Ghoul: Difference between revisions
No edit summary |
m Undo revision 217680 by Antiyonder (talk). Unnecessary edits/changes. |
||
| Line 76: | Line 76: | ||
|agility=45 | |agility=45 | ||
|spells=[[Dazzle]] | |spells=[[Dazzle]] | ||
|skills=Call for backup | |skills=Call for backup ([[Voodoogooder]]) | ||
|item=[[Cloak of evasion]]{{fraction|1|256}} | |item=[[Cloak of evasion]]{{fraction|1|256}} | ||
|locations=[[Tantegel]] region<br>[[Cantlin]] region<br>[[Kol]] region<br>[[Rimuldar]] region | |locations=[[Tantegel]] region<br>[[Cantlin]] region<br>[[Kol]] region<br>[[Rimuldar]] region | ||
| Line 114: | Line 114: | ||
|tameRate=[[Animal Magnetism|{{fraction|1|16}}]] | |tameRate=[[Animal Magnetism|{{fraction|1|16}}]] | ||
|bestiaryNumber=DLC #019 | |bestiaryNumber=DLC #019 | ||
|spells=[[Eagle Grip|Suddenly grabs party member]] | |spells=[[Eagle Grip|Suddenly grabs party member]] (125% damage) | ||
|skills=[[Poison Attack]]<br>[[Venom Mist]] | |skills=[[Poison Attack]]<br>[[Venom Mist]] | ||
|locations=[[DLC Tablet|A Poisonous Party]] | |locations=[[DLC Tablet|A Poisonous Party]] | ||
| Line 160: | Line 160: | ||
|description=Strike or slice these monsters all you want; their undead flesh feels no pain. Beware of their tendency to call in fellow ghouls to sway the odds in their favor. | |description=Strike or slice these monsters all you want; their undead flesh feels no pain. Beware of their tendency to call in fellow ghouls to sway the odds in their favor. | ||
|spells=None | |spells=None | ||
|skills=Call for backup | |skills=Call for backup (Ghoul) | ||
|locations=[[Arcadia Region]]<br>[[Kingdom of Argonia|East Argonia]] (night only)<br>Summoned by [[Wight king]] | |locations=[[Arcadia Region]]<br>[[Kingdom of Argonia|East Argonia]] (night only)<br>Summoned by [[Wight king]] | ||
|items=[[Antidotal herb]]{{fraction|1|8}}<br>[[Gold ring]]{{fraction|1|128}} | |items=[[Antidotal herb]]{{fraction|1|8}}<br>[[Gold ring]]{{fraction|1|128}} | ||
|evasion={{fraction|0|64}} | |evasion={{fraction|0|64}} | ||
| Line 205: | Line 205: | ||
|agility=90 | |agility=90 | ||
|spells=None | |spells=None | ||
|skills=Calls for backup | |skills=Calls for backup (Ghoul) | ||
|items=[[Manky mud]]{{fraction|1|16}}<br>[[Tough guy tattoo]]{{fraction|1|64}} | |items=[[Manky mud]]{{fraction|1|16}}<br>[[Tough guy tattoo]]{{fraction|1|64}} | ||
|locations=[[The Plumbed Depths]]<br>[[Urdus Marshland]]<br>[[Khaalag Coast]]<br>{{Grotto}} (Ice, rank 3) | |locations=[[The Plumbed Depths]]<br>[[Urdus Marshland]]<br>[[Khaalag Coast]]<br>{{Grotto}} (Ice, rank 3) | ||
| Line 251: | Line 251: | ||
|gold=73 | |gold=73 | ||
|spells=None | |spells=None | ||
|skills=Spews out a stream of poisonous gunk | |skills=Spews out a stream of poisonous gunk (Damage and {{Poison}} one {{Party 11}} member) | ||
|items=[[Drasilian guinea]]{{fraction|1|32}}<br>[[Tough guy tattoo]]{{fraction|1|128}} | |items=[[Drasilian guinea]]{{fraction|1|32}}<br>[[Tough guy tattoo]]{{fraction|1|128}} | ||
|locations=[[Heliodor Region]] (second act)<br>[[The Emerald Coast]] (second act)<br>[[Cave to Rendarak]] (2D mode of | |locations=[[Heliodor Region]] (second act)<br>[[The Emerald Coast]] (second act)<br>[[Cave to Rendarak]] (2D mode of [[3DS]] and ''Definitive Edition'' only) | ||
|evasion=N/a | |evasion=N/a | ||
|fire-resist=-50% | |fire-resist=-50% | ||
| Line 289: | Line 289: | ||
|bestiaryNumber=#615 | |bestiaryNumber=#615 | ||
|family={{Undead}} | |family={{Undead}} | ||
|description=Ghouls driven to dangerous extremes by the dark power of the | |description=Ghouls driven to dangerous extremes by the dark power of the Lord of Shadows. | ||
|sprite=[[Image:Ghoul XI sprite.png]] | |sprite=[[Image:Ghoul XI sprite.png]] | ||
