Balhib: Difference between revisions

From Dragon Quest Wiki
Jump to navigation Jump to search
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Monster Infobox
{{Monster Infobox
|title=Balhib
|title=Balhib
|image=[[File:DQV_DS Balhib.png|300px|center]]
|image=[[File:DQV_DS Balhib.png|375px]]
|caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
|kanji=ゴールデンゴーレム
|kanji=ゴールデンゴーレム
|romanji={{tt|Gōruden gōremu|Golden golem}}
|romanji={{tt|Gōruden gōremu|Golden golem}}
|old=GoldGolem
|old=GoldGolem
|firstappear={{DQ5}}
|firstappear={{Dragon Quest V}}
}}
}}
The '''Balhib''' is a recurring {{MFamilies}} in the {{DQSeries}}.
The '''Balhib''' is a monster in the series.
 
Introduced in {{Dragon Quest V}}, it is a winged, centaur-like monster armed with an axe and brilliant, golden skin.


==Characteristics==
==Characteristics==
Balhibs are absurd parodies of the classic centaur, having a reptilian lower half that terminates in a long tail and a back covered by two bat wings. Their upper body is that of a muscular older man with a tall pair of horns, a wild mane of long purple hair, and a bushy mustache and eyebrows. They are usually portrayed as powerful {{MFamilies}}s, having many strengths granted to them. As indicated by their original names, they are apparently [[Material family|made of gold]] and will drop a very large sum when defeated.
Balhibs are winged, centaur-like monsters with golden skin and a reptilian lower half that terminates in a long tail, wielding a battle axe in both hands. Their upper body is that of a muscular older man with a tall pair of horns, a wild mane of long purple hair, and a bushy mustache and eyebrows. As indicated by their original names, they are [[Material family|made of gold]] and will drop a very large sum when defeated. In some games, they are considered demons.


==Appearances==
==Appearances==
Line 29: Line 27:
|agility=125
|agility=125
|exp=130
|exp=130
|gold=1023
|gold=1,023
|tameRate=N/A
|tameRate=N/A
|spells=[[Kaswoosh]]
|spells=[[Kaswoosh]]
|skills=Flails weapon(125% damage)
|skills=Flails its weapon about fiercely (125% damage)
|item=[[Hela's hammer]]{{fraction|1|64}}
|item=[[Hela's hammer]]{{fraction|1|64}}
|locations=[[Talon Tower]]<br>[[Nadiria]]<br>[[Mt. Zugzwang]]
|locations=[[Talon Tower]]<br>[[Nadiria]]<br>[[Mt. Zugzwang]]
|evasion=0/64
|evasion={{fraction|0|64}}
|frizz-resist=20%
|frizz-resist=20%
|sizz-resist=20%
|sizz-resist=20%
Line 58: Line 56:
|ds-mobile-sprites=[[File:Balhib DQV DS.png]]
|ds-mobile-sprites=[[File:Balhib DQV DS.png]]
}}
}}
Introduced as a monster found around the end of the game in places such as [[Talon Tower]] and [[Nadiria]]. They have a large amount of {{HP}}, can deliver strong physical attacks, and cast [[Kaswoosh]] on the player's {{Party 5}}. The amount of [[gold]] they drop is usually worth the risk of fighting them, though.
{{Clear}}


==={{DQ10}}===
==={{DQ10}}===
Balhibs only appear as a boss in this entry, being faced from 1.3 onwards.
Balhib can be encountered as bosses during certain quests starting in Version 1.3.


