Zap Ward: Difference between revisions
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|'''Max. MP +16''' || Raises max. MP by 16. || 40 | |'''Max. MP +16''' || Raises max. MP by 16. || 40 | ||
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|'''Ultra Zap Ward''' || Greatly increases resistance to electrical attacks. || 60 | |'''[[Ultra Zap Ward]]''' || Greatly increases resistance to electrical attacks. || 60 | ||
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|'''Wisdom +16''' || Raises wisdom by 16. || 90 | |'''Wisdom +16''' || Raises wisdom by 16. || 90 | ||
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|'''Max. MP +16''' || Raises max. MP by 16. || 120 | |'''Max. MP +16''' || Raises max. MP by 16. || 120 | ||
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|'''Casterslasher''' || Reduces MP consumption by 1/2. || 150 | |'''[[Casterslasher]]''' || Reduces MP consumption by 1/2. || 150 | ||
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Revision as of 13:02, 27 January 2024
Zap Ward is a talent that grants monsters a 50% resistance to Lightning damage, imparts considerable wisdom and MP boosts, and cuts the MP costs of spells in half.
Appearances
Dragon Quest Monsters: The Dark Prince
Zap Ward appears in The Dark Prince as a support talent.
Some monsters might randomly have it upon scouting them. These monsters are: Slime, Damselfly, She-slime, Armoured wartoise, Stone golem, Zaptile, Liquid metal slime, Abracadabrador, and Armoured scorpion.
| Ability | Description | Skill Points |
|---|---|---|
| Wisdom +16 | Raises wisdom by 16. | 3 |
| Max. MP +16 | Raises max. MP by 16. | 10 |
| Wisdom +16 | Raises wisdom by 16. | 20 |
| Max. MP +16 | Raises max. MP by 16. | 40 |
| Ultra Zap Ward | Greatly increases resistance to electrical attacks. | 60 |
| Wisdom +16 | Raises wisdom by 16. | 90 |
| Max. MP +16 | Raises max. MP by 16. | 120 |
| Casterslasher | Reduces MP consumption by 1/2. | 150 |
Upon mastering it alongside with Sizz Ward, it unlocks the Fulgurite Shield talent set.