Balhib: Difference between revisions

From Dragon Quest Wiki
Jump to navigation Jump to search
No edit summary
Line 6: Line 6:
|romanji={{tt|Gōruden gōremu|Golden golem}}
|romanji={{tt|Gōruden gōremu|Golden golem}}
|old=GoldGolem
|old=GoldGolem
|firstappear={{DQ5}}
|firstappear={{Dragon Quest V}}
}}
}}
The '''Balhib''' is a recurring {{MFamilies}} in the {{DQSeries}}.
The '''Balhib''' is a recurring {{MFamilies}} in the {{DQSeries}}. Introduced in {{Dragon Quest V}}, it is a winged, centaur-like monster armed with an axe and brilliant, golden skin.
 
Introduced in {{Dragon Quest V}}, it is a winged, centaur-like monster armed with an axe and brilliant, golden skin.


==Characteristics==
==Characteristics==
Balhibs are absurd parodies of the classic centaur, having a reptilian lower half that terminates in a long tail and a back covered by two bat wings. Their upper body is that of a muscular older man with a tall pair of horns, a wild mane of long purple hair, and a bushy mustache and eyebrows. They are usually portrayed as powerful {{MFamilies}}s, having many strengths granted to them. As indicated by their original names, they are apparently [[Material family|made of gold]] and will drop a very large sum when defeated.
Balhibs are absurd parodies of the classic centaur, having a reptilian lower half that terminates in a long tail and a back covered by two bat wings. Their upper body is that of a muscular older man with a tall pair of horns, a wild mane of long purple hair, and a bushy mustache and eyebrows. They are usually portrayed as powerful monsters, having many strengths granted to them. As indicated by their original names, they are apparently [[Material family|made of gold]] and will drop a very large sum when defeated.


==Appearances==
==Appearances==
Line 29: Line 27:
|agility=125
|agility=125
|exp=130
|exp=130
|gold=1023
|gold=1,023
|tameRate=N/A
|tameRate=N/A
|spells=[[Kaswoosh]]
|spells=[[Kaswoosh]]
|skills=Flails weapon(125% damage)
|skills=Flails its weapon about fiercely (125% damage)
|item=[[Hela's hammer]]{{fraction|1|64}}
|item=[[Hela's hammer]]{{fraction|1|64}}
|locations=[[Talon Tower]]<br>[[Nadiria]]<br>[[Mt. Zugzwang]]
|locations=[[Talon Tower]]<br>[[Nadiria]]<br>[[Mt. Zugzwang]]
|evasion=0/64
|evasion={{fraction|0|64}}
|frizz-resist=20%
|frizz-resist=20%
|sizz-resist=20%
|sizz-resist=20%
Line 58: Line 56:
|ds-mobile-sprites=[[File:Balhib DQV DS.png]]
|ds-mobile-sprites=[[File:Balhib DQV DS.png]]
}}
}}
Introduced as a monster found around the end of the game in places such as [[Talon Tower]] and [[Nadiria]]. They have a large amount of {{HP}}, can deliver strong physical attacks, and cast [[Kaswoosh]] on the player's {{Party 5}}. The amount of [[gold]] they drop is usually worth the risk of fighting them, though.
Introduced as a monster found around the end of the game in places such as [[Talon Tower]] and [[Nadiria]]. They have a large amount of {{HP}}, can deliver strong physical attacks, and cast [[Kaswoosh]] on the player's {{Party 5}}. The amount of [[gold]] they drop is usually worth the risk of fighting them, though.
{{Clear}}
{{Clear}}
Line 82: Line 79:
|gold=523
|gold=523
|spells=[[Kaswoosh]]
|spells=[[Kaswoosh]]
|skills=[[Defend|Parry]]<br>Brings its weapon crashing down. (125% damage)<br>Swings its weapon with reckless abandon (Three random attacks on {{Party 11}} members at 60% damage each).
|skills=Deflects attacks<br>Brings its weapon crashing down (125% damage)<br>Swings its weapon with reckless abandon (Three random attacks on {{Party 11}} members at 60% damage each).
|items=[[Drasilian sovereign]]{{fraction|1|64}}<br>[[Gold bar]]{{fraction|1|128}}
|items=[[Drasilian sovereign]]{{fraction|1|64}}<br>[[Gold bar]]{{fraction|1|128}}
|locations=[[The Hotto Steppe|The Hotto Steppe - Southern Whale Way Station]] (second act)<br>[[Fortress of Fear]] (second act)<br>[[Ruby Path of Doom]] ({{3DS}} and {{Definitive Edition}} only)
|locations=[[The Hotto Steppe - Southern Whale Way Station]] (second act)<br>[[Fortress of Fear]] (second act)<br>[[Ruby Path of Doom]] (2D mode of {{3DS}} and ''Definitive Edition'' only)
|evasion=N/a
|evasion=N/a
|fire-resist=0%
|fire-resist=0%
Line 113: Line 110:
|elemental-resist=0%
|elemental-resist=0%
}}
}}
 
