Corpse corporal: Difference between revisions

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That's Ghoul, not Corpse Corporal.
No edit summary
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|bestiaryNumber=#180
|bestiaryNumber=#180
|spells=None
|spells=None
|skills=[[Eagle Grip|Suddenly grabs party member]] (125% damage)<br>[[Poison Breath]]<Br>[[Venom Mist]]<br>Call for backup (Corpse corporal)
|skills=[[Eagle Grip|Suddenly grabs party member]]. (125% damage)<br>[[Poison Breath]]<Br>[[Venom Mist]]<br>Call for backup. (Corpse corporal)
|locations=[[Aeolus Vale]] (present)<br>[[Ventus Tower]]<br>[[Vogograd]] (after the [[Orgodemir|Demon King]]'s resurrection)<br>[[DLC Tablet|Day of the Undead]]
|locations=[[Aeolus Vale]] (present)<br>[[Ventus Tower]]<br>[[Vogograd]] (after the [[Orgodemir|Demon King]]'s resurrection)<br>[[DLC Tablet|Day of the Undead]]
|items=[[Seed of life]]{{fraction|1|256}}
|items=[[Seed of life]]{{fraction|1|256}}
Line 262: Line 262:
|gold=60
|gold=60
|spells=None
|spells=None
|skills=Lets loose a calamitous [[Curses|curse]]<br>[[Burning Breath]]<br>Call for backup. (Corpse corporal)
|skills=Lets loose a calamitous [[Curses|curse]].<br>[[Burning Breath]]<br>Call for backup. (Corpse corporal)
|items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}}
|items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}}
|locations=[[Northern Champs Sauvage]] (first and third acts)<br>[[The Other Side]] (first act)<br>[[Pillar of Pegasus]] 1-3F ({{3DS}} and {{Definitive Edition}} only)
|locations=[[Northern Champs Sauvage]] (first and third acts)<br>[[The Other Side]] (first act)<br>[[Pillar of Pegasus]] 1-3F ({{3DS}} and {{Definitive Edition}} only)
Line 310: Line 310:
|gold=115
|gold=115
|spells=None
|spells=None
|skills=Lets loose a calamitous [[Curses|curse]]<br>[[Burning Breath]]<br>Call for backup. (Vicious corpse corporal)
|skills=Lets loose a calamitous [[Curses|curse]].<br>[[Burning Breath]]<br>Call for backup. (Vicious corpse corporal)
|items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}}
|items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}}
|locations=[[The Champs Sauvage]] (second act)<br>[[Hoarder's Keep|The Sage's Trial - Hoarder's Keep]] (third act, night only)
|locations=[[The Champs Sauvage]] (second act)<br>[[Hoarder's Keep|The Sage's Trial - Hoarder's Keep]] (third act, night only)
Line 348: Line 348:
|romanji={{tt|Ribingu deddo|Living dead}}
|romanji={{tt|Ribingu deddo|Living dead}}
|listNumber=#043
|listNumber=#043
|fieldNotes=Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their HP is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent.
|fieldNotes=Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their {{HP}} is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent.
|image=[[File:Corpse corporal Dragon Quest Heroes.png|100px]]
|image=[[File:Corpse corporal Dragon Quest Heroes.png|100px]]
|exp=49
|exp=49
Line 362: Line 362:
|romaji={{tt|Ribingu deddo|Living dead}}
|romaji={{tt|Ribingu deddo|Living dead}}
|listNumber=#099
|listNumber=#099
|fieldNotes=Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their HP is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent.
|fieldNotes=Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their {{HP}} is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent.
|image=[[File:Corpse corporal Dragon Quest Heroes.png|100px]]
|image=[[File:Corpse corporal Dragon Quest Heroes.png|100px]]
|exp=780
|exp=780
Line 406: Line 406:
|bskill2=[[Shade Slash]]{{tt|*|Level 16}}
|bskill2=[[Shade Slash]]{{tt|*|Level 16}}
|bskill3=N/a
|bskill3=N/a
|askill1=[[Zam]]-type Physical Potency +5% / Stats Up
|askill1=[[Zam]]-type Physical Potency +5%/Stats Up
|askill2=[[Woosh]] Res +25 / Stats Up
|askill2=[[Woosh]] Res +25/Stats Up
|askill3=[[Shade Slash]] Potency +5% / Stats Up
|askill3=[[Shade Slash]] Potency +5%/Stats Up
|askill4=[[Zap]] Res +25 / Stats Up
|askill4=[[Zap]] Res +25/Stats Up
|askill5=[[Shade Slash]] Potency +5% / Stats Up
|askill5=[[Shade Slash]] Potency +5%/Stats Up
|lperk1=None
|lperk1=None
|bperk1=Max {{HP}} +10
|bperk1=Max {{HP}} +10
Line 437: Line 437:
|charm-resist=Normal
|charm-resist=Normal
}}
}}
==Related {{MFamilies}}s==
*[[Ghoul]]
*[[Lumberin' Jack]]
*[[Toxic zombie]]
*[[Walking corpse]]
*[[Putric Stinkenheimer]]


