Alefgard: Difference between revisions

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''Alefgard'' is the name of the geographical setting of [[Dragon Quest (game) | Dragon Quest]] and the 'dark world' of [[Dragon Quest III]]. It is one portion of the geography of [[Dragon Quest II]] and due to it's smaller size, most of the towns of Alefgard do not exist in that game with the exception of [[Tantegel]], [[Brecconary]] (though it's merged like in Dragon Quest III) and [[Charlock Castle]].
''Alefgard'' is the name of the geographical setting of [[Dragon Quest (game) |Dragon Quest]] the 'dark world' of [[Dragon Quest III]], and a area that (until the end of the game) was submerged in water in Dragon Quest Monsters: Caravan Hearts. It is one portion of the geography of [[Dragon Quest II]] and due to it's smaller size, most of the towns of Alefgard do not exist in that game with the exception of [[Tantegel]], [[Brecconary]] (though it's merged like in Dragon Quest III) and [[Charlock Castle]]. It also appeared in Dragon Quest Monsters: Caravan Heart, once you put all the Orbs of Loto in the statues.


== Major Areas ==
== Major Areas ==
Although Alefgard is a set of continents divided by water, generally the divisions are quite small, requiring only bridges to connect the various land masses. The exception to this is the southeastern continent, which can be reached only via the [[Swamp Cave]]. Rather than identifying areas by geographical location, it is easiest to identify regions by the names of towns/villages in the vicinity (i.e. the Kol region).
Although Alefgard is a set of continents divided by water, generally the divisions are quite small, requiring only bridges to connect the various land masses. The exception to this is the southeastern continent, which can be reached only via the [[Swamp Cave]]. Rather than identifying areas by geographical location, it is easiest to identify regions by the names of towns/villages in the vicinity (i.e. the Kol region).


=== Music ===
=== Music ===
Alefgard has its own specific outer world map music which is used consistently in the first 3 Dragon Quest games. This is specifically unique in [[Dragon Quest II]] where in locations outside of Alefgard, a different music theme is used.
Alefgard has its own specific outer world map music which is used consistently in the first 3 Dragon Quest games. This is specifically unique in [[Dragon Quest II]] where in locations outside of Alefgard, a different music theme is used.


{{DQI}}
{{DQI}}
{{DQII}}
{{DQII}}
{{DQIII}}
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[[Category:Dragon Quest locations]]
[[Category:Dragon Quest locations]]
[[Category:Dragon Quest II locations]]
[[Category:Dragon Quest II locations]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III locations]]

Revision as of 19:37, 28 July 2009

Alefgard is the name of the geographical setting of Dragon Quest the 'dark world' of Dragon Quest III, and a area that (until the end of the game) was submerged in water in Dragon Quest Monsters: Caravan Hearts. It is one portion of the geography of Dragon Quest II and due to it's smaller size, most of the towns of Alefgard do not exist in that game with the exception of Tantegel, Brecconary (though it's merged like in Dragon Quest III) and Charlock Castle. It also appeared in Dragon Quest Monsters: Caravan Heart, once you put all the Orbs of Loto in the statues.

Major Areas

Although Alefgard is a set of continents divided by water, generally the divisions are quite small, requiring only bridges to connect the various land masses. The exception to this is the southeastern continent, which can be reached only via the Swamp Cave. Rather than identifying areas by geographical location, it is easiest to identify regions by the names of towns/villages in the vicinity (i.e. the Kol region).

Music

Alefgard has its own specific outer world map music which is used consistently in the first 3 Dragon Quest games. This is specifically unique in Dragon Quest II where in locations outside of Alefgard, a different music theme is used.

Template:DQI

Template:DQII


Template:DQIII