==={{DQ11}}===
==={{DQ11}}===
Line 82: Line 77:
|gold=523
|gold=523
|spells=[[Kaswoosh]]
|spells=[[Kaswoosh]]
|skills=[[Defend|Parry]]<br>Brings its weapon crashing down. (125% damage)<br>Swings its weapon with reckless abandon (Three random attacks on {{Party 11}} members at 60% damage each).
|skills=Deflects attacks<br>Brings its weapon crashing down (125% damage)<br>Swings its weapon with reckless abandon (Three random attacks on party members at 60% damage each).
|items=[[Drasilian sovereign]]{{fraction|1|64}}<br>[[Gold bar]]{{fraction|1|128}}
|items=[[Drasilian sovereign]]{{fraction|1|64}}<br>[[Gold bar]]{{fraction|1|128}}
|locations=[[The Hotto Steppe|The Hotto Steppe - Southern Whale Way Station]] (second act)<br>[[Fortress of Fear]] (second act)<br>[[Ruby Path of Doom]] ({{3DS}} and {{Definitive Edition}} only)
|locations=[[The Hotto Steppe - Southern Whale Way Station]] (second act)<br>[[Fortress of Fear]] (second act)<br>Summoned by Jasper Unbound<br>[[Ruby Path of Doom]] (2D mode of 3DS and ''Definitive Edition'' only)
|evasion=N/a
|fire-resist=0%
|fire-resist=0%
|ice-resist=0%
|ice-resist=0%
Line 113: Line 107:
|elemental-resist=0%
|elemental-resist=0%
}}
}}
 
====Malicious====
{{DQ11Enemy
{{DQ11Enemy
|name=Malicious balhib
|name=Malicious balhib
Line 130: Line 124:
|gold=823
|gold=823
|spells=[[Kaswoosh]]
|spells=[[Kaswoosh]]
|skills=[[Defend|Parry]]<br>Brings its weapon crashing down. (125% damage)<br>Swings its weapon with reckless abandon (Three random attacks on {{Party 11}} members at 60% damage each).
|skills=Deflects attacks<br>Brings its weapon crashing down (125% damage)<br>Swings its weapon with reckless abandon (Three random attacks on party members at 60% damage each)
|items=[[Drasilian sovereign]]{{fraction|1|32}}<br>[[Gold bar]]{{fraction|1|128}}
|items=[[Drasilian sovereign]]{{fraction|1|32}}<br>[[Gold bar]]{{fraction|1|128}}
|locations=[[Gallopolis]] Region (third act)<br>[[Mount Pang-Lai]] (third act)
|locations=[[Gallopolis Region]] (third act)<br>[[Mount Pang-Lai]] (third act)
|evasion=N/a
|fire-resist=0%
|fire-resist=0%
|ice-resist=0%
|ice-resist=0%
Line 161: Line 154:
|elemental-resist=0%
|elemental-resist=0%
}}
}}
Appearing as a normal enemy properly in the main series for the first time since {{V}}, they are encountered near the end of the main game and can be summoned by [[Jasper]] in his Unbound form as a mockery of his [[Hendrik|former friend]]. Later in the post game, they are brainwashed by the [[Calasmos|Dark One]] after his revival, but otherwise act the same as in the main game.


