Incarnus: Difference between revisions

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From here on, a secondary goal for the {{Hero Joker 1}} (alongside collecting [[Darkonium]] crystals for the Scout Challenge) is escorting the Incarnus to the various shrines scattered throughout the [[Green Bays]] archipelago. At these points, the Incarnus will change into its various forms and reveal more about itself and its purpose to the {{Hero Joker 1}}.
From here on, a secondary goal for the {{Hero Joker 1}} (alongside collecting [[Darkonium]] crystals for the Scout Challenge) is escorting the Incarnus to the various shrines scattered throughout the [[Green Bays]] archipelago. At these points, the Incarnus will change into its various forms and reveal more about itself and its purpose to the {{Hero Joker 1}}.


By the climax of the storyline, the {{Hero Joker 1}} has fulfilled the requirements for the finals of the Scout Challenge. Here, the Incarnus is in its [[Wulfspace ace]] form. In the final round, the Incarnus inadvertently insults [[Solitaire]] by calling her "Ginny Rummy", her real name, resulting in [[Solitaire]] attacking the Incarnus, getting disqualified and making the {{Hero Joker 1}} the winner. [[Dr. Snap]] escorts the {{Hero Joker 1}} to his office to present him with the prize, the Mark which the Incarnus needs to fulfill its mission. However, Snap ambushes the duo, revealing his true malicious intentions and corrupts the Incarnus with the [[Darkonium]] orb, formed with the vast number of crystals collected by the participants. The Incarnus is changed into its [[Ace of spades]] form, brainwashed into thinking its goal is to open the portal to the [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]], a paradise for {{MFamilies}}s, and leaves the {{Hero Joker 1}} party. When [[Dr. Snap]] presents the demonic beast with the Mark, it senses that the item is a fake, a decoy left in a robbery that occurred previously. The [[Ace of spades]] is able to sense the real Mark's location, however, and it and Snap takes off to retrieve the stolen Mark, leaving the {{Hero Joker 1}} unconscious in the commissioner's office.
By the climax of the storyline, the {{Hero Joker 1}} has fulfilled the requirements for the finals of the Scout Challenge. Here, the Incarnus is in its [[Wulfspade ace]] form. In the final round, the Incarnus inadvertently insults [[Solitaire]] by calling her "Ginny Rummy", her real name, resulting in [[Solitaire]] attacking the Incarnus, getting disqualified and making the {{Hero Joker 1}} the winner. [[Dr. Snap]] escorts the {{Hero Joker 1}} to his office to present him with the prize, the Mark which the Incarnus needs to fulfill its mission. However, Snap ambushes the duo, revealing his true malicious intentions and corrupts the Incarnus with the [[Darkonium]] orb, formed with the vast number of crystals collected by the participants. The Incarnus is changed into its [[Ace of spades]] form, brainwashed into thinking its goal is to open the portal to the [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]], a paradise for {{MFamilies}}s, and leaves the {{Hero Joker 1}} party. When [[Dr. Snap]] presents the demonic beast with the Mark, it senses that the item is a fake, a decoy left in a robbery that occurred previously. The [[Ace of spades]] is able to sense the real Mark's location, however, and it and Snap takes off to retrieve the stolen Mark, leaving the {{Hero Joker 1}} unconscious in the commissioner's office.


Later on, the [[Ace of spades]] is found guarding the entrance of Tartarus in the dark depths of [[Infern Isle]] from the {{Hero Joker 1}}. It engages the {{Hero Joker 1}} in a boss battle. Upon its defeat, the Incarnus is cleansed of dark matter by the {{Hero Joker 1}}'s newly-acquired baryon sphere, and rejoins the {{Hero Joker 1}}'s party. The duo confront [[Dr. Snap]] at the peak of Tartarus, where he is on the verge of opening the portal to the [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]. Snap once again tries to corrupt the Incarnus with the [[Darkonium]] sphere but is countered successfully by the baryon sphere. These attempts render both orbs devoid of their power. In his reckless repeated attempts to overtake the Incarnus, Snap renders the [[Darkonium]] orb instable and unleash its dark matter onto himself, turning him into a {{MFamilies}}, [[Dr. Snapped]]. Together, the Incarnus and the {{Hero Joker 1}} defeat [[Dr. Snapped]] and take back the Mark. The Incarnus is changed into its true form, [[Wildcard]], and seemingly gives itself up to close the portal to the [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]. Later, at the peak of Infant Isle, the {{Hero Joker 1}} and the Incarnus are reunited, and the main storyline ends here.
Later on, the [[Ace of spades]] is found guarding the entrance of Tartarus in the dark depths of [[Infern Isle]] from the {{Hero Joker 1}}. It engages the {{Hero Joker 1}} in a boss battle. Upon its defeat, the Incarnus is cleansed of dark matter by the {{Hero Joker 1}}'s newly-acquired baryon sphere, and rejoins the {{Hero Joker 1}}'s party. The duo confront [[Dr. Snap]] at the peak of Tartarus, where he is on the verge of opening the portal to the [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]. Snap once again tries to corrupt the Incarnus with the [[Darkonium]] sphere but is countered successfully by the baryon sphere. These attempts render both orbs devoid of their power. In his reckless repeated attempts to overtake the Incarnus, Snap renders the [[Darkonium]] orb instable and unleash its dark matter onto himself, turning him into a {{MFamilies}}, [[Dr. Snapped]]. Together, the Incarnus and the {{Hero Joker 1}} defeat [[Dr. Snapped]] and take back the Mark. The Incarnus is changed into its true form, [[Wildcard]], and seemingly gives itself up to close the portal to the [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]. Later, at the peak of [[Infant Isle]], the {{Hero Joker 1}} and the Incarnus are reunited, and the main storyline ends here.