====Malicious====
{{DQ11Enemy
{{DQ11Enemy
|name=Malicious balhib
|name=Malicious balhib
Line 130: Line 127:
|gold=823
|gold=823
|spells=[[Kaswoosh]]
|spells=[[Kaswoosh]]
|skills=[[Defend|Parry]]<br>Brings its weapon crashing down. (125% damage)<br>Swings its weapon with reckless abandon (Three random attacks on {{Party 11}} members at 60% damage each).
|skills=Deflects attacks<br>Brings its weapon crashing down (125% damage)<br>Swings its weapon with reckless abandon (Three random attacks on {{Party 11}} members at 60% damage each)
|items=[[Drasilian sovereign]]{{fraction|1|32}}<br>[[Gold bar]]{{fraction|1|128}}
|items=[[Drasilian sovereign]]{{fraction|1|32}}<br>[[Gold bar]]{{fraction|1|128}}
|locations=[[Gallopolis]] Region (third act)<br>[[Mount Pang-Lai]] (third act)
|locations=[[Gallopolis Region]] (third act)<br>[[Mount Pang-Lai]] (third act)
|evasion=N/a
|evasion=N/a
|fire-resist=0%
|fire-resist=0%
Line 161: Line 158:
|elemental-resist=0%
|elemental-resist=0%
}}
}}
 
Appearing as a normal enemy properly in the main series for the first time since ''V'', they are encountered near the end of the main game and can be summoned by [[Jasper]] in his Unbound form as a mockery of his [[Hendrik|former friend]]. Later in the postgame, they are brainwashed by the [[Calasmos|Dark One]] after his revival, but otherwise act the same as in the main game.
Appearing as a normal enemy properly in the main series for the first time since {{V}}, they are encountered near the end of the main game and can be summoned by [[Jasper]] in his Unbound form as a mockery of his [[Hendrik|former friend]]. Later in the post game, they are brainwashed by the [[Calasmos|Dark One]] after his revival, but otherwise act the same as in the main game.


