Ghoul: Difference between revisions

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==={{DQTact}}===
==={{DQTact}}===
Ghoul appears as a B-rank {{MFamilies}} of the [[Undead family]] as part of the limited {{Dragon Quest II}} event. It can be recruited from the [[Dirkandor]] stage from Adventure in the DQ{{II}} World at any difficulty, eventually becoming recruitable in the second part of the storyline from Chapter 4, Episode 2: Forms of Appearance. The ghoul can participate in [[Madusa]]'s Battle Road as a party member.
Ghoul appears as a B-rank {{MFamilies}} of the [[Undead family]] as part of the {{Dragon Quest II}} event. It can be recruited from the [[Dirkandor]] stage from "Adventure in the DQII World" at any difficulty, eventually becoming recruitable in the second part of the storyline from Chapter 4, Episode 2: Forms of Appearance. The ghoul can participate in [[Madusa]] and [[Winter Queen]]'s Battle Roads as a party member.
{{DQTactEnemy
{{DQTactEnemy
|name=Ghoul
|name=Ghoul

Revision as of 16:41, 3 April 2023

The Ghoul is a recurring Undead monster in the Dragon Quest series, introduced in Dragon Quest II: Luminaries of the Legendary Line.

It has a stronger attack and more HP than a Walking corpse, and is able to call for back up if the player is not swift in dispatching it.

Characteristics

Ghouls have rotten blue-grey skin, an unkempt mass of grey hair, and they wear dull red and green rotting clothes. In their original appearance, they were the strongest variety of the walking dead and even gained the ability to cast simple fire magic against their foes. Later appearances in the series gave them the ability to call upon more of their kind from beyond the grave to aid them in battle, as well as being able to Poison with both their claws and venomous exhalations.

Appearances

Dragon Quest II: Luminaries of the Legendary Line


Dragon Quest III: The Seeds of Salvation

Ghoul (グール Gūru)
Bestiary Number: #110
Dragon Quest III: The Seeds of Salvation
Sprites Attributes
NES SFC GBC Switch Level HP MP EXP Gold Attack Defence Agility Evasion
36 170 5 1270 48 95 10 45 0/64
Resistances
Fire Crack Woosh Zap Whack Kamikazee Poof Dazzle Snooze Drain Magic Fizzle Fuddle Sap Deceleratle
0% 0% 0% 0% 100% 0% 25% 100% 100% 100% 25% 70% 0% 25%
Additional information
Spells Skills Locations Item Drop
Dazzle Call for help. Galenholm region Cloak of evasion1256


Dragon Quest VII: Fragments of the Forgotten Past 3DS

Ghoul (グール, Gūru )
Big Book of Beasts No.: DLC #019 (3DS remake exclusive)
Dragon Quest VII: Fragments of the Forgotten Past
Sprite Attributes
HP MP EXP Gold Attack Defence Agility Evasion Recruit Rate
88 6 137 150 103 21 23 064 116
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
0% 0% 15% 0% 0% 0% 0% 0% 0% 100% 80%
Army Poison Stun Poof Dazzle Sleep Fizzle Confusion Sap Drain Magic Ban Dance
0% 100% 0% 80% 0% 15% 50% 0% 15% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Poison Attack
Venom Mist
A Poisonous Party Chain sickle1128


Dragon Quest VIII: Journey of the Cursed King

Ghoul (グール, Gūru )
Defeated Monster List No.: #128
Dragon Quest VIII: Journey of the Cursed King
Image Attributes
Family HP MP EXP Gold Attack Defence Agility Evasion
Undead 182 0 98 17 102 42 66 0/64
Resistances
Attack Frizz * Sizz * Fire Breath * Bang * Crack * Cool Breath * Woosh * Strike * Zap * Whack *
30% 0% 0% 0% 0% 50% 50% 0% 0% 0% 15%
Army * Poison * Stun * Paralysis Dazzle Sleep * Fizzle Confusion Sap * Drain Magic Ban Dance
0% 50% 50% 100% 50% 50% 100% 15% 0% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Call for help Arcadia Region
East Argonia
Antidotal herb18
Gold ring1128
Description Strike or slice these monsters all you want; their undead flesh feels no pain. Beware of their tendency to call in fellow ghouls to sway the odds in their favor.


Dragon Quest IX: Sentinels of the Starry Skies

##111 - Ghoul
HP MP Experience Gold
162 12 760 124
Attack Defense Speed
112 65 90
Dropped Item Manky mud116
Tough guy tattoo164
Locations The Plumbed Depths
Urdus Marshland
Khaalag Coast
Grotto (ice)
Skills Call for backup.
Family Undead
Bestiary # #111
Game Dragon Quest IX
Console DS
Japanese Name グール
Romanized Jap. Gūru
Description They're pretty strong for stiffs, and although they don't have any special attacks, beware of them bellowing for backup.

When they begin to rot, their breath and nails grow thick with toxins, but these dissipate as they deteriorate further.

