|
|
| Line 23: |
Line 23: |
| *Halving the maximum {{MP}} of a character for the battle. | | *Halving the maximum {{MP}} of a character for the battle. |
| *Forcing the character to succumb to instant death with a high probability within a random number of turns. | | *Forcing the character to succumb to instant death with a high probability within a random number of turns. |
| | | Note that all curses have a chance each turn of inflicting an effect similar to [[paralysis]] on the afflicted party member. |
| The party can find the Choker, an apparently-cursed collar, in the Zwaardsrust Ruins, in a corner of the room behind the same [[Magic Key]]-locked door that guards one of the [[Six Orbs|six coloured Orbs]] needed to reach Yggdrasil. It is stored in the Important Items section of the party's inventory, meaning that it cannot be equipped. Upon trying to “Use” it, the {{Luminary}} picks it up, but “senses an oppressively ominous aura, and thinks better of it.” A thug near the ruins is seeking Zwaardsrustian treasure, and initially offers the party 10,000 [[gold]] coins for the Choker (continuing the trend of cursed equipment selling for unusually high prices in the {{DQSeries}}).
| |
| | |
| However, if the {{Luminary}} takes him up on his offer, he will back down with the excuse that he doesn't carry that much [[gold]] while out treasure-hunting.
| |
|
| |
|
| {{Series_mechanics}} | | {{Series_mechanics}} |
|
| |
|
| [[Category:Recurring elements]] | | [[Category:Recurring elements]] |