Sailor: Difference between revisions
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====PSX Abilities==== | ====PSX Abilities==== | ||
''While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.'' | |||
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level''' | |width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level''' | ||
| Line 79: | Line 80: | ||
|1 | |1 | ||
|Beginner | |Beginner | ||
| | | | ||
|0 | |0 | ||
| | | | ||
| Line 87: | Line 88: | ||
|2 | |2 | ||
|Novice | |Novice | ||
|[[ | |[[Net Loss]]<br>''(Fishnet)'' | ||
|14 | |14 | ||
|One Enemy | |One Enemy | ||
| Line 95: | Line 96: | ||
|3 | |3 | ||
|Deckhand | |Deckhand | ||
|[[Body Slam | |[[Body Slam]]<br>''(Ramming)'' | ||
|25 | |25 | ||
|One Enemy | |One Enemy | ||
| Line 103: | Line 104: | ||
|4 | |4 | ||
|Seafarer | |Seafarer | ||
|[[ | |[[BirdEye]] | ||
|43 | |43 | ||
|Field | |Field | ||
| Line 111: | Line 112: | ||
|5 | |5 | ||
|Navigator | |Navigator | ||
| | | | ||
|60 | |60 | ||
| | | | ||
| Line 119: | Line 120: | ||
|6 | |6 | ||
|Helmsman | |Helmsman | ||
|[[Tingle | |[[Tingle]]<br>''(NumbOff)'' | ||
|75 | |75 | ||
|All Allies | |All Allies | ||
| Line 127: | Line 128: | ||
|7 | |7 | ||
|Captain | |Captain | ||
|[[Swoosh | |[[Swoosh]]<br>''(Infermore)'' | ||
|95 | |95 | ||
|One Group | |One Group | ||
| Line 135: | Line 136: | ||
|8 | |8 | ||
|Admiral | |Admiral | ||
|[[ | |[[Tidal Wave]]<br>''(Tsunami)'' | ||
|135 | |135 | ||
|All Enemies | |All Enemies | ||
|If successful, causes 30~40 HP in Wind Damage | |If successful, causes 30~40 HP in Wind Damage | ||
|0 | |||
|} | |||
=====Hybrid Abilities===== | |||
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | |||
|width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Hybrid''' | |||
|width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns''' | |||
|width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target''' | |||
|width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info''' | |||
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''MP''' | |||
|- | |||
|[[Troubadour]]<br>''(Bard)'' | |||
|[[Zzz Shanty]]<br>''(WaveSong)'' | |||
|One Group | |||
|Causes one group to fall asleep | |||
|0 | |||
|- | |||
|[[Priest]] | |||
|[[Lifeboat]]<br>''(HolyAura)'' | |||
|All Allies | |||
|Prevents allies from being damaged. However, they can't attack | |||
|10 | |||
|- | |||
|[[Dancer]] | |||
|[[Hornpipe]]<br>''(ShipDance)'' | |||
|One Enemy | |||
|If successful, prevents one enemy from acting the next turn | |||
|0 | |||
|- | |||
|[[Martial artist]] | |||
|[[Mean Sweep]]<br>''(BigTrip)'' | |||
|One Enemy | |||
|Damages the enemy and prevents them from acting the next turn | |||
|0 | |||
|- | |||
|[[Mage]] | |||
|[[Lightning]]<br>''(Lightning)'' | |||
|All Enemies | |||
|Causes ~40 HP in Electric Damage | |||
|0 | |||
|- | |||
|[[Warrior]] | |||
|[[Wing-Clipper]]<br>''(BirdSlash)'' | |||
|One Enemy | |||
|Causes 25% percent extra damage to Floating enemies, regular damage to all others | |||
|0 | |0 | ||
|} | |} | ||
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|All Enemies | |All Enemies | ||
|Calls down lightning to strike all enemies. | |Calls down lightning to strike all enemies. | ||
|0 | |0 | ||
|} | |} | ||
Revision as of 09:12, 22 February 2026
| Vocation | |
| Sailor | |
The Hero as a Sailor in Dragon Quest VII (3DS remake). | |
| Japanese name: | 船乗り (Funanori) |
|---|---|
| Introduced in: | Dragon Quest VII |
| Appears in: | Dragon Quest VII Dragon Quest VII Reimagined |
The Sailor (船乗り, Funanori), previously localized as Mariner, is a vocation that is exclusive to the game Dragon Quest VII: Fragments of the Forgotten Past.
