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'''Defender''' is a skill introduced in {{DQMJ}}. | {{Spell Infobox | ||
|title = Defender | |||
|image = | |||
|japanese = ぼうぎょ | |||
|romaji = Bōgyo | |||
|translation = Defence/protection | |||
|old = | |||
|type = Skillset / Talent | |||
}} | |||
'''Defender''' is a skill set and talent introduced in {{DQMJ}}. It teaches various defensive skills to the user. | |||
==Appearances== | |||
==={{DQMJ}}=== | ==={{DQMJ}}=== | ||
Defender is learned by the [[Crabid]], [[Jum]] and [[Komodo]]. It grants the following abilities: | Defender is learned by the [[Crabid]], [[Jum]] and [[Komodo]]. It grants the following abilities: | ||
{| cellpadding="0" cellspacing="0" class="listTable sortable" | {| cellpadding="0" cellspacing="0" class="listTable sortable" | ||
! Ability !! Skill Points | ! Ability !! Skill Points !! Description | ||
|- | |- | ||
|[[Buff]]||5 | |[[Buff]]||5||Increases the defence of a single ally. | ||
|- | |- | ||
|[[Heal]]||11 | |[[Heal]]||11||Restores around 30 HP to a single ally. | ||
|- | |- | ||
|[[Dazzleflash]]||17 | |[[Dazzleflash]]||17||Emits a glaring light that reduces all enemies' accuracy. | ||
|- | |- | ||
|[[Kabuff]]||27 | |[[Kabuff]]||27||Slightly increases the defence of all allies. | ||
|- | |- | ||
|[[Defending Champion]]||42 | |[[Defending Champion]]||42||A defensive ability that greatly reduces damage taken. | ||
|- | |- | ||
|[[Midheal]]||57 | |[[Midheal]]||57||Restores around 75 HP to a single ally. | ||
|- | |- | ||
|[[Weakening Wallop]]||77 | |[[Weakening Wallop]]||77||An attack that can decrease the target's attack power. | ||
|- | |- | ||
|[[Sap]] Guard||100 | |[[Sap]] Guard||100||Increases resistance against sap. | ||
|} | |} | ||
==={{DQMJ2}}=== | ==={{DQMJ2}}=== | ||
| Line 26: | Line 36: | ||
{| cellpadding="0" cellspacing="0" class="listTable sortable" | {| cellpadding="0" cellspacing="0" class="listTable sortable" | ||
! Ability !! Skill Points | ! Ability !! Skill Points !! Description | ||
|- | |- | ||
|[[Buff]]||5 | |[[Buff]]||5||Increases the defence of a single ally. | ||
|- | |- | ||
|[[Heal]]||11 | |[[Heal]]||11||Restores around 30 HP to a single ally. | ||
|- | |- | ||
|[[Dazzleflash]]||17 | |[[Dazzleflash]]||17||Emits a glaring light that reduces all enemies' accuracy. | ||
|- | |- | ||
|[[Kabuff]]||27 | |[[Kabuff]]||27||Slightly increases the defence of all allies. | ||
|- | |- | ||
|[[Defending Champion]]||40 | |[[Defending Champion]]||40||A defensive ability that greatly reduces damage taken. | ||
|- | |- | ||
|[[Midheal]]||53 | |[[Midheal]]||53||Restores around 75 HP to a single ally. | ||
|- | |- | ||
|[[Weakening Wallop]]||66 | |[[Weakening Wallop]]||66||An attack that can decrease the target's attack power. | ||
|- | |- | ||
|[[Selflessness]] || 80 | |[[Selflessness]]||80||Protects allies from all attacks by taking damage in their place. | ||
|- | |- | ||
|[[Sap]] Guard || 100 | |[[Sap]] Guard||100||Increases resistance against sap. | ||
|} | |} | ||
==={{DQM3}}=== | |||
Defender is learned naturally by [[Komodo]], [[Leery lout]], [[Shell slime]], [[Armoured wartoise]], [[Bagworm]], [[Crabid]], and [[Tortoceratops]]. | |||
<center> | |||
{| cellpadding="0" cellspacing="0" class="listTable sortable" | |||
! Ability !! Talent Points !! Description !! Effects | |||
|- | |||
|'''[[Buff]]''' || 3 ||Greatly increases the defence of a single ally for 4 to 7 turns.||Increases a single ally's Defence by 80% for 4~7 turns. | |||
|- | |||
|'''[[Heal]]'''|| 10 ||Restores 28 or more HP to a single ally.||Restores around 28 HP to an ally, increasing to around 70 HP at 299 Wisdom. | |||
|- | |||
|'''[[Attack Attacker]]'''|| 20 ||Damages a single enemy and occasionally lowers its attack for 2 to 5 turns.||An attack that can lower a single enemy's Attack by 50% for 2~5 turns, based on the target's Debilitation resistance. | |||
|- | |||
|'''[[Dazzleflash]]'''|| 30 ||Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns.||Attempts to bedazzle all enemies for 2~5 turns. | |||
|- | |||
|'''[[Kabuff]]'''|| 50 ||Increases the defence of all allies for 4 to 7 turns.||Increases the entire party's Defence by 40% for 4~7 turns. | |||
|- | |||
|'''[[Intense Defence]]'''|| 70 ||Assumes an impenetrable defensive stance that reduces most damage received by {{fraction|9|10}}. Can only be used once per battle.||Reduces all damage taken by the user by 90%, activating at the beginning of the turn. | |||
|- | |||
