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==Characteristics==
==Characteristics==
Geyzer is essentially an orange-red palette swap of the [[Merman]] monster first introduced in {{Dragon Quest III}} but having a distinguishing trait in his forehead which is swollen and bears a cross-shaped scar from when the crystal ball hit him. His speech regularly contains mistakes, such as, but not limited to, saying similar sounding words in the wrong order, switching the first letters of two words, or switching words around completely.
Geyzer is essentially an orange-red palette swap of the [[Merman]] {{MFamilies}} first introduced in {{Dragon Quest III}} but having a distinguishing trait in his forehead which is swollen and bears a cross-shaped scar from when the crystal ball hit him. His speech regularly contains mistakes, such as, but not limited to, saying similar sounding words in the wrong order, switching the first letters of two words, or switching words around completely.


Geyzer claims to be the master of the waterfall the player comes across at the end of the [[Waterfall Cave]] and has a decided grudge against the [[Fortune Teller]] who injured him. When trying to retrieve the crystal ball, Geyzer will swim up from the waterfall, introduce himself, and then question the {{Party 8}} as to whether or not they are the owners of the crystal ball. If the {{Party 8}} says no, Geyzer will dismiss them and go back into hiding until the player attempts to grab the crystal ball again, but if they say yes he will try to exact his revenge, making it clear that he doesn't actually know ''who'' threw the crystal ball other than them being a fortune teller.
Geyzer claims to be the master of the waterfall the player comes across at the end of the [[Waterfall Cave]] and has a decided grudge against the [[Fortune Teller]] who injured him. When trying to retrieve the crystal ball, Geyzer will swim up from the waterfall, introduce himself, and then question the {{Party 8}} as to whether or not they are the [[Kalderasha|owners]] of the crystal ball. If the {{Party 8}} says no, Geyzer will dismiss them and go back into hiding until the player attempts to grab the crystal ball again, but if they say yes he will try to exact his revenge, making it clear that he doesn't actually know ''[[who]]'' threw the crystal ball other than them being a [[Fortune Teller]].


In battle, Geyzer will attack by either smacking an opponent with his tail or by tearing into one with his claws. He is also capable of casting [[Sizz]] in order to hit the whole {{Party 8}} and will often release a cursed wave that can stun a character for a turn, though this latter move will never work against the {{Hero 8}}. It is recommended to be at least Level 5 or higher before attempting to fight Geyzer since his claw attack in particular can easily 2HKO a low-level character. He has a unique idle animation in battle where he spasms momentarily while grimacing, possibly because of his head injury.
In battle, Geyzer will attack by either smacking an opponent with his tail or by tearing into one with his claws. He is also capable of casting [[Sizz]] in order to hit the whole {{Party 8}} and will often release a cursed wave that can stun a character for a turn, though this latter move will never work against the {{Hero 8}}. It is recommended to be at least Level 5 or higher before attempting to fight Geyzer since his claw attack in particular can easily 2HKO a low-level character. He has a unique idle animation in battle where he spasms momentarily while grimacing, possibly because of his head injury.


After the battle Geyzer realizes that the {{Hero 8}} is not the fortune teller saying that the {{Hero 8}} is much too strong to be one. Then Geyzer will shows the party a flash back of [[Trodain]] Castle becoming cursed saying that the {{Hero 8}} is the same person and that only he survived the curse. According to Geyzer he got the information from the waterfall saying that it "rears many humours". After that Geyzer accepts "dehands" and gives the party the crystal ball. He then leaves after telling the {{Party 8}} that if they ever meet the fortune teller they should tell him "DON'T THROW THINGS IN THE FALLWATER".
After the battle Geyzer realizes that the {{Hero 8}} is not the fortune teller saying that the {{Hero 8}} is much too strong to be one. Then Geyzer will shows the {{Party 8}} a flash back of [[Trodain]] Castle becoming cursed saying that the {{Hero 8}} is the same person and that only he survived the {{Curse}}. According to Geyzer he got the information from the waterfall saying that it "rears many humours". After that Geyzer accepts "dehands" and gives the {{Party 8}} the crystal ball. He then leaves after telling the {{Party 8}} that if they ever meet the [[Fortune Teller]] they should tell him "DON'T THROW THINGS IN THE FALLWATER".


