Ranger: Difference between revisions
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|2 | |2 | ||
|Gold Ranger | |Gold Ranger | ||
|Toxic Breath | |[[Toxic Breath]] | ||
|20 | |20 | ||
|All enemies | |All enemies | ||
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|4 | |4 | ||
|Green Ranger | |Green Ranger | ||
|Quake | |[[Quake]] | ||
|80 | |80 | ||
|??? | |??? | ||
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|1 | |1 | ||
|Bouncer | |Bouncer | ||
|Bounce | |[[Bounce]] | ||
|1 | |1 | ||
|Self | |Self | ||
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|2 | |2 | ||
|Wanderer | |Wanderer | ||
|Fire Slash | |[[Fire Slash]] | ||
|12 | |12 | ||
|One Enemy | |One Enemy | ||
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|3 | |3 | ||
|Scout | |Scout | ||
|Bolt Slash | |[[Bolt Slash]] | ||
|24 | |24 | ||
|One Enemy | |One Enemy | ||
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|4 | |4 | ||
|Battler | |Battler | ||
|Twin Hits | |[[Twin Hits]] | ||
|50 | |50 | ||
|One Ally | |One Ally | ||
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|5 | |5 | ||
|Enchanter | |Enchanter | ||
|Ice Slash | |[[Ice Slash]] | ||
|80 | |80 | ||
|One Enemy | |One Enemy | ||
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|6 | |6 | ||
|Blade Mage | |Blade Mage | ||
|Disperse | |[[Disperse]] | ||
|130 | |130 | ||
|One Enemy | |One Enemy | ||
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|7 | |7 | ||
|Conqueror | |Conqueror | ||
|Fire Bolt | |[[Fire Bolt]] | ||
|170 | |170 | ||
|One Group | |One Group | ||
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|8 | |8 | ||
|Faust | |Faust | ||
|Blazemost | |[[Blazemost]] | ||
|220 | |220 | ||
|One Enemy | |One Enemy | ||
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!style="background:#4682B4; color: white;"|Effects | !style="background:#4682B4; color: white;"|Effects | ||
|- | |- | ||
|4||Soothe Sayer||Calms an enraged enemy | |4||[[Soothe Sayer]]||Calms an enraged enemy | ||
|- | |- | ||
|10||Natural Deftness +10||Permanently adds 10 to deftness | |10||Natural Deftness +10||Permanently adds 10 to deftness | ||
|- | |- | ||
|16||Mercy||Gives a weakened enemy a chance to escape | |16||[[Mercy]]||Gives a weakened enemy a chance to escape | ||
|- | |- | ||
|22||Natural Agility +20||Permanently adds 20 to agility | |22||Natural Agility +20||Permanently adds 20 to agility | ||
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|68||Natural Deftness +30||Permanently adds 30 to deftness | |68||Natural Deftness +30||Permanently adds 30 to deftness | ||
|- | |- | ||
|82||Wolf Whistle||Summons two wolves to attack enemy | |82||[[Wolf Whistle]]||Summons two wolves to attack enemy | ||
|- | |- | ||
|100||Natural Deftness +60||Permanently adds 60 to deftness | |100||Natural Deftness +60||Permanently adds 60 to deftness | ||
Revision as of 20:16, 25 January 2011
The Ranger is a character class in the Dragon Quest Series.
Description
The Ranger differs from game to game. In Dragon Quest VI, the Ranger has good Speed and Wisdom. In Dragon Quest VII, the Ranger is more leveled off in all stats. In each incarnation, the Ranger learns an assortment of battle skills.
Requirements
Dragon Quest VI
A character requires skills from the Merchant, Thief and Beastmaster to become a Ranger.
Dragon Quest VII
A character must master the Warrior and Mage classes to become a ranger.
Dragon Quest IX
The hero must finish the quest Ranger Changer to unlock this vocation. by talking to a person at the base of the Heights of Lonelieness, the player can accept a quest which involves poisoning Hocus Chimeras and then letting them die by poison, nothing else. after doing this 3 times, the ranger vocation is unlocked.
