Evil Turtle (Class): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 3: | Line 3: | ||
==Description== | ==Description== | ||
The Evil Turtle looks just like a regular turtle. It offers a moderate increase in strength and a great increase in defense but serious drops in all other categories. It takes only 125 battles to master this class. | The Evil Turtle looks just like a regular turtle. It offers a moderate increase in strength and a great increase in defense but serious drops in all other categories. It takes only 125 battles to master this class. | ||
==Monster Heart== | |||
The Evil Turtle Heart can be found in the Halfling Cave in the [[Coastal]] past. It can also be won in the '''Lucky Panel''' game in the casino. Finally, it can be obtained by defeating [[EvlTurtle|Evil Turtles]] in the Coral Cave in both the past and the present. | |||
==Dragon Quest VII== | ==Dragon Quest VII== | ||
Revision as of 20:55, 2 August 2010
The Evil Turtle, shortened to EvlTurtle due to space constraints, is a class in the game Dragon Quest VII.
Description
The Evil Turtle looks just like a regular turtle. It offers a moderate increase in strength and a great increase in defense but serious drops in all other categories. It takes only 125 battles to master this class.
Monster Heart
The Evil Turtle Heart can be found in the Halfling Cave in the Coastal past. It can also be won in the Lucky Panel game in the casino. Finally, it can be obtained by defeating Evil Turtles in the Coral Cave in both the past and the present.
Dragon Quest VII
Stat Changes
| Statistics | Change |
| Battles to Master | 125 |
| Strength | +10 Percent |
| Agility | Null |
| Guard | +20 Percent |
| Intelligence | -30 Percent |
| Appearance | -30 Percent |
| Max HP | -20 Percent |
| Max MP | -10 Percent |
Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Slowpoke | Nothing | 0 | |||
| 2 | Soft Shell | Upper | 10 | One Ally | Increases the defense of one ally | 3 |
| 3 | Snapper | Nothing | 18 | |||
| 4 | Hard Shell | Increase | 40 | All Allies | Increases the defense of all allies | 3 |
| 5 | Shell Head | Nothing | 60 | |||
| 6 | Dark Turtle | Twin Hits | 85 | One Ally | Doubles the physical attack of one ally for a couple of turns | 6 |
| 7 | Shell Shock | Ramming | 100 | One Enemy | Reduces the user and enemy to 20% HP if successful | 0 |
| 8 | Hell Shell | Back Flip | 125 | All Enemies | Attacks all enemies with decreasing damage | 0 |