==={{DQM}}===
==={{DQM}}===
{{DQMEnemy
{{DQMEnemy
|name=GoldGolem
|name=GoldGolem
|kanji= ゴールデンゴーレム
|kanji=ゴールデンゴーレム
|romanji=Gōruden gōremu
|romanji=Gōruden gōremu
|sprite=[[File:Balhib dqm1.png]]
|sprite=[[File:Balhib dqm1.png]]
Line 265: Line 256:
|rank = A
|rank = A
|size = S
|size = S
|weapons = {{Sword}}s, {{Axe}}s, {{Spear}}s, {{Staves}}
|weapons = {{Sword}}s, {{Axe}}s, {{Spear}}s, [[Wand Weapon Family|Staves]]
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Gold Getter]], [[List of Traits in Dragon Quest Monsters: Joker|Crafty Devil]]
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Gold Getter]], [[List of Traits in Dragon Quest Monsters: Joker|Crafty Devil]]
|resistances = Immune to [[Woosh]], [[Drain Magic]], and [[Dim]]
|resistances = Immune to [[Woosh]], [[Drain Magic]], and [[Dim]]
Line 278: Line 269:
|name=Balhib
|name=Balhib
|kanji=ゴールデンゴーレム  
|kanji=ゴールデンゴーレム  
|romanji=ゴールデンゴーレム
|romanji=Gōruden gōremu
|icon=[[File:Balhib DQM3 portrait.png|100px]]
|icon=[[File:Balhib DQM3 portrait.png|100px|Balhib]]
|family=[[File:DQM3 material family icon.png|link=Material family]]
|family=[[File:DQM3 material family icon.png|link=Material family]]
|hp=<big><big>1,350</big></big>
|hp=<big><big>1,350</big></big>
Line 289: Line 280:
|bestiary=#339
|bestiary=#339
|rank=<big><big>'''B'''</big></big>
|rank=<big><big>'''B'''</big></big>
|in-game-description=Golden golems brought to life by a magician. They wield giant axes with ease, unleashing deadly attacks and also excelling at using themselves defensively. Half-man, half-beast, but all danger
|in-game-description=Golden golems brought to life by a magician. They wield giant axes with ease, unleashing deadly attacks and also excelling at using themselves defensively. Half-man, half-beast, but all danger.
|talents=[[Just Ruler]] (lv. 1)
|talents=[[Just Ruler]] (lv. 1)
|traits=[[Metal Medley]] (lv. 1)<br>[[Bossesbane]] (lv. 20)<br>[[Dodge Denier]] (lv. 40)
|traits=[[Metal Medley]] (lv. 1)<br>[[Bossesbane]] (lv. 20)<br>[[Dodge Denier]] (lv. 40)
|ltraits=[[Tactical Genius]] (lv. 1)<br>[[Sleep Twitch]] (lv. 1)<br>[[Defensive Impulse]] (lv. 60)
|ltraits=[[Tactical Genius]] (lv. 1)<br>[[Cragmeister]] (lv. 1)<br>[[Crafty Devil]] (lv. 60)
|habitat=This {{MFamilies}} has no natural habitat
|habitat=This monster has no natural habitat
|items=N/A
|items=N/A
|synthesis=[[File:Coralossus DQM3 portrait.png|64px|link=Coralossus]] X [[File:Stone golem DQM3 portrait.png|64px|link=Stone golem]] X [[File:Firn fiend DQM3 portrait.png|64px|link=Firn fiend]] X [[File:Magmalice DQM3 portrait.png|64px|link=Magmalice]] = [[File:Balhib DQM3 portrait.png|64px]]<br>(Two generation synthesis)
|synthesis=[[File:Coralossus DQM3 portrait.png|64px|link=Coralossus]] X [[File:Stone golem DQM3 portrait.png|64px|link=Stone golem]] X [[File:Firn fiend DQM3 portrait.png|64px|link=Firn fiend]] X [[File:Magmalice DQM3 portrait.png|64px|link=Magmalice]] = [[File:Balhib DQM3 portrait.png|64px]]<br>(Two generation synthesis)
|fusions=
|fusions=[[File:Balhib DQM3 portrait.png|64px|Balhib]] X [[File:Metal king slime DQM3 portrait.png|64px|link=Metal king slime]] = [[File:Gem slime DQM3 portrait.jpeg|64px|link=Gem slime]]<br>[[File:Balhib DQM3 portrait.png|64px|Balhib]] X [[File:Metal dragon DQM3 portrait.png|64px|link=Metal dragon]] = [[File:Mechan-o'-Wyrm DQM3 portrait.png|64px|link=Mechan-o'-wyrm]]
|fire-resist=0%
|fire-resist=0%
|water-resist=0%
|water-resist=0%
Line 317: Line 308:
|instant-death-resist=0%
|instant-death-resist=0%
}}
}}
==={{DQMSL}}===
{{Stub}}
==={{DQStars}}===
{{Stub}}


