Merchant: Difference between revisions
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Merchants have the ability to pick up additional gold after a battle. The amount of gold is dependent on the type of monsters which were defeated. Merchants can also appraise items free of charge. In battle, merchants are only average in attack and defense, slightly better than a [[Priest]]. Out of all the classes, this is the only required to make class. | Merchants have the ability to pick up additional gold after a battle. The amount of gold is dependent on the type of monsters which were defeated. Merchants can also appraise items free of charge. In battle, merchants are only average in attack and defense, slightly better than a [[Priest]]. Out of all the classes, this is the only required to make class. | ||
==Dragon Quest III== | ==[[Dragon Quest III]]== | ||
In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story. And old man in a field requires one to build a [[Immigrant Town (Dragon Quest III)|town]] and will take a merchant regardless of their level. The merchant you leave will drop his/her items off at the [[vault]] ([[bag]] in the [[Super Famicom]] and [[GBC]] Version). | In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story. And old man in a field requires one to build a [[Immigrant Town (Dragon Quest III)|town]] and will take a merchant regardless of their level. The merchant you leave will drop his/her items off at the [[vault]] ([[bag]] in the [[Super Famicom]] and [[GBC]] Version). | ||
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In the [[Super Famicom]] and [[Game Boy Color]] version, the merchant will be freed from prison after [[Ramia]] is hatched. Said merchant will be playable again if approached. | In the [[Super Famicom]] and [[Game Boy Color]] version, the merchant will be freed from prison after [[Ramia]] is hatched. Said merchant will be playable again if approached. | ||
===Starting equipment=== | |||
*[[Oaken club|Club]] ([[NES]] Version only) | |||
*[[Plain clothes|Clothes]] | |||
===Skills=== | |||
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}} | {{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}} | ||
{{CharacterSpellList|entry|spell=Excavate|level=12}} | {{CharacterSpellList|entry|spell=Excavate|level=12}} | ||
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{{CharacterSpellList|footer}} | {{CharacterSpellList|footer}} | ||
==Dragon Quest VI== | ==[[Dragon Quest VI]]== | ||
Merchant is one of the prerequisites for the [[Ranger]] vocation (along with [[Monster Master]] and [[Thief]]). | Merchant is one of the prerequisites for the [[Ranger]] vocation (along with [[Monster Master]] and [[Thief]]). | ||
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{{DQIIIClasses}} | {{DQIIIClasses}} | ||
{{DQVIClasses}} | {{DQVIClasses}} | ||
[[Category:Classes]] | [[Category:Classes]] | ||
[[Category:Dragon Quest III classes]] | [[Category:Dragon Quest III classes]] | ||
[[Category:Dragon Quest VI classes]]{{Wikia}} | [[Category:Dragon Quest VI classes]] | ||
{{Wikia}} | |||
Revision as of 03:34, 2 November 2013

The Merchant or Dealer is a class in the Dragon Quest series.
Merchants have the ability to pick up additional gold after a battle. The amount of gold is dependent on the type of monsters which were defeated. Merchants can also appraise items free of charge. In battle, merchants are only average in attack and defense, slightly better than a Priest. Out of all the classes, this is the only required to make class.
Dragon Quest III
In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story. And old man in a field requires one to build a town and will take a merchant regardless of their level. The merchant you leave will drop his/her items off at the vault (bag in the Super Famicom and GBC Version).
While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard. Prior to being arrested, the merchant obtains a Yellow Orb which he/she will inform The Hero is in his/her house.
In the Super Famicom and Game Boy Color version, the merchant will be freed from prison after Ramia is hatched. Said merchant will be playable again if approached.
Starting equipment
Skills
| Dragon Quest III (GBC) | |
|---|---|
| Spell | Level Learned |
| Excavate | 12 |
| YellHelp | 17 |
Dragon Quest VI
Merchant is one of the prerequisites for the Ranger vocation (along with Monster Master and Thief).
Stat Changes
| Statistics | Change |
| Battles to Master | 130 |
| Strength | -5% |
| Agility | -40% |
| Defence | -20% |
| Wisdom | +20% |
| Style | -20% |
| Max MP | -50% |
| Trait | Extra gold per battle |
Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Huckster | Peep | 1 | One item | Reveals the nature of the treasure in a chest. Also enables item appraisal. | 1 |
| 2 | Peddler | Muster Strength | 7 | Self | Save up energy to bolster the next attack. | 0 |
| 3 | Salesclerk | Dig | 15 | Self | Dig in the dirt to unearth hidden treasure. | 0 |
| 4 | Pitchman | Weird Dance | 24 | One Enemy | Lowers the enemy's MP. | 0 |
| 5 | Trader | War Cry | 40 | All enemies | A booming yell to make the enemy recoil in fear. | 0 |
| 6 | Broker | Body Slam | 65 | One enemy | Sacrifice the self to slam the enemy senseless. | 0 |
| 7 | Magnate | Service Call | 95 | Self | Summons on-the-spot aid with a sonorous shout. | 15 |
| 8 | Tycoon | Call to Arms | 130 | Special | Enlist the aid of an army of mercenaries...for a price. | Level x50g |
Notable Merchants
- Selectable class in Dragon Quest III
- Torneko