Imp: Difference between revisions
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|romanji={{tt|Bebīsatan|Baby satan}} | |romanji={{tt|Bebīsatan|Baby satan}} | ||
|old=Demonite, DemonImp | |old=Demonite, DemonImp | ||
|firstappear= | |firstappear={{Dragon Quest III}} | ||
}} | }} | ||
The '''Imp''' is a recurring monster in the | The '''Imp''' is a recurring monster in the {{DQSeries}}. | ||
Introduced in {{DQ3}}, they are small, purple demons armed with pitchforks. | |||
==Description== | ==Description== | ||
Imps are small demons that more closely resemble mischievous children in purple demon costumes, given the way their faces appear to be showing from the headpiece of such a costume. They are armed with pitchforks, and constantly have their tongues sticking out, which often affects their speech. | Imps are small demons that more closely resemble mischievous children in purple demon costumes, given the way their faces appear to be showing from the headpiece of such a costume. They are armed with pitchforks, and constantly have their tongues sticking out, which often affects their speech. | ||
Despite their unassuming appearance, | Despite their unassuming appearance, Imps have access to some of the most potent spells known, such as [[Kaboom]] and [[Kathwack]], and while this may cause a scare, they almost never have the energy necessary to cast these high-end spells but try to all the same, often to humorous results. Due to this, they are one of the more comical, inept monsters that can be found in the series, but can still prove dangerous in some titles. Because of their magical knowledge, choice of weapon, and lore referring to them being juvenile forms of powerful {{Demon}}, Imps are regularly believed to be the infantile states of [[Archdemon]]s. | ||
==Appearances== | ==Appearances== | ||
| Line 33: | Line 35: | ||
|spells=[[Kaboom]]<br>[[Kamikazee]]<br>[[Thwack]] | |spells=[[Kaboom]]<br>[[Kamikazee]]<br>[[Thwack]] | ||
|skills=[[Chilly Breath]] | |skills=[[Chilly Breath]] | ||
|item=[[Prayer | |item=[[Prayer ring]]{{fraction|1|256}} | ||
|locations= | |locations={{Alltrades Abbey 3}} region. | ||
|evasion={{fraction|0|64}} | |evasion={{fraction|0|64}} | ||
|fire-resist=70% | |fire-resist=70% | ||
| Line 54: | Line 56: | ||
|switch-sprites=[[File:Ezgif-4-94ff8204b648.png|100px]] | |switch-sprites=[[File:Ezgif-4-94ff8204b648.png|100px]] | ||
}} | }} | ||
An {{NPC}} Imp appears on 2F of a building in [[Asham]] and is attempting to disguise itself when the {{Hero 3}} and {{Party 3}} come across it. | |||
It attacks them, but goes down. The Imp despite recognizing the {{Party 3}} when they change their form to a monster with the [[Mod Rod]] or seeing them when they're Invisible, won't attack them. | |||
The Imp will respawn when after the player leaves the town in the {{NES}} version. The SFC version and all remakes turn it into a one time encounter. | |||
==={{DQ4}}=== | ==={{DQ4}}=== | ||
| Line 71: | Line 79: | ||
|spells=[[Kaboom]]<br>[[Kamikazee]]<br>[[Thwack]] | |spells=[[Kaboom]]<br>[[Kamikazee]]<br>[[Thwack]] | ||
|skills=[[Cool Breath]] | |skills=[[Cool Breath]] | ||
|item=[[Seed of | |item=[[Seed of resilience]]({{fraction|1|128}}) | ||
|locations=[[Parthenia]] region (Chapter 5)<br>[[Laissez Fayre]] region (Chapter 5)<br>[[Mamon]] region (Chapters 5-6) | |locations=[[Parthenia]] region (Chapter 5)<br>[[Laissez Fayre]] region ({{DQ4 Chapter 5}})<br>[[Mamon]] region ({{DQ 4 {{Chapters 5-6}}) | ||
