Curses: Difference between revisions
Added a bit more detail to DQ8's section and threw in an Easter egg(?) from 11. I haven't tooled around with mediawiki syntax and etiquette in years, so if I messed anything up, please fix. |
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==Appearances== | ==Appearances== | ||
==={{DQ5}}=== | ==={{DQ5}}=== | ||
Curses have several debilitating effects, and only characters with high | Curses have several debilitating effects, and only characters with high {{Luck}} can reliably avoid them. The potential damnation are: | ||
*Reducing HP by 1 for every four steps | *Reducing {{HP}} by 1 for every four steps | ||
*Reducing MP by 1 for every four steps | *Reducing {{MP}} by 1 for every four steps | ||
*Randomly becoming stunned during battle | *Randomly becoming stunned during battle | ||
*Randomly causing spells and skills to fail during battle | *Randomly causing spells and skills to fail during battle | ||
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==={{DQ8}}=== | ==={{DQ8}}=== | ||
Curses are cast by undead and demonic monsters, which force characters to lose a turn. The | Curses are cast by undead and demonic monsters, which force characters to lose a turn. The {{Hero 8}} is immune to all curses, save by one cast by the bonus boss in the post-game. Any curse-afflicting attacks “fizzle out” before they can reach the Hero, and he can use cursed equipment without penalty. | ||
==={{DQ10}}=== | ==={{DQ10}}=== | ||
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==={{DQ11}}=== | ==={{DQ11}}=== | ||
Possible effects include: | Possible effects include: | ||
*Halving the maximum HP of a character for the battle | *Halving the maximum {{HP}} of a character for the battle | ||
*Halving the maximum MP of a character for the battle | *Halving the maximum {{MP}} of a character for the battle | ||
*Forcing the character to succumb to instant death with a high probability within a random number of turns | *Forcing the character to succumb to instant death with a high probability within a random number of turns | ||
The party can find the Choker, an apparently-cursed collar, in the Zwaardsrust Ruins, in a corner of the room behind the same [[Magic | The party can find the Choker, an apparently-cursed collar, in the Zwaardsrust Ruins, in a corner of the room behind the same [[Magic Key]]-locked door that guards one of the [[Six Orbs|six coloured Orbs]] needed to reach Yggdrasil. It is stored in the Important Items section of the party's inventory, meaning that it cannot be equipped. Upon trying to “Use” it, the {{Luminary}} picks it up, but “senses an oppressively ominous aura, and thinks better of it.” A thug near the ruins is seeking Zwaardsrustian treasure, and initially offers the party 10,000 [[gold]] coins for the Choker (continuing the trend of cursed equipment selling for unusually high prices in the {{DQSeries}}). | ||
However, if the Luminary takes him up on his offer, he will back down with the excuse that he doesn't carry that much gold while out treasure-hunting. | |||
{{Series_mechanics}} | {{Series_mechanics}} | ||
[[Category:Recurring elements]] | [[Category:Recurring elements]] | ||