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The '''Thief''' is a class in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It was not available in the original [[Nintendo Entertainment System|Famicom]] version of ''[[Dragon Quest III]]'', being added later to the [[Super Nintendo Entertainment System|Super Famicom]] version of the game as a bonus class. | The '''Thief''' is a class in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It was not available in the original [[Nintendo Entertainment System|Famicom]] version of ''[[Dragon Quest III]]'', being added later to the [[Super Nintendo Entertainment System|Super Famicom]] version of the game as a bonus class. | ||
Thieves have high agility and balanced physical stats with decent attack and defensive power making them nimble melee combatants. What makes them vital to a party is their ability to steal items from the last monster defeated at the end of a fight. Outside of dungeons and caves they possess abilities such as [[Eye for Distance]] that allow the player to locate villages and nearby towns. | Thieves have high agility and balanced physical stats with decent attack and defensive power making them nimble melee combatants. What makes them vital to a party is their ability to [[Thievery|steal items]] from the last monster defeated at the end of a fight. Outside of dungeons and caves they possess abilities such as [[Eye for Distance]] that allow the player to locate villages and nearby towns. | ||
==''[[Dragon Quest III]]''== | ==''[[Dragon Quest III]]''== | ||
Revision as of 11:16, 11 September 2016


The Thief is a class in the Dragon Quest series. It was not available in the original Famicom version of Dragon Quest III, being added later to the Super Famicom version of the game as a bonus class.
Thieves have high agility and balanced physical stats with decent attack and defensive power making them nimble melee combatants. What makes them vital to a party is their ability to steal items from the last monster defeated at the end of a fight. Outside of dungeons and caves they possess abilities such as Eye for Distance that allow the player to locate villages and nearby towns.
Dragon Quest III
Starting equipment
Skills
| Dragon Quest III (SNES,GBC, Mobile Phone) | |
|---|---|
| Spell | Level Learned |
| Eye for Distance | 8 |
| Storyteller | 10 |
| Nose for Treasure | 13 |
| Padfoot | 17 |
| MapMagic | 20 |
Thieves may steal from the last enemy vanquished in an encounter, with the success probability being calculated thus: {(LVL x item drop rate)/8}.
Dragon Quest VI
Thief is one of the prerequisites for the Ranger vocation (along with Monster Master and Merchant). Their auto-stealing rate improves with each Rank increase, doubling at Rank 8. This means a party of thieves will have an 8 times higher chance to nab an item.
Stat Changes
| Statistics | Change |
| Battles to Master | 140 |
| Strength | -10% |
| Agility | +20% |
| Defence | -30% |
| Wisdom | -10% |
| Style | -20% |
| Max HP | -10% |
| Max MP | -40% |
| Trait | Auto-Steal |
Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Pickpocket | Sandstorm | 1 | One group | Summons a sandstorm that blinds enemies. | 0 |
| 2 | Purse Snatcher | Eye for Distance | 8 | Self | Locates nearby settlements. | 0 |
| 3 | Pilferer | Stone's Throw | 17 | One group | Hurls rocks at a single group of enemies. | 0 |
| 4 | Henchman | Shove | 30 | One enemy | A powerful push that propels enemies out of the picture. | 0 |
| 5 | Cat Burglar | Storyteller | 48 | Self | Reveals which level of a building or dungeon the user is currently on. | 2 |
| 6 | Criminal Genius | Padfoot | 66 | Self | Lowers the risk of being detected by monsters for a while. | 0 |
| 7 | Crime Boss | Nose for Treasure | 110 | Self | Reports the number of nearby treasures. | 0 |
| 8 | Kingpin | Snoop | 140 | Self | Locates hidden curiosities through the power of magic. | 2 |
Dragon Quest VII
Stat Changes
| Statistics | Change |
| Battles to Master | 140 |
| Strength | -10 Percent |
| Agility | +20 Percent |