|hp=1,222 | |hp=1,222 | ||
| Line 299: | Line 299: | ||
|gold=380 | |gold=380 | ||
|spells=None | |spells=None | ||
|skills=Spews out a stream of poisonous gunk. (Damage and {{Poison}} one {{Party 11}} member | |skills=Spews out a stream of poisonous gunk. (Damage and {{Poison}} one {{Party 11}} member)<br>[[Sweet Breath]] | ||
|items=[[Drasilian guinea]]{{fraction|1|32}}<br>[[Tough guy tattoo]]{{fraction|1|128}} | |items=[[Drasilian guinea]]{{fraction|1|32}}<br>[[Tough guy tattoo]]{{fraction|1|128}} | ||
|locations=[[Hoarder's Keep|The Sage's Trial - Hoarder's Keep]] (third act, day only) | |locations=[[Hoarder's Keep|The Sage's Trial - Hoarder's Keep]] (third act, day only) | ||
| Line 363: | Line 363: | ||
==={{DQTact}}=== | ==={{DQTact}}=== | ||
Ghoul appears as a B-rank | Ghoul appears as a B-rank monster of the [[Undead family]] as part of the {{Dragon Quest II}} event. It can be recruited from the [[Dirkandor]] stage from "Adventure in the DQII World" at any difficulty, eventually becoming recruitable in the second part of the storyline from Chapter 4, Episode 2: Forms of Appearance. The ghoul can participate in [[Madusa]] and [[Winter Queen]]'s Battle Roads as a party member. | ||
{{DQTactEnemy | {{DQTactEnemy | ||
|name=Ghoul | |name=Ghoul | ||
| Line 371: | Line 371: | ||
|family=[[Image:Tact Icon Zombie.png|48px]]<br>{{Undead}} | |family=[[Image:Tact Icon Zombie.png|48px]]<br>{{Undead}} | ||
|rank=[[Image:DQTact Rank Icon B.png|48px]] | |rank=[[Image:DQTact Rank Icon B.png|48px]] | ||
|role=[[Image:DQTact AttackType.png|48px]]<br> | |role=[[Image:DQTact AttackType.png|48px]]<br>Attack | ||
|lvl=120 | |lvl=120 | ||
|hp=941 | |hp=941 | ||
| Line 384: | Line 384: | ||
|bskill2=[[Toxic Thrust]]{{tt|*|Level 24}} | |bskill2=[[Toxic Thrust]]{{tt|*|Level 24}} | ||
|bskill3=[[Shade Slash]]{{tt|*|Level 32}} | |bskill3=[[Shade Slash]]{{tt|*|Level 32}} | ||
|askill1=Physical Potency +5%/Stats Up | |askill1=Physical Potency +5% / Stats Up | ||
|askill2= | |askill2=Zap Res +25 / Stats Up | ||
|askill3= | |askill3=Shade Slash Potency +5% / Stats Up | ||
|askill4= | |askill4=Bang Res +25 / Stats Up | ||
|askill5= | |askill5=Shade Slash Potency +5% / Stats Up | ||
|lperk1=N/a | |lperk1=N/a | ||
|bperk1= | |bperk1=ATK +5 | ||
|bperk2= | |bperk2=Shade Slash Potency +2% | ||
|bperk3=N/a | |bperk3=N/a | ||
|aperk1='''Physical Potency +5%''': Raises physical potency by 5%. | |aperk1='''Physical Potency +5%''': Raises physical potency by 5%. | ||
| Line 425: | Line 425: | ||
==Trivia== | ==Trivia== | ||
*A [[Wikipedia:Ghoul|ghoul]] (غول, ghūl) is a demon-like creature or monstrous being from pre-Islamic Arabian mythology that is said to feast on corpses and is associated with graveyards. In modern fiction, the term is used to refer to a specific type of monster. | * A [[Wikipedia:Ghoul|ghoul]] (غول, ghūl) is a demon-like creature or monstrous being from pre-Islamic Arabian mythology that is said to feast on corpses and is associated with graveyards. In modern fiction, the term is used to refer to a specific type of monster. | ||
==Gallery== | ==Gallery== | ||
| Line 439: | Line 431: | ||
Ghoul_Famicom.png|{{Famicom}} art. | Ghoul_Famicom.png|{{Famicom}} art. | ||
Ghoul_version 2.png|Alternate concept art. | Ghoul_version 2.png|Alternate concept art. | ||
DQVII Ghoul.png|Appearance in {{VII}}'s [[Big Book of Beasts]] in the remake. | DQVII Ghoul.png|Appearance in {{VII}}'s [[Big Book of Beasts]] in the remake. | ||
DQX Ghoul.jpg|A ghoul in {{X}}. | DQX Ghoul.jpg|A ghoul in {{X}}. | ||
DQXI Ghoul.jpg|{{XI}} polygon model. | DQXI Ghoul.jpg|{{XI}} polygon model. | ||
| Line 448: | Line 440: | ||
DQR Ghoul.png|{{Rivals}} card. | DQR Ghoul.png|{{Rivals}} card. | ||
