Satyr: Difference between revisions

From Dragon Quest Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 4: Line 4:
|caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
|kanji= プークプック
|kanji= プークプック
|romanji=Pukpook
|romanji=Pūkupukku
|firstappear={{Dragon Quest VIII}}
|firstappear={{Dragon Quest VIII}}
}}
}}
The '''Satyr''' is a {{MFamilies}} introduced in {{DQ8}}. They are creatures with the upper bodies of men and the lower bodies of goats.
The '''Satyr''' is a {{MFamilies}} introduced in {{DQ8}}. They are creatures with the upper bodies of men and the lower bodies of goats.


==Characteristics==
==Characteristics==
Although they are called satyrs, these creatures have more in common with fauns of Greek mythology. They have the lower bodies of goats and their upper bodies have the appearance of chubby men, with goat horns on the sides of their heads. As satyrs grow older, their horns fall out and they use them as musical instruments, utilizing them to put unsuspecting adventurers to sleep with music. Satyrs are not particularly powerful {{MFamilies}}s, they can be formidable foes to novice adventurers.
Although they are called satyrs, these creatures have more in common with fauns of Greek mythology. They have the lower bodies of goats and their upper bodies have the appearance of chubby men, with goat horns on the sides of their heads. As satyrs grow older, their horns fall out and they use them as musical instruments, utilizing them to put unsuspecting adventurers to sleep with music. Satyrs are not particularly powerful {{MFamilies}}s, but they can be formidable foes to novice adventurers. In the ''Joker'' series of games, they are considered part of the [[Beast family]] due to their lower halves.


==Appearances==
==Appearances==
==={{DQ8}}===
==={{DQ8}}===
{{DQ8Enemy
{{DQ8Enemy
|name=
|name=Satyr
|kanji=  
|kanji=プークプック
|romanji=
|romanji=Pūkupukku
|sprite=[[Image:Satyr.gif]]
|sprite=[[Image:DQVIII PS2 Satyr.png]]
|hp=13
|hp=13
|mp=0
|mp=0
Line 26: Line 27:
|defense=9
|defense=9
|agility=7
|agility=7
|bestiaryNumber=5
|bestiaryNumber=#005
|family={{Humanoid}}
|family={{Humanoid}}
|description=The large horns above each ear fall off and grow back every year. The hornpipes they carry are carved from their old horns.
|description=The large horns above each ear fall off and grow back every year. The hornpipes they carry are carved from their old horns.
|spells=None
|spells=None
|skills=[[Counting Sheep]]
|skills=[[Counting Sheep]]
|locations=[[Farebury Region]]
|locations=[[Farebury Region]] (day only)
|items=[[Plain clothes]]{{fraction|1|16}}<br>[[Wayfarer's clothes]]{{fraction|1|64}}
|items=[[Plain clothes]]{{fraction|1|16}}<br>[[Wayfarer's clothes]]{{fraction|1|64}}
|evasion={{fraction|1|64}}
|evasion={{fraction|1|64}}
Line 61: Line 62:


