Lost soul: Difference between revisions

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|skills=Occasionally starts battle [[Confusion|confused]]<br>Can't make up its mind (wastes turn)<br>[[Time Bomb|Self-destruct]]
|skills=Occasionally starts battle [[Confusion|confused]]<br>Can't make up its mind (wastes turn)<br>[[Time Bomb|Self-destruct]]
|item=[[Holy water]]({{fraction|1|256}})
|item=[[Holy water]]({{fraction|1|256}})
|locations=[[Mamon Mine]] ({{DQ4 Chapter 4}})<br>[[Pharos Beacon]] ({{DQ4 Chapters 5 & 6}}, night only)
|locations=[[Mamon Mine]] ({{DQ4 Chapter 4}})<br>[[Pharos Beacon]], night ({{DQ4 Chapters 5 & 6}})
|evasion={{fraction|0|64}}
|evasion={{fraction|0|64}}
|frizz-resist=25%
|frizz-resist=25%

Revision as of 18:18, 14 March 2025

The Lost soul is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest IV. It is a cobalt coloured variant of the Firespirit. Rather than being an elemental manifestation of fire come to life, it is the lingering anguish of the forgotten given form.

Characteristics

Lost souls are wisps composed of blue flames that have a sorrowful visage. They have a tendency to self-destruct at the drop of a hat in an attempt to take their enemies to the grave with them. Depending on the game, the Lost soul has been a member of the Undead family or the Elemental family.

Appearances

Dragon Quest IV: Chapters of the Chosen

Lost soul (さまようたましい, Samayō tamashī )
Big Book of Beasts No. : #060
Dragon Quest IV: Chapters of the Chosen
Sprites Attributes
NES Remakes HP MP EXP Gold Attack Defence Agility Evasion
40 0 20 28 20 35 1 064
Resistances
Frizz Sizz Bang Crack Woosh Zap Whack Kamikazee Poof Dazzle Sleep Drain Magic Fizzle Confusion Sap
25% 25% 25% 75% 0% 0% 100% 100% 0% 75% 25% 100% 0% 0% 0%
Additional information
Spells Skills Locations Dropped item
None Occasionally starts battle confused
Can't make up its mind (wastes turn)
Self-destruct
Mamon Mine (Chapter 4)
Pharos Beacon, night (Chapters 5 & 6)
Holy water(1256)
Notable changes in the remakes None


Dragon Quest VIII: Journey of the Cursed King

Lost soul (さまようたましい, Samayō tamashī )
Defeated Monster List No. : #068
Dragon Quest VIII: Journey of the Cursed King
Image Attributes
Family HP MP EXP Gold Attack Defence Agility Evasion
Elemental 53 0 62 9 41 54 49 064
Resistances
Attack Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack
70% 50% 50% 50% 0% 50% 50% 0% 0% 0% 100%
Army Poison Stun Paralysis Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
0% 0% 50% 50% 50% 50% 100% 100% 0% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Can't make up its mind (wastes turn)
Self-destructs (10~15 damage to entire party.)
Swordsman's Labyrinth Holy water132
Magic water164
Description The soul of a slain traveler, endlessly wandering in search of its path back home.
Notable changes in the remake


Dragon Quest IX: Sentinels of the Starry Skies

Lost soul (さまようたましい, Samayō tamashī)
Defeated Monster List No. : #038
Dragon Quest IX: Sentinels of the Starry Skies
Image Attributes
Family HP MP EXP Gold Attack Defence Agility
Elemental 62 10 96 40 32 32 70
Resistances
Fire Ice Wind Blast Earth Dark Light Drain Magic Whack Dazzle Fizzle
0% 0% 0% 0% 0% 0% -100% 0% 50% 50% 100%
Confusion Paralysis Sleep Poison Stun Blunt Deceleratle Sap Spooky Aura Charm
25% 100% 50% 100% 100% 0% 0% 0% 0% 50%
Additional information
Spells Skills Locations Dropped items
None Can't make up its mind (wastes turn)
Self-destruct (10~17 damage to entire party)
Quarantomb
Eastern Coffinwell (night only)
Western Coffinwell (night only)
Grotto (Ice, rank 1)
Holy water18
Angel bell164
Description Self-destructive miseries of the monster realm who shy away from reality, only to implode self-importantly.
These wandering wretches would readily renounce their roaming and undo their disrepute. They long to happen upon happiness.


Dragon Quest X

Lost souls appeared from the beginning of the game, retaining their familiar ability to self-destruct to damage anyone in the surrounding area or will waste their turns when they can't make up their minds. They have also gained the ability to place curses on opponents, as well.

Dragon Quest Swords: The Masked Queen and the Tower of Mirrors

Dragon Quest Heroes II

Lost soul (さまようたましい Samayō tamashī)
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model Experience Gold Marked Version?
69 5g Yes
List No. #027
Field Notes Apparitions of adventurers who lost their lives, racked with regret that they failed to complete their quests. They crave human contact, but aren't welcome anywhere, and have to make do with close-quarters combat instead.
Location(s) The Lumberlands
Item(s) Dropped Bendy branch, Narspicious

Dragon Quest Tact

Lost soul appears as a C-rank monster of the Undead family as part of the Dragon Quest VIII event. It can be recruited from the Isolated Plateau stage from Journey of the Cursed King at any difficulty, eventually becoming recruitable in Part 3 of the main storyline from Chapter 8, Episode 1: Jewel's Notice. The lost soul can participate in the Trap box's Battle Road as a party member.

[[File:Tact Icon
Undead.png|link=
Undead family|30px]] [[File:DQTact Rank Icon .png|24px]] Lost soul (さまようたましい Samayō tamashī)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
[[File:DQTact
DebuffType.png|30px]]
Debuff
115 763 216 2
Attack Defence Agility Wisdom Weight
277 307 257 152 20
Resistances
Frizz Sizz Crack Woosh Bang
Normal Very Weak Very Weak Half Res Normal
Zap Zam Snooze Poison Physical Lock
Half Res Normal Normal Half Res Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Super Weak Half Res Normal Normal Normal
Dazzle Curse Paralysis Confusion Charm
Normal Normal Immune Normal Super Weak
Skills
Basic skills Awakening skills
Darkness Breath
Paralyse*
N/a
Zam-type Martial Potency +5% / Stats Up
Woosh Res +25 / Stats Up
Paralyse Potency +5% / Stats Up
Zap Res +25 / Stats Up
Paralyse Potency +5% / Stats Up
Perks
Basic perks Max HP +10
Paralyse Potency +2%
N/a
Leader perk N/a
Awakening perk Zam-type Martial Potency +5: Raises Zam-type martial potency by 5%.


Gallery

Similar species