| Guard | -30 Percent |
| Intelligence | -10 Percent |
| Appearance | -20 Percent |
| Max HP | -10 Percent |
| Max MP | -40 Percent |
Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Beginner | Nothing | 0 | |||
| 2 | Novice | Sandstorm | 8 | One Group | Causes reduces accuracy of one group of enemies | 0 |
| 3 | Cut Purse | Shove | 17 | One Enemy | Removes a single enemy from battle. (Works like Expel) | 0 |
| 4 | Pilferer | Stone's Throw | 30 | One Group | Throws rocks at one group of enemies, causing ~15HP damage. | 0 |
| 5 | Brigand | Muster Strength | 48 | Self | Takes one turn. Next turn, physical attack will do double damage | 0 |
| 6 | Rouge | Storyteller | 70 | Field | Tells player where the party is and what floor they are on | 2 |
| 7 | Scoundrel | Padfoot | 110 | Field | Allows party to avoid weaker monsters | 0 |
| 8 | Big Boss | Nose for Treasure | 140 | Field | Tells the player how many treasure chests are in an area. (Only works in dungeons and caves) | 0 |
Hybrid Abilities
| Hybrid | Learns | Target | Info | MP |
| Dancer | Tap Dance | One Enemy | Steals MP from one enemy | 0 |
| Fighter | Pressure Pointer | One Enemy | Has the chance of killing a single enemy | 0 |
| Gadabout | Giggle | Self | Does nothing | 0 |
| Mage | Drain Magic | One Enemy | Steals ~25MP from one enemy | 0 |
| Warrior | Thief Hit | One Enemy | Attacks the enemy and has a chance of stealing its item | 0 |
Usefulness
The Thief's best skill is Nose for Treasure which allows treasure hunters to know how much treasure is left on a particular floor. As for hybrid skills, Thief Hit, the hybrid skill of a Warrior and a Thief, is probably one of the useful hybrid skills to learn as it has the chance of taking one item from a monster regardless of whether or not it is defeated. However, the default stealing rate is quite low. To this end, the character must have a high rank in the vocation to steal reliably.
Regarding evolution, the Thief can combine a mastered Shepherd class to become a Tamer. They will learn all sorts of breath skills and have a chance at taming monsters for the Monster Park. The Thief can also combine a mastered Mariner class to become a Pirate. The Pirate learns sea based attacks which is useful as most monsters, save the aquatic ones, don't have resistance to these skills. Plus they are cost effective.
Dragon Quest IX
The Thief vocation is available at the start of the game and has the unique skillset "Acquisitivess". Thieves can also use skill points to learn Sword, Knife, Claw, and Fisticuffs skills. Their Coup-de-Grace is "Itemized Kill," which guarantees treasure dropped after the battle.
Acquisitiveness
| Accolades | Required points | Name | Effects |
|---|---|---|---|
| Secret Seeker | 4 | Natural Deftness +20 | Permanently adds 20 to deftness |
| Gold Digger | 10 | Half-Inch | Attempts to steal an item from one enemy |
| Booty Uprooter | 16 | Natural Agility +20 | Permanently adds 20 to agility |
| Trovehound | 22 | Pitfall | Sets a trap for monsters on the field |
| Treasure Hunter | 32 | Natural Max HP +20 | Permanently adds 20 to Max HP |
| Recoverer of Riches | 42 | Nose For Treasure | Detect treasure in the room (red chests only) |
| Cache Machine | 55 | Natural Deftness +40 | Permanently adds 40 to deftness |
| Bonanzer | 68 | Eye for Trouble | Adds extra monster information to Battle Records |
| Hoard Lord | 82 | Natural Agility +40 | Permanently adds 40 to agility |
| Bullion Billionaire | 100 | Treasure Eye Land | Reveal treasure (red chests only) and grotto stairs in dungeon map |
Spells
| Name | Level | MP | Description |
|---|---|---|---|
| Squelch | 4 | 2 | Cures a single ally of the effects of poison. |
| Heal | 9 | 2 | Restores at least 30 HP to a single ally. |
| Evac | 12 | 3 | Exit instantly from dungeons, caves, and towers. |
| Accelerate | 16 | 2 | Raises the agility of a single party member. |
Notable Thieves
- In the remake versions for IV, Torneko Taloon has a few skills from the thief class.
- Flower
- Yangus
- Red
- Patty