Merchant: Difference between revisions

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In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story.  And old man in a field requires one to build a [[Immigrant Town (Dragon Quest III)|town]] and will take a merchant regardless of their level.  The merchant you leave will drop his/her items off at the [[vault]] ([[bag]] in the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color Version).
In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story.  And old man in a field requires one to build a [[Immigrant Town (Dragon Quest III)|town]] and will take a merchant regardless of their level.  The merchant you leave will drop his/her items off at the [[vault]] ([[bag]] in the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color Version).


While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard.  Prior to being arrested, the merchant obtains a [[Yellow Orb]] which he/she will inform The [[Hero (Dragon Quest III)|Hero]] is in his/her house.
While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard.  Prior to being arrested, the merchant obtains a [[Yellow Orb]] which he/she will inform [[Hero (Dragon Quest III)|The Hero]] is in his/her house.


In the Super Famicom and GBC version, the merchant will be freed from prison after [[Ramia]] is hatched.  Said merchant will be playable again if approached.
In the Super Famicom and GBC version, the merchant will be freed from prison after [[Ramia]] is hatched.  Said merchant will be playable again if approached.
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===Abilities===
===Abilities===
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|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
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*Selectable class in ''[[Dragon Quest III]]''
*Selectable class in ''[[Dragon Quest III]]''
*[[Torneko]]
*[[Torneko]]
==Gallery==
<gallery>
Image:Dq3gbart12.jpg|Male Merchant, ''[[Dragon Quest III]]'' official artwork.
Image:Dq3gbart11.jpg|Female Merchant, ''[[Dragon Quest III]]'' official artwork.
</gallery>


{{DQIIIClasses}}
{{DQIIIClasses}}

Revision as of 18:13, 25 March 2014

The Merchant class as it appears in Dragon Quest III

The Merchant or Dealer is a class in the Dragon Quest series.

Merchants have the ability to pick up additional gold after a battle. The amount of gold is dependent on the type of monsters which were defeated. Merchants can also appraise items free of charge. In battle, merchants are only average in attack and defense, slightly better than a Priest. Out of all the classes, this is the only required to make class.

Dragon Quest III

In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story. And old man in a field requires one to build a town and will take a merchant regardless of their level. The merchant you leave will drop his/her items off at the vault (bag in the Super Famicom and Game Boy Color Version).

While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard. Prior to being arrested, the merchant obtains a Yellow Orb which he/she will inform The Hero is in his/her house.

In the Super Famicom and GBC version, the merchant will be freed from prison after Ramia is hatched. Said merchant will be playable again if approached.

Starting equipment

Skills

Dragon Quest III (GBC) 
Spell Level Learned
Excavate 12
YellHelp 17

Dragon Quest VI

Merchant is one of the prerequisites for the Ranger vocation (along with Monster Master and Thief).

Stat Changes

Statistics Change
Battles to Master 130
Strength -5%
Agility -40%
Defence -20%
Wisdom +20%
Style -20%
Max MP -50%
Trait Extra gold per battle

Abilities

Level Title Learns Battles Needed Target Info MP
1 Huckster Peep 1 One item Reveals the nature of the treasure in a chest. Also enables item appraisal. 1
2 Peddler Muster Strength 7 Self Save up energy to bolster the next attack. 0
3 Salesclerk Dig 15 Self Dig in the dirt to unearth hidden treasure. 0
4 Pitchman Weird Dance 24 One Enemy Lowers the enemy's MP. 0
5 Trader War Cry 40 All enemies A booming yell to make the enemy recoil in fear. 0
6 Broker Body Slam 65 One enemy Sacrifice the self to slam the enemy senseless. 0
7 Magnate Service Call 95 Self Summons on-the-spot aid with a sonorous shout. 15
8 Tycoon Call to Arms 130 Special Enlist the aid of an army of mercenaries...for a price. Level x50g

Notable Merchants

Gallery

 This page uses CC BY-SA-licensed content from FANDOM.