==={{DQM}}===
==={{DQM}}===
{{DQMEnemy
{{DQMEnemy
|name=GoldGolem
|name=GoldGolem
|kanji= ゴールデンゴーレム
|kanji=ゴールデンゴーレム
|romanji=Gōruden gōremu
|romanji=Gōruden gōremu
|sprite=[[File:Balhib dqm1.png]]
|sprite=[[File:Balhib dqm1.png]]
Line 265: Line 261:
|rank = A
|rank = A
|size = S
|size = S
|weapons = {{Sword}}s, {{Axe}}s, {{Spear}}s, {{Staves}}
|weapons = {{Sword}}s, {{Axe}}s, {{Spear}}s, [[Wand Weapon Family|Staves]]
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Gold Getter]], [[List of Traits in Dragon Quest Monsters: Joker|Crafty Devil]]
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Gold Getter]], [[List of Traits in Dragon Quest Monsters: Joker|Crafty Devil]]
|resistances = Immune to [[Woosh]], [[Drain Magic]], and [[Dim]]
|resistances = Immune to [[Woosh]], [[Drain Magic]], and [[Dim]]
Line 278: Line 274:
|name=Balhib
|name=Balhib
|kanji=ゴールデンゴーレム  
|kanji=ゴールデンゴーレム  
|romanji=ゴールデンゴーレム
|romanji=Gōruden gōremu
|icon=[[File:Balhib DQM3 portrait.png|100px]]
|icon=[[File:Balhib DQM3 portrait.png|100px]]
|family=[[File:DQM3 material family icon.png|link=Material family]]
|family=[[File:DQM3 material family icon.png|link=Material family]]
Line 293: Line 289:
|traits=[[Metal Medley]] (lv. 1)<br>[[Bossesbane]] (lv. 20)<br>[[Dodge Denier]] (lv. 40)
|traits=[[Metal Medley]] (lv. 1)<br>[[Bossesbane]] (lv. 20)<br>[[Dodge Denier]] (lv. 40)
|ltraits=[[Tactical Genius]] (lv. 1)<br>[[Sleep Twitch]] (lv. 1)<br>[[Defensive Impulse]] (lv. 60)
|ltraits=[[Tactical Genius]] (lv. 1)<br>[[Sleep Twitch]] (lv. 1)<br>[[Defensive Impulse]] (lv. 60)
|habitat=This {{MFamilies}} has no natural habitat
|habitat=This monster has no natural habitat
|items=N/A
|items=N/A
|synthesis=[[File:Coralossus DQM3 portrait.png|64px|link=Coralossus]] X [[File:Stone golem DQM3 portrait.png|64px|link=Stone golem]] X [[File:Firn fiend DQM3 portrait.png|64px|link=Firn fiend]] X [[File:Magmalice DQM3 portrait.png|64px|link=Magmalice]] = [[File:Balhib DQM3 portrait.png|64px]]<br>(Two generation synthesis)
|synthesis=[[File:Coralossus DQM3 portrait.png|64px|link=Coralossus]] X [[File:Stone golem DQM3 portrait.png|64px|link=Stone golem]] X [[File:Firn fiend DQM3 portrait.png|64px|link=Firn fiend]] X [[File:Magmalice DQM3 portrait.png|64px|link=Magmalice]] = [[File:Balhib DQM3 portrait.png|64px]]<br>(Two generation synthesis)
Line 325: Line 321:


==={{DQTact}}===
==={{DQTact}}===
Balhib appears as an A-rank {{MFamilies}} of the [[Material family|Inorganic family]] as part of the limited {{Dragon Quest V}}, appearing alongside Grandmaster [[Nimzo]] on his banner. It can participate in [[Slon the Rook]]'s Battle Road as a party member.
Balhib appears as an A-rank {{MFamilies}} of the [[Material family|Inorganic family]] as part of the ''Dragon Quest V'' event, appearing alongside [[Nimzo|Grandmaster Nimzo]] on his banner. It can participate in [[Slon the Rook]]'s Battle Road as a party member. The balhib could eventually be scouted from any limited banner, as well.
{{DQTactEnemy
{{DQTactEnemy
|name=Balhib
|name=Balhib
Line 331: Line 327:
|romanji=Gōruden gōremu
|romanji=Gōruden gōremu
|sprite=[[Image:DQT Balhib.png|325px]]
|sprite=[[Image:DQT Balhib.png|325px]]
|family=[[Image:Tact Icon Material.png|48px]]<br>{{Inorganic}}
|family=[[Image:Tact Icon Material.png|48px]]<br>Inorganic
|rank=[[Image:DQTact Rank Icon A.png|48px]]
|rank=[[Image:DQTact Rank Icon A.png|48px]]
|role=[[Image:DQTact AttackType.png|48px]]<br>{{Attack}}
|role=[[Image:DQTact AttackType.png|48px]]<br>Attack
|lvl=120
|lvl=130
|hp=705
|hp=753
|mp=226
|mp=242
|move=4
|move=4
|attack=513
|attack=548
|defense=396
|defense=422
|agility=317
|agility=340
|wisdom=186
|wisdom=200
|weight=35
|weight=35
|bskill1=[[Dazzling Slash]]
|bskill1=[[Dazzling Slash]]
|bskill2=[[Tempest Slash]]{{tt|*|Level 22}}
|bskill2=[[Tempest Slash]]{{tt|*|Level 22}}
|bskill3=[[Dazzling Multislash]]{{tt|*|Level 44}}
|bskill3=[[Dazzling Multislash]]{{tt|*|Level 44}}
|askill1=Rare [[Buff]]/Stats Up
|askill1=Rare Buff/Stats Up
|askill2=[[Sizz]] Res +25/Stats Up
|askill2=Sizz Res +25/Stats Up
|askill3=[[Dazzling Multislash]] Potency +5%/Stats Up
|askill3=Dazzling Multislash Potency +5%/Stats Up
|askill4=[[Crack]] Res +25/Stats Up
|askill4=Crack Res +25/Stats Up
|askill5=[[Dazzling Multislash]] Potency +5%/Stats Up
|askill5=Dazzling Multislash Potency +5%/Stats Up
|lperk1=Raises physical potency of inorganic allies, including itself, by 10% in a 5x5 square around it.
|lperk1=Raises physical potency of inorganic allies, including itself, by 10% in a 5x5 square around it.
|bperk1={{ATK}} +10
|bperk1=ATK +10
|bperk2={{DEF}} +15
|bperk2=DEF +15
|bperk3=[[Dazzling Multislash]] Potency +2%
|bperk3=Dazzling Multislash Potency +2%
|aperk1='''Rare Buff''': Rarely greatly raises {{DEF}} for 4 turns at action start.
|aperk1='''Rare Buff''': Rarely greatly [[Buff|raises DEF]] for 4 turns at action start.
|frizz-resist=Normal
|frizz-resist=Normal
|sizz-resist=Half Res
|sizz-resist=Half Res
Line 378: Line 374:
}}
}}


