Curses: Difference between revisions

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*Halving the maximum {{MP}} of a character for the battle.
*Halving the maximum {{MP}} of a character for the battle.
*Forcing the character to succumb to instant death with a high probability within a random number of turns.
*Forcing the character to succumb to instant death with a high probability within a random number of turns.
 
Note that all curses have a chance each turn of inflicting an effect similar to [[paralysis]] on the afflicted party member.
The party can find the Choker, an apparently-cursed collar, in the Zwaardsrust Ruins, in a corner of the room behind the same [[Magic Key]]-locked door that guards one of the [[Six Orbs|six coloured Orbs]] needed to reach Yggdrasil. It is stored in the Important Items section of the party's inventory, meaning that it cannot be equipped. Upon trying to “Use” it, the {{Luminary}} picks it up, but “senses an oppressively ominous aura, and thinks better of it.” A thug near the ruins is seeking Zwaardsrustian treasure, and initially offers the party 10,000 [[gold]] coins for the Choker (continuing the trend of cursed equipment selling for unusually high prices in the {{DQSeries}}).
 
However, if the {{Luminary}} takes him up on his offer, he will back down with the excuse that he doesn't carry that much [[gold]] while out treasure-hunting.


{{Series_mechanics}}
{{Series_mechanics}}


[[Category:Recurring elements]]
[[Category:Recurring elements]]