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====PSX Abilities====
====PSX Abilities====
''While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.''
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level'''
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level'''
Line 79: Line 80:
|1
|1
|Beginner
|Beginner
|Nothing
|
|0
|0
|
|
Line 87: Line 88:
|2
|2
|Novice
|Novice
|[[Fishnet]]
|[[Net Loss]]<br>''(Fishnet)''
|14
|14
|One Enemy
|One Enemy
Line 95: Line 96:
|3
|3
|Deckhand
|Deckhand
|[[Body Slam|Ramming]]
|[[Body Slam]]<br>''(Ramming)''
|25
|25
|One Enemy
|One Enemy
Line 103: Line 104:
|4
|4
|Seafarer
|Seafarer
|[[Eye for Distance|EagleEye]]
|[[BirdEye]]
|43
|43
|Field
|Field
Line 111: Line 112:
|5
|5
|Navigator
|Navigator
|nothing
|
|60
|60
|
|
Line 119: Line 120:
|6
|6
|Helmsman
|Helmsman
|[[Tingle|NumbOff]]
|[[Tingle]]<br>''(NumbOff)''
|75
|75
|All Allies
|All Allies
Line 127: Line 128:
|7
|7
|Captain
|Captain
|[[Swoosh|Infermore]]
|[[Swoosh]]<br>''(Infermore)''
|95
|95
|One Group
|One Group
Line 135: Line 136:
|8
|8
|Admiral
|Admiral
|[[Tsunami]]
|[[Tidal Wave]]<br>''(Tsunami)''
|135
|135
|All Enemies
|All Enemies
|If successful, causes 30~40 HP in Wind Damage
|If successful, causes 30~40 HP in Wind Damage
|0
|}
=====Hybrid Abilities=====
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Hybrid'''
|width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns'''
|width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target'''
|width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info'''
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''MP'''
|-
|[[Troubadour]]<br>''(Bard)''
|[[Zzz Shanty]]<br>''(WaveSong)''
|One Group
|Causes one group to fall asleep
|0
|-
|[[Priest]]
|[[Lifeboat]]<br>''(HolyAura)''
|All Allies
|Prevents allies from being damaged. However, they can't attack
|10
|-
|[[Dancer]]
|[[Hornpipe]]<br>''(ShipDance)''
|One Enemy
|If successful, prevents one enemy from acting the next turn
|0
|-
|[[Martial artist]]
|[[Mean Sweep]]<br>''(BigTrip)''
|One Enemy
|Damages the enemy and prevents them from acting the next turn
|0
|-
|[[Mage]]
|[[Lightning]]<br>''(Lightning)''
|All Enemies
|Causes ~40 HP in Electric Damage
|0
|-
|[[Warrior]]
|[[Wing-Clipper]]<br>''(BirdSlash)''
|One Enemy
|Causes 25% percent extra damage to Floating enemies, regular damage to all others
|0
|0
|}
|}
Line 219: Line 265:
|All Enemies
|All Enemies
|Calls down lightning to strike all enemies.
|Calls down lightning to strike all enemies.
|0
|}
====Hybrid Abilities====
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Hybrid'''
|width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns'''
|width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target'''
|width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info'''
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''MP'''
|-
|[[Bard]]
|[[Zzz Shanty|WaveSong]]
|One Group
|Causes one group to fall asleep
|0
|-
|[[Priest]]
|[[HolyAura]]
|All Allies
|Prevents allies from being damaged. However, they can't attack
|10
|-
|[[Dancer]]
|[[Hornpipe|ShipDance]]
|One Enemy
|If successful, prevents one enemy from acting the next turn
|0
|-
|[[Martial artist]]
|[[Mean Sweep|BigTrip]]
|One Enemy
|Damages the enemy and prevents them from acting the next turn
|0
|-
|[[Mage]]
|[[Lightning]]
|All Enemies
|Causes ~40 HP in Electric Damage
|0
|-
|[[Warrior]]
|[[Wing-Clipper|BirdSlash]]
|One Enemy
|Causes 25% percent extra damage to Floating enemies, regular damage to all others
|0
|0
|}
|}

Revision as of 09:12, 22 February 2026

Vocation
Sailor

The Hero as a Sailor in Dragon Quest VII (3DS remake).
Japanese name: 船乗り (Funanori)
Introduced in: Dragon Quest VII
Appears in: Dragon Quest VII
Dragon Quest VII Reimagined
This article is about the monster talent also called mariner. For other uses, see Mariner (Talent).
A seasoned seafarer whose abilities come into their own in watery surroundings. --Description from Dragon Quest VII

The Sailor (船乗り, Funanori), previously localized as Mariner, is a vocation that is exclusive to the game Dragon Quest VII: Fragments of the Forgotten Past.