==Etymology==
==Trivia==
The word ''balhib'' is a term used by medieval Egyptians to refer to the Great Sphinx of Giza, a statue depicting a sphinx, which is a mythological creature that had the head of a man and the body of a lion.
* The word ''balhib'' is a term used by medieval Egyptians to refer to the Great Sphinx of Giza, a statue depicting a sphinx, which is a mythological creature that had the head of a man and the body of a lion.


==Similar species==
==Similar species==
Line 395: Line 391:
DQMBR Balhib.png|''Battle Road Victory'' cut-in.
DQMBR Balhib.png|''Battle Road Victory'' cut-in.
DQMBRV Balhib1.png|
DQMBRV Balhib1.png|
DQMSL Golden Golem.jpg|Appearance in ''Super Light''.
DQotS Balhib.jpg|{{Stars}} model.
DQotS Balhib.jpg|{{Stars}} model.
DQT Balhib Nimzo.jpg|Balhib and Grandmaster [[Nimzo]] in {{Tact}}.
DQT Balhib Nimzo.jpg|Balhib and Grandmaster [[Nimzo]] in {{Tact}}.
Line 402: Line 399:


[[Category:Egyptian mythology]]
[[Category:Egyptian mythology]]
[[Category:Floating enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest X enemies]]
Line 414: Line 412:
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest Walk enemies]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Scan Battlers enemies]]


[[fr:Phix]]
[[fr:Phix]]

Revision as of 02:03, 21 April 2024

The Balhib is a recurring monster in the Dragon Quest series. Introduced in Dragon Quest V, it is a winged, centaur-like monster armed with an axe and brilliant, golden skin.

Characteristics

Balhibs are absurd parodies of the classic centaur, having a reptilian lower half that terminates in a long tail and a back covered by two bat wings. Their upper body is that of a muscular older man with a tall pair of horns, a wild mane of long purple hair, and a bushy mustache and eyebrows. They are usually portrayed as powerful monsters, having many strengths granted to them. As indicated by their original names, they are apparently made of gold and will drop a very large sum when defeated.

Appearances

Dragon Quest V: Hand of the Heavenly Bride

Balhib (ゴールデンゴーレム, Gōruden gōremu )
Big Book of Beasts No. : #153
Dragon Quest V: Hand of the Heavenly Bride
Sprites Attributes
SFC PS2 DS & Mobile HP MP EXP Gold Attack Defence Agility Evasion Recruit Rate
280 23 130 1,023 175 130 125 064 N/A
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Zap Whack Kamikazee
20% 20% 20% 20% 20% 20% 67% 20% 100% 67%
Drain Magic Poison Stun Poof Dazzle Sleep Fizzle Confusion Sap
0% 67% 100% 0% 67% 20% 0% 100% 20%
Additional information
Spells Skills Locations Dropped item
Kaswoosh Flails its weapon about fiercely (125% damage) Talon Tower
Nadiria
Mt. Zugzwang
Hela's hammer164
Notable changes in the remakes None

Introduced as a monster found around the end of the game in places such as Talon Tower and Nadiria. They have a large amount of HP, can deliver strong physical attacks, and cast Kaswoosh on the player's party. The amount of gold they drop is usually worth the risk of fighting them, though.