==={{DQTact}}===
==={{DQTact}}===
Balhib appears as an A-rank {{MFamilies}} of the [[Material family|Inorganic family]] as part of the limited {{Dragon Quest V}}, appearing alongside Grandmaster [[Nimzo]] on his banner. It can participate in [[Slon the Rook]]'s Battle Road as a party member.
Balhib appears as an A-rank monster of the [[Material family|Inorganic family]] as part of the original ''Dragon Quest V'' event, appearing alongside [[Nimzo|Grandmaster Nimzo]] on his banner. It can participate in [[Slon the Rook]]'s Battle Road as a party member. As of the latest update in the Japanese version, it can be scouted from any banner, including the Regular SP Scout.  
{{DQTactEnemy
{{DQTactEnemy
|name=Balhib
|name=Balhib
|kanji=ゴールデンゴーレム
|kanji=ゴールデンゴーレム
|romanji=Gōruden gōremu
|romanji=Gōruden gōremu
|sprite=[[Image:DQT Balhib.png|325px]]
|sprite=[[Image:DQT Balhib.png|350px]]
|family=[[Image:Tact Icon Material.png|48px]]<br>{{Inorganic}}
|family=[[Image:Tact Icon Material.png|48px]]<br>Inorganic
|rank=[[Image:DQTact Rank Icon A.png|48px]]
|rank=[[Image:DQTact Rank Icon A.png|48px]]
|role=[[Image:DQTact AttackType.png|48px]]<br>{{Attack}}
|role=[[Image:DQTact AttackType.png|48px]]<br>Attack
|lvl=120
|lvl=130
|hp=705
|hp=753
|mp=226
|mp=242
|move=4
|move=4
|attack=513
|attack=548
|defense=396
|defense=422
|agility=317
|agility=340
|wisdom=186
|wisdom=200
|weight=35
|weight=35
|bskill1=[[Dazzling Slash]]
|bskill1=[[Dazzling Slash]]
|bskill2=[[Tempest Slash]]{{tt|*|Level 22}}
|bskill2=[[Tempest Slash]]{{tt|*|Level 22}}
|bskill3=[[Dazzling Multislash]]{{tt|*|Level 44}}
|bskill3=[[Dazzling Multislash]]{{tt|*|Level 44}}
|askill1=Rare [[Buff]]/Stats Up
|askill1=Rare Buff/Stats Up
|askill2=[[Sizz]] Res +25/Stats Up
|askill2=Sizz Res +25/Stats Up
|askill3=[[Dazzling Multislash]] Potency +5%/Stats Up
|askill3=Dazzling Multislash Potency +5%/Stats Up
|askill4=[[Crack]] Res +25/Stats Up
|askill4=Crack Res +25/Stats Up
|askill5=[[Dazzling Multislash]] Potency +5%/Stats Up
|askill5=Dazzling Multislash Potency +5%/Stats Up
|lperk1=Raises physical potency of inorganic allies, including itself, by 10% in a 5x5 square around it.
|lperk1=Raises physical potency of inorganic allies, including itself, by 10% in a 5x5 square around it.
|bperk1={{ATK}} +10
|bperk1=ATK +10
|bperk2={{DEF}} +15
|bperk2=DEF +15
|bperk3=[[Dazzling Multislash]] Potency +2%
|bperk3=Dazzling Multislash Potency +2%
|aperk1='''Rare Buff''': Rarely greatly raises {{DEF}} for 4 turns at action start.
|aperk1='''Rare Buff''': Rarely greatly [[Buff|raises DEF]] for 4 turns at action start.
|frizz-resist=Normal
|frizz-resist=Normal
|sizz-resist=Half Res
|sizz-resist=Half Res
Line 378: Line 363:
}}
}}


==Etymology==
==In Other Languages==
The word ''balhib'' is a term used by medieval Egyptians to refer to the Great Sphinx of Giza, a statue depicting a sphinx, which is a mythological creature that had the head of a man and the body of a lion.
{{OtherLanguages
|es=Arpío|es-meaning=Masculine form of "arpía", the Spanish term for a harpy, a creature from Greek mythology with the body of a bird of prey and the head of a woman.
|fr=Phix|fr-meaning=Derived from Φίξ, the Aeolic Greek term for a sphinx.
|de=Hau-Hott|de-meaning=
|it=Centopetra|it-meaning=From the Italian ''{{tt|centauro|centaur}}'' and the Latin ''{{tt|petra|stone, rock}}''.
|zh-tw={{tt|黃金巨像|Huángjīn jùxiàng}}|zh-tw-meaning=Traditional Chinese for "golden colossus".
}}
 
==Trivia==
* The word ''balhib'' is a term used by medieval Egyptians to refer to the Great Sphinx of Giza, a statue depicting a sphinx, which is a mythological creature that had the head of a man and the body of a lion.


