Low djinks: Difference between revisions

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Added hyperlinks to the respective skills and spells listed in the Characteristics section.
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{{Monster Infobox
{{Monster Infobox
|title=Low djinks
|title=Low djinks
|image=
|image=[[Image:DQVI Low djinks.png|275px]]
|caption=
|caption=Art by [[Akira Toriyama]]
|kanji= ランプのまじん
|kanji= ランプのまじん
|romanji=Lamp's demon
|romanji={{tt|Ranpu no majin|Lamp's genie}}
|old=None
|old=None
|firstappear=''[[Dragon Quest VII]]''
|firstappear=''[[Dragon Quest VII]]''
}}
}}
The '''Low djinks''' is a recurring monster in the {{DQSeries}}, first introduced in ''[[Dragon Quest VI]]''. It is a cloud-riding genie that can control the wind.
==Characteristics==  
==Characteristics==  
This garishly green and purple coloured genie rides into battle on a corrosive cloud when released from the '''[[malevolantern]]''', ripping into enemies with the worrisome '''[[Wind Sickles]]''' skill and the '''[[Backdraft]]''' buff, which uses the wind to send any bothersome breath attacks right back. They also slice through opponents with the '''[[Swoosh]]''' spell.
This garishly green and purple coloured genie rides into battle on a corrosive cloud when released from the '''[[malevolantern]]''', ripping into enemies with the worrisome '''[[Wind Sickles]]''' skill and the '''[[Backdraft]]''' buff, which uses the wind to send any bothersome breath attacks right back. They also slice through opponents with the '''[[Swoosh]]''' spell. The genie has the appearance of a mustachioed overweight man with green skin and pointy ears. Their clothes consist of a small purple vest, baggy white trousers, a saffron sash tied around their waist with a red-handled dagger, pointy purple slippers, and a white turban with a red jewel and a yellow feather.
{{Clear}}
{{Clear}}


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{{DQ6Enemy
{{DQ6Enemy
|name=Low djinks
|name=Low djinks
|kanji=  
|kanji=ランプのまじん
|romanji=
|romanji={{tt|Ranpu no majin|Lamp's genie}}
|sprite=[[Image:Lampmage.gif]]
|sprite=[[Image:Lampmage.gif]]
|hp=304
|hp=304
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|defense=94
|defense=94
|agility=68
|agility=68
|tameRate=NA
|tameRate=N/a
|bestiaryNumber=111
|bestiaryNumber=#111
|spells=[[Swoosh]]
|spells=[[Swoosh]]
|skills=[[Backdraft]]<br>[[Wind Sickles]]
|skills=[[Backdraft]]<br>[[Wind Sickles]]
|locations=
|locations=[[Dullerton]] Region<br>[[Everfrost Grotto]] (Called by Malevolantern)<br>[[Mt. Snowhere]]
|items=[[Seed of strength]]{{fraction|1|256}}
|items=[[Seed of strength]]{{fraction|1|256}}
|evasion={{fraction|1|64}}
|evasion={{fraction|1|64}}
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|burning-breath-resist=80%
|burning-breath-resist=80%
|army-resist=60%
|army-resist=60%
|remake-sprites=[[Image:Low djinks DQVI DS.png]]
}}
}}
==={{DQ10}}===
==={{DQ10}}===
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{{DQH2Enemy
{{DQH2Enemy
|name=Low djinks
|name=Low djinks
|kanji=
|kanji=ランプのまじん
|romaji={{tt||}}
|romaji={{tt|Ranpu no majin|Lamp's genie}}
|listNumber=109
|listNumber=#109
|fieldNotes=A wicked spirit recently released from a cursed lamp. Whips up whirlwinds to send foes flying.<br/>His protracted imprisonment has made him unusually attached to his lamp, and he constantly carries it with him.
|fieldNotes=A wicked spirit recently released from a cursed lamp. Whips up whirlwinds to send foes flying.<br/>His protracted imprisonment has made him unusually attached to his lamp, and he constantly carries it with him.
|image=[[File:Low djinks DQH2.png|100px]]
|image=[[File:Low djinks DQH2.png|100px]]
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|locations=[[Battle of the Pinnacle]]: Base, [[Battle of the Pinnacle]]: Centre
|locations=[[Battle of the Pinnacle]]: Base, [[Battle of the Pinnacle]]: Centre
}}
}}
==={{DQTact}}===
Low djinks appears as an A-rank monster of the [[Demon family]] as part of the limited ''Dragon Quest VI'' event. He will join the party in Chapter 4, Episode 1: What Mindini Stole of the event quests and he can be fully awakened by completing the level at any difficulty. Low djinks also stars in his own Battle Road.
{{DQTactEnemy
|name=Low djinks
|kanji=ランプのまじん
|romanji=Ranpu no majin
|sprite=[[Image:DQT Low Djinks.png|275px]]
|family=[[Image:Tact Icon Devil.png|48px]]<br>Demon
|rank=[[Image:DQTact Rank Icon A.png|48px]]
|role=[[Image:DQTact MagicType.png|48px]]<br>Magic
|lvl=110
|hp=805
|mp=323
|move=4
|attack=247
|defense=223
|agility=402
|wisdom=247
|weight=35
|bskill1=[[Wind Sickles]]
|bskill2=[[Swoosh]]
|bskill3=[[Wind Guard]]
|askill1=Woosh-type Spell Potency +10% / Stats Up
|askill2=Bang Res +25 / Stats Up
|askill3=Swoosh Potency +5% / Stats Up
|askill4=Zap Res +25 / Stats Up
|askill5=Swoosh Potency +5% / Stats Up
|lperk1=Raises Woosh-type potency of allies, including himself, by 5% in a 5x5 square around him.
|bperk1=WIS +10
|bperk2=Max MP +10
|bperk3=Swoosh Potency +2%
|aperk1='''Woosh-type Spell Potency +10%''': Raises [[Woosh]]-type spell potency by 10%.
|frizz-resist=Very Weak
|sizz-resist=Very Weak
|crack-resist=Normal
|woosh-resist=Normal
|bang-resist=Half Res
|zap-resist=Half Res
|zam-resist=Normal
|snooze-resist=Normal
|poison-resist=Normal
|physical-seal-resist=Normal
|spell-seal-resist=Normal
|martial-seal-resist=Super Weak
|breath-seal-resist=Normal
|hobble-resist=Normal
|stun-resist=Half Res
|blind-resist=Normal
|curse-resist=Immune
|paralysis-resist=Super Weak
|confusion-resist=Half Res
|charm-resist=Normal
}}
==Etymology==
==Etymology==
The '''low djinks'''' name is a pun that plays on the romanized version of the Arabic genie, djinn, and the phrase 'high jinks', meaning to have fun in a boisterous and chaotic kind of way.   
The '''low djinks'''' name is a pun that plays on the romanized version of the Arabic genie, djinn, and the phrase 'high jinks', meaning to have fun in a boisterous and chaotic kind of way.   
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*[[Chain djinn]]
*[[Chain djinn]]