</gallery></center> | </gallery></center> | ||
==Similar species== | |||
*[[Corpse corporal]] | |||
*[[Lumberin' Jack]] | |||
*[[Toxic zombie]] | |||
*[[Walking corpse]] | |||
*[[Corpsickle]] | |||
*[[Putric Stinkenheimer]] | |||
[[Category:Arabian mythology]] | [[Category:Arabian mythology]] | ||
Revision as of 16:56, 28 September 2024
| Dragon Quest monster | |
|---|---|
| Ghoul | |
Art by Akira Toriyama | |
| Japanese | グール |
| Romaji | Gūru |
| First appearance | Dragon Quest II |
| Old localisation | Ghoul |
The Ghoul is a recurring Undead monster in the Dragon Quest series, introduced in Dragon Quest II.
It has a stronger attack and more HP than a Walking corpse, and is able to call for back up if the player is not swift in dispatching it.
Characteristics
Ghouls have rotten blue-grey skin, an unkempt mass of grey hair, and they wear dull red and green rotting clothes. In their original appearance, they were the strongest variety of the walking dead and even gained the ability to cast simple fire magic against their foes. Later appearances in the series gave them the ability to call upon more of their kind from beyond the grave to aid them in battle, as well as being able to Poison with both their claws and venomous exhalations.
Appearances
Dragon Quest II: Luminaries of the Legendary Line
Dragon Quest III: The Seeds of Salvation
Dragon Quest VII: Fragments of the Forgotten Past 3DS
| Sprite | HP | MP | Attack | Defense |
| 88 | 6 | 103 | 21 | |
| Agility | Experience | Gold | Tame Rate | |
| 23 | 137 | 150 | 1⁄16 | |
| Bestiary No. | DLC #019 |
| Spell(s) | Suddenly grabs party member (125% damage) |
| Skill(s) | Poison Attack Venom Mist |
| Location(s) | A Poisonous Party |
| Item(s) Dropped | Chain sickle1⁄128 |
| Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
| 0⁄64 | 0% | 0% | 15% |
| Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
| 0% | 0% | 0% | 0% |
| Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
| 0% | 0% | 100% | 100% |
| Poof Resistance * | Ban Dance Resistance | Dazzle Resistance * | Fizzle Resistance * |
| 80% | 100% | 0% | 50% |
| Fuddle Resistance * | Paralysis Resistance* | Poison Resistance * | Snooze Resistance * |
| 0% | 80% | 100% | 15% |
| Stun Resistance * | Sap Resistance * | Army Resistance * | |
| 0% | 15% | 0% | |
Dragon Quest VIII: Journey of the Cursed King
| Sprite | HP | MP | Attack |
![]() |
182 | 0 | 102 |
| Defense | Agility | Experience | Gold |
| 42 | 66 | 98 | 17 |
| Bestiary no. | #128 |
| Family | Undead |
| In-game description | Strike or slice these monsters all you want; their undead flesh feels no pain. Beware of their tendency to call in fellow ghouls to sway the odds in their favor. |
| Spell(s) | None |
| Skill(s) | Call for backup (Ghoul) |
| Location(s) | Arcadia Region East Argonia (night only) Summoned by Wight king |
| Item(s) dropped | Antidotal herb1⁄8 Gold ring1⁄128 |
| Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
| 0⁄64 | 30% | 0% | 0% | |
| Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
| 0% | 0% | 0% | 50% | |
| Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
| 50% | 0% | 0% | 100% | |
| Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
| 15% | 50% | 100% | 15% | |
| Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
| 50% | 50% | 100% | 100% | |
| Stun Resistance * | Sap Resistance * | Army Resistance * | ||
| 50% | 0% | 0% | ||
Dragon Quest IX: Sentinels of the Starry Skies
Dragon Quest X
Ghouls began appearing from the beginning of the game. Like before, they are able to call from backup from more of their kind in battle. They are now able to breathe out Sweet Breath in order to put adventurers to sleep and can place curses on their opponents, as well.
