
Fuddle resistance *
50%
Paralysis resistance *
50%
Poison resistance *
0%
Sleep resistance *
50%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
100%
Stun resistance *
99%
Charm resistance *
50%
Beguile resistance *
50%
Double Down resistance *
0%
Elemental resistance *
0%

Dragon Quest Monsters[edit | edit source]

GoldGolem (ゴールデンゴーレム Gōruden gōremu)
Dragon Quest Monsters
Sprite Level cap * HP growth MP growth
75 3/5 2/5
Strength growth Resilience growth Wisdom growth Agility growth
3/5 5/5 5/5 5/5
Family Material
In-game description Made out of an elastic & durable metal.
Abilities TatsuCall, Surge, BigBang
Habitat Only obtainable through breeding
Breeding chart IceMan x LavaMan
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Strong Strong Strong Strong
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Strong Strong Strong Weak
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
Weak Weak Weak Immune
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Immune Immune Immune Immune
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Immune Immune Immune Immune
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
Strong Strong Strong Strong
Decelerate Resistance * Curse Resistance
Strong Immune

Dragon Quest Monsters 2[edit | edit source]

GoldGolem (ゴールデンゴーレム Gōruden gōremu)
Dragon Quest Monsters 2
Sprite Level cap * HP growth MP growth
75 7/10 6/10
Strength growth Resilience growth Wisdom growth Agility growth
7/10 8/10 7/10 6/10
Family Material
In-game description
Abilities BigBang, Surge, TatsuCall
Habitat
Breeding chart IceMan x LavaMan
LavaMan x BossTroll
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Strong Strong Strong Strong
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Strong Strong Strong Weak
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
Strong Weak Weak Weak
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
Immune Immune Immune Immune
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Immune Immune Immune Immune
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
Immune Strong Strong Strong
Sap Resistance * Decelerate Resistance * Curse Resistance
Strong Strong Immune

Dragon Quest Monsters: Joker 2[edit | edit source]

Balhib
Family Material
Rank A
Size S
Weapons Swords, Axes, Spears, Staves
Traits Gold Getter, Crafty Devil
Resistances Immune to Woosh, Drain Magic, and Dim
Skill Cursader
Location -
Breeding chart Gold golem x Firn fiend x Golem x Magmalice

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Balhib (ゴールデンゴーレム Gōruden gōremu)
Dragon Quest Monsters: The Dark Prince
Icon Family Max HP Max MP
Balhib 1,350 280
Max Attack Max Defence Max Agility Max Wisdom
590 680 460 440
Bestiary No. #339
Rank B
In-game description Golden golems brought to life by a magician. They wield giant axes with ease, unleashing deadly attacks and also excelling at using themselves defensively. Half-man, half-beast, but all danger.
Talents Just Ruler (lv. 1)
Guaranteed traits Metal Medley (lv. 1)
Bossesbane (lv. 20)
Dodge Denier (lv. 40)
Large-size exclusive traits Tactical Genius (lv. 1)
Cragmeister (lv. 1)
Crafty Devil (lv. 60)
Habitat This monster has no natural habitat
Items N/A
Synthesis chart X X X =
(Two generation synthesis)
Notable synthesis Balhib X =
Balhib X =
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
0% 0% -25% 25%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
0% 50% 50% 0%
Dark Resistance * Antimagic Resistance * Bedazzlement Resistance * Confusion Resistance *
0% 50% 0% 50%
Debilitation Resistance* MP Absorption Resistance * Paralysis Resistance * Poison Resistance *
0% 50% 0% 50%
Sleep Resistance * Stun Resistance *
-25% 25%
Instant Death Resistance *
0%

Dragon Quest Tact[edit | edit source]

Balhib appears as an A-rank monster of the Inorganic family as part of the original Dragon Quest V event, appearing alongside Grandmaster Nimzo on his banner. It can participate in Slon the Rook's Battle Road as a party member. As of the latest update in the Japanese version, it can be scouted from any banner, including the Regular SP Scout.

Balhib (ゴールデンゴーレム Gōruden gōremu)
Dragon Quest Tact
Stats


Family Rank Role

Inorganic

Attack
Max Level HP MP Move
130 753 242 4
Attack Defense Agility Wisdom Weight
548 422 340 200 35
Basic Skills
First Second Third
Dazzling Slash Tempest Slash* Dazzling Multislash*
Awakening Skills
First Second Third
Rare Buff/Stats Up Sizz Res +25/Stats Up Dazzling Multislash Potency +5%/Stats Up
Fourth Fifth
Crack Res +25/Stats Up Dazzling Multislash Potency +5%/Stats Up
Leader Perks
First
Raises physical potency of inorganic allies, including itself, by 10% in a 5x5 square around it.
Basic Perks
First Second Third
ATK +10 DEF +15 Dazzling Multislash Potency +2%
Perk Details
First
Rare Buff: Rarely greatly raises DEF for 4 turns at action start.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Half Res Half Res Very Weak
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Normal Very Weak Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Immune Normal Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Super Weak Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Half Res Super Weak Normal

In Other Languages[edit | edit source]

Language Translation Meaning
EspañolArpíoMasculine form of "arpía", the Spanish term for a harpy, a creature from Greek mythology with the body of a bird of prey and the head of a woman.
FrançaisPhixDerived from Φίξ, the Aeolic Greek term for a sphinx.
DeutschHau-Hott
ItalianoCentopetraFrom the Italian centauro and the Latin petra.
中文 (繁體)黃金巨像Traditional Chinese for "golden colossus".

Trivia[edit | edit source]

  • The word balhib is a term used by medieval Egyptians to refer to the Great Sphinx of Giza, a statue depicting a sphinx, which is a mythological creature that had the head of a man and the body of a lion.

Related monsters[edit | edit source]

Gallery[edit | edit source]