==={{DQMJ}}===
==={{DQMJ}}===
{{DQMJmonster
{{DQMJmonster
|name = Satyr
|name = Satyr
Line 101: Line 101:
|image=[[Image:DQVIII_Pan_Piper.png|250px|center]]
|image=[[Image:DQVIII_Pan_Piper.png|250px|center]]
|caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
|kanji= コサックシープ
|kanji=コサックシープ
|romanji=
|romanji={{tt|Kosakkushīpu|Cossack sheep}}
|firstappear={{Dragon Quest VIII}}
|firstappear={{Dragon Quest VIII}}
}}
}}
===={{DQ8}}====
===={{DQ8}}====
{{DQ8Enemy
{{DQ8Enemy
|name=
|name=Pan piper
|kanji=  
|kanji=コサックシープ
|romanji=
|romanji=Kosakkushīpu
|sprite=[[File:DQVIII PS2 Pan piper.png]]
|sprite=[[File:DQVIII PS2 Pan piper.png]]
|hp=48
|hp=48
Line 115: Line 115:
|exp=54
|exp=54
|gold=18
|gold=18
|attack=32
|attack=32{{tt|*|60 when complexion changes}}
|defense=42
|defense=42
|agility=30
|agility=30{{tt|*|38 when complexion changes}}
|bestiaryNumber=46
|bestiaryNumber=#046
|family={{Humanoid}}
|family={{Humanoid}}
|description=Half man, half goat, and the worse of both. Usually timid, they turn red if provoked and call for fellow pan pipers to join the fray.
|description=Half man, half goat, and the worse of both. Usually timid, they turn red if provoked and call for fellow pan pipers to join the fray.
|spells=None
|spells=None
|skills=Call for Help<br>Gets serious<br>Flee<br>Stunning song
|skills=Calls for backup (Pan piper)<br>Gets serious<br>Flee<br>[[Cursed Verse|Cursed Song]]<br>[[Desperate attack]] (only after complexion changes)<br>[[Satirical Song]] (only after complexion changes)
|locations=[[Kingdom of Ascantha]]
|locations=[[Kingdom of Ascantha]] (day only)
|items=[[Medicinal herb]]{{fraction|1|16}}<br>[[Leather kilt]]{{fraction|1|128}}
|items=[[Medicinal herb]]{{fraction|1|16}}<br>[[Leather kilt]]{{fraction|1|128}}
|evasion={{fraction|1|64}}
|evasion={{fraction|1|64}}
Line 151: Line 151:
|remake-changes=
|remake-changes=
}}
}}
===={{DQMJ}}====
===={{DQMJ}}====
{{DQMJmonster
{{DQMJmonster
Line 191: Line 192:
|caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
|kanji=笛吹き羊男
|kanji=笛吹き羊男
|romanji=
|romanji={{tt|Fuefiki hitsuji otoko|Pied piper sheep man}}
|firstappear={{Dragon Quest VIII}}
|firstappear={{Dragon Quest VIII}}
}}
}}


{{DQ8Enemy
{{DQ8Enemy
|name=
|name=Silenus
|kanji=  
|kanji=笛吹き羊男
|romanji=
|romanji=Fuefiki hitsuji otoko
|sprite=
|sprite=[[Image:DQVIII PS2 Silenus.png]]
|hp=131
|hp=131
|mp=0
|mp=0
Line 207: Line 208:
|defense=66
|defense=66
|agility=113
|agility=113
|bestiaryNumber=141
|bestiaryNumber=#141
|family={{Humanoid}}
|family={{Humanoid}}
|description=These {{MFamilies}}s use their hornpipes to herd wild sheep to lush green pastures. Their flocks are utterly devoted to them.
|description=These {{MFamilies}}s use their hornpipes to herd wild sheep to lush green pastures. Their flocks are utterly devoted to them.
|spells=None
|spells=None
|skills=[[Counting Sheep]]
|skills=[[Counting Sheep]]<br>[[Satirical Song]]
|locations=[[Savella Cathedral|Savella Region]]
|locations=[[Savella Cathedral|Savella Region]]
|items=[[Magic beast hide]]{{fraction|1|16}}<br>[[Fur hood]]{{fraction|1|128}}
|items=[[Magic beast hide]]{{fraction|1|16}}<br>[[Fur hood]]{{fraction|1|128}}
Line 243: Line 244:
==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
DQVIII PS2 Satyr.png|
DQX Pukupukku.jpg|A satyr in ''X''
Satyr DQMJ DS.png|
Satyr DQMJ DS.png|''Monsters: Joker'' model
DQMJ2 Doubtback.png|{{Joker 2}}.
DQMJ2 Doubtback.png|{{Joker 2}}.
DQR Pukupukku.png|''Rivals'' card
Panpiper DQMJ DS.png|
Panpiper DQMJ DS.png|
DQVIII PS2 Silenus.png|
</gallery></center>
</gallery></center>


Line 258: Line 259:
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland enemies]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key enemies]]
[[Category:Dragon Quest Rivals enemies]]
[[fr:Faune]]

Revision as of 18:58, 4 November 2022

The Satyr is a monster introduced in Dragon Quest VIII: Journey of the Cursed King. They are creatures with the upper bodies of men and the lower bodies of goats.

Characteristics

Although they are called satyrs, these creatures have more in common with fauns of Greek mythology. They have the lower bodies of goats and their upper bodies have the appearance of chubby men, with goat horns on the sides of their heads. As satyrs grow older, their horns fall out and they use them as musical instruments, utilizing them to put unsuspecting adventurers to sleep with music. Satyrs are not particularly powerful monsters, but they can be formidable foes to novice adventurers. In the Joker series of games, they are considered part of the Beast family due to their lower halves.