===Story===
===Story===
Several years prior to the start of the story, the fortuneteller [[Kalderasha]] had visited the [[Waterfall Cave]] to dispose of his crystal ball, throwing it into the waterfall at the end of the cave. Unbeknownst to [[Kalderasha]], Geyzer was the master of the same waterfall and wound up getting struck in the head by the discarded crystal ball. This event left Geyzer with the scar on his forehead and a degree of brain-damage that impeded his speech, making him get words wrong nearly every sentence he spoke. Constantly pained by his wound, Geyzer swore to get revenge on the 'tortune feller' and placed the crystal ball aloft near his waterfall in the hopes that it would lure back the owner.
Several years prior to the start of the story, the fortuneteller [[Kalderasha]] had visited the [[Waterfall Cave]] to dispose of his crystal ball, throwing it into the waterfall at the end of the cave. Unbeknownst to [[Kalderasha]], Geyzer was the master of the same waterfall and wound up getting struck in the head by the discarded crystal ball.
 
This event left Geyzer with the scar on his forehead and a degree of brain-damage that impeded his speech, making him get words wrong nearly every sentence he spoke. Constantly pained by his wound, Geyzer swore to get revenge on the '[[Fortune Teller|tortune feller]]' and placed the crystal ball aloft near his waterfall in the hopes that it would lure back the [[Kalderasha|owner]].


==Appearances==
==Appearances==
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<center><gallery>
<center><gallery>
DQ VIII PS2 Geyzer in the Waterfall.jpg|
DQ VIII PS2 Geyzer in the Waterfall.jpg|
DQ VIII Android Geyzer.jpg|
DQ VIII Android Geyzer 1.jpg|
DQ VIII Android Geyzer 2.jpg|
DQ VIII Android Geyzer 2.jpg|
DQ VIII Android Geyzer 3.jpg|
DQ VIII Android Geyzer 3.jpg|
DQR Zaban.png|''Rivals'' card
DQ VIII Android Geyzer 4.jpg|
DQ VIII Android Geyzer 5.jpg|
DQR Zaban.png|{{Rivals}} card.
DQT Geyzer Rhapthorne.jpg|Geyzer and [[Rhapthorne]]'s True Form in {{Tact}}.
DQT Geyzer Rhapthorne.jpg|Geyzer and [[Rhapthorne]]'s True Form in {{Tact}}.
</gallery></center>
</gallery></center>

Revision as of 06:36, 23 June 2024

Geyzer is a minor character and Monsters that was introduced in Dragon Quest VIII.

Characteristics

Geyzer is essentially an orange-red palette swap of the Merman monster first introduced in Dragon Quest III but having a distinguishing trait in his forehead which is swollen and bears a cross-shaped scar from when the crystal ball hit him. His speech regularly contains mistakes, such as, but not limited to, saying similar sounding words in the wrong order, switching the first letters of two words, or switching words around completely.

Geyzer claims to be the master of the waterfall the player comes across at the end of the Waterfall Cave and has a decided grudge against the Fortune Teller who injured him. When trying to retrieve the crystal ball, Geyzer will swim up from the waterfall, introduce himself, and then question the party as to whether or not they are the owners of the crystal ball. If the party says no, Geyzer will dismiss them and go back into hiding until the player attempts to grab the crystal ball again, but if they say yes he will try to exact his revenge, making it clear that he doesn't actually know who threw the crystal ball other than them being a Fortune Teller.

In battle, Geyzer will attack by either smacking an opponent with his tail or by tearing into one with his claws. He is also capable of casting Sizz in order to hit the whole party and will often release a cursed wave that can stun a character for a turn, though this latter move will never work against the Hero. It is recommended to be at least Level 5 or higher before attempting to fight Geyzer since his claw attack in particular can easily 2HKO a low-level character. He has a unique idle animation in battle where he spasms momentarily while grimacing, possibly because of his head injury.

