Warrior: Difference between revisions

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[[Image:WarriorMaleDQIX.jpg|right|border|195px]][[Image:WarriorFemaleDQIX.jpg|right|border|195px]]
[[Image:WarriorMaleDQIX.jpg|right|border|195px]][[Image:WarriorFemaleDQIX.jpg|right|border|195px]]
<center>''The Warrior is a blade expert'' --Description from ''[[Dragon Quest VII]]''</center>
<center>''A master of weapon-based combat, able to learn a variety of cutting-edge sword techniques'' --Description from ''[[Dragon Quest VII]]''</center>
The '''Warrior''', or ''Soldier'' in earlier localizations, is a character class in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Warriors typically have high HP, Strength, and Resilience stats, but low Agility. They also have no magical capability whatsoever.
The '''Warrior''' (戦士, ''Warrior''), or ''Soldier'' in earlier localizations, is a character class in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Warriors typically have high HP, Strength, and Resilience stats, but low Agility. They also have no magical capability whatsoever. They are typically capable of equipping the heaviest weapons and armour available.


==''[[Dragon Quest III]]''==
==''[[Dragon Quest III]]''==
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|-
|-
|Battles to Master
|Battles to Master
|130
|130 (PS1) / 78 (3DS)
|-
|-
|Strength
|Strength
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|}
|}


 
===PS1 Abilities===
 
===Abilities===
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
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|2
|2
|Novice
|Novice
|[[Focus Strength]]
|[[Focus Strength|PsycheUp]]
|10
|10
|Self
|Self
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|4
|4
|Guardsman
|Guardsman
|[[Mercurial Thrust]]
|[[Mercurial Thrust|SquallHit]]
|35
|35
|One Enemy
|One Enemy
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|6
|6
|Warmonger
|Warmonger
|[[Dragon Slash]]
|[[Dragon Slash|DrakSlash]]
|75
|75
|One Enemy
|One Enemy
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|8
|8
|General
|General
|[[Hatchet Man]]
|[[Hatchet Man|EvilSlash]]
|130
|130
|One Enemy
|One Enemy
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|0
|0
|}
|}
===3DS Abilities===
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|-
|1
|Ruffian
|Nothing
|0
|
|
|
|-
|2
|Skirmisher
|[[Focus Strength]]
|5
|Self
|Focuses spirit so as to strike with redoubled force on the next attack.
|0
|-
|3
|Soldier
|Nothing
|5
|
|
|
|-
|4
|Veteran
|[[Mercurial Thrust]]
|8
|One Enemy
|Strikes an enemy before anyone else can act.
|0
|-
|5
|Captain
|[[Sobering Slap|Rude Awakening]]
|10
|One Ally
|Shakes an ally awake or snaps them out of a state of confusion.
|0
|-
|6
|Expert Fencer
|[[Wing-Clipper]]
|10
|One Enemy
|Deals extra damage to flying foes.
|0
|-
|7
|Elite Blade
|[[Dragon Slash]]
|15
|One Enemy
|An attack that can pierce even dragon's scales.
|0
|-
|8
|Sword Lord
|[[Hatchet Man]]
|25
|One Enemy
|An all-or-nothing strike that can sometimes land a critical hit.
|
|}


