Troubadour: Difference between revisions

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==Description==
==Description==
The troubadour is a helpful vocation that makes use of support skills in battle. Outside of battle, they learn the [[Holy Protection]] spell that is able to keep weaker monsters at bay. After mastering this class, the troubadour can become a [[Luminary]] provided they have also mastered the [[Dancer]] and [[Jester]] vocations.
The troubadour is a helpful vocation that makes use of support skills in battle. Outside of battle, they learn the [[Holy Protection]] spell that is able to keep weaker monsters at bay. After mastering this class, the troubadour can become a [[Luminary]] provided they have also mastered the [[Dancer]] and [[Jester]] vocations.
 
==Appearances==
=={{DQ7}}==
==={{DQ7}}===
===Stat Changes===
====Stat Changes====
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|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
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===PSX Abilities===
====PSX Abilities====
''While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.''
''While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.''
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===3DS Abilities===
====3DS Abilities====
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|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
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Amount of battles are counted from 0, not from rank to rank.
Amount of battles are counted from 0, not from rank to rank.


==Usefulness==
====Usefulness====
The troubadour is quite frail and should be put in fourth position from the left. Its only use is to make the {{Luminary V}} and then a [[Druid]]. It takes some time to become a Druid and so has to be started as soon the player clears {{Alltrades Abbey 7}}. However, the rewards are great. In the [[Nintendo 3DS]] Version, troubadours are able to learn Soothing Song naturally, which is a decent way to restore HP for free in battle.
The troubadour is quite frail and should be put in fourth position from the left. Its only use is to make the {{Luminary V}} and then a [[Druid]]. It takes some time to become a Druid and so has to be started as soon the player clears {{Alltrades Abbey 7}}. However, the rewards are great. In the [[Nintendo 3DS]] Version, troubadours are able to learn Soothing Song naturally, which is a decent way to restore HP for free in battle.


The hybrid skills aren't particularly worth getting as there are similar skills that do the same thing.
The hybrid skills aren't particularly worth getting as there are similar skills that do the same thing.
===[[Dragon Quest VII Reimagined]]===
Troubadour is a basic vocation that protects and heals their allies with a variety of songs and supportive spells.
Mastering this vocation alongside [[Dancer]] and [[Jester]] unlocks the [[Luminary]] vocation.
<div style="display:flex; flex-wrap:wrap; gap:10px; align-items: flex-start; justify-content: flex-start;">
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;"
|+ Proficiency
|-
! Level !! Type !! Name
|-
| 1 || [[File:DQVIIR Buff Skill.png|32px]] || [[Accelerate]]
|-
| 2 || [[File:DQVIIR Heal Skill.png|32px]] || [[Soothing Song]]
|-
| 2 || [[File:DQVIIR Buff Skill.png|32px]] || [[Hymn of Air]]
|-
| 3 || [[File:DQVIIR Damage Skill.png|32px]] || [[Starburst Throw]]
|-
| 3 || [[File:DQVIIR Buff Skill.png|32px]] || [[Hymn of Light]]
|-
| 4 || [[File:DQVIIR Buff Skill.png|32px]] || [[Aria of Awakening]]
|-
| 5 || [[File:DQVIIR Buff Skill.png|32px]] || [[Hymn of Fire]]
|-
| 5 || [[File:DQVIIR Buff Skill.png|32px]] || [[Hymn of Ice]]
|-
| 6 || [[File:DQVIIR Debuff Skill.png|32px]] || [[Divine Intervention]]
|-
| 7 || [[File:DQVIIR Buff Skill.png|32px]] || [[Acceleratle]]
|-
| 8 || [[File:DQVIIR Heal Skill.png|32px]] || [[Angel Song]]
|-
! colspan=3| [[Let loose]] skill
|-
| colspan=3| [[File:DQVIIR Troubadour Icon.png|32px]] '''Encore''': A potent performance that temporarily reduces all allies' MP costs to 0.
|}
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;"
|+ Attribute Adjustments
|-
! Maximum HP !! Maximum MP !! Attack !! Defence !! Magical Might !! Charm
|-
| [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]]
|-
! Magical Mending !! Strength !! Deftness !! Resilience !! Agility
|-
| [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || -
|}
</div>


==Notable Troubadours==
==Notable Troubadours==

Latest revision as of 17:40, 9 March 2026

Vocation
Troubadour

The Hero as a Trobadour in DQVII 3DS.
Japanese name: 吟遊詩人 (Gin'yūshijin)
Introduced in: Dragon Quest VII
Appears in: Dragon Quest VII
Dragon Quest VII Reimagined
A multi-talented musician whose massive repertoire has a range of uses. --Description in Dragon Quest VII.

The Troubadour (吟遊詩人, Gin'yūshijin) is a vocation featured in Dragon Quest VII: Fragments of the Forgotten Past and Dragon Quest Monsters: Caravan Heart. It is also a class of NPC in several games, who usually relay information to the player in rhyme or song.