Dragon Quest XI: Echoes of an Elusive Age
Vicious
Dragon Quest Heroes II
| Model | Experience | Gold | Marked Version? |
| 812 | 18g | Yes |
| List No. | #137 |
| Field Notes | Buried bodies brought back to some semblance of life. Strike and slice all you like—their undead flesh feels no pain. They may be teeming with toxins, but their bodies are so rotten anyway that it doesn't make a difference. |
| Location(s) | The Lumberlands |
| Item(s) Dropped | Pitch pearl, Giant tortoise shell |
Dragon Quest Builders
| HP | Attack | Defence | Item(s) Dropped |
| 70~415 | 20~42 | 8~24 | Gravestone (★☆☆), Lemongrass seed (★☆☆) |
| Location(s) | |||
| Holy Sanctum of Rimuldar | |||
| Sprite |
Dragon Quest Builders 2
|
|
This article is a stub. You can help by expanding it. |
Dragon Quest Tact
Ghoul appears as a B-rank monster of the Undead family as part of the Dragon Quest II event. It can be recruited from the Dirkandor stage from "Adventure in the DQII World" at any difficulty, eventually becoming recruitable in the second part of the storyline from Chapter 4, Episode 2: Forms of Appearance. The ghoul can participate in Madusa and Winter Queen's Battle Roads as a party member.
| Family | Rank | Role | ||
Undead |
Attack |
|||
| Max Level | HP | MP | Move | |
| 120 | 941 | 231 | 2 | |
| Attack | Defense | Agility | Wisdom | Weight |
| 442 | 237 | 331 | 158 | 25 |
| First | Second | Third | ||
| Sizz | Toxic Thrust* | Shade Slash* | ||
| First | Second | Third |
| Physical Potency +5% / Stats Up | Zap Res +25 / Stats Up | Shade Slash Potency +5% / Stats Up |
| Fourth | Fifth | |
| Bang Res +25 / Stats Up | Shade Slash Potency +5% / Stats Up | |
| First | |
| N/a | |
| First | Second | Third |
| ATK +5 | Shade Slash Potency +2% | N/a |
| First | |
| Physical Potency +5%: Raises physical potency by 5%. | |
| Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
| Very Weak | Very Weak | Normal | Normal | |
| Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
| Half Res | Half Res | Normal | Half Res | |
| Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
| Half Res | Super Weak | Normal | Normal | |
| Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
| Normal | Normal | Normal | Super Weak | |
| Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
| Normal | Immune | Normal | Normal |
In Other Languages
| Language | Translation | Meaning |
| Zombi necrófago | Spanish for "necrophage zombie". | |
| Goule | French for "ghoul". | |
| Ghul | German for "ghoul". | |
| Zombie grigio | Italian for "grey zombie". |
Trivia
- A ghoul (غول, ghūl) is a demon-like creature or monstrous being from pre-Islamic Arabian mythology that is said to feast on corpses and is associated with graveyards. In modern fiction, the term is used to refer to a specific type of monster.
Gallery
Similar species
- Stubs
- Arabian mythology
- Zombie family
- Dragon Quest II enemies
- Dragon Quest III enemies
- Dragon Quest VII 3DS enemies
- Dragon Quest VIII enemies
- Dragon Quest IX enemies
- Dragon Quest X enemies
- Dragon Quest XI enemies
- Torneko: The Last Hope enemies
- Young Yangus and the Mysterious Dungeon enemies
- Dragon Quest Monsters: Joker 3 enemies
- Dragon Quest Heroes II enemies
- Dragon Quest Builders enemies
- Dragon Quest Builders 2 enemies
- Dragon Quest Monsters: Super Light enemies
- Dragon Quest of the Stars enemies
- Dragon Quest Rivals enemies
- Dragon Quest Walk enemies
- Dragon Quest Tact monsters