Description

The sailor is an experienced and hardy warrior of the sea. They will learn some travel spells that will be useful on the high seas such as Swoosh to propel ships on their own, Eye for Distance to spot any land, and Net Loss to haul in a big catch. In battle, the sailor can utilize learn sea-based techniques. They will also be resistant to sea-based skills like Tsunami. After mastering this class, the Sailor can become a Pirate, provided that they have also mastered the Thief class.

Appearances

Dragon Quest VII: Fragments of the Forgotten Past

Stat Changes

Statistics Change
Battles to Master 135 (PS1)/83 (3DS)
Strength Null
Agility +5%
Resilience +10%
Wisdom -10%
Style Null
Max HP +15%
Max MP -20%
Rank Resistance Rate
1 100%
2 100%
3 100%
4 100%
5 100%
6 100%
7 205/256
8 205/256

PSX Abilities

While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.

Level Title Learns Battles Needed Target Info MP
1 Beginner 0
2 Novice Net Loss
(Fishnet)
14 One Enemy If successful, prevents enemy from acting the next turn 0
3 Deckhand Body Slam
(Ramming)
25 One Enemy Reduces user and enemy to 20% HP if successful 0
4 Seafarer BirdEye 43 Field When cast, finds the nearest town 0
5 Navigator 60
6 Helmsman Tingle
(NumbOff)
75 All Allies When cast, removes paralysis from allies 2
7 Captain Swoosh
(Infermore)
95 One Group Causes 25~55 HP in Wind Damage 4
8 Admiral Tidal Wave
(Tsunami)
135 All Enemies If successful, causes 30~40 HP in Wind Damage 0
Hybrid Abilities
Hybrid Learns Target Info MP
Troubadour
(Bard)
Zzz Shanty
(WaveSong)
One Group Causes one group to fall asleep 0
Priest Lifeboat
(HolyAura)
All Allies Prevents allies from being damaged. However, they can't attack 10
Dancer Hornpipe
(ShipDance)
One Enemy If successful, prevents one enemy from acting the next turn 0
Martial artist Mean Sweep
(BigTrip)
One Enemy Damages the enemy and prevents them from acting the next turn 0
Mage Lightning
(Lightning)
All Enemies Causes ~40 HP in Electric Damage 0
Warrior Wing-Clipper
(BirdSlash)
One Enemy Causes 25% percent extra damage to Floating enemies, regular damage to all others 0

3DS Abilities

Level Title Learns Battles Needed Target Info MP
1 Swabbie Net Loss 1 One Enemy Snares an enemy in a fisherman's net, making them miss a turn. 0
2 Cabin Boy Body Slam 5 One Enemy A body blow that deals damage to both slammer and slamee. 0
3 Rigger Tingle 7 All Allies Cures all party members of paralysis, sleep and other ailments. 2
Hornpipe One Group A merry jig so infectious, it'll cause jiving enemies to miss a turn. 0
4 Mate Mean Sweep 9 One Enemy Adds insult to injury by knocking a damaged enemy off their feet. 0
5 Bosun Zzz Shanty 10 One group A sleep-inducing song that will set a group of enemies snoring. 0
6 First Mate Stone's Throw 10 One Group Hurls rocks at a single group of enemies. 0
7 Ship's Captain Swoosh 12 One Group A whirlwind that wallops a group of enemies. 4
8 Commodore Lightning 30 All Enemies Calls down lightning to strike all enemies. 0

Usefulness

The Sailor learns Tingle, which is somewhat useful when the player reaches Wetlock. Lightning is also useful for clearing small fry. However, if the player should want a Sailor, make sure to master the Thief class as well to unlock the much more useful Pirate vocation.