===Hybrid Abilities===
===Hybrid Abilities===
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|-
|-
|[[Troubadour]]
|[[Troubadour]]
|[[War Song]]
|[[Gritty Ditty|War Song]]
|All Allies
|All Allies
|Raises the defense of all allies
|Raises the defense of all allies
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|0
|0
|-
|-
|[[Gadabout]]
|[[Jester]]
|Confuhit
|[[Weird Whacker|ConfuHit]]
|One Enemy
|One Enemy
|May confuse the enemy it hit
|May confuse the enemy it hit
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|-
|-
|[[Sailor]]
|[[Sailor]]
|BirdSlash
|[[Wing-Clipper|BirdSlash]]
|One Enemy
|One Enemy
|Causes 50 percent extra damage to flying enemies, regular damage to all others
|Causes 50 percent extra damage to flying enemies, regular damage to all others
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|-
|-
|[[Shepherd]]
|[[Shepherd]]
|[[Mineuchi]]
|[[Sobering Slap|Mineuchi]]
|One Ally
|One Ally
|Cures one ally of sleep and confusion
|Cures one ally of sleep and confusion
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|-
|-
|[[Thief]]
|[[Thief]]
|Thief Hit
|[[Klepto Clobber|ThiefHit]]
|One Enemy
|One Enemy
|Attacks the enemy and has a chance of stealing its item
|Attacks the enemy and has a chance of stealing its item
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===Usefulness===
===Usefulness===
After the events in [[Dharma]], the warrior is a useful class to become because of the strength increase that it affords. Among the skills that the warrior learns, Hatchet Man is by far the most useful. Although it misses half the time, when it does connect, it is a critical hit, making short work of [[Metal Slime|Metal Slimes]]. The Dragon Slash is also good for dragon bosses that the player encounters.
After the events in [[Alltrades Abbey (Dragon Quest VII)|Alltrades]], the Warrior is a useful class to become because of the strength increase that it affords. Among the skills that the warrior learns, Hatchet Man is by far the most useful. Although it misses half the time, when it does connect, it is a critical hit, making short work of [[Metal Slime|Metal Slimes]]. The Dragon Slash is also good for dragon bosses that the player encounters.


For hybrid skills, the two most useful ones are Sword Dance, which requires both a mature warrior and a mature [[Dancer]], and Thief Hit, which requires a mature warrior and a mature [[Thief]]. Sword Dance attacks four times with 0.75 percent power, making useful for boss fights as it is like attack for 300 percent power. It is also the most cost effective skill in the game as it doesn't require any MP to use. Thief Hit is useful because it steals from enemies, making it a nice skill to have if the player is looking for a particular item. However, the chance of stealing is rather low.
For hybrid skills, the two most useful ones are Sword Dance, which requires both a mature warrior and a mature [[Dancer]], and Thief Hit, which requires a mature warrior and a mature [[Thief]]. Sword Dance attacks four times with 0.75 percent power, making useful for boss fights as it is like attack for 300 percent power. It is also the most cost effective skill in the game as it doesn't require any MP to use. Thief Hit is useful because it steals from enemies, making it a nice skill to have if the player is looking for a particular item. However, the chance of stealing is rather low.


Regarding evolution, the Warrior can combine the mastered [[Mage]] class and become an [[Armamentalist]]. The 'mentalist has access to some elemental slashes and the extremely powerful spell Kafrizzle. The Warrior can also combine the mastered [[Martial Artist]] class and become a [[Gladiator]]. The Gladiator has stronger attacks including Quad Hits. After the Dragoon class is mastered, the Dragoon can then become a [[Godhand]] as long as the [[Paladin]] class is also mastered. The Godhand has several powerful attacks culminating with Ultrahit, a must for beating the final bosses in the game.
Regarding evolution, the Warrior can combine the mastered [[Mage]] class and become an [[Armamentalist]]. The 'mentalist has access to some elemental slashes and the extremely powerful spell Kafrizzle. The Warrior can also combine the mastered [[Martial Artist]] class and become a [[Gladiator]]. The Gladiator has stronger attacks including Quad Hits. After the Gladiator class is mastered, the Gladiator can then become a [[Champion]] as long as the [[Paladin]] class is also mastered. The Champion has several powerful attacks culminating with Ultrahit, a must for beating the final bosses in the game.