[[Category: Arabian mythology]]
==Gallery==
<center><gallery>
Image:DQX Lamp Majin.jpg|A low djinks in ''X''.
Image:DQR Lamp Majin.png|''Rivals'' card
Image:DQTCG Low Djinks.jpg|''DQ'' Trading Card
</gallery></center>
 
[[Category:Arabian mythology]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest VI enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest Heroes II enemies]]
[[Category:Dragon Quest Heroes II enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest Rivals enemies]]
[[Category:Dragon Quest Walk enemies]]
[[Category:Dragon Quest Tact monsters]]

Revision as of 04:33, 23 December 2021

The Low djinks is a recurring monster in the Dragon Quest series, first introduced in Dragon Quest VI. It is a cloud-riding genie that can control the wind.

Characteristics

This garishly green and purple coloured genie rides into battle on a corrosive cloud when released from the malevolantern, ripping into enemies with the worrisome Wind Sickles skill and the Backdraft buff, which uses the wind to send any bothersome breath attacks right back. They also slice through opponents with the Swoosh spell. The genie has the appearance of a mustachioed overweight man with green skin and pointy ears. Their clothes consist of a small purple vest, baggy white trousers, a saffron sash tied around their waist with a red-handled dagger, pointy purple slippers, and a white turban with a red jewel and a yellow feather.

Appearances

Dragon Quest VI: Realms of Revelation

Low djinks (ランプのまじん Ranpu no majin)
Dragon Quest VI: Realms of Revelation
Original (SFC)
Sprite
Bestiary No.
#111
Recruit Rate
N/a
Experience *
300
Gold
69
HP *
304
MP
14
Attack
150
Defence
94
Agility
68
Evasion
164
Spell(s)
Swoosh
Location(s)
Dullerton Region
Everfrost Grotto (Called by Malevolantern)
Mt. Snowhere
Item(s) dropped
Seed of strength1256
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
25%
Crack resistance *
25%
Ice Breath resistance *
25%
Woosh resistance *
100%
Strike/Rock resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
50%
Fizzle resistance
15%
Fuddle resistance *
50%
Paralysis resistance *
80%
Poison resistance *
100%
Snooze resistance *
50%
Stun resistance *
50%
Sap resistance *
15%
Army resistance *
60%
Remakes (DS, Mobile)
Notable Changes
None

Dragon Quest X

Dragon Quest Heroes II

Low djinks (ランプのまじん Ranpu no majin)
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model Experience Gold Marked Version?
8733 535g Yes
List No. #109
Field Notes A wicked spirit recently released from a cursed lamp. Whips up whirlwinds to send foes flying.
His protracted imprisonment has made him unusually attached to his lamp, and he constantly carries it with him.
Location(s) Battle of the Pinnacle: Base, Battle of the Pinnacle: Centre
Item(s) Dropped Royal soil, Sock-it locket

Dragon Quest Tact

Low djinks appears as an A-rank monster of the Demon family as part of the limited Dragon Quest VI event. He will join the party in Chapter 4, Episode 1: What Mindini Stole of the event quests and he can be fully awakened by completing the level at any difficulty. Low djinks also stars in his own Battle Road.

Low djinks (ランプのまじん Ranpu no majin)
Dragon Quest Tact
Stats


Family Rank Role

Demon

Magic
Max Level HP MP Move
110 805 323 4
Attack Defense Agility Wisdom Weight
247 223 402 247 35
Basic Skills
First Second Third
Wind Sickles Swoosh Wind Guard
Awakening Skills
First Second Third
Woosh-type Spell Potency +10% / Stats Up Bang Res +25 / Stats Up Swoosh Potency +5% / Stats Up
Fourth Fifth
Zap Res +25 / Stats Up Swoosh Potency +5% / Stats Up
Leader Perks
First
Raises Woosh-type potency of allies, including himself, by 5% in a 5x5 square around him.
Basic Perks
First Second Third
WIS +10 Max MP +10 Swoosh Potency +2%
Perk Details
First
Woosh-type Spell Potency +10%: Raises Woosh-type spell potency by 10%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Very Weak Very Weak Normal Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Half Res Half Res Normal Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Normal Normal Super Weak
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Half Res Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Immune Super Weak Half Res Normal

Etymology

The low djinks' name is a pun that plays on the romanized version of the Arabic genie, djinn, and the phrase 'high jinks', meaning to have fun in a boisterous and chaotic kind of way.

Related Enemies

Similar Species

Close Cousins

Gallery