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|image =  
|image =  
|japanese = ランドインパクト
|japanese = ランドインパクト
|romaji = {{tt|Randoinpakuto|Land impact}}
|romaji = Randoinpakuto
|old =  
|translation = Land impact
|first = {{Dragon Quest IX}}
|type = Skill
|type = Skill
|other = Feel the Beat
}}
}}
'''Crackerwhack''' or '''Feel the Beat''' is a [[Hammer (weapon type)|hammer]] ability in the series.


'''Crackerwhack''' is a recurring ability in the {{DQSeries}}. It deals earth damage to all enemies by slamming the ground with a large club or hammer and usually ignores defence.
==Characteristics==
This ability deals earth or non-elemental damage to all enemies by slamming the ground with a large hammer. It also often has a chance to either stun or knock the targets down for a single turn.


==Appearances==
==Appearances==
==={{DQ7R}}===
Crackerwhack is an enemy-only skill used by monsters like [[Cyclops]] and [[Gigantes]], dealing Earth-elemental damage and having a chance to knock down the entire party.
==={{DQ8}} 3DS===
==={{DQ8}} 3DS===
A variant of this skill called [[Feel the Beat]] appears in the [[Nintendo 3DS]] port, being [[Morrie]]'s ultimate hammer skill.
Known as '''Feel the Beat''' in this game, it costs 10 MP to use, dealing 30% more damage than a normal attack and has a {{fraction|1|8}} (12.5%) chance to stun all enemies for a single turn. It is learned by [[Morrie]] by investing 100 skill points into his Clubs skill.


==={{DQ9}}===
==={{DQ9}}===
This ability is learned with 88 skill points allocated into [[List of hammer skills in Dragon Quest IX|Hammer skill]]. It deals 160~190 damage for 12 {{MP}}, further modified by the target's defence against dirt. This "piercing" effect is excellent for dealing with sturdier foes, but unfortunately the Metal slime family is immune.
Crackerwhack costs 12 MP to use and deals 160~189 Earth-elemental damage to all enemies. It is learned by investing 88 skill points into the [[List of hammer skills in Dragon Quest IX|Hammer skill]].
{{Descriptions
|DQ9=Sends an earth-splitting tremor to attack all enemies.<ref>Nintendo DS version.</ref>
}}


==={{DQ10}}===
==={{DQ10}}===
{{Stub}}
Crackerwhack costs 8 MP to use, deals 30% more damage than a normal attack as Earth-elemental damage, and has a high chance of knocking back enemies in an area of effect of eight meters around the user. It can be learned by a [[Gladiator]], [[Paladin]], [[Item Master]], [[Gadabout]], and [[Thief]] by investing 100 skill points into the Hammer skill. Starting with Version 5.1, hammer skills learned by a Thief have a multiplier of approximately 200%.
 
===={{DQ10|Off}}====
Crackerwhack costs 8 MP to use, deals 30% more damage than a normal attack as Earth-elemental damage to a single group of enemies with no extra effects. It can be learned by [[Duston]] through the ''Hammers'' panel in his Character Builder for 10 skill points. The damage can be increased further with Skill-Up Panels.


==={{DQ11}}===
==={{DQ11}}===
Crackerwhack is an enemy-only skill that can be used by [[Cyclops]] and [[Gigantes]]. It deals earth damage to the entire party and has a chance to knock characters down. The version used by Cyclops deals ~50 damage, while the one used by Gigantes deals ~90 damage.
Crackerwhack is an enemy-only skill that can be used by [[Cyclops]] and [[Gigantes]]. It deals earth-Elemental damage to the entire party and has a chance to knock characters down. The amount of damage inflicted is dependent on the monster using it.
{| class="wikitable"
|-
! Monster !! Damage range
|-
| [[Cyclops]] || 50
|-
| [[Gigantes]] || 90
|-
|}


==={{DQTact}}===
==={{DQTact}}===
Crackerwhack can be learned by [[Overkilling machine]] at level 32, [[Heavy hood]]s at level 44, and [[Pruslas]] at level 56. It costs 56 MP to use, inflicts 250% potency physical damage to all enemies in a radius of 1 around the user, and can rarely stun them, as well. Upgrading the skill increases its damage and reduces the amount of MP it costs to use.
Crackerwhack can be learned by [[Overkilling machine]] at level 32, [[Heavy hood]] at level 44, and [[Pruslas]] at level 56. It costs 56 MP to use, inflicts 250% potency physical damage to all enemies in a radius of 1 around the user, and can rarely stun them, as well. Upgrading the skill increases its damage and reduces the amount of MP it costs to use.
{{DQTactSkill
{{DQTactSkill
|name=Crackerwhack
|name=Crackerwhack
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}}
}}


