Fightgeist: Difference between revisions

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|family=[[Image:Tact Icon Zombie.png|48px]]<br>Undead
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Revision as of 10:35, 21 July 2026

The Fightgeist is a recurring monster in the Dragon Quest series, first appearing in the original Dragon Quest.

Characteristics

Fightgeists are purple poltergeists with green witch hats, the Fightgeist is a significant improvement over the original bed-sheet baddie. The phantasms have gained the ability to cast simple offensive spells against their enemies compared to the orange spirits. Depending on the game, the coloration of the fightgeist alternates between a deep shade of purple or a lighter lavender.

Appearances

Dragon Quest


Dragon Quest VII: Fragments of the Forgotten Past

Fightgeist (メトロゴースト, Metoro gōsuto )
Big Book of Beasts No.: DLC #058 (3DS remake exclusive)
Dragon Quest VII: Fragments of the Forgotten Past
Sprite Attributes
HP MP EXP Gold Attack Defence Agility Evasion Recruit Rate
23 10 23 29 18 20 14 1⁄64 1⁄32
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
0% 0% 0% 0% 0% 0% 0% 0% 0% 15% 50%
Army Poison Stun Poof Dazzle Sleep Fizzle Confusion Sap Drain Magic Ban Dance
0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 100%
Additional information
Spells Skills Locations Dropped item
Sizz Tongue Lashing Den of the Wintry Wyrm Medicinal herb1⁄64


Dragon Quest X

Dragon Quest Monsters: The Dark Prince

[[File:DQM3 family icon.png|link= family|28px|class=pixels]] Fightgeist
Monsterpedia No.: #469
Dragon Quest Monsters: The Dark Prince
Icon Attributes
Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
D 1,360 340 520 360 540 640
Talents Traits Large-size exclusive traits Dropped items
Zam Afficionado (lv. 1) Rando-Ping (lv. 1)
Rando-Mister (lv. 20)
Magical Moment (lv. 40)
Tactical Genius (lv. 1)
Absorbent Touch (lv. 1)
Collective Punishment (lv. 60)
N/A
Resistances
Fire * Water * Explosion * Wind * Earth * Ice * Electricity * Light * Dark * Antimagic *
-25% 0% 0% 0% 50% 50% 25% 0% 50% 0%
Bedazzlement * Confusion * Debilitation * MP Absorption * Paralysis * Poison * Sleep * Stun * Instant Death *
-25% 25% 0% 50% 25% 50% 25% 0% 0%
Additional information
Description Spirits of the dead which once slept in the bowels of the earth, risen to the surface in search of new companions. They'll try to drag anyone they encounter down to the land of the dead
Location This monster has no natural habitat
Synthesis
Breeding chart
X
Notable fusions


Dragon Quest Heroes II

Fightgeist (メトロゴースト Metoro Gōsuto))
Defeated Monster List No. : #034
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model Experience Gold Marked Version?
59 30g Yes
Field Notes Purple poltergeists who dwell in the darkness. They're easily identified by their gaudy green headwear. They think of themselves as sophisticated city-slickers, and sneer at their country-born brethren.
Location(s) Battle of the Great Divide (N), The Battle of Ingenia, The Battle of the Wildwood
Item(s) Dropped Technicolour dreamcloth, Toad oil

Dragon Quest Builders

Dragon Quest Builders 2

Dragon Quest Tact

Fightgeist appears as a C-rank monster of the Undead family that can be scouted normally from any banner. It can participate in the Ghost's Battle Road as a party member.

Fightgeist (メトロゴースト Metoro gōsuto)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
Magic 105 468 230 4
Attack Defence Agility Wisdom Weight
237 163 275 220 20
Resistances
Frizz Sizz Crack Woosh Bang
Normal Very Weak Very Weak Heavy Res Normal
Zap Zam Snooze Poison Physical Lock
Heavy Res Normal Half Res Half Res Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Super Weak Normal Normal Normal
Dazzle Curse Paralysis Confusion Charm
Super Weak Normal Immune Normal Normal
Skills
Basic skills Awakening skills
Zam
Zammle*
N/a
Zam-type Spell Potency +5% / Stats Up
Woosh Res +25 / Stats Up
Zammle Potency +5% / Stats Up
Zap Res +25 / Stats Up
Zammle Potency +5% / Stats Up
Perks
Basic perks WIS +3
Zammle Potency +2%
N/a
Leader perk None
Awakening perk Zam-type Spell Potency +5%: Raises Zam-type spell potency by 5%.


Etymology

  • "Geist" is the German word for ghost.
  • Metoro (メトロ) is the Japanese pronunciation of "metro", a loanword derived from the English used to refer to underground railways, which appears to be a vague reference to the fact that the metro-ghost is only found underground (i.e. in a cave and a tomb) in its original appearance. "Metro" is also an abbreviation of "metropolitan", which means urbane or sophisticated (in the manner of city-dwellers), which is alluded to by the Heroes II field notes.

Gallery