|evasion={{fraction|1|64}} | |evasion={{fraction|1|64}} | ||
|frizz-resist=75% | |frizz-resist=75% | ||
| Line 94: | Line 102: | ||
==={{DQ5}}=== | ==={{DQ5}}=== | ||
While actual | While actual Imps are absent, [[Minidemon]]s appear using the Imp's color scheme. | ||
==={{DQ7}}=== | ==={{DQ7}}=== | ||
| Line 114: | Line 122: | ||
|skills=[[Cool Breath]] | |skills=[[Cool Breath]] | ||
|locations=[[DLC Tablet|Empire of the Imp<br>Daredevil's Distraction]] | |locations=[[DLC Tablet|Empire of the Imp<br>Daredevil's Distraction]] | ||
|items=[[Seed of | |items=[[Seed of wisdom]]{{fraction|1|64}} | ||
|evasion={{fraction|0|64}} | |evasion={{fraction|0|64}} | ||
|frizz-resist=60% | |frizz-resist=60% | ||
| Line 154: | Line 162: | ||
|agility=18 | |agility=18 | ||
|bestiaryNumber=#018 | |bestiaryNumber=#018 | ||
|family= | |family={{Demon}} | ||
|description=Juvenile forms of elite magical monsters. Imps try to cast spells which are far too powerful for them and fail every time. | |description=Juvenile forms of elite magical monsters. Imps try to cast spells which are far too powerful for them and fail every time. | ||
|spells=[[Kaboom]]<br>[[Kamikazee]]<br>[[Thwack]] | |spells=[[Kaboom]]<br>[[Kamikazee]]<br>[[Thwack]] | ||
|skills=[[Cool Breath]] | |skills=[[Cool Breath]] | ||
|locations=[[Tower of | |locations=[[Tower of Alexandra]] | ||
|items=[[Chimaera wing]]{{fraction|1|32}}<br> | |items=[[Chimaera wing]]{{fraction|1|32}}<br>{{Cool cheese}}{{fraction|1|128}} | ||
|evasion={{fraction|0|64}} | |evasion={{fraction|0|64}} | ||
|attack-resist= | |attack-resist= | ||
| Line 186: | Line 194: | ||
|remake-changes= | |remake-changes= | ||
}} | }} | ||
Imps are likely to first be encountered whilst climbing the [[Tower of | Imps are likely to first be encountered whilst climbing the [[Tower of Alexandra]]. While they are prone to miserably failing at casting powerful spells, they may perform a cool breath attack that can be very dangerous at this point of the adventure. | ||
==={{DQ10}}=== | ==={{DQ10}}=== | ||
First appearing from the start of Version 2 onwards, Imps are first encountered in the False Renshinda. While they still fail at casting Kaboom, they can cast Boom and spew a Freezing Blizzard while blocking enemy attacks and spells with their forks. In addition, Imps can also be recruited while learning Kaboom by investing 25 skill points into their Koaku Magic skill tree. | First appearing from the start of Version 2 onwards, Imps are first encountered in the False Renshinda. While they still fail at casting [[Kaboom]], they can cast [[Boom]] and spew a [[Freezing Blizzard]] while blocking enemy attacks and spells with their forks. In addition, Imps can also be recruited while learning [[Kaboom]] by investing 25 skill points into their Koaku Magic skill tree. | ||
=== | ==={{DQM}}=== | ||
{{DQMEnemy | {{DQMEnemy | ||
|name=Demonite | |name=Demonite | ||
| Line 204: | Line 212: | ||
|wisdom=3/5 | |wisdom=3/5 | ||
|agility=5/5 | |agility=5/5 | ||
|family= | |family= {{Devil}} | ||
|in-game-description=Smart but, lacks the power to cast big spells | |in-game-description=Smart but, lacks the power to cast big spells | ||