After the battle Geyzer realizes that the Hero is not the fortune teller saying that the Hero is much too strong to be one. Then Geyzer will shows the party a flash back of Trodain Castle becoming cursed saying that the Hero is the same person and that only he survived the Curse. According to Geyzer he got the information from the waterfall saying that it "rears many humours". After that Geyzer accepts "dehands" and gives the party the crystal ball. He then leaves after telling the party that if they ever meet the Fortune Teller they should tell him "DON'T THROW THINGS IN THE FALLWATER".

Story

Several years prior to the start of the story, the fortuneteller Kalderasha had visited the Waterfall Cave to dispose of his crystal ball, throwing it into the waterfall at the end of the cave. Unbeknownst to Kalderasha, Geyzer was the master of the same waterfall and wound up getting struck in the head by the discarded crystal ball.

This event left Geyzer with the scar on his forehead and a degree of brain-damage that impeded his speech, making him get words wrong nearly every sentence he spoke. Constantly pained by his wound, Geyzer swore to get revenge on the 'tortune feller' and placed the crystal ball aloft near his waterfall in the hopes that it would lure back the owner.

Appearances

Dragon Quest VIII: Journey of the Cursed King

Geyzer (ザバン, Zaban )
Defeated Monster List No. : 261
Dragon Quest VIII: Journey of the Cursed King
Image Attributes
Family HP MP EXP Gold Attack Defence Agility Evasion
Aquatic 173 20 107 108 43 14 9 064
Resistances
Attack Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack
0% 50% 50% 50% 0% 0% 0% 0% 0% 0% 100%
Army Poison Stun Paralysis Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
25% 15% 15% 100% 15% 50% 15% 100% 15% 15% 100%
Additional information
Spells Skills Locations Dropped item
Sizz Cursed Mist
Slashes with claws. (125% damage)
Waterfall Cave Seed of strength11
Description A bitter and vengeful merman who has long sought the fortune teller responsible for dropping a crystal ball on its head.
Notable changes in the remake


Dragon Quest of the Stars


Dragon Quest Tact

Geyzer appears as an A-rank monster of the Nature family as part of the limited Dragon Quest VIII event appearing alongside Rhapthorne on his banner. He can be faced in Chapter 1, Episode 4 of the event quests entitled Challenge Geyzer, reprising his role from the original game as the boss of the Waterfall Cave.

[[File:Tact Icon
Nature.png|link=
Nature family|30px]] [[File:DQTact Rank Icon .png|24px]] Geyzer (ザバン Zaban)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
[[File:DQTact
AttackType.png|30px]]
Attack
120 990 298 2
Attack Defence Agility Wisdom Weight
440 352 341 158 35
Resistances
Frizz Sizz Crack Woosh Bang
Normal Normal Very Weak Half Res Very Weak
Zap Zam Snooze Poison Physical Lock
Normal Half Res Normal Normal Half Res
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Normal Normal Super Weak Super Weak
Dazzle Curse Paralysis Confusion Charm
Immune Normal Normal Normal Half Res
Skills
Basic skills Awakening skills
Firetwister
Cursed Mist*
Wild Spellstorm*
Cursed Occasion/Stats Up
Woosh Res +25/Stats Up
Wild Spellstorm Potency +5%/Stats Up
Curse Success Rate +5%
Zam Res +25/Stats Up
Wild Spellstorm Potency +5%/Stats Up
Curse Success Rate +5%
Perks
Basic perks ATK +10
AGL +15
Wild Spellstorm Potency +2%
Leader perk Raises Sizz-type potency of nature allies, including himself, by 10% in a 5x5 square around him.
Awakening perk Cursed Occasion: Greatly raises ATK and Move for 1 turn when user's ability curses the enemy.


Etymology

Zaban (ザバン) is a splash sound in Japanese.

Related monsters

Similar species

Gallery