==Similar species==
==Related monsters==
*[[Bilhaw]]
*[[Bilhaw]]
*[[Emerald demon]] ({{Dragon Quest X}})
*[[Emerald demon]]
*[[Harmachis]]
*[[Harmachis]]


Line 395: Line 389:
DQMBR Balhib.png|''Battle Road Victory'' cut-in.
DQMBR Balhib.png|''Battle Road Victory'' cut-in.
DQMBRV Balhib1.png|
DQMBRV Balhib1.png|
DQMSL Golden Golem.jpg|Appearance in ''Super Light''.
DQotS Balhib.jpg|{{Stars}} model.
DQotS Balhib.jpg|{{Stars}} model.
DQT Balhib Nimzo.jpg|Balhib and Grandmaster [[Nimzo]] in {{Tact}}.
DQT Balhib Nimzo.jpg|Balhib and Grandmaster [[Nimzo]] in {{Tact}}.
Line 401: Line 396:
</gallery></center>
</gallery></center>


[[Category:Demons]]
[[Category:Egyptian mythology]]
[[Category:Egyptian mythology]]
[[Category:Floating enemies]]
[[Category:Material family]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest X enemies]]
Line 412: Line 410:
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key enemies]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key enemies]]
[[Category:Dragon Quest Monsters: The Dark Prince enemies]]
[[Category:Dragon Quest Monsters: The Dark Prince enemies]]
[[Category:Dragon Quest: Monster Battle Road II Legend enemies]]
[[Category:Dragon Quest Monster Battle Road Victory enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest Walk enemies]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Scan Battlers enemies]]


[[es:Arpío]]
[[fr:Phix]]
[[fr:Phix]]

Latest revision as of 00:37, 17 December 2025

The Balhib is a monster in the series.

Characteristics[edit | edit source]

Balhibs are winged, centaur-like monsters with golden skin and a reptilian lower half that terminates in a long tail, wielding a battle axe in both hands. Their upper body is that of a muscular older man with a tall pair of horns, a wild mane of long purple hair, and a bushy mustache and eyebrows. As indicated by their original names, they are made of gold and will drop a very large sum when defeated. In some games, they are considered demons.

Appearances[edit | edit source]

Dragon Quest V: Hand of the Heavenly Bride[edit | edit source]

Balhib (ゴールデンゴーレム Gōruden gōremu)
Dragon Quest V: Hand of the Heavenly Bride
Sprite
Bestiary No.
#153
Recruit Rate
N/A
Gold
1,023
HP
280
MP
23
Attack
175
Defence
130
Agility
125
Evasion
064
Spell(s)
Kaswoosh
Skill(s)
Flails its weapon about fiercely (125% damage)
Item dropped
Hela's hammer164
Frizz resistance *
20%
Sizz resistance *
20%
Fire Breath resistance *
20%
Bang resistance *
20%
Crack resistance *
20%
Ice Breath resistance *
20%
Woosh resistance *
67%
Zap resistance *
20%
Drain Magic resistance *
0%
Whack resistance *
100%
Kamikazee resistance *
67%
Poof resistance
0%
Dazzle resistance *
67%
Fizzle resistance
0%
Fuddle resistance
100%
Poison resistance *
67%
Snooze resistance *
20%
Stun resistance *
100%
Sap resistance *
20%
PS2 model
DS & Mobile sprite

Dragon Quest X [edit | edit source]

Balhib can be encountered as bosses during certain quests starting in Version 1.3.

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Balhib (ゴールデンゴーレム Gōruden gōremu )
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Bestiary no.
#333
Family
Demon & Floating
Experience
1,457
Gold
523
HP
566
MP
20
Attack
303
Defence
245
Agility
146
In-game description

Great, golden statues magically filled with life force. Once they have identified an enemy, they will not rest until it has been utterly annihilated.