|abilities=[[Frizz | Blaze]], [[Cool Breath | FrigidAir]], [[Flame Slash | FireSlash]] | |abilities=[[Frizz|Blaze]], [[Cool Breath|FrigidAir]], [[Flame Slash| FireSlash]] | ||
|habitat=[[List of teleportals in Dragon Quest Monsters | Gate of Bewilder]] | |habitat=[[List of teleportals in Dragon Quest Monsters|Gate of Bewilder]] | ||
|breeding=[[Devil family]] x [[Bird family]] | |breeding=[[Demon family|Devil family]] x [[Bird family]] | ||
|frizz-resist=Weak | |frizz-resist=Weak | ||
|sizz-resist=Weak | |sizz-resist=Weak | ||
| Line 238: | Line 246: | ||
}} | }} | ||
=== | ==={{DQM2}}=== | ||
{{DQM2Enemy | {{DQM2Enemy | ||
|name=Demonite | |name=Demonite | ||
| Line 251: | Line 259: | ||
|wisdom=5/10 | |wisdom=5/10 | ||
|agility=5/10 | |agility=5/10 | ||
|family= | |family= {{Devil}} | ||
|in-game-description= | |in-game-description= | ||
|abilities=[[Blaze]], [[FireAir]], [[FrigidAir]] | |abilities=[[Frizz|Blaze]], [[Fire Breath|FireAir]], [[Cool Breath|FrigidAir]] | ||
|habitat=[[Southern Forest]] (Cobi's Journey) | |habitat=[[Southern Forest]] (Cobi's Journey) | ||
|breeding=[[Devil family]] x [[Bird family]] | |breeding=[[Demon family|Devil family]] x [[Bird family]] | ||
|frizz-resist=Weak | |frizz-resist=Weak | ||
|sizz-resist=Weak | |sizz-resist=Weak | ||
| Line 285: | Line 293: | ||
}} | }} | ||
=== | ==={{DQMCH}}=== | ||
{{Stub}} | {{Stub}} | ||
=== | ==={{DQMJ}}=== | ||
{{DQMJmonster | {{DQMJmonster | ||
|name = Imp | |name = Imp | ||
|image = | |image = | ||
|family = | |family = {{Demon}} | ||
|rank = E | |rank = E | ||
|description = ''Mischievous fiends who delight in blowing things up.'' | |description = ''Mischievous fiends who delight in blowing things up.'' | ||
|weapons = | |weapons = {{Sword}}s, {{Spear}}s, {{Hammer}}s, {{Staves}} | ||
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Bangmeister]] | |traits = [[List of Traits in Dragon Quest Monsters: Joker|Bangmeister]] | ||
|resistances = Fizzleproof | |resistances = Fizzleproof | ||
|skill = [[Frizz & Bang]], [[Wisdom Boost]] | |skill = [[Frizz & Bang]], [[Wisdom Boost]] | ||
| Line 305: | Line 312: | ||
{{clear}} | {{clear}} | ||
=== | ==={{DQMJ2}}=== | ||
{{DQMJ2monster | {{DQMJ2monster | ||
|name = Imp | |name = Imp | ||
|image = | |image = | ||
|family = | |family = {{Demon}} | ||
|rank = E | |rank = E | ||
|size = S | |size = S | ||
|weapons = | |weapons = {{Sword}}s, {{Spear}}s, {{Hammer}}s, {{Staves}} | ||
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Bangmeister]], [[List of Traits in Dragon Quest Monsters: Joker | Crafty Banger]] | |traits = [[List of Traits in Dragon Quest Monsters: Joker|Bangmeister]], [[List of Traits in Dragon Quest Monsters: Joker|Crafty Banger]] | ||
|resistances = Immune to [[Fizzle]] and Magic Sabotage | |resistances = Immune to [[Fizzle]] and Magic Sabotage | ||
|skill = [[Frizz & Bang]] | |skill = [[Frizz & Bang]] | ||
| Line 321: | Line 328: | ||
{{clear}} | {{clear}} | ||
=== | ==={{DQSwords}}=== | ||
{{Stub}} | {{Stub}} | ||
==={{DQH}}=== | ==={{DQH}}=== | ||
{{DQHEnemy | {{DQHEnemy | ||
| Line 348: | Line 356: | ||
|gold=18<span style="font-variant: small-caps;">g</span> | |gold=18<span style="font-variant: small-caps;">g</span> | ||
|markedVersion=Yes | |markedVersion=Yes | ||
|item= | |item= {{Snakeskin 9}}, {{Wing of bat 9}} | ||
|locations=[[The Battle of the Wildwood]] | |locations=[[The Battle of the Wildwood]] | ||
