Curses: Difference between revisions

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Added a bit more detail to DQ8's section and threw in an Easter egg(?) from 11. I haven't tooled around with mediawiki syntax and etiquette in years, so if I messed anything up, please fix.
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==Appearances==
==Appearances==
==={{DQ5}}===
==={{DQ5}}===
Curses have several debilitating effects, and only characters with high [[Luck]] can reliably avoid them. The potential damnation are:
Curses have several debilitating effects, and only characters with high {{Luck}} can reliably avoid them. The potential damnation are:
*Reducing HP by 1 for every four steps
*Reducing {{HP}} by 1 for every four steps
*Reducing MP by 1 for every four steps
*Reducing {{MP}} by 1 for every four steps
*Randomly becoming stunned during battle
*Randomly becoming stunned during battle
*Randomly causing spells and skills to fail during battle
*Randomly causing spells and skills to fail during battle
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==={{DQ8}}===
==={{DQ8}}===
Curses are cast by undead and demonic monsters, which force characters to lose a turn. The [[Hero (Dragon Quest VIII)|Hero]] is immune to all curses, save by one cast by the bonus boss in the post-game. Any curse-afflicting attacks “fizzle out” before they can reach the Hero, and he can use cursed equipment without penalty.
Curses are cast by undead and demonic monsters, which force characters to lose a turn. The {{Hero 8}} is immune to all curses, save by one cast by the bonus boss in the post-game. Any curse-afflicting attacks “fizzle out” before they can reach the Hero, and he can use cursed equipment without penalty.


==={{DQ10}}===
==={{DQ10}}===
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==={{DQ11}}===
==={{DQ11}}===
Possible effects include:
Possible effects include:
*Halving the maximum HP of a character for the battle
*Halving the maximum {{HP}} of a character for the battle
*Halving the maximum MP of a character for the battle
*Halving the maximum {{MP}} of a character for the battle
*Forcing the character to succumb to instant death with a high probability within a random number of turns
*Forcing the character to succumb to instant death with a high probability within a random number of turns


The party can find the Choker, an apparently-cursed collar, in the Zwaardsrust Ruins, in a corner of the room behind the same [[Magic key|magic key]]-locked door that guards one of the [[Six Orbs|six coloured Orbs]] needed to reach Yggdrasil. It is stored in the Important Items section of the party's inventory, meaning that it cannot be equipped. Upon trying to “Use” it, [[Hero (Dragon Quest XI)|the Luminary]] picks it up, but “senses an oppressively ominous aura, and thinks better of it.” A thug near the ruins is seeking Zwaardsrustian treasure, and initially offers the party 10,000 G for the Choker (continuing the trend of cursed equipment selling for unusually high prices in the DQ series). However, if the Luminary takes him up on his offer, he will back down with the excuse that he doesn't carry that much gold while out treasure-hunting.
The party can find the Choker, an apparently-cursed collar, in the Zwaardsrust Ruins, in a corner of the room behind the same [[Magic Key]]-locked door that guards one of the [[Six Orbs|six coloured Orbs]] needed to reach Yggdrasil. It is stored in the Important Items section of the party's inventory, meaning that it cannot be equipped. Upon trying to “Use” it, the {{Luminary}} picks it up, but “senses an oppressively ominous aura, and thinks better of it.” A thug near the ruins is seeking Zwaardsrustian treasure, and initially offers the party 10,000 [[gold]] coins for the Choker (continuing the trend of cursed equipment selling for unusually high prices in the {{DQSeries}}).
 
However, if the Luminary takes him up on his offer, he will back down with the excuse that he doesn't carry that much gold while out treasure-hunting.


{{Series_mechanics}}
{{Series_mechanics}}
[[Category:Recurring elements]]
[[Category:Recurring elements]]

Revision as of 16:23, 19 January 2022

Curses (呪い) are hexes that afflict the target with a wide variety of potent effects. Some curses are permanently set upon certain items as well: see Cursed Equipment for a list. These items must be removed in a Church before the bearer can equip anything else, but the curses chanted in battle can be removed with the Sheen spell.

Appearances

Dragon Quest V: Hand of the Heavenly Bride

Curses have several debilitating effects, and only characters with high Luck can reliably avoid them. The potential damnation are:

  • Reducing HP by 1 for every four steps
  • Reducing MP by 1 for every four steps
  • Randomly becoming stunned during battle
  • Randomly causing spells and skills to fail during battle
  • Forcing a character to randomly attack an ally

Dragon Quest VIII: Journey of the Cursed King

Curses are cast by undead and demonic monsters, which force characters to lose a turn. The Hero is immune to all curses, save by one cast by the bonus boss in the post-game. Any curse-afflicting attacks “fizzle out” before they can reach the Hero, and he can use cursed equipment without penalty.

Dragon Quest X

Dragon Quest XI: Echoes of an Elusive Age

Possible effects include:

  • Halving the maximum HP of a character for the battle
  • Halving the maximum MP of a character for the battle
  • Forcing the character to succumb to instant death with a high probability within a random number of turns

The party can find the Choker, an apparently-cursed collar, in the Zwaardsrust Ruins, in a corner of the room behind the same Magic Key-locked door that guards one of the six coloured Orbs needed to reach Yggdrasil. It is stored in the Important Items section of the party's inventory, meaning that it cannot be equipped. Upon trying to “Use” it, the Luminary picks it up, but “senses an oppressively ominous aura, and thinks better of it.” A thug near the ruins is seeking Zwaardsrustian treasure, and initially offers the party 10,000 gold coins for the Choker (continuing the trend of cursed equipment selling for unusually high prices in the Dragon Quest series).

However, if the Luminary takes him up on his offer, he will back down with the excuse that he doesn't carry that much gold while out treasure-hunting.