Dragon Quest X

Balhibs only appear as a boss in this entry, being faced from 1.3 onwards.

Dragon Quest XI: Echoes of an Elusive Age

Balhib (ゴールデンゴーレム, Gōruden gōremu )
Defeated Monster List No. : #333
Dragon Quest XI: Echoes of an Elusive Age
Image Attributes
Family HP MP EXP Gold Attack Defence Agility
Demon & Floating 566 20 1,457 523 303 245 146
Resistances
Fire Ice Wind Lightning Earth Dark Light MP Theft Insta-Death
0% 0% 25% 0% 0% 25% 25% 0% 100%
Poof Dazzle Fizzle Confusion Paralysis Poison Sleep Blunt Deceleratle
50% 50% 75% 50% 50% 0% 50% 0% 0%
Sap Spooky Aura Stumble Stun Charm Beguilement Double Down Elem Res Down
0% 0% 100% 99% 50% 50% 0% 0%
Additional information
Spells Skills Locations Dropped item
Kaswoosh Deflects attacks
Brings its weapon crashing down (125% damage)
Swings its weapon with reckless abandon (Three random attacks on party members at 60% damage each).
The Hotto Steppe - Southern Whale Way Station (second act)
Fortress of Fear (second act)
Ruby Path of Doom (2D mode of 3DS and Definitive Edition only)
Drasilian sovereign164
Gold bar1128
Description Great, golden statues magically filled with life force. Once they have identified an enemy, they will not rest until it has been utterly annihilated.

Malicious

Malicious balhib (ゴールデンゴーレム・邪, Gōruden gōremu・ja )
Defeated Monster List No. : #529
Dragon Quest XI: Echoes of an Elusive Age
Image Attributes
Family HP MP EXP Gold Attack Defence Agility
Demon & Floating 650 40 3,085 823 342 283 166
Resistances
Fire Ice Wind Lightning Earth Dark Light MP Theft Insta-Death
0% 0% 25% 0% 0% 25% 25% 0% 100%
Poof Dazzle Fizzle Confusion Paralysis Poison Sleep Blunt Deceleratle
50% 50% 75% 50% 50% 0% 50% 0% 0%
Sap Spooky Aura Stumble Stun Charm Beguilement Double Down Elem Res Down
0% 0% 100% 99% 50% 50% 0% 0%
Additional information
Spells Skills Locations Dropped item
Kaswoosh Deflects attacks
Brings its weapon crashing down (125% damage)
Swings its weapon with reckless abandon (Three random attacks on party members at 60% damage each)
Gallopolis Region (third act)
Mount Pang-Lai (third act)
Drasilian sovereign132
Gold bar1128
Description Balhibs who have morphed into a truly malevolent form under the malign influence of infinite evil.

Appearing as a normal enemy properly in the main series for the first time since V, they are encountered near the end of the main game and can be summoned by Jasper in his Unbound form as a mockery of his former friend. Later in the postgame, they are brainwashed by the Dark One after his revival, but otherwise act the same as in the main game.

Dragon Quest Monsters

GoldGolem (ゴールデンゴーレム, Gōruden gōremu )
Sprite Attributes
GBC PSX Family Level cap* HP Growth MP Growth Attack Growth Defence Growth Agility Growth Wisdom Growth
? Material 75 3/5 2/5 3/5 5/5 5/5 5/5
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rock* Zap*
Strong Strong Strong Strong Strong Strong Strong Weak Weak
Gigaslash Magic Burst Drain Magic * Whack* Kamikazee* Poison* Paralysis* Fuddle* Snooze*
Weak Weak Immune Immune Immune Immune Immune Immune Immune
Dazzle* Fizzle Ban Dance Gobstopper Stun* Sap* Decelerate* Curse
Immune Immune Strong Strong Strong Strong Strong Immune
Additional information
Description Made out of an elastic & durable metal.
Skills TatsuCall, Surge, BigBang
Location Only obtainable through breeding
Breeding Chart IceMan x LavaMan