}} | }} | ||
==={{DQTact}}=== | ==={{DQTact}}=== | ||
Imp appears as a D-rank monster of the Demon family. It can be recruited from Chapter 6, Episode 1: Opening soon! and Chapter 10, Episode 2: The Road to the Gold Cup Part 1 and it stars in its own Battle Road. The imp can also participate in [[Leery lantern]] and [[Jolly sasquash]]'s Battle Roads as a party member. | Imp appears as a D-rank monster of the [[Demon family]]. It can be recruited from Chapter 6, Episode 1: Opening soon! and Chapter 10, Episode 2: The Road to the Gold Cup Part 1 and it stars in its own Battle Road. The imp can also participate in [[Leery lantern]] and [[Jolly sasquash]]'s Battle Roads as a party member. | ||
{{DQTactEnemy | {{DQTactEnemy | ||
|name=Imp | |name=Imp | ||
| Line 359: | Line 367: | ||
|romanji=Bebīsatan | |romanji=Bebīsatan | ||
|sprite=[[Image:DQT Imp.png|250px]] | |sprite=[[Image:DQT Imp.png|250px]] | ||
|family=[[Image:Tact Icon Devil.png|48px]]<br>Demon | |family=[[Image:Tact Icon Devil.png|48px]]<br>{{Demon}} | ||
|rank=[[Image:DQTact Rank Icon D.png|48px]] | |rank=[[Image:DQTact Rank Icon D.png|48px]] | ||
|role=[[Image:DQTact MagicType.png|48px]]<br>Magic | |role=[[Image:DQTact MagicType.png|48px]]<br>Magic | ||
| Line 383: | Line 391: | ||
|bperk2=N/a | |bperk2=N/a | ||
|bperk3=N/a | |bperk3=N/a | ||
|aperk1='''Max MP +5''': Raises max MP by 5. | |aperk1='''Max {{MP}} +5''': Raises max {{MP}} by 5. | ||
|frizz-resist=Half Res | |frizz-resist=Half Res | ||
|sizz-resist=Half Res | |sizz-resist=Half Res | ||
| Line 418: | Line 426: | ||
==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
Imp Super Famicom.png|{{Super Famicom}} art. | |||
Image:DQVII Imp.png|Appearance in | Image:DQVII Imp.png|Appearance in {{VII}}'s [['The Big Book of Beasts']] in the remake. | ||
DQX Baby Satan.jpg|An imp in {{X}}. | |||
ISS_Torneko_Imp_King_Slime_and_Fluffy.png|''Itadaki Street Special''. | |||
DQHRS Imp.png|''Dragon Quest Heroes: Rocket Slime''. | |||
Imp with an extra utensil.png| | |||
Imp falls over.png|LINE sticker | |||
DQHII Kiryl ImpFork.jpg|[[Kiryl]] wielding the Imp's Fork in ''{{Heroes 2}}''. | |||
Imp dqm psx.gif|''[[Dragon Quest Monsters 1-2|DQM I & II]]'' sprite. | |||
Imp caravan heart.png|{{Caravan Heart}} sprite. | |||
Imp DQMJ DS.png|{{Joker}} model. | |||
Imp joker 2.png|{{Joker 2}} model. | |||
DQMBRV Imp.png|''Battle Road Victory'' cut-in. | |||
DQMBRV Imp1.png| | |||
DQMBRV Imp2.png| | |||
DQMBRV Imp3.png| | |||
DQR Baby Satan.png|{{Rivals}} card. | |||
Eraser 0127.jpg|An Imp in ''Keshi Keshi''. | |||
</gallery></center> | </gallery></center> | ||
Revision as of 08:10, 7 February 2022
| Dragon Quest monster | |
|---|---|
| Imp | |
| File:DQIII Imp.png Art by Akira Toriyama | |
| Japanese | ベビーサタン |
| Romaji | Bebīsatan |
| First appearance | Dragon Quest III |
| Old localisation | Demonite, DemonImp |
The Imp is a recurring monster in the Dragon Quest series.
Introduced in Dragon Quest III: The Seeds of Salvation, they are small, purple demons armed with pitchforks.
Description
Imps are small demons that more closely resemble mischievous children in purple demon costumes, given the way their faces appear to be showing from the headpiece of such a costume. They are armed with pitchforks, and constantly have their tongues sticking out, which often affects their speech.