==''[[Dragon Quest IX]]''==
==''[[Dragon Quest IX]]''==
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<center><gallery>
<center><gallery>
File:DQIIIWarriorClass.png|''Dragon Quest III''
File:DQIIIWarriorClass.png|''Dragon Quest III''
Image:DQIII_GBC_Warrior_Male.png|Male soldier, ''Dragon Quest III'' artwork
Image:DQ3_warriors.png|Male and female warriors from ''Dragon Quest III''
Image:Dq3gbart04.jpg|Female soldier, ''Dragon Quest III'' artwork
Image:DQIII_GBC_Warrior_Male.png|Male warrior, ''Dragon Quest III'' artwork
Image:Dq3gbart04.jpg|Female warrior, ''Dragon Quest III'' artwork
Image:DQIII_Warrior_Wall_Bash.png|''DQIII'' warrior bashing into a wall.
Image:DQIII_Warrior_Wall_Bash.png|''DQIII'' warrior bashing into a wall.
File:DQMCH_Warrior.png|''Dragon Quest Monsters: Caravan Heart''
File:DQMCH_Warrior.png|''Dragon Quest Monsters: Caravan Heart''

Revision as of 02:11, 22 October 2016

A master of weapon-based combat, able to learn a variety of cutting-edge sword techniques --Description from Dragon Quest VII

The Warrior (戦士, Warrior), or Soldier in earlier localizations, is a character class in the Dragon Quest series. Warriors typically have high HP, Strength, and Resilience stats, but low Agility. They also have no magical capability whatsoever. They are typically capable of equipping the heaviest weapons and armour available.

Dragon Quest III

NES version

Attribute Starting Stats Maximum Stats
Level 1 99
HP 17 432
MP 0 0
Strength 10 201
Agility 2 83
Resilience 8 234
Wisdom 2 64
Luck 3 73

Starting equipment

(NES Verison)

(GBC Version)

Dragon Quest VI

Warrior is one of the basic classes available. It is one of the prerequisites for the Gladiator vocation (along with Martial Artist), and for the Armamentalist vocation (along with Mage).

Stat Changes

Statistics Change
Battles to Master 150
Strength +10%
Agility -35%
Wisdom -30%
Max HP +10%
Max MP -60%
Trait N/A

Abilities

Level Title Learns Battles Needed Target Info MP
1 Ruffian N/A 1 -
2 Skirmisher Focus Strength 10 Self Focus the fighting spirit to strike with redoubled force on the next attack. 0
3 Swashbuckler N/A 20 -
4 Veteran Double-Edged Slash 35 One Enemy Deals heavy damage to an enemy, but also hurts the user. 0
5 Captain Mercurial Thrust 55 One Enemy Strikes an enemy before anyone else can act. 0
6 Expert Fencer Frenzy 85 Random target An indiscriminate attack against friend and foe alike. 0
7 Elite Blade Falcon Slash 115 One enemy A double slicing attack, faster than a falcon on the wing. 0
8 Sword Lord Hatchet Man 150 One enemy An unpredictable attack that can land a critical hit. 0

Dragon Quest VII

Stat Changes

Statistics Change
Battles to Master 130 (PS1) / 78 (3DS)
Strength +10 Percent
Agility -35%
Resilience Null
Wisdom -30%
Style Null
Max HP +10%
Max MP -60%

PS1 Abilities

Level Title Learns Battles Needed Target Info MP
1 Beginner Nothing 0
2 Novice PsycheUp 10 Self User takes one turn. Next turn, physical attack does double damage 0
3 Soldier Nothing 20
4 Guardsman SquallHit 35 One Enemy User attacks first with 80 percent power 0
5 Veteran Nothing 55
6 Warmonger DrakSlash 75 One Enemy Does 50 Percent more damage to dragons. Regular damage to all other monsters 0
7 Elite Nothing 105
8 General EvilSlash 130 One Enemy Hits one enemy with a critical hit one out of three times. 0

3DS Abilities

Level Title Learns Battles Needed Target Info MP
1 Ruffian Nothing 0
2 Skirmisher Focus Strength 5 Self Focuses spirit so as to strike with redoubled force on the next attack. 0
3 Soldier Nothing 5
4 Veteran Mercurial Thrust 8 One Enemy Strikes an enemy before anyone else can act. 0
5 Captain Rude Awakening 10 One Ally Shakes an ally awake or snaps them out of a state of confusion. 0
6 Expert Fencer Wing-Clipper 10 One Enemy Deals extra damage to flying foes. 0
7 Elite Blade Dragon Slash 15 One Enemy An attack that can pierce even dragon's scales. 0
8 Sword Lord Hatchet Man 25 One Enemy An all-or-nothing strike that can sometimes land a critical hit.