Dragon Quest Monsters 2

GoldGolem (ゴールデンゴーレム, Gōruden gōremu )
Sprite Attributes
GBC PSX Family Level cap* HP Growth MP Growth Attack Growth Defence Growth Agility Growth Wisdom Growth
? Material 75 7/10 6/10 7/10 8/10 6/10 7/10
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rock* Water*
Strong Strong Strong Strong Strong Strong Strong Weak Strong
Zap* Gigaslash Magic Burst Drain Magic * Whack* Kamikazee* Poison* Paralysis* Fuddle*
Weak Weak Weak Immune Immune Immune Immune Immune Immune
Snooze* Dazzle* Fizzle Ban Dance Gobstopper Stun* Sap* Decelerate* Curse
Immune Immune Immune Strong Strong Strong Strong Strong Immune
Additional information
Description
Skills BigBang, Surge, TatsuCall
Location
Breeding Chart IceMan x LavaMan
LavaMan x BossTroll

Dragon Quest Monsters: Joker 2

Balhib
Dragon Quest Monsters: Joker 2
Sprite Attributes
Family Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
Material A S ? ? ? ? ? ?
Traits Skills Resistances
Gold Getter, Crafty Devil Cursader Immune to Woosh, Drain Magic, and Dim
Additional information
Weapons Swords, Axes, Spears, Staves
Location -
Breeding chart Gold golem x Firn fiend x Golem x Magmalice

Dragon Quest Monsters: The Dark Prince

Balhib (ゴールデンゴーレム, Gōruden gōremu )
Monsterpedia No.: #339
Dragon Quest Monsters: The Dark Prince
Icon Attributes
Family Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
B 1,350 280 590 680 460 440
Talents Traits Large-size exclusive traits Dropped items
Just Ruler (lv. 1) Metal Medley (lv. 1)
Bossesbane (lv. 20)
Dodge Denier (lv. 40)
Tactical Genius (lv. 1)
Sleep Twitch (lv. 1)
Defensive Impulse (lv. 60)
N/A
Resistances
Fire * Water * Explosion * Wind * Earth * Ice * Electricity * Light * Dark * Antimagic *
0% 0% 0% -25% 25% 50% 50% 0% 0% 50%
Bedazzlement * Confusion * Debilitation * MP Absorption * Paralysis * Poison * Sleep * Stun * Instant Death *
0% 50% 0% 50% 0% 50% -25% 25% 0%
Additional information
Description Golden golems brought to life by a magician. They wield giant axes with ease, unleashing deadly attacks and also excelling at using themselves defensively. Half-man, half-beast, but all danger
Location This monster has no natural habitat
Synthesis
Breeding chart
X X X =
(Two generation synthesis)
Notable fusions


Dragon Quest Monsters: Super Light

Dragon Quest of the Stars

Dragon Quest Tact

Balhib appears as an A-rank monster of the Inorganic family as part of the Dragon Quest V event, appearing alongside Grandmaster Nimzo on his banner. It can participate in Slon the Rook's Battle Road as a party member. The balhib could eventually be scouted from any limited banner, as well.

[[File:Tact Icon
Inorganic.png|link=
Inorganic family|30px]] [[File:DQTact Rank Icon .png|24px]] Balhib (ゴールデンゴーレム Gōruden gōremu)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
[[File:DQTact
AttackType.png|30px]]
Attack
130 753 242 4
Attack Defence Agility Wisdom Weight
548 422 340 200 35
Resistances
Frizz Sizz Crack Woosh Bang
Normal Half Res Half Res Very Weak Normal
Zap Zam Snooze Poison Physical Lock
Normal Very Weak Normal Immune Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Normal Normal Super Weak Normal
Dazzle Curse Paralysis Confusion Charm
Normal Normal Half Res Super Weak Normal
Skills
Basic skills Awakening skills
Dazzling Slash
Tempest Slash*
Dazzling Multislash*
Rare Buff/Stats Up
Sizz Res +25/Stats Up
Dazzling Multislash Potency +5%/Stats Up
Crack Res +25/Stats Up
Dazzling Multislash Potency +5%/Stats Up
Perks
Basic perks ATK +10
DEF +15
Dazzling Multislash Potency +2%
Leader perk Raises physical potency of inorganic allies, including itself, by 10% in a 5x5 square around it.
Awakening perk Rare Buff: Rarely greatly raises DEF for 4 turns at action start.


Trivia

  • The word balhib is a term used by medieval Egyptians to refer to the Great Sphinx of Giza, a statue depicting a sphinx, which is a mythological creature that had the head of a man and the body of a lion.

Similar species

Gallery