Spell(s)
Kaswoosh
Skill(s)
Deflects attacks
Brings its weapon crashing down (125% damage)
Swings its weapon with reckless abandon (Three random attacks on party members at 60% damage each).
Location(s)
The Hotto Steppe - Southern Whale Way Station (second act)
Fortress of Fear (second act)
Summoned by Jasper Unbound
Ruby Path of Doom (2D mode of 3DS and Definitive Edition only)
Item(s) Dropped
Drasilian sovereign164
Gold bar1128
Fire resistance *
0%
Ice resistance *
0%
Wind resistance *
25%
Earth resistance *
0%
Light resistance *
25%
Dark resistance *
25%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
100%
Poof resistance
50%
Dazzle resistance *
50%
Fizzle resistance *
75%
Fuddle resistance *
50%
Paralysis resistance *
50%
Poison resistance *
0%
Sleep resistance *
50%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
100%
Stun resistance *
99%
Charm resistance *
50%
Beguile resistance *
50%
Double Down resistance *
0%
Elemental resistance *
0%

Malicious[edit | edit source]

Malicious balhib (ゴールデンゴーレム・邪 Gōruden gōremu・ja )
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Bestiary no.
#529
Family
Demon & Floating
Experience
3,085
Gold
823
HP
650
MP
40
Attack
342
Defence
283
Agility
166
In-game description

Balhibs who have morphed into a truly malevolent form under the malign influence of infinite evil.

Spell(s)
Kaswoosh
Skill(s)
Deflects attacks
Brings its weapon crashing down (125% damage)
Swings its weapon with reckless abandon (Three random attacks on party members at 60% damage each)
Location(s)
Gallopolis Region (third act)
Mount Pang-Lai (third act)
Item(s) Dropped
Drasilian sovereign132
Gold bar1128
Fire resistance *
0%
Ice resistance *
0%
Wind resistance *
25%
Earth resistance *
0%
Light resistance *
25%
Dark resistance *
25%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
100%
Poof resistance
50%
Dazzle resistance *
50%
Fizzle resistance *
75%
Fuddle resistance *
50%
Paralysis resistance *
50%
Poison resistance *
0%
Sleep resistance *
50%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
100%
Stun resistance *
99%
Charm resistance *
50%
Beguile resistance *
50%
Double Down resistance *
0%
Elemental resistance *
0%

Dragon Quest Monsters[edit | edit source]

GoldGolem (ゴールデンゴーレム Gōruden gōremu)
Dragon Quest Monsters
Sprite Level cap * HP growth MP growth
75 3/5 2/5
Strength growth Resilience growth Wisdom growth Agility growth
3/5 5/5 5/5 5/5
Family Material
In-game description Made out of an elastic & durable metal.
Abilities TatsuCall, Surge, BigBang
Habitat Only obtainable through breeding
Breeding chart IceMan x LavaMan
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Strong Strong Strong Strong
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Strong Strong Strong Weak
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
Weak Weak Weak Immune
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Immune Immune Immune Immune
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Immune Immune Immune Immune
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
Strong Strong Strong Strong
Decelerate Resistance * Curse Resistance
Strong Immune

Dragon Quest Monsters 2[edit | edit source]

GoldGolem (ゴールデンゴーレム Gōruden gōremu)
Dragon Quest Monsters 2
Sprite Level cap * HP growth MP growth
75 7/10 6/10
Strength growth Resilience growth Wisdom growth Agility growth
7/10 8/10 7/10 6/10
Family Material
In-game description
Abilities BigBang, Surge, TatsuCall
Habitat
Breeding chart IceMan x LavaMan
LavaMan x BossTroll
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Strong Strong Strong Strong
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Strong Strong Strong Weak
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
Strong Weak Weak Weak
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
Immune Immune Immune Immune
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Immune Immune Immune Immune
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
Immune Strong Strong Strong
Sap Resistance * Decelerate Resistance * Curse Resistance
Strong Strong Immune