Despite their unassuming appearance, Imps have access to some of the most potent spells known, such as Kaboom and Kathwack, and while this may cause a scare, they almost never have the energy necessary to cast these high-end spells but try to all the same, often to humorous results. Due to this, they are one of the more comical, inept monsters that can be found in the series, but can still prove dangerous in some titles. Because of their magical knowledge, choice of weapon, and lore referring to them being juvenile forms of powerful Demon, Imps are regularly believed to be the infantile states of Archdemons.
Appearances
Dragon Quest III: The Seeds of Salvation
An NPC Imp appears on 2F of a building in Asham and is attempting to disguise itself when the Hero and party come across it.
It attacks them, but goes down. The Imp despite recognizing the party when they change their form to a monster with the Mod Rod or seeing them when they're Invisible, won't attack them.
The Imp will respawn when after the player leaves the town in the NES version. The SFC version and all remakes turn it into a one time encounter.
Dragon Quest IV: Chapters of the Chosen
{{DQ4Enemy
|name=Imp
|kanji=ベビーサタン
|romanji=Bebīsatan
|bestiaryNumber=#073
|sprite=
|hp=40
|mp=0
|attack=55
|defense=33
|agility=23
|exp=80
|gold=75
|spells=Kaboom
Kamikazee
Thwack
|skills=Cool Breath
|item=Seed of resilience(1⁄128)
|locations=Parthenia region (Chapter 5)
Laissez Fayre region (Chapter 5)
Mamon region ({{DQ 4 Template:Chapters 5-6)
|evasion=1⁄64
|frizz-resist=75%
|sizz-resist=25%
|bang-resist=25%
|crack-resist=25%
|woosh-resist=25%
|zap-resist=0%
|whack-resist=75%
|kamikazee-resist=0%
|poof-resist=100%
|dazzle-resist=0%
|snooze-resist=0%
|drain-magic-resist=100%
|fizzle-resist=100%
|fuddle-resist=0%
|sap-resist=0%
|remake-sprites=
|remake-changes=None
}}
Dragon Quest V: Hand of the Heavenly Bride
While actual Imps are absent, Minidemons appear using the Imp's color scheme.
Dragon Quest VII: Fragments of the Forgotten Past
| Sprite | HP | MP | Attack | Defense |
| 40 | 0 | 55 | 33 | |
| Agility | Experience | Gold | Tame Rate | |
| 23 | 113 | 60 | 1/64 | |
| Bestiary No. | #003 |
| Spell(s) | Kaboom (fails) Kamikazee (fails) Thwack (fails) |
| Skill(s) | Cool Breath |
| Location(s) | Empire of the Imp Daredevil's Distraction |
| Item(s) Dropped | Seed of wisdom1⁄64 |
| Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
| 0⁄64 | 60% | 25% | 25% |
| Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
| 25% | 25% | 25% | 25% |
| Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
| 0% | 0% | 100% | 50% |
| Poof Resistance * | Ban Dance Resistance | Dazzle Resistance * | Fizzle Resistance * |
| 100% | 100% | 0% | 100% |
| Fuddle Resistance * | Paralysis Resistance* | Poison Resistance * | Snooze Resistance * |
| 0% | 50% | 0% | 100% |
| Stun Resistance * | Sap Resistance * | Army Resistance * | |
| 0% | 0% | 0% | |
Dragon Quest VIII: Journey of the Cursed King
![]() |
||||||
| Bestiary No. | Family | |||||
| #018 | Demon | |||||
| Experience | Gold | HP | MP | |||
| 15 | 11 | 28 | 0 | |||
| Attack | Defense | Agility | Evasion | |||
| 21 | 21 | 18 | 0⁄64 | |||
| In-Game Description | Juvenile forms of elite magical monsters. Imps try to cast spells which are far too powerful for them and fail every time. |
| Spell(s) | Kaboom Kamikazee Thwack |
| Skill(s) | Cool Breath |
| Location(s) | Tower of Alexandra |
| Item(s) Dropped | Chimaera wing1⁄32 Cool cheese1⁄128 |
| Attack Resistance | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
| ? | 0% | 0% | 0% |
| Bang Resistance * | Crack Resistance * | Ice breath Resistance * |
Woosh Resistance * |
| 25% | 50% | 50% | 0% |
| Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | Whack Resistance * |
| 0% | 0% | 100% | 15% |
| Ban Dance Resistance | Dazzle Resistance | Fizzle Resistance | Fuddle Resistance * |
| 100% | 0% | 100% | 0% |
| Paralysis Resistance * | Poison Resistance * | Snooze resistance * | Stun Resistance * |
| ? | 0% | 0% | 0% |
| Sap Resistance * | |||
| 0% | |||
| Army Resistance * | |||
| 0% | |||
Imps are likely to first be encountered whilst climbing the Tower of Alexandra. While they are prone to miserably failing at casting powerful spells, they may perform a cool breath attack that can be very dangerous at this point of the adventure.