|'''[[Midheal]]'''|| 85 ||Restores 76 or more HP to a single ally.||Restores around 76 HP to an ally, increasing to around 215 HP at 499 Wisdom. | |||
|- | |||
|'''[[Selflessness]]'''|| 100 ||Received all incoming attacks in place of allies for 1 round, but suffers greater damage in doing so.||Allows the user to take all attacks in the place of the entire party for a single turn, taking 25% more damage than normal per attack. | |||
|- | |||
|} | |||
</center> | |||
==Trivia== | |||
*Defender shares a name, {{translation|'''Defence'''|ぼうぎょ|Bōgyo}}, with the recurring [[Defend]] command in Japanese. | |||
{{clear}} | |||
[[Category:Dragon Quest Monsters: Joker skill sets]] | [[Category:Dragon Quest Monsters: Joker skill sets]] | ||
[[Category:Dragon Quest Monsters: Joker 2 skill sets]] | [[Category:Dragon Quest Monsters: Joker 2 skill sets]] | ||
[[Category:Dragon Quest Monsters: The Dark Prince talent sets]] | |||
Latest revision as of 03:54, 3 September 2026
| Defender | |
|---|---|
| Japanese | ぼうぎょ |
| Rōmaji | Bōgyo |
| Translation | Defence/protection |
| Type | Skillset / Talent |
Defender is a skill set and talent introduced in Dragon Quest Monsters: Joker. It teaches various defensive skills to the user.
Appearances[edit | edit source]
Dragon Quest Monsters: Joker[edit | edit source]
Defender is learned by the Crabid, Jum and Komodo. It grants the following abilities:
| Ability | Skill Points | Description |
|---|---|---|
| Buff | 5 | Increases the defence of a single ally. |
| Heal | 11 | Restores around 30 HP to a single ally. |
| Dazzleflash | 17 | Emits a glaring light that reduces all enemies' accuracy. |
| Kabuff | 27 | Slightly increases the defence of all allies. |
| Defending Champion | 42 | A defensive ability that greatly reduces damage taken. |
| Midheal | 57 | Restores around 75 HP to a single ally. |
| Weakening Wallop | 77 | An attack that can decrease the target's attack power. |
| Sap Guard | 100 | Increases resistance against sap. |
Dragon Quest Monsters: Joker 2[edit | edit source]
Defender's abilities are very similar to the previous game, but the point requirements have been changed and one new skill has been added. It now grants the following abilities:
| Ability | Skill Points | Description |
|---|---|---|
| Buff | 5 | Increases the defence of a single ally. |
| Heal | 11 | Restores around 30 HP to a single ally. |
| Dazzleflash | 17 | Emits a glaring light that reduces all enemies' accuracy. |
| Kabuff | 27 | Slightly increases the defence of all allies. |
| Defending Champion | 40 | A defensive ability that greatly reduces damage taken. |
| Midheal | 53 | Restores around 75 HP to a single ally. |
| Weakening Wallop | 66 | An attack that can decrease the target's attack power. |
| Selflessness | 80 | Protects allies from all attacks by taking damage in their place. |
| Sap Guard | 100 | Increases resistance against sap. |
Dragon Quest Monsters: The Dark Prince[edit | edit source]
Defender is learned naturally by Komodo, Leery lout, Shell slime, Armoured wartoise, Bagworm, Crabid, and Tortoceratops.
| Ability | Talent Points | Description | Effects |
|---|---|---|---|
| Buff | 3 | Greatly increases the defence of a single ally for 4 to 7 turns. | Increases a single ally's Defence by 80% for 4~7 turns. |
| Heal | 10 | Restores 28 or more HP to a single ally. | Restores around 28 HP to an ally, increasing to around 70 HP at 299 Wisdom. |
| Attack Attacker | 20 | Damages a single enemy and occasionally lowers its attack for 2 to 5 turns. | An attack that can lower a single enemy's Attack by 50% for 2~5 turns, based on the target's Debilitation resistance. |
| Dazzleflash | 30 | Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns. | Attempts to bedazzle all enemies for 2~5 turns. |
| Kabuff | 50 | Increases the defence of all allies for 4 to 7 turns. | Increases the entire party's Defence by 40% for 4~7 turns. |
| Intense Defence | 70 | Assumes an impenetrable defensive stance that reduces most damage received by 9⁄10. Can only be used once per battle. | Reduces all damage taken by the user by 90%, activating at the beginning of the turn. |
| Midheal | 85 | Restores 76 or more HP to a single ally. | Restores around 76 HP to an ally, increasing to around 215 HP at 499 Wisdom. |
| Selflessness | 100 | Received all incoming attacks in place of allies for 1 round, but suffers greater damage in doing so. | Allows the user to take all attacks in the place of the entire party for a single turn, taking 25% more damage than normal per attack. |