Dragon Quest X

Dragon Quest XI: Echoes of an Elusive Age

Ghoul (グール, Gūru )
Defeated Monster List No. : #200
Dragon Quest XI: Echoes of an Elusive Age
Image Attributes
Family HP MP EXP Gold Attack Defence Agility
Undead 183 21 219 73 92 115 72
Resistances
Fire Ice Wind Lightning Earth Dark Light MP Theft Insta-Death
-150% 50% -110% 0% 0% 25% -150% 0% 100%
Poof Dazzle Fizzle Confusion Paralysis Poison Sleep Blunt Deceleratle
0% 25% 100% 25% 25% 100% 0% 0% 0%
Sap Spooky Aura Stumble Stun Charm Beguilement Double Down Elem Res Down
0% 0% 0% 50% 100% 25% 0% 0%
Additional information
Spells Skills Locations Dropped item
None Spews out a stream of poisonous gunk. (Damage and Poison one party member) Heliodor Region (second act)
The Emerald Coast (second act)
Cave to Rendarak (3DS and 2D mode of Definitive Edition only)
Drasilian guinea132
Tough guy tattoo1128
Description A ravenous reanimated corpse that will eat anything within reach. Unable to feel anything, it will keep coming until it's finally cut down.


Vicious ghoul (グール・強, Gūru・kyō )
Defeated Monster List No. : #615
Dragon Quest XI: Echoes of an Elusive Age
Image Attributes
Family HP MP EXP Gold Attack Defence Agility
Undead 1,222 35 1,538 380 327 382 148
Resistances
Fire Ice Wind Lightning Earth Dark Light MP Theft Insta-Death
-150% 50% -110% 0% 0% 25% -150% 0% 100%
Poof Dazzle Fizzle Confusion Paralysis Poison Sleep Blunt Deceleratle
50% 25% 100% 25% 25% 100% 0% 0% 0%
Sap Spooky Aura Stumble Stun Charm Beguilement Double Down Elem Res Down
0% 0% 0% 50% 100% 25% 0% 0%
Additional information
Spells Skills Locations Dropped item
None Spews out a stream of poisonous gunk. (Damage and Poison one party member)
Sweet Breath
The Sage's Trial - Hoarder's Keep (third act, day only) Drasilian guinea132
Tough guy tattoo1128
Description Ghouls driven to dangerous extremes by the dark power of the Lord of Shadows.


Dragon Quest Heroes II

Ghoul (グール Gūru)
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model Experience Gold Marked Version?
812 18g Yes
List No. #137
Field Notes Buried bodies brought back to some semblance of life. Strike and slice all you like—their undead flesh feels no pain. They may be teeming with toxins, but their bodies are so rotten anyway that it doesn't make a difference.
Location(s) The Lumberlands
Item(s) Dropped Pitch pearl, Giant tortoise shell

Dragon Quest Builders

Ghoul (グール Gūru)
Dragon Quest Builders
Image
Chapter 2 Attributes
HP Attack Defence Dropped items Locations
70~415 20~42 8~24 Gravestone (★☆☆), Lemongrass seed (★☆☆) Holy sanctum of Rimuldar


Dragon Quest Builders 2

Dragon Quest Tact

Ghoul appears as a B-rank monster of the Undead family as part of the Dragon Quest II event. It can be recruited from the Dirkandor stage from "Adventure in the DQII World" at any difficulty, eventually becoming recruitable in the second part of the storyline from Chapter 4, Episode 2: Forms of Appearance. The ghoul can participate in Madusa and Winter Queen's Battle Roads as a party member.

[[File:Tact Icon
Undead.png|link=
Undead family|30px]] [[File:DQTact Rank Icon .png|24px]] Ghoul (グール Gūru)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
[[File:DQTact
AttackType.png|30px]]
Attack
110 882 216 2
Attack Defence Agility Wisdom Weight
415 222 310 148 25
Resistances
Frizz Sizz Crack Woosh Bang
Very Weak Very Weak Normal Normal Half Res
Zap Zam Snooze Poison Physical Lock
Half Res Normal Half Res Half Res Super Weak
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Normal Normal Normal Normal
Dazzle Curse Paralysis Confusion Charm
Super Weak Normal Immune Normal Normal
Skills
Basic skills Awakening skills
Sizz
Toxic Thrust*
Shade Slash*
Physical Potency +5% / Stats Up
Zap Res +25 / Stats Up
Shade Slash Potency +5% / Stats Up
Bang Res +25 / Stats Up
Shade Slash Potency +5% / Stats Up
Perks
Basic perks ATK +5
Shade Slash Potency +2%
N/a
Leader perk N/a
Awakening perk Physical Potency +5%: Raises physical potency by 5%.


Etymology

A ghoul (غول, ghūl) is a demon-like creature or monstrous being from pre-Islamic Arabian mythology that is said to feast on corpses and is associated with graveyards. In modern fiction, the term is used to refer to a specific type of monster.

Gallery

Related monsters

Similar species