Appearances

Dragon Quest VIII: Journey of the Cursed King

Satyr (プークプック, Pūkupukku )
Defeated Monster List No. : #005
Dragon Quest VIII: Journey of the Cursed King
Image Attributes
Family HP MP EXP Gold Attack Defence Agility Evasion
Humanoid 13 0 3 4 14 9 7 164
Resistances
Attack Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack
0% 0% 0% 0% 0% 25% 25% 0% 0% 0% 0%
Army Poison Stun Paralysis Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
0% 0% 15% 0% 0% 15% 100% 0% 0% 100% 100
Additional information
Spells Skills Locations Dropped item
None Counting Sheep Farebury Region (day only) Plain clothes116
Wayfarer's clothes164
Description The large horns above each ear fall off and grow back every year. The hornpipes they carry are carved from their old horns.
Notable changes in the remake


Dragon Quest Monsters: Joker

Satyr
Dragon Quest Monsters: Joker
Sprite Attributes
Family Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
Beast F ? ? ? ? ? ?
Traits Skills Resistances
- Dancer Sleepproof
Additional information
Description The sight of one of these beasts dancing all by itself is strangely sorrowful.
Weapons Swords, Spears, Hammers, Staves
Location Domus Isle Sewer (Night)
Breeding chart Mischievous mole x Capsichum

Dragon Quest Monsters: Joker 2

Satyr
Dragon Quest Monsters: Joker 2
Sprite Attributes
Family Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
Beast F S ? ? ? ? ? ?
Traits Skills Resistances
Talent Scout Dancer Immune to Sleep, Vulnerable to Dim
Additional information
Weapons Swords, Hammers, Staves
Location Doubtback
Breeding chart Mischievous mole x Capsichum or Dracky

Dragon Quest Monsters: Joker 2 Professional

Related enemies

Pan piper

Dragon Quest VIII: Journey of the Cursed King

Pan piper (コサックシープ, Kosakkushīpu )
Defeated Monster List No. : #046
Dragon Quest VIII: Journey of the Cursed King
Image Attributes
Family HP MP EXP Gold Attack Defence Agility Evasion
Humanoid 48 0 54 18 32* 42 30* 164
Resistances
Attack Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack
0% 50% 50% 50% 25% 0% 0% 0% 0% 25% 15%
Army Poison Stun Paralysis Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
0% 0% 15% 15% 0% 50% 100% 15% 0% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Calls for backup (Pan piper)
Gets serious
Flee
Cursed Song
Desperate attack (only after complexion changes)
Satirical Song (only after complexion changes)
Kingdom of Ascantha (day only) Medicinal herb116
Leather kilt1128
Description Half man, half goat, and the worse of both. Usually timid, they turn red if provoked and call for fellow pan pipers to join the fray.
Notable changes in the remake


Dragon Quest Monsters: Joker

Pan piper
Dragon Quest Monsters: Joker
Sprite Attributes
Family Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
Beast D ? ? ? ? ? ?
Traits Skills Resistances
- Nightmare Sleepproof
Additional information
Description Unlike their cousins, these creatures dance for the good of their health.
Weapons Swords, Spears, Hammers, Staves
Location -
Breeding chart Satyr x Dingaling

Dragon Quest Monsters: Joker 2

Pan piper
Dragon Quest Monsters: Joker 2
Sprite Attributes
Family Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
Beast E S ? ? ? ? ? ?
Traits Skills Resistances
Sleepy Touch, Crafty Sleeper Nightmare Vulnerable to Dazzle, Immune to Sleep
Additional information
Weapons Swords, Spears, Hammers, Staves
Location -
Breeding chart Satyr x Dingaling
Mischievous mole x Wild slime or Frogface

Dragon Quest Monsters: Joker 2 Professional

Silenus


Silenus (笛吹き羊男, Fuefiki hitsuji otoko )
Defeated Monster List No. : #141
Dragon Quest VIII: Journey of the Cursed King
Image Attributes
Family HP MP EXP Gold Attack Defence Agility Evasion
Humanoid 131 0 113 38 95 66 113 164
Resistances
Attack Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack
0% 0% 0% 0% 0% 25% 25% 25% 0% 0% 50%
Army Poison Stun Paralysis Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
50% 15% 50% 50% 15% 50% 100% 50% 15% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Counting Sheep
Satirical Song
Savella Region Magic beast hide116
Fur hood1128
Description These monsters use their hornpipes to herd wild sheep to lush green pastures. Their flocks are utterly devoted to them.
Notable changes in the remake


Gallery