The Incarnus has several unique attributes. It is the only member of the [[Boss family]] in this game. It will always have a neutral charge for synthesizing purposes. The Incarnus can also change between forms via synthesizing. Synthesis with the [[Nature family]] will produce [[Wulfspade]]; synthesis with the [[Demon family]] will produce [[Hawkheart]]; synthesis with the [[Material family]] will produce [[Cluboon]]; synthesis with the [[Beast family]] will produce [[Diamagon]]. Synthesis with any other family will produce its current form. However, each form will have to be accessed via the shrines before it is obtainable via synthesis. Any synthesizing recipes that would normally produce the inaccessible form will result in its current form. Once the Incarnus obtains its [[Wulfspade ace]] form after clearing the fourth and final shrine, it cannot be synthesized into any other form until the post-game. In addition, while synthesizing the Incarnus with a Rank A or above {{MFamilies}} of the applicable families will produce the ace form post-game, doing so before clearing the main storyline will result in the baby form. In order to synthesize the [[Ace of spades]] and the [[Wildcard]] forms (which requires synthesis with [[Sir Leopold|Leopold]] and [[Empyrea]], respectively), the Incarnus will need to be in its [[Wulfspade ace]] form. The Incarnus cannot be released from the {{Hero Joker 1}}'s storage, nor can it be synthesized away. Finally, the Incarnus cannot be scouted by other {{NPC}}'s. Any attempt to do so will result in a 0% success rate.
The Incarnus has several unique attributes. It is the only member of the [[Boss family]] in this game. It will always have a neutral charge for synthesizing purposes. The Incarnus can also change between forms via synthesizing. Synthesis with the [[Nature family]] will produce [[Wulfspade]]; synthesis with the [[Demon family]] will produce [[Hawkhart]]; synthesis with the [[Material family]] will produce [[Cluboon]]; synthesis with the [[Beast family]] will produce [[Diamagon]]. Synthesis with any other family will produce its current form. However, each form will have to be accessed via the shrines before it is obtainable via synthesis. Any synthesizing recipes that would normally produce the inaccessible form will result in its current form. Once the Incarnus obtains its [[Wulfspade ace]] form after clearing the fourth and final shrine, it cannot be synthesized into any other form until the post-game. In addition, while synthesizing the Incarnus with a Rank A or above {{MFamilies}} of the applicable families will produce the ace form post-game, doing so before clearing the main storyline will result in the baby form. In order to synthesize the [[Ace of spades]] and the [[Wildcard]] forms (which requires synthesis with [[Sir Leopold|Leopold]] and [[Empyrea]], respectively), the Incarnus will need to be in its [[Wulfspade ace]] form. The Incarnus cannot be released from the {{Hero Joker 1}}'s storage, nor can it be synthesized away. Finally, the Incarnus cannot be scouted by other {{NPC}}'s. Any attempt to do so will result in a 0% success rate.


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==Trivia==
==Trivia==
*The sentinal boss encountered at each shrine, as well as the form the Incarnus will transform into at said shrine, is dependent on the order in which the shrine is completed rather than the location of the shrine. Barring cheating, this is only applicable to the third and fourth shrine, which can be completed in any order; all the other shrines must be completed in the fixed order. If the player completes the [[Fert Isle]] shrine before the [[Celeste Isle]] shrine, he will encounter [[Great Dragon]] at the Fert Island shrine and [[Demon-at-arms]] at the Celeste Isle shrine, and the Incarnus will change into [[Diamagon]] at the Fert Isle shrine and [[Wulfspade ace]] at the Celeste Isle shrine.
*The sentinal boss encountered at each shrine, as well as the form the Incarnus will transform into at said shrine, is dependent on the order in which the shrine is completed rather than the location of the shrine. Barring cheating, this is only applicable to the third and fourth shrine, which can be completed in any order; all the other shrines must be completed in the fixed order. If the player completes the [[Fert Isle]] shrine before the [[Celeste Isle]] shrine, he will encounter [[Great dragon]] at the [[Fert Isle]] shrine and [[Demon-at-arms]] at the [[Celeste Isle]] shrine, and the Incarnus will change into [[Diamagon]] at the [[Fert Isle]] shrine and [[Wulfspade ace]] at the [[Celeste Isle]] shrine.
*Even if the Incarnus is in its [[Wulfspade]] form when the player encounters [[Solitaire]] at the [[Palaish Isle]] shrine (due to having synthesized it back into its [[Wulfspade]] form after it changed into its [[Hawkheart]] form at the [[Xeroph Isle]] shrine), [[Solitaire]]'s dialogue will not be altered (i.e. commenting that the Incarnus looks different from before, and referring to it as a "birdie"). Furthermore, [[Dr. Snap]] will take a moment to recognize the Incarnus, even if it's in its [[Wulfspade]] form, when the player approaches him for a battle per [[Warden Trump]]'s orders.
*Even if the Incarnus is in its [[Wulfspade]] form when the player encounters [[Solitaire]] at the [[Palaish Isle]] shrine (due to having synthesized it back into its [[Wulfspade]] form after it changed into its [[Hawkhart]] form at the [[Xeroph Isle]] shrine), [[Solitaire]]'s dialogue will not be altered (i.e. commenting that the Incarnus looks different from before, and referring to it as a "birdie"). Furthermore, [[Dr. Snap]] will take a moment to recognize the Incarnus, even if it's in its [[Wulfspade]] form, when the player approaches him for a battle per [[Warden Trump]]'s orders.


==Gallery==
==Gallery==