{{clear}}
==In Other Languages==
{{OtherLanguages
|es=Golpe agrietante|es-meaning=Spanish for "cracking blow".
|fr=Frappocalypse|fr-meaning=From the French verb ''{{tt|frapper|to strike, to bash}}'' and ''apocalypse''.
|de=Einstampfer|de-meaning=Derived from the German verb ''Einstampfen'', which means "to crush, to stamp down".
|it=Super Thud|it-meaning=From the English ''{{tt|super|excellent, superior}}'' and ''{{tt|thud|a dull, hard impact}}''.
|zh-tw={{tt|旋轉強擊|Xuánzhuǎn qiángjí}}|zh-tw-meaning=Traditional Chinese for "spinning strike".
}}
 
==References==
<references/>


{{DQSkills}}
[[Category:Skills]]
[[Category:Skills]]
[[Category:Earth skills]]
[[Category:Earth skills]]
[[Category:Hammer skills]]
[[Category:Hammer skills]]
[[Category:Stun skills]]
[[Category:Dragon Quest VII Reimagined enemy skills]]
[[Category:Dragon Quest VIII skills]]
[[Category:Dragon Quest VIII skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest IX skills]]
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[[Category:Dragon Quest Tact skills]]
[[Category:Dragon Quest Tact skills]]


[[es:Golpe agrietante]]
[[fr:Frappocalypse]]
[[fr:Frappocalypse]]

Latest revision as of 17:15, 24 September 2026

Crackerwhack or Feel the Beat is a hammer ability in the series.

Characteristics[edit | edit source]

This ability deals earth or non-elemental damage to all enemies by slamming the ground with a large hammer. It also often has a chance to either stun or knock the targets down for a single turn.

Appearances[edit | edit source]

Dragon Quest VII Reimagined[edit | edit source]

Crackerwhack is an enemy-only skill used by monsters like Cyclops and Gigantes, dealing Earth-elemental damage and having a chance to knock down the entire party.

Dragon Quest VIII: Journey of the Cursed King 3DS[edit | edit source]

Known as Feel the Beat in this game, it costs 10 MP to use, dealing 30% more damage than a normal attack and has a 1⁄8 (12.5%) chance to stun all enemies for a single turn. It is learned by Morrie by investing 100 skill points into his Clubs skill.

Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]

Crackerwhack costs 12 MP to use and deals 160~189 Earth-elemental damage to all enemies. It is learned by investing 88 skill points into the Hammer skill.

GameDescription
Sends an earth-splitting tremor to attack all enemies.[1]

Dragon Quest X [edit | edit source]

Crackerwhack costs 8 MP to use, deals 30% more damage than a normal attack as Earth-elemental damage, and has a high chance of knocking back enemies in an area of effect of eight meters around the user. It can be learned by a Gladiator, Paladin, Item Master, Gadabout, and Thief by investing 100 skill points into the Hammer skill. Starting with Version 5.1, hammer skills learned by a Thief have a multiplier of approximately 200%.

Dragon Quest X Offline[edit | edit source]

Crackerwhack costs 8 MP to use, deals 30% more damage than a normal attack as Earth-elemental damage to a single group of enemies with no extra effects. It can be learned by Duston through the Hammers panel in his Character Builder for 10 skill points. The damage can be increased further with Skill-Up Panels.

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Crackerwhack is an enemy-only skill that can be used by Cyclops and Gigantes. It deals earth-Elemental damage to the entire party and has a chance to knock characters down. The amount of damage inflicted is dependent on the monster using it.

Monster Damage range
Cyclops 50
Gigantes 90

Dragon Quest Tact[edit | edit source]

Crackerwhack can be learned by Overkilling machine at level 32, Heavy hood at level 44, and Pruslas at level 56. It costs 56 MP to use, inflicts 250% potency physical damage to all enemies in a radius of 1 around the user, and can rarely stun them, as well. Upgrading the skill increases its damage and reduces the amount of MP it costs to use.

Crackerwhack (ランドインパクト Rando inpakuto)
Ability information
Crackerwhack
Role * Type * Element MP cost
Debuff Physical 56
Range Additional effects

Radius 1

Stun
Description
Deals physical damage (250% potency) to all enemies in area of effect, rarely stuns
Naturally learnt by
Heavy hood, Overkilling machine, Pruslas

In Other Languages[edit | edit source]

Language Translation Meaning
EspañolGolpe agrietanteSpanish for "cracking blow".
FrançaisFrappocalypseFrom the French verb frapper and apocalypse.
DeutschEinstampferDerived from the German verb Einstampfen, which means "to crush, to stamp down".
ItalianoSuper ThudFrom the English super and thud.
中文 (繁體)旋轉強擊Traditional Chinese for "spinning strike".

References[edit | edit source]

  1. ↑ Nintendo DS version.