==Gallery==
==Gallery==
Line 444: Line 451:
DQXI Vicious corpse corporal.jpg|A Vicious corpse corporal.
DQXI Vicious corpse corporal.jpg|A Vicious corpse corporal.
DQR Living Dead.png|{{Rivals}} card.
DQR Living Dead.png|{{Rivals}} card.
DQT Passage to Rendarak.jpg|The Corpse corporal as part of the limited {{II}} event in {{Tact}}
DQT Passage to Rendarak.jpg|The Corpse corporal as part of the limited {{II}} event in {{Tact}}.
</gallery></center>
</gallery></center>
==Related {{MFamilies}}s==
*[[Ghoul]]
*[[Lumberin' Jack]]
*[[Toxic zombie]]
*[[Walking corpse]]
*[[Putric Stinkenheimer]]


[[Category:Zombie family]]
[[Category:Zombie family]]

Revision as of 19:23, 28 May 2024

The Corpse Corporal is a recurring monster in the Dragon Quest series.

Introduced in Dragon Quest II: Luminaries of the Legendary Line, it is a stronger version of the Walking corpse.

Characteristics

The creepy Corpse corporal shuffles soulessly until it encounters an enemy, and even then they seem almost catatonic. But when they do spring to life they love to lick the party in a way that leaves them helplessly paralyzed so they can shuffle haplessly and strike. They also emit a Spooky Aura that leaves enemies open to extra damage from slung spells.

It is unknown why the corporal sprites alternate between being faithful to the artwork's colors and wearing grimey green, and what caused this inconsistency in the first place. In most games, the Corpse corporal has a deathly pallor, red eyes, and brittle hair the color of straw while wearing a raggedy red tunic with a black belt and brown or dark green trousers. In Dragon Quest II and the Builders games, the corpse corporal has sickly jaundiced yellow skin, light brown hair, and a green tunic worn with blue trousers instead.

Appearances

Dragon Quest II: Luminaries of the Legendary Line

Corpse corporal (リビングデッド Ribingu deddo)
Dragon Quest II: Luminaries of the Legendary Line
Original (NES)
Sprite
Gold
25
HP
60
MP
Infinite
Attack
31
Agility
12
Evasion
164
Abilities
Dazzle
Defend
Item Dropped
Leather armour116
Fire resistance *
07
Dazzle resistance
17
Snooze resistance
77
Thwack resistance
77
Fizzle resistance
77
Kasap resistance
07
Remakes (SFC, GBC, Mobile)
Gold
25
HP
60
MP
3
Attack
25
Agility
12
Evasion
164
Abilities
Dazzle
Defend
Item Dropped
Leather armour116
Fire resistance *
07
Dazzle resistance
17
Snooze resistance
77
Thwack resistance
77
Fizzle resistance
77
Kasap resistance
07

Dragon Quest V: Hand of the Heavenly Bride

Corpse corporal (リビングデッド Ribingu deddo)
Dragon Quest V: Hand of the Heavenly Bride
Sprite
Bestiary No.
#072
Recruit Rate
N/A
Gold
11
HP
105
MP
0
Attack
74
Defence
15
Agility
28
Evasion
064
Spell(s)
None
Skill(s)
Becomes confused and skips turn.
Call for back up. (Lesionnaire)
Spooky Aura
Location(s)
West of Zoomingale (near Lunar Zoombloom)
Tunnel south of Zoomingale
Item dropped
Yggdrasil leaf164
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
0%
Ice Breath resistance *
0%
Woosh resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
67%
Kamikazee resistance *
0%
Poof resistance
0%
Dazzle resistance *
67%
Fizzle resistance
100%
Fuddle resistance
67%
Poison resistance *
100%
Snooze resistance *
20%
Stun resistance *
20%
Sap resistance *
0%
PS2 model
DS & Mobile sprite