Dragon Quest Monsters: Joker 2[edit | edit source]

Balhib
Family Material
Rank A
Size S
Weapons Swords, Axes, Spears, Staves
Traits Gold Getter, Crafty Devil
Resistances Immune to Woosh, Drain Magic, and Dim
Skill Cursader
Location -
Breeding chart Gold golem x Firn fiend x Golem x Magmalice

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Balhib (ゴールデンゴーレム Gōruden gōremu)
Dragon Quest Monsters: The Dark Prince
Icon Family Max HP Max MP
Balhib 1,350 280
Max Attack Max Defence Max Agility Max Wisdom
590 680 460 440
Bestiary No. #339
Rank B
In-game description Golden golems brought to life by a magician. They wield giant axes with ease, unleashing deadly attacks and also excelling at using themselves defensively. Half-man, half-beast, but all danger.
Talents Just Ruler (lv. 1)
Guaranteed traits Metal Medley (lv. 1)
Bossesbane (lv. 20)
Dodge Denier (lv. 40)
Large-size exclusive traits Tactical Genius (lv. 1)
Cragmeister (lv. 1)
Crafty Devil (lv. 60)
Habitat This monster has no natural habitat
Items N/A
Synthesis chart X X X =
(Two generation synthesis)
Notable synthesis Balhib X =
Balhib X =
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
0% 0% -25% 25%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
0% 50% 50% 0%
Dark Resistance * Antimagic Resistance * Bedazzlement Resistance * Confusion Resistance *
0% 50% 0% 50%
Debilitation Resistance* MP Absorption Resistance * Paralysis Resistance * Poison Resistance *
0% 50% 0% 50%
Sleep Resistance * Stun Resistance *
-25% 25%
Instant Death Resistance *
0%

Dragon Quest Tact[edit | edit source]

Balhib appears as an A-rank monster of the Inorganic family as part of the original Dragon Quest V event, appearing alongside Grandmaster Nimzo on his banner. It can participate in Slon the Rook's Battle Road as a party member. As of the latest update in the Japanese version, it can be scouted from any banner, including the Regular SP Scout.

Balhib (ゴールデンゴーレム Gōruden gōremu)
Dragon Quest Tact
Stats


Family Rank Role

Inorganic

Attack
Max Level HP MP Move
130 753 242 4
Attack Defense Agility Wisdom Weight
548 422 340 200 35
Basic Skills
First Second Third
Dazzling Slash Tempest Slash* Dazzling Multislash*
Awakening Skills
First Second Third
Rare Buff/Stats Up Sizz Res +25/Stats Up Dazzling Multislash Potency +5%/Stats Up
Fourth Fifth
Crack Res +25/Stats Up Dazzling Multislash Potency +5%/Stats Up
Leader Perks
First
Raises physical potency of inorganic allies, including itself, by 10% in a 5x5 square around it.
Basic Perks
First Second Third
ATK +10 DEF +15 Dazzling Multislash Potency +2%
Perk Details
First
Rare Buff: Rarely greatly raises DEF for 4 turns at action start.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Half Res Half Res Very Weak
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Normal Very Weak Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Immune Normal Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Super Weak Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Half Res Super Weak Normal

In Other Languages[edit | edit source]

Language Translation Meaning
EspañolArpíoMasculine form of "arpía", the Spanish term for a harpy, a creature from Greek mythology with the body of a bird of prey and the head of a woman.
FrançaisPhixDerived from Φίξ, the Aeolic Greek term for a sphinx.
DeutschHau-Hott
ItalianoCentopetraFrom the Italian centauro and the Latin petra.
中文 (繁體)黃金巨像Traditional Chinese for "golden colossus".

Trivia[edit | edit source]

  • The word balhib is a term used by medieval Egyptians to refer to the Great Sphinx of Giza, a statue depicting a sphinx, which is a mythological creature that had the head of a man and the body of a lion.

Related monsters[edit | edit source]

Gallery[edit | edit source]