Dragon Quest X
First appearing from the start of Version 2 onwards, Imps are first encountered in the False Renshinda. While they still fail at casting Kaboom, they can cast Boom and spew a Freezing Blizzard while blocking enemy attacks and spells with their forks. In addition, Imps can also be recruited while learning Kaboom by investing 25 skill points into their Koaku Magic skill tree.
Dragon Quest Monsters
| Sprite | Level cap * | HP growth | MP growth |
![]() |
30 | 2/5 | 1/5 |
| Strength growth | Resilience growth | Wisdom growth | Agility growth |
| 1/5 | 1/5 | 3/5 | 5/5 |
| Family | Devil |
| In-game description | Smart but, lacks the power to cast big spells |
| Abilities | Blaze, FrigidAir, FireSlash |
| Habitat | Gate of Bewilder |
| Breeding chart | Devil family x Bird family |
| Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
| Weak | Weak | None | Weak |
| Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
| Strong | None | Immune | Strong |
| Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance | Drain Magic Resistance * |
| Immune | Weak | None | None |
| Whack Resistance * | Kamikazee Resistance * | Poison Resistance * | Paralysis Resistance * |
| Strong | Strong | None | Weak |
| Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance |
| Strong | None | None | None |
| Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * | Sap Resistance * |
| Strong | Strong | Weak | None |
| Decelerate Resistance * | Curse Resistance | ||
| None | Weak | ||
Dragon Quest Monsters 2
| Sprite | Level cap * | HP growth | MP growth |
![]() |
30 | 4/10 | 2/10 |
| Strength growth | Resilience growth | Wisdom growth | Agility growth |
| 3/10 | 3/10 | 5/10 | 5/10 |
| Family | Devil |
| In-game description | |
| Abilities | Blaze, FireAir, FrigidAir |
| Habitat | Southern Forest (Cobi's Journey) |
| Breeding chart | Devil family x Bird family |
| Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
| Weak | Weak | None | Weak |
| Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
| Strong | None | Immune | Strong |
| Water Resistance * | Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance |
| None | Immune | Weak | None |
| Drain Magic Resistance * | Whack Resistance * | Kamikazee Resistance * | Poison Resistance * |
| None | Strong | Strong | None |
| Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * |
| Weak | Strong | None | None |
| Fizzle Resistance | Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * |
| None | Strong | Strong | Weak |
| Sap Resistance * | Decelerate Resistance * | Curse Resistance | |
| None | None | Weak | |
Dragon Quest Monsters: Caravan Heart
|
|
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker
| Imp | |
|---|---|
| Family | Demon |
| Rank | E |
| Description | Mischievous fiends who delight in blowing things up. |
| Weapons | Swords, Spears, Hammers, Staves |
| Traits | Bangmeister |
| Resistances | Fizzleproof |
| Skill | Frizz & Bang, Wisdom Boost |
| Location | Xeroph Isle (Ruins) |
| Breeding chart | See urchin x Argon lizard |
Dragon Quest Monsters: Joker 2
| Imp | |
|---|---|
| Family | Demon |
| Rank | E |
| Size | S |
| Weapons | Swords, Spears, Hammers, Staves |
| Traits | Bangmeister, Crafty Banger |
| Resistances | Immune to Fizzle and Magic Sabotage |
| Skill | Frizz & Bang |
| Location | Iceolation |
| Breeding chart | Lump wizard x Wild boarfish Dracky x Jailcat |
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors
|
|
This article is a stub. You can help by expanding it. |
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
| Model | Experience | Gold |
| 18 | 22g |
| List No. | #013 |
| Field Notes | These infant fiends may look cute, but don't fall for their butter-wouldn't-melt act—those forks aren't for eating with! It'll be a few years before these diminutive demons have enough MP to cast Kaboom, but that doesn't stop them from trying. |