Dragon Quest VI: Realms of Revelation

Corpse Corporal (リビングデッド Ribingu deddo)
Dragon Quest VI: Realms of Revelation
Original (SFC)
Bestiary No.
#120
Recruit Rate
NA
Experience *
204
Gold
38
HP *
160
MP
0
Attack
127
Defence
72
Agility
54
Evasion
064
Spell(s)
None
Skill(s)
Spooky Aura
Tongue Bashing
Wastes turn being confused.
Location(s)
Mt. Snowhere region
Felonia region
Pillar of Pegasus
Item(s) dropped
Seed of life1256
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
0%
Ice Breath resistance *
0%
Woosh resistance *
0%
Strike/Rock resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
50%
Ban Dance resistance
100%
Dazzle resistance *
15%
Fizzle resistance
100%
Fuddle resistance *
100%
Paralysis resistance *
100%
Poison resistance *
100%
Snooze resistance *
100%
Stun resistance *
50%
Sap resistance *
50%
Army resistance *
0%
Remakes (DS, Mobile)
Sprites
Notable Changes
None

Dragon Quest VII: Fragments of the Forgotten Past

Corpse corporal (リビングデッド Ribingu deddo)
Dragon Quest VII: Fragments of the Forgotten Past
Sprite
Bestiary No.
#180
Recruit Rate
164
Experience
173 (PS1)
260 (3DS)
Gold
93 (PS1)
140 (3DS)
HP
338
MP
0
Attack
148
Defence
68
Agility
59
Evasion
064
Spell(s)
None
Skill(s)
Suddenly grabs party member. (125% damage)
Poison Breath
Venom Mist
Call for backup. (Corpse corporal)
Location(s)
Aeolus Vale (present)
Ventus Tower
Vogograd (after the Demon King's resurrection)
Day of the Undead
Item(s) Dropped
Seed of life1256
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
60%
Ice Breath resistance *
15%
Woosh resistance *
100%
Strike/Rock resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
50%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
15%
Fizzle resistance *
100%
Fuddle resistance *
15%
Paralysis resistance *
90%
Poison resistance *
100%
Snooze resistance *
15%
Stun resistance *
50%
Sap resistance *
0%
Army resistance *
15%
3DS version changes

*Zombie-type

Dragon Quest VIII 3DS

Corpse corporal (リビングデッド Ribingu deddo)
Dragon Quest VIII: Journey of the Cursed King
Nintendo 3DS
Sprite HP MP Attack
306 0 181
Defense Agility Experience Gold
70 88 244 42
Bestiary no. #298
Family Undead
In-game description A revolting remnant of battle that dribbles a putrid puss from its lips. With Burning Breath it seeks to paralyse the party.
Spell(s) None
Skill(s) Burning Breath
Location(s) Altar of Wroth
Item(s) dropped Moonwort bulb18
Seed of life1128
Evasion Attack Resistance Frizz Resistance * Sizz Resistance *
064 30% 0% 0%
Fire Breath
Resistance
*
Bang Resistance * Woosh Resistance * Crack Resistance *
0% 0% 0% 60%
Ice breath
Resistance
*
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance
50% 0% 0% 100%
Whack Resistance * Poison Resistance * Paralysis Resistance * Fuddle Resistance *
15% 50% 100% ?
Snooze resistance * Dazzle Resistance Fizzle Resistance Ban Dance Resistance
50% 50% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
50% 0% 0%

Dragon Quest X

Reappearing after taking a backseat from the previous game starting in the base game, they are more formidable than in past entires, paralyzing enemies with their breath and cursing them.

Dragon Quest XI: Echoes of an Elusive Age

Corpse corporal (リビングデッド Ribingu deddo )
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Bestiary no.
146
Family
Undead
Gold
60
HP
262
MP
17
Attack
112
Defence
115
Agility
56
In-game description

Having been dug up and brought back from the beyond, they're not big fans of the living, and will eagerly curse them at every opportunity.