Description
The sailor is an experienced and hardy warrior of the sea. They will learn some travel spells that will be useful on the high seas such as Swoosh to propel ships on their own, Eye for Distance to spot any land, and Net Loss to haul in a big catch. In battle, the sailor can utilize learn sea-based techniques. They will also be resistant to sea-based skills like Tsunami. After mastering this class, the Sailor can become a Pirate, provided that they have also mastered the Thief class.
Appearances
Dragon Quest VII: Fragments of the Forgotten Past
Stat Changes

| Statistics | Change |
| Battles to Master | 135 (PS1)/83 (3DS) |
| Strength | Null |
| Agility | +5% |
| Resilience | +10% |
| Wisdom | -10% |
| Style | Null |
| Max HP | +15% |
| Max MP | -20% |
- Sailors will become slightly resistant to Jolly Rager and Maelstrom as they increase in rank.
| Rank | Resistance Rate |
|---|---|
| 1 | 100% |
| 2 | 100% |
| 3 | 100% |
| 4 | 100% |
| 5 | 100% |
| 6 | 100% |
| 7 | 205/256 |
| 8 | 205/256 |
PSX Abilities
While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Beginner | 0 | ||||
| 2 | Novice | Net Loss (Fishnet) |
14 | One Enemy | If successful, prevents enemy from acting the next turn | 0 |
| 3 | Deckhand | Body Slam (Ramming) |
25 | One Enemy | Reduces user and enemy to 20% HP if successful | 0 |
| 4 | Seafarer | BirdEye | 43 | Field | When cast, finds the nearest town | 0 |
| 5 | Navigator | 60 | ||||
| 6 | Helmsman | Tingle (NumbOff) |
75 | All Allies | When cast, removes paralysis from allies | 2 |
| 7 | Captain | Swoosh (Infermore) |
95 | One Group | Causes 25~55 HP in Wind Damage | 4 |
| 8 | Admiral | Tidal Wave (Tsunami) |
135 | All Enemies | If successful, causes 30~40 HP in Wind Damage | 0 |
Hybrid Abilities
| Hybrid | Learns | Target | Info | MP |
| Troubadour (Bard) |
Zzz Shanty (WaveSong) |
One Group | Causes one group to fall asleep | 0 |
| Priest | Lifeboat (HolyAura) |
All Allies | Prevents allies from being damaged. However, they can't attack | 10 |
| Dancer | Hornpipe (ShipDance) |
One Enemy | If successful, prevents one enemy from acting the next turn | 0 |
| Martial artist | Mean Sweep (BigTrip) |
One Enemy | Damages the enemy and prevents them from acting the next turn | 0 |
| Mage | Lightning (Lightning) |
All Enemies | Causes ~40 HP in Electric Damage | 0 |
| Warrior | Wing-Clipper (BirdSlash) |
One Enemy | Causes 25% percent extra damage to Floating enemies, regular damage to all others | 0 |
3DS Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Swabbie | Net Loss | 1 | One Enemy | Snares an enemy in a fisherman's net, making them miss a turn. | 0 |
| 2 | Cabin Boy | Body Slam | 5 | One Enemy | A body blow that deals damage to both slammer and slamee. | 0 |
| 3 | Rigger | Tingle | 7 | All Allies | Cures all party members of paralysis, sleep and other ailments. | 2 |
| Hornpipe | One Group | A merry jig so infectious, it'll cause jiving enemies to miss a turn. | 0 | |||
| 4 | Mate | Mean Sweep | 9 | One Enemy | Adds insult to injury by knocking a damaged enemy off their feet. | 0 |
| 5 | Bosun | Zzz Shanty | 10 | One group | A sleep-inducing song that will set a group of enemies snoring. | 0 |
| 6 | First Mate | Stone's Throw | 10 | One Group | Hurls rocks at a single group of enemies. | 0 |
| 7 | Ship's Captain | Swoosh | 12 | One Group | A whirlwind that wallops a group of enemies. | 4 |
| 8 | Commodore | Lightning | 30 | All Enemies | Calls down lightning to strike all enemies. | 0 |
Usefulness
The Sailor learns Tingle, which is somewhat useful when the player reaches Wetlock. Lightning is also useful for clearing small fry. However, if the player should want a Sailor, make sure to master the Thief class as well to unlock the much more useful Pirate vocation.