| Location(s) | Arba Castle (Captain), Caliburgh (Captain), Caliburgh Meadow (Captain), Colissea (Recruit), Colissean Desert (Recruit), Sylvea (Recruit) |
| Item(s) Dropped | Warmaline, Royal soil |
Dragon Quest Heroes II
| Model | Experience | Gold | Marked Version? |
| 15 | 18g | Yes |
| List No. | #030 |
| Field Notes | These infant fiends may look cute, but don't fall for their butter-wouldn't-melt act—those forks aren't for eating with! It'll be a few years before these diminutive demons have enough MP to cast Kaboom, but that doesn't stop them from trying. |
| Location(s) | The Battle of the Wildwood |
| Item(s) Dropped | Template:Snakeskin 9, Template:Wing of bat 9 |
Dragon Quest Tact
Imp appears as a D-rank monster of the Demon family. It can be recruited from Chapter 6, Episode 1: Opening soon! and Chapter 10, Episode 2: The Road to the Gold Cup Part 1 and it stars in its own Battle Road. The imp can also participate in Leery lantern and Jolly sasquash's Battle Roads as a party member.
| Family | Rank | Role | ||
Demon |
Magic |
|||
| Max Level | HP | MP | Move | |
| 90 | 438 | 217 | 2 | |
| Attack | Defense | Agility | Wisdom | Weight |
| 200 | 145 | 198 | 205 | 15 |
| First | Second | Third | ||
| Cool Breath | Bang | N/a | ||
| First | Second | Third |
| Max MP +5 / Stats Up | Frizz Res +25 / Stats Up | Bang Potency +5% / Stats Up |
| Fourth | Fifth | |
| Sizz Res +25 / Stats Up | Bang Potency +5% / Stats Up | |
| First | |
| N/a | |
| First | Second | Third |
| Bang Potency +2% | N/a | N/a |
| First | |
| Max MP +5: Raises max MP by 5. | |
| Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
| Half Res | Half Res | Normal | Very Weak | |
| Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
| Normal | Very Weak | Normal | Normal | |
| Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
| Normal | Normal | Half Res | Normal | |
| Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
| Super Weak | Normal | Half Res | Normal | |
| Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
| Normal | Super Weak | Normal | Immune |
See also
Similar species
Gallery
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Super Famicom art.
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Appearance in VII's 'The Big Book of Beasts' in the remake.
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An imp in X.
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Itadaki Street Special.
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Dragon Quest Heroes: Rocket Slime.
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LINE sticker
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DQM I & II sprite.
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Caravan Heart sprite.
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Joker model.
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Joker 2 model.
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Battle Road Victory cut-in.
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Rivals card.
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An Imp in Keshi Keshi.
- Pages with broken file links
- Stubs
- Dragon Quest III enemies
- Dragon Quest IV enemies
- Dragon Quest VII 3DS enemies
- Dragon Quest VIII enemies
- Dragon Quest X enemies
- Dragon Quest Monsters enemies
- Dragon Quest Monsters 2 enemies
- Dragon Quest Monsters: Caravan Heart enemies
- Dragon Quest Monsters: Joker enemies
- Dragon Quest Monsters: Joker 2 enemies
- Dragon Quest Monsters: Terry's Wonderland 3D enemies
- Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key enemies
- Torneko: The Last Hope enemies
- Young Yangus and the Mysterious Dungeon enemies
- Dragon Quest Monster Battle Road Victory enemies
- Dragon Quest Swords enemies
- Dragon Quest Monsters: Super Light enemies
- Dragon Quest Heroes enemies
- Dragon Quest Heroes II enemies
- Dragon Quest of the Stars enemies
- Dragon Quest Rivals enemies
- Dragon Quest Walk enemies
- Dragon Quest Tact monsters
- Dragon Quest Keshi Keshi enemies