Description[edit | edit source]

The troubadour is a helpful vocation that makes use of support skills in battle. Outside of battle, they learn the Holy Protection spell that is able to keep weaker monsters at bay. After mastering this class, the troubadour can become a Luminary provided they have also mastered the Dancer and Jester vocations.

Appearances[edit | edit source]

Dragon Quest VII: Fragments of the Forgotten Past[edit | edit source]

Stat Changes[edit | edit source]

Statistics Change
Battles to Master 140 (PS1)
85 (3DS)
Strength -25%
Agility -15%
Resilience -15%
Wisdom +20%
Style +10%
Max HP -20%
Max MP Null

PSX Abilities[edit | edit source]

While the American PSX release of the game used the old localization, the current names are also written for better navigation clarity.

Level Title Learns Battles Needed Target Info MP
1 Beginner 0
2 Novice Eye for Distance
(EagleEye)
13 Field Tells the player where the closest town is 0
3 Poet Peep
(X-Ray)
27 Field Allows the player to determine whether a treasure chest is actually a monster or not. A blue aura means that the treasure chest safe to open. A red aura means that the treasure chest is a monster. 2
4 Lyricist Lullaby
(SleepSong)
40 One Group Has a chance of putting one a group of enemies to sleep 0
5 Warbler Holy Protection
(Repel)
55 Field Prevents weaker monsters from attacking the party 4
6 Crooner Dawn Chorus
(AwakeSong)
75 All Allies Cures all allies of the sleep status 0
7 Songster Spellbinding Song
(MistSong)
110 One Group Has a chance of preventing one group of enemies from casting spells 0
8 Minstrel Angel Song
(AngelSong)
140 All Allies Has a chance of restoring a fallen ally with 50 percent of their max HP 0

Hybrid Abilities[edit | edit source]

Hybrid Learns Target Info MP
Priest Soothing Song
(HealSong)
All Allies Restores 20HP to All Allies 0
Martial Artist War Cry
(WarCry)
All Enemies Has a chance of startling enemies, preventing them from attacking 0
Jester Silly Song
(GagSong)
One Group Has a chance of making one group of enemies laugh, preventing them from attacking 0
Mage Cursed Verse
(CurseSong)
One Group Lowers the defense of one group of enemies 0
Sailor Zzz Shanty
(WaveSong)
One Group Has a chance of putting one group of enemies to sleep 0
Shepherd Counting Sheep
(RamSong)
One Group Has a chance of putting one group of enemies to sleep 0
Warrior Gritty Ditty
(WarSong)
All Allies Raises the defense of all allies 0

3DS Abilities[edit | edit source]

Level Title Learns Battles Needed Target Info MP
1 Music Lover Nothing 0
2 String Plucker War Cry 5 One Group A blood-curdling cry that causes the enemy to quake with fear. 0
3 Bedroom Jammer Lullaby 11 One Group A soothing song that will make your enemies sleep like babes. 0
4 One-Hit Wonder Silly Song 21 One Group A loony tune that gets a group of enemies rolling in the aisles. 0
5 Touring Act Dawn Chorus 31 All Allies A stimulating song that rouses party members from their slumber. 0
6 Star Turn Spellbinding Song 43 One Group A singalong that seals away enemy spells. 0
7 Platinum-Seller Soothing Song 55 All Allies A calming song that restores at least 20 HP to all party members. 0
8 Living Legend Angel Song 85 All Allies Occasionally resurrects a fallen ally with half HP restored. 8

Amount of battles are counted from 0, not from rank to rank.

Usefulness[edit | edit source]

The troubadour is quite frail and should be put in fourth position from the left. Its only use is to make the Luminary and then a Druid. It takes some time to become a Druid and so has to be started as soon the player clears Alltrades Abbey. However, the rewards are great. In the Nintendo 3DS Version, troubadours are able to learn Soothing Song naturally, which is a decent way to restore HP for free in battle.

The hybrid skills aren't particularly worth getting as there are similar skills that do the same thing.

Dragon Quest VII Reimagined[edit | edit source]

Troubadour is a basic vocation that protects and heals their allies with a variety of songs and supportive spells.

Mastering this vocation alongside Dancer and Jester unlocks the Luminary vocation.

Proficiency
Level Type Name
1 Accelerate
2 Soothing Song
2 Hymn of Air
3 Starburst Throw
3 Hymn of Light
4 Aria of Awakening
5 Hymn of Fire
5 Hymn of Ice
6 Divine Intervention
7 Acceleratle
8 Angel Song
Let loose skill
Encore: A potent performance that temporarily reduces all allies' MP costs to 0.
Attribute Adjustments
Maximum HP Maximum MP Attack Defence Magical Might Charm
Magical Mending Strength Deftness Resilience Agility
-

Notable Troubadours[edit | edit source]

Gallery[edit | edit source]