Dancer: Difference between revisions

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|1
|1
|Twirler
|Twirler
|Entice Dance
|[[Entice Dance]]
|1
|1
|One group
|One group
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|7
|7
|Great Dancer
|Great Dancer
|Robmagic Dance
|[[Robmagic Dance]]
|97
|97
|One Enemy
|One Enemy
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|2
|2
|Apprentice
|Apprentice
|Lure Dance
|[[Lure Dance]]
|5
|5
|One Enemy
|One Enemy
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|3
|3
|Toe Tapper
|Toe Tapper
|Parry Pass
|[[Parry Pass]]
|18
|18
|Self
|Self
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|5
|5
|Amateur
|Amateur
|Side Step
|[[Side Step]]
|53
|53
|Self
|Self
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|8
|8
|TruTalent
|TruTalent
|K.O Dance
|[[K.O Dance]]
|120
|120
|All Enemies
|All Enemies
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|-
|-
|[[Fighter]]
|[[Fighter]]
|Jock Dance
|[[Jock Dance]]
|One Group
|One Group
|Attacks one group of enemies with decreasing damage
|Attacks one group of enemies with decreasing damage
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|-
|-
|[[Jester]]
|[[Jester]]
|Boxer Dance
|[[Boxer Dance]]
|One Group
|One Group
|Causes one group of enemies to laugh, preventing them from attacking
|Causes one group of enemies to laugh, preventing them from attacking
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|-
|-
|[[Mage]]
|[[Mage]]
|Take Magic
|[[Take Magic]]
|Self
|Self
|Absorbs the MP from one magic spell
|Absorbs the MP from one magic spell
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|-
|-
|[[Mariner]]
|[[Mariner]]
|ShipDance
|[[ShipDance]]
|One Enemy
|One Enemy
|If successful, prevents one enemy from acting the next turn
|If successful, prevents one enemy from acting the next turn
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|-
|-
|[[Thief]]
|[[Thief]]
|Rob Dance
|[[Rob Dance]]
|One Enemy
|One Enemy
|Steals MP from one enemy
|Steals MP from one enemy
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|-
|-
|[[Warrior]]
|[[Warrior]]
|Sword Dance
|[[Sword Dance]]
|All Enemies
|All Enemies
|Four attacks to random enemies at 75 percent power
|Four attacks to random enemies at 75 percent power

Revision as of 20:05, 25 January 2011

"The Dancer simply loves to dance"
--description from Dragon Quest VII

The Dancer is a character class in Dragon Quest VI and Dragon Warrior VII.

Description

The dancer has good style and Speed and can learn several different kinds of dances. When a party member becomes a dancer, they are more likely to avoid attacks.

Dragon Quest VI

Dancer is one of the basic classes available. It is one of the prerequisites for the Luminary vocation (along with Gadabout).

Stat Changes

Statistics Change
Battles to Master 120
Strength -30%
Agility +30%
Defence -40%
Style +10%
Max HP -30%
Max MP -20%
Trait Increased evasion rate

Abilities

Level Title Learns Battles Needed Target Info MP
1 Twirler Entice Dance 1 One group Distracts enemies from their next turn
2 Leaper Deflect 5 Self Redirects damage
3 Stage Debut Strange Jig 18 One Enemy Steals MP from enemy
4 Break Dancer Chaos Dance 38 One group Confuses enemies
5 Tangoer Hide 53 Self Avoids attacks
6 Applauded Stillness 82 ??? Prevents dances from being performed
7 Great Dancer Robmagic Dance 97 One Enemy Steals MP from enemy
8 Diva Death Dance 120 All enemies May end up killing enemies

Dragon Quest VII

Stat Changes

Statistics Change
Battles to Master 120
Strength -30 Percent
Agility +30 Percent
Guard -40 Percent
Intelligence Null
Appearance +10 Percent
Max HP -30 Percent
Max MP -20 Percent

Abilities

Level Title Learns Battles Needed Target Info MP
1 Novice Nothing
2 Apprentice Lure Dance 5 One Enemy May cause one enemy to dance, preventing them from acting on their turn 0
3 Toe Tapper Parry Pass 18 Self Prevents any physical attack to another party member 0
4 Dervish Odd Dance 38 One Enemy Reduces the MP of a single enemy 0
5 Amateur Side Step 53 Self Increases the user chance of dodging an attack 0
6 Prancer Dance Shut 82 One Group Prevents a group of enemies from dancing 0
7 Bounder Panidance 97 One Group May cause confusion to one group of enemies 0
8 TruTalent K.O Dance 120 All Enemies Has a chance of killing all enemies 0

Hybrid Abilities

Hybrid Learns Target Info MP
Fighter Jock Dance One Group Attacks one group of enemies with decreasing damage 0
Jester Boxer Dance One Group Causes one group of enemies to laugh, preventing them from attacking 0
Mage Take Magic Self Absorbs the MP from one magic spell 0
Mariner ShipDance One Enemy If successful, prevents one enemy from acting the next turn 0
Shepherd Ram Dance Does nothing 0
Thief Rob Dance One Enemy Steals MP from one enemy 0
Warrior Sword Dance All Enemies Four attacks to random enemies at 75 percent power 0

Usefulness

Although the Dancer takes 120 battles to master and it has some good skills, when Aira joins the party, she has already mastered the dancer class. Aira should be given the time to learn the Sword Dance skill as it is one of the best battle skills in Dragon Quest VII. It is also the most cost effective skill in terms of overall power.

The Hero and Gabo should also learn the Sword Dance skill. It takes 108 battles to bring both classes' levels to the 5th tier where they will learn Sword Dance.

Notable Dancers

Gallery

 This page uses CC BY-SA-licensed content from FANDOM.