Hybrid Abilities

Hybrid Learns Target Info MP
Troubadour War Song All Allies Raises the defense of all allies 0
Dancer Sword Dance All Enemies Attacks four random enemies with 75 percent power 0
Jester ConfuHit One Enemy May confuse the enemy it hit 0
Sailor BirdSlash One Enemy Causes 50 percent extra damage to flying enemies, regular damage to all others 0
Shepherd Mineuchi One Ally Cures one ally of sleep and confusion 0
Thief ThiefHit One Enemy Attacks the enemy and has a chance of stealing its item 0

Usefulness

After the events in Alltrades, the Warrior is a useful class to become because of the strength increase that it affords. Among the skills that the warrior learns, Hatchet Man is by far the most useful. Although it misses half the time, when it does connect, it is a critical hit, making short work of Metal Slimes. The Dragon Slash is also good for dragon bosses that the player encounters.

For hybrid skills, the two most useful ones are Sword Dance, which requires both a mature warrior and a mature Dancer, and Thief Hit, which requires a mature warrior and a mature Thief. Sword Dance attacks four times with 0.75 percent power, making useful for boss fights as it is like attack for 300 percent power. It is also the most cost effective skill in the game as it doesn't require any MP to use. Thief Hit is useful because it steals from enemies, making it a nice skill to have if the player is looking for a particular item. However, the chance of stealing is rather low.

Regarding evolution, the Warrior can combine the mastered Mage class and become an Armamentalist. The 'mentalist has access to some elemental slashes and the extremely powerful spell Kafrizzle. The Warrior can also combine the mastered Martial Artist class and become a Gladiator. The Gladiator has stronger attacks including Quad Hits. After the Gladiator class is mastered, the Gladiator can then become a Champion as long as the Paladin class is also mastered. The Champion has several powerful attacks culminating with Ultrahit, a must for beating the final bosses in the game.

Dragon Quest IX

The Warrior Class is available at the start of the game and has the unique skillset 'Courage'. Warriors can also use skill points to learn Sword, Spear, Knife, and Shield skills. Their Coup-de-Grace is "Critical Claim," an attack that always lands a Critical Hit.

Stats

Attribute Starting Stats Maximum Stats
Level 1 99
HP 26 570
MP 4 86
Strength 18 404
Agility 4 78
Resilience 18 400
Magical Might 0 0
Magical Mending 0 0
Deftness 5 111
Charm 4 89


Courage

Accolades Required points Name Effects
Courageous Kid 8 Whipping Boy Protects a selected user in battle from damage by taking it in their place.
Plucky Devil 16 Natural Strength +10 Increases attack by 10 pts.
Bold Soul 28 Whistle Draws enemy towards you outside of battle and provokes them in battle.
Brave Heart 40 Natural Resilience +20 Increases defence by 20 pts.
Intrepid Adventurer 48 Body Slam Hits a single enemy with a body slam causing recoil.
Stout-hearted Sort 56 Natural Strength +30 Increases attack by 30 pts.
Gallant Guy/Girl 70 Morale Masher Attacks the enemy lowering its tension
Valliant Combatant 80 Natural Resilience +40 Increases defence by 40 pts.
Valorous Vanquisher 90 Natural Max HP +60 Increases HP by 60 pts.
Peerlessly Fearless 100 Attack Attacker Attacks one enemy lowering its atk. power.

Revocation Award

Notable Warriors

Gallery