Spell(s)
None
Skill(s)
Lets loose a calamitous curse.
Burning Breath
Call for backup. (Corpse corporal)
Location(s)
Northern Champs Sauvage (first and third acts)
The Other Side (first act)
Pillar of Pegasus 1-3F (3DS and Definitive Edition only)
Item(s) Dropped
Grubby bandage116
Seed of life1256
Fire resistance *
-125%
Ice resistance *
25%
Wind resistance *
-110%
Earth resistance *
0%
Light resistance *
-125%
Dark resistance *
25%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
100%
Poof resistance
0%
Dazzle resistance *
25%
Fizzle resistance *
100%
Fuddle resistance *
25%
Paralysis resistance *
25%
Poison resistance *
100%
Sleep resistance *
0%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
0%
Stun resistance *
25%
Charm resistance *
100%
Beguile resistance *
25%
Double Down resistance *
0%
Elemental resistance *
0%


Vicious corpse corporal (リビングデッド・強 Ribingu deddo・kyō )
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Bestiary no.
#239
Family
Undead
Gold
115
HP
390
MP
114
Attack
153
Defence
156
Agility
75
In-game description

Corpse corporals driven to dangerous extremes by the dark power of the Lord of Shadows.

Spell(s)
None
Skill(s)
Lets loose a calamitous curse.
Burning Breath
Call for backup. (Vicious corpse corporal)
Location(s)
The Champs Sauvage (second act)
The Sage's Trial - Hoarder's Keep (third act, night only)
Item(s) Dropped
Grubby bandage116
Seed of life1256
Fire resistance *
-125%
Ice resistance *
25%
Wind resistance *
-110%
Earth resistance *
0%
Light resistance *
-150%
Dark resistance *
25%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
100%
Poof resistance
25%
Dazzle resistance *
25%
Fizzle resistance *
100%
Fuddle resistance *
25%
Paralysis resistance *
25%
Poison resistance *
100%
Sleep resistance *
0%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
0%
Stun resistance *
50%
Charm resistance *
100%
Beguile resistance *
25%
Double Down resistance *
0%
Elemental resistance *
0%

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Corpse corporal (リビングデッド Ribingu deddo)
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Model Experience Gold
49 20g
List No. #043
Field Notes Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their HP is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent.
Location(s) Arba Town (Recruit), Dawnsholm (Hero), Guardian's Grove (Friends of the Forest), The Fault (Captain, Hero), The Lion's Den (Grudge Match: Feral Feline), Warden's Wood (Heroes of the Hideaway)
Item(s) Dropped Saint's ashes, Evencloth, Classic ring of immunity recipe, Luxury ring of immunity recipe

Dragon Quest Heroes II

Corpse corporal (リビングデッド Ribingu deddo)
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model Experience Gold Marked Version?
780 20g Yes
List No. #099
Field Notes Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their HP is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent.
Location(s) Battle of the Pinnacle: Base, Battle of the Pinnacle: Centre (2nd Area), Blacka Pastures, Blackrock Ravine, Dead Man's Land, The Battle of Accordia, The Damned Dunes, The Darkwood, The Fetid Foothills
Item(s) Dropped Grubby bandage, Ring of immunity

Dragon Quest Builders

Corpse corporal (リビングデッド Ribingu deddo)
Dragon Quest Builders
Chapter 2
HP Attack Defence Item(s) Dropped
72 25 13 Gravestone (★☆☆), Lemongrass seed (★☆☆)
Location(s)
Holy Sanctum
Sprite

Dragon Quest Tact

Corpse corpral appears as a C-rank monster of the Undead family. It can be recruited from Chapters 7-3, 9-2, 9-7, 11-4, 14-3, 14-6, 14-7, and 15-2 of the main storyline. Corpse corporal also appears as an enemy in the Passage to Rendarak during the limited Dragon Quest II event, where it can be fought in the 2nd, 7th, and 12th basement floors. It can participate in the Ghost and Gremlin's Battle Roads as a party member.

Corpse corporal (リビングデッド Ribingu deddo)
Dragon Quest Tact
Stats


Family Rank Role

Undead

Debuff
Max Level HP MP Move
105 750 246 2
Attack Defense Agility Wisdom Weight
315 281 128 111 20
Basic Skills
First Second Third
Poison Attack Shade Slash* N/a
Awakening Skills
First Second Third
Zam-type Physical Potency +5%/Stats Up Woosh Res +25/Stats Up Shade Slash Potency +5%/Stats Up
Fourth Fifth
Zap Res +25/Stats Up Shade Slash Potency +5%/Stats Up
Leader Perks
First
None
Basic Perks
First Second Third
Max HP +10 Shade Slash Potency +2% N/a
Perk Details
First
Zam-type Physical Potency +5%: Raises Zam-type physical potency by 5%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Very Weak Very Weak Normal Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Half Res Normal Half Res
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Half Res Normal Normal Super Weak
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Normal Super Weak
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Immune Normal Normal

Related monsters

Gallery