Defender: Difference between revisions

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'''Defender''' is a skill in {{DQMJ}}. It is learned by the [[Crabid]], [[Jum]] and [[Komodo]].
{{Spell Infobox
|title = Defender
|image =
|japanese = ぼうぎょ
|romaji = {{tt|Bōgyo|Defence/protection}}
|old =
|type = Talent
}}


===Defender===
'''Defender''' is a recurring talent in the ''Dragon Quest Monsters'' series introduced in {{DQMJ}}. It teaches various defensive skills to the user.
 
==Appearances==
==={{DQMJ}}===
Defender is learned by the [[Crabid]], [[Jum]] and [[Komodo]]. It grants the following abilities:
{| cellpadding="0" cellspacing="0" class="listTable sortable"
{| cellpadding="0" cellspacing="0" class="listTable sortable"
! Ability !! Skill Points
! Ability !! Skill Points
Line 21: Line 32:
|[[Sap]] Guard||100
|[[Sap]] Guard||100
|}
|}
==={{DQMJ2}}===
Defender's abilities are very similar to the previous game, but the point requirements have been changed and one new skill has been added. It now grants the following abilities:
{| cellpadding="0" cellspacing="0" class="listTable sortable"
! Ability !! Skill Points
|-
|[[Buff]]||5
|-
|[[Heal]]||11
|-
|[[Dazzleflash]]||17
|-
|[[Kabuff]]||27
|-
|[[Defending Champion]]||40
|-
|[[Midheal]]||53
|-
|[[Weakening Wallop]]||66
|-
|[[Selflessness]] || 80
|-
|[[Sap]] Guard || 100
|}
==={{DQM3}}===
Defender can be learned by [[Komodo]]s, [[Leery lout]]s, [[Shell slime]]s, [[Armoured wartoise]]s, [[Bagworm]]s, [[Crabid]]s, and [[Tortoceratops]]es.
{| cellpadding="0" cellspacing="0" class="listTable sortable"
! Ability !! Skill Points !! Description
|-
|[[Buff]] || 3 ||Greatly increases the defence of a single ally for 4 to 7 turns.
|-
|[[Heal]] || 10 ||Restores 28 or more HP to a single ally.
|-
|[[Attack Attacker]] || 20 ||Damages a single enemy and occasionally lowers its attack for 2 to 5 turns.
|-
|[[Dazzleflash]] || 30 ||Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns.
|-
|[[Kabuff]] || 50 ||Increases the defence of all allies for 4 to 7 turns.
|-
|[[Intense Defence]] || 70 ||Assumes an impenetrable defensive stance that reduces most damage received by {{fraction|9|10}}. Can only be used once per battle.
|-
|[[Midheal]] || 85 ||Restores 76 or more HP to a single ally.
|-
|[[Selflessness]] || 100 ||Received all incoming attacks in place of allies for 1 round, but suffers greater damage in doing so.
|-
|}
{{clear}}
[[Category:Dragon Quest Monsters: Joker skill sets]]
[[Category:Dragon Quest Monsters: Joker 2 skill sets]]
[[Category:Dragon Quest Monsters: The Dark Prince talent sets]]

Latest revision as of 22:23, 23 December 2023

Defender is a recurring talent in the Dragon Quest Monsters series introduced in Dragon Quest Monsters: Joker. It teaches various defensive skills to the user.

Appearances[edit | edit source]

Dragon Quest Monsters: Joker[edit | edit source]

Defender is learned by the Crabid, Jum and Komodo. It grants the following abilities:

Ability Skill Points
Buff 5
Heal 11
Dazzleflash 17
Kabuff 27
Defending Champion 42
Midheal 57
Weakening Wallop 77
Sap Guard 100

Dragon Quest Monsters: Joker 2[edit | edit source]

Defender's abilities are very similar to the previous game, but the point requirements have been changed and one new skill has been added. It now grants the following abilities:

Ability Skill Points
Buff 5
Heal 11
Dazzleflash 17
Kabuff 27
Defending Champion 40
Midheal 53
Weakening Wallop 66
Selflessness 80
Sap Guard 100

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Defender can be learned by Komodos, Leery louts, Shell slimes, Armoured wartoises, Bagworms, Crabids, and Tortoceratopses.

Ability Skill Points Description
Buff 3 Greatly increases the defence of a single ally for 4 to 7 turns.
Heal 10 Restores 28 or more HP to a single ally.
Attack Attacker 20 Damages a single enemy and occasionally lowers its attack for 2 to 5 turns.
Dazzleflash 30 Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns.
Kabuff 50 Increases the defence of all allies for 4 to 7 turns.
Intense Defence 70 Assumes an impenetrable defensive stance that reduces most damage received by 910. Can only be used once per battle.
Midheal 85 Restores 76 or more HP to a single ally.
Selflessness 100 Received all incoming attacks in place of allies for 1 round, but suffers greater damage in doing so.