Dragon Quest VI
Stat Changes
| Statistics | Change |
| Battles to Master | 199 |
| Strength | -10% |
| Agility | +20% |
| Defence | -20% |
| Wisdom | +10% |
| Max HP | -10% |
| Max MP | -30% |
| Trait | Increased chance of fleeing the enemy |
| Mastery Bonus | +20 Agility |
Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | White Ranger | Holy Protection | 1 | Party | Repels weaker enemies | 4 |
| 2 | Gold Ranger | Toxic Breath | 20 | All enemies | Poisons and damages all enemies | |
| 3 | Red Ranger | Safe Passage | 50 | Party | Protects against damaging floors | 2 |
| 4 | Green Ranger | Quake | 80 | ??? | Attacks multiple enemies | |
| 5 | Black Ranger | Dazzle | 110 | Enemy group | Dazzles enemies | |
| 6 | Power Ranger | Defenses | 140 | Party | Parry | |
| 7 | Mega Ranger | Flameorb | 170 | One enemy | Damages target | |
| 8 | King Ranger | Air Wall | 200 | Self | Reflects breath attacks |
Dragon Quest VII
Stat Changes
| Statistics | Change |
| Battles to Master | 220 |
| Strength | +5 Percent |
| Agility | -10 Percent |
| Guard | -15 Percent |
| Intelligence | Null |
| Appearance | Null |
| Max HP | -10 Percent |
| Max MP | +10 Percent |
| Mastery Bonus | +20 Bonus to MP |
Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Bouncer | Bounce | 1 | Self | Causes all spells to reflect back to the caster for a couple of turns | 4 |
| 2 | Wanderer | Fire Slash | 12 | One Enemy | Attack will cause fire damage | 0 |
| 3 | Scout | Bolt Slash | 24 | One Enemy | Attack will cause electric damage | 0 |
| 4 | Battler | Twin Hits | 50 | One Ally | Physical damage is doubled for a couple of turns | 6 |
| 5 | Enchanter | Ice Slash | 80 | One Enemy | Attack will cause ice damage | 0 |
| 6 | Blade Mage | Disperse | 130 | One Enemy | Removes one enemy from battle (Works like Expel) | 8 |
| 7 | Conqueror | Fire Bolt | 170 | One Group | Causes ~100HP in flame damage | 10 |
| 8 | Faust | Blazemost | 220 | One Enemy | Causes ~190 in fire damage | 10 |
Dragon Quest IX
The Ranger vocation is late in the game after completing Quest 114. Rangers have the unique skillset "Ruggedness", and can also use skill points to learn Axe, Bow, Boomerang, and Fisticuffs skills. Their Coup-de-Grace is "Brownie Boost," which increases attack, defense, and applies Insulate.
Ruggedness
| Required points | Name | Effects |
|---|---|---|
| 4 | Soothe Sayer | Calms an enraged enemy |
| 10 | Natural Deftness +10 | Permanently adds 10 to deftness |
| 16 | Mercy | Gives a weakened enemy a chance to escape |
| 22 | Natural Agility +20 | Permanently adds 20 to agility |
| 32 | Vanish | Hides party on field; reduces user's chance of being attacked |
| 42 | Natural Resilience +20 | Permanently adds 20 to resilience |
| 55 | Mist Me | Summons fog that thwarts enemy attacks |
| 68 | Natural Deftness +30 | Permanently adds 30 to deftness |
| 82 | Wolf Whistle | Summons two wolves to attack enemy |
| 100 | Natural Deftness +60 | Permanently adds 60 to deftness |
Spells
| Name | Level | MP | Description |
|---|---|---|---|
| Safe Passage | 3 | 2 | Travel with impunity across harmful terrain. |
| Squelch | 4 | 2 | Cures a single ally of the effects of poison. |
| Evac | 7 | 3 | Exit instantly from dungeons, caves, and towers. |
| Heal | 10 | 2 | Restores at least 30 HP to a single ally. |
| Insulate | 12 | 4 | Protects a party member from breath-based attacks. |
| Tingle | 16 | 2 | Cures all party members of the effects of paralysis. |
| Cock-a-doodle-doo | 18 | 2 | Awakens any sleeping party members. |
| Midheal | 22 | 4 | Restores at least 75 HP to a single ally. |
| Zing | 24 | 8 | Resurrects a fallen ally, but sometimes fails. |
| Insulatle | 26 | 8 | Protects the whole party from breath-based attacks. |
| Moreheal | 34 | 8 | Restores at least 165 HP to a single ally. |
Trivia
- The eighth tier name in Dragon Quest VII comes from the literary character Faust, who sells his soul for magic and power.
- The "Ranger" class in Dragon Warrior VII seems